Merge branch 'develop' into Story34_Sparklines

This commit is contained in:
Kusal Ekanayake
2017-05-18 13:22:51 +12:00
5 changed files with 95 additions and 117 deletions
+13 -40
View File
@@ -1,6 +1,7 @@
package seng302.models; package seng302.models;
import javafx.geometry.Point2D; import javafx.geometry.Point2D;
import javafx.scene.CacheHint;
import javafx.scene.Group; import javafx.scene.Group;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import javafx.scene.shape.Line; import javafx.scene.shape.Line;
@@ -99,8 +100,13 @@ public class BoatGroup extends RaceObject {
boatPoly.setOnMouseEntered(event -> boatPoly.setFill(Color.FLORALWHITE)); boatPoly.setOnMouseEntered(event -> boatPoly.setFill(Color.FLORALWHITE));
boatPoly.setOnMouseExited(event -> boatPoly.setFill(color)); boatPoly.setOnMouseExited(event -> boatPoly.setFill(color));
boatPoly.setOnMouseClicked(event -> setIsSelected(!isSelected)); boatPoly.setOnMouseClicked(event -> setIsSelected(!isSelected));
boatPoly.setCache(true);
boatPoly.setCacheHint(CacheHint.SPEED);
teamNameObject = new Text(boat.getShortName()); teamNameObject = new Text(boat.getShortName());
teamNameObject.setCache(true);
teamNameObject.setCacheHint(CacheHint.SPEED);
velocityObject = new Text(String.valueOf(boat.getVelocity())); velocityObject = new Text(String.valueOf(boat.getVelocity()));
DateFormat format = new SimpleDateFormat("mm:ss"); DateFormat format = new SimpleDateFormat("mm:ss");
String timeToNextMark = format String timeToNextMark = format
@@ -113,6 +119,8 @@ public class BoatGroup extends RaceObject {
} else { } else {
legTimeObject = new Text("Last mark: -"); legTimeObject = new Text("Last mark: -");
} }
velocityObject.setCache(true);
velocityObject.setCacheHint(CacheHint.SPEED);
teamNameObject.setX(TEAMNAME_X_OFFSET); teamNameObject.setX(TEAMNAME_X_OFFSET);
teamNameObject.setY(TEAMNAME_Y_OFFSET); teamNameObject.setY(TEAMNAME_Y_OFFSET);
@@ -214,8 +222,6 @@ public class BoatGroup extends RaceObject {
* on. * on.
*/ */
public void updatePosition(long timeInterval) { public void updatePosition(long timeInterval) {
//Calculate the movement of the boat.
if (isMaximized) {
double dx = pixelVelocityX * timeInterval; double dx = pixelVelocityX * timeInterval;
double dy = pixelVelocityY * timeInterval; double dy = pixelVelocityY * timeInterval;
double rotation = rotationalVelocity * timeInterval; double rotation = rotationalVelocity * timeInterval;
@@ -241,7 +247,6 @@ public class BoatGroup extends RaceObject {
} }
wake.updatePosition(timeInterval); wake.updatePosition(timeInterval);
} }
}
/** /**
* Sets the destination of the boat and the headng it should have once it reaches * Sets the destination of the boat and the headng it should have once it reaches
@@ -257,32 +262,21 @@ public class BoatGroup extends RaceObject {
if (setToInitialLocation) { if (setToInitialLocation) {
destinationSet = true; destinationSet = true;
boat.setVelocity(groundSpeed); boat.setVelocity(groundSpeed);
if (currentRotation < 0) {
currentRotation = 360 - currentRotation;
}
double dx = newXValue - boatPoly.getLayoutX(); double dx = newXValue - boatPoly.getLayoutX();
double dy = newYValue - boatPoly.getLayoutY(); double dy = newYValue - boatPoly.getLayoutY();
//Check movement is reasonable. Assumes a 1000 * 1000 canvas
if (Math.abs(dx) > 50 || Math.abs(dy) > 50) {
dx = 0;
dy = 0;
moveTo(newXValue, newYValue);
}
pixelVelocityX = dx / expectedUpdateInterval; pixelVelocityX = dx / expectedUpdateInterval;
pixelVelocityY = dy / expectedUpdateInterval; pixelVelocityY = dy / expectedUpdateInterval;
rotationalGoal = rotation; rotationalGoal = rotation;
calculateRotationalVelocity(); calculateRotationalVelocity();
if (wakeGenerationDelay > 0) { if (Math.abs(rotationalVelocity) > 0.075) {
wake.rