mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Refactor. Taken Rounding logic out of yacht and into game state.
tags: #story[1124]
This commit is contained in:
@@ -15,11 +15,6 @@ import javafx.scene.paint.Color;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.GameState;
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import seng302.gameServer.server.messages.MarkRoundingMessage;
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import seng302.gameServer.server.messages.MarkType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RoundingBoatStatus;
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import seng302.gameServer.server.messages.RoundingSide;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.utilities.GeoUtility;
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@@ -39,8 +34,6 @@ public class Yacht extends Observable {
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private Logger logger = LoggerFactory.getLogger(Yacht.class);
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private static final Double ROUNDING_DISTANCE = 50d; // TODO: 3/08/17 wmu16 - Look into this value further
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//BOTH AFAIK
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private String boatType;
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@@ -64,7 +57,8 @@ public class Yacht extends Observable {
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private Boolean sailIn;
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private GeoPoint location;
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private Integer boatStatus;
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private Double velocity;
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private Double currentVelocity;
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private Double currentMaxVelocity;
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private Boolean isAuto;
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private Double autoHeading;
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@@ -98,7 +92,7 @@ public class Yacht extends Observable {
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this.location = new GeoPoint(57.670341, 11.826856);
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this.lastLocation = location;
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this.heading = 120.0; //In degrees
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this.velocity = 0d; //in mms-1
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this.currentVelocity = 0d; //in mms-1
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this.hasEnteredRoundingZone = false;
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this.hasPassedLine = false;
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@@ -106,51 +100,23 @@ public class Yacht extends Observable {
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this.finishedRace = false;
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}
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/**
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* @param timeInterval since last update in milliseconds
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* Changes the boats current currentVelocity by a set amount, positive or negative
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* @param velocityChange The ammount to change the currentVelocity by, in mms-1
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*/
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public void update(Long timeInterval) {
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public void changeVelocity(Double velocityChange) {
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currentVelocity += velocityChange;
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}
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Double secondsElapsed = timeInterval / 1000000.0;
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Double windSpeedKnots = GameState.getWindSpeedKnots();
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Double trueWindAngle = Math.abs(GameState.getWindDirection() - heading);
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(windSpeedKnots, trueWindAngle);
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Double maxBoatSpeed = boatSpeedInKnots / 1.943844492 * 1000;
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if (sailIn && velocity <= maxBoatSpeed && maxBoatSpeed != 0d) {
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if (velocity < maxBoatSpeed) {
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velocity += maxBoatSpeed / 15; // Acceleration
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}
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if (velocity > maxBoatSpeed) {
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velocity = maxBoatSpeed; // Prevent the boats from exceeding top speed
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}
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} else { // Deceleration
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if (velocity > 0d) {
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if (maxBoatSpeed != 0d) {
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velocity -= maxBoatSpeed / 600;
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} else {
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velocity -= velocity / 100;
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}
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if (velocity < 0) {
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velocity = 0d;
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}
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}
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}
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runAutoPilot();
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//UPDATE BOAT LOCATION
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/**
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* Updates the boat to a new GeoPoint whilst preserving the last location
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*
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* @param secondsElapsed The seconds elapsed since the last update of this yacht
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*/
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public void updateLocation(Double secondsElapsed) {
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lastLocation = location;
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location = GeoUtility.getGeoCoordinate(location, heading, velocity * secondsElapsed);
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//CHECK FOR MARK ROUNDING
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if (!finishedRace) {
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checkForLegProgression();
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}
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// TODO: 3/08/17 wmu16 - Implement line cross check here
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location = GeoUtility.getGeoCoordinate(location, heading, currentVelocity * secondsElapsed);
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}
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/**
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@@ -162,197 +128,6 @@ public class Yacht extends Observable {
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super.addObserver(o);
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}
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private void sendMarkRoundingMessage() {
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CompoundMark currentMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
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MarkType markType = (currentMark.isGate()) ? MarkType.GATE : MarkType.ROUNDING_MARK;
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// TODO: 13/8/17 figure out the rounding side, rounded mark source ID and boat status.
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Message markRoundingMessage = new MarkRoundingMessage(0, 0,
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sourceId, RoundingBoatStatus.RACING, closestCurrentMark.getRoundingSide(), markType,
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closestCurrentMark.getSourceID());
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setChanged();
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notifyObservers(markRoundingMessage);
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logMarkRounding(currentMark);
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hasPassedLine = false;
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hasEnteredRoundingZone = false;
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hasPassedThroughGate = false;
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currentMarkSeqID++;
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}
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private void logMarkRounding(CompoundMark currentMark) {
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logger.debug(
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String.format("Sending Mark Rounding Message:\n"
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+ "AckNumber %d\n"
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+ "RaceID %d\n"
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+ "BoatSourceID %d\n"
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+ "BoatStatus %s\n"
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+ "Rounding Side %s\n"
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+ "MarkSeqID %d",
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0,
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0,
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sourceId,
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RoundingBoatStatus.RACING.name(),
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closestCurrentMark.getRoundingSide().getName(),
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currentMark.getSubMark(1).getSourceID()));
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}
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/**
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* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes of
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* mark rounding
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*
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* @return A distance in metres. Returns -1 if there is no next mark
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* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
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* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
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*/
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public Double calcDistanceToCurrentMark() throws IndexOutOfBoundsException {
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CompoundMark nextMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
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if (nextMark.isGate()) {
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Mark sub1 = nextMark.getSubMark(1);
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Mark sub2 = nextMark.getSubMark(2);
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Double distance1 = GeoUtility.getDistance(location, sub1);
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Double distance2 = GeoUtility.getDistance(location, sub2);
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if (distance1 < distance2) {
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closestCurrentMark = sub1;
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return distance1;
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} else {
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closestCurrentMark = sub2;
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return distance2;
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}
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} else {
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closestCurrentMark = nextMark.getSubMark(1);
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return GeoUtility.getDistance(location, nextMark.getSubMark(1));
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}
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}
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/**
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* 4 Different cases of progression in the race 1 - Passing the start line 2 - Passing any
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* in-race Gate 3 - Passing any in-race Mark 4 - Passing the finish line
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*/
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private void checkForLegProgression() {
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CompoundMark currentMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
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if (currentMarkSeqID == 0) {
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checkStartLineCrossing(currentMark);
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} else if (GameState.getMarkOrder().isLastMark(currentMarkSeqID)) {
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checkFinishLineCrossing(currentMark);
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} else if (currentMark.isGate()) {
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checkGateRounding(currentMark);
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} else {
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checkMarkRounding(currentMark);
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}
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}
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/**
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* If we pass the start line gate in the correct direction, progress
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*
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* @param currentMark The current gate
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*/
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private void checkStartLineCrossing(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
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closestCurrentMark = mark1;
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sendMarkRoundingMessage();
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}
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}
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}
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/**
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* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
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* of the yacht if so. A visual representation of this algorithm can be seen on the Wiki under
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* 'mark passing algorithm'
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*/
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private void checkMarkRounding(CompoundMark currentMark) {
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distanceToCurrentMark = calcDistanceToCurrentMark();
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GeoPoint nextPoint = GameState.getMarkOrder().getNextMark(currentMarkSeqID).getMidPoint();
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GeoPoint prevPoint = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID)
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.getMidPoint();
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GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
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//1 TEST FOR ENTERING THE ROUNDING DISTANCE
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if (distanceToCurrentMark < ROUNDING_DISTANCE) {
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hasEnteredRoundingZone = true;
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}
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//In case current mark is a gate, loop through all marks just in case
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for (Mark thisCurrentMark : currentMark.getMarks()) {
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if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
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hasPassedLine = true;
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}
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}
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if (hasPassedLine && hasEnteredRoundingZone) {
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sendMarkRoundingMessage();
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}
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}
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/**
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* Checks if a gate line has been crossed and in the correct direction
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*
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* @param currentMark The current gate
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*/
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private void checkGateRounding(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
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CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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//We have crossed the line
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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//Check we cross the line in the correct direction
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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hasPassedThroughGate = true;
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}
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}
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Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (hasPassedThroughGate) {
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//Check if we need to round this gate after passing through
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if (prevMarkSide == nextMarkSide) {
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checkMarkRounding(currentMark);
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} else {
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sendMarkRoundingMessage();
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}
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}
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}
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/**
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* If we pass the finish gate in the correct direction
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*
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* @param currentMark The current gate
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*/
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private void checkFinishLineCrossing(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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closestCurrentMark = mark1;
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sendMarkRoundingMessage();
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finishedRace = true;
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logger.debug(sourceId + " finished");
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}
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}
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}
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/**
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* Adjusts the heading of the boat by a given amount, while recording the boats last heading.
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@@ -603,7 +378,7 @@ public class Yacht extends Observable {
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}
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public double getVelocityMMS() {
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return velocity;
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return currentVelocity;
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}
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public ReadOnlyLongProperty timeTillNextProperty() {
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@@ -611,7 +386,7 @@ public class Yacht extends Observable {
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}
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public Double getVelocityKnots() {
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return velocity / 1000 * 1.943844492; // TODO: 26/07/17 cir27 - remove magic number
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return currentVelocity / 1000 * 1.943844492; // TODO: 26/07/17 cir27 - remove magic number
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}
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public Long getTimeTillNext() {
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@@ -685,23 +460,82 @@ public class Yacht extends Observable {
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this.colour = colour;
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}
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public Double getVelocity() {
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return velocity;
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public void setIsFinished(Boolean isFinished) {
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finishedRace = isFinished;
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}
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public void setVelocity(Double velocity) {
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this.velocity = velocity;
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public Boolean getFinishedRace() {
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return finishedRace;
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}
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public Double getCurrentVelocity() {
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return currentVelocity;
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}
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public void setCurrentVelocity(Double currentVelocity) {
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this.currentVelocity = currentVelocity;
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}
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public Integer getCurrentMarkSeqID() {
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return currentMarkSeqID;
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}
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public GeoPoint getLastLocation() {
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return lastLocation;
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}
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public Mark getClosestCurrentMark() {
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return closestCurrentMark;
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}
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public void setClosestCurrentMark(Mark closestCurrentMark) {
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this.closestCurrentMark = closestCurrentMark;
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}
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public void setHasEnteredRoundingZone(Boolean hasEnteredRoundingZone) {
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this.hasEnteredRoundingZone = hasEnteredRoundingZone;
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}
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public void setHasPassedLine(Boolean hasPassedLine) {
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this.hasPassedLine = hasPassedLine;
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}
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public void setHasPassedThroughGate(Boolean hasPassedThroughGate) {
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this.hasPassedThroughGate = hasPassedThroughGate;
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}
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public void incrementMarkSeqID() {
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currentMarkSeqID++;
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}
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public Boolean hasEnteredRoundingZone() {
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return hasEnteredRoundingZone;
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}
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public Boolean hasPassedThroughGate() {
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return hasPassedThroughGate;
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}
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public Boolean hasPassedLine() {
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return hasPassedLine;
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}
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public Double getDistanceToCurrentMark() {
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return distanceToCurrentMark;
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}
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public Double getCurrentMaxVelocity() {
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return currentMaxVelocity;
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}
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public void setCurrentMaxVelocity(Double currentMaxVelocity) {
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this.currentMaxVelocity = currentMaxVelocity;
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}
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public void updateLocation(double lat, double lng, double heading, double velocity) {
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setLocation(lat, lng);
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this.heading = heading;
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this.velocity = velocity;
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this.currentVelocity = velocity;
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updateVelocityProperty(velocity);
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for (YachtLocationListener yll : locationListeners) {
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yll.notifyLocation(this, lat, lng, heading, velocity);
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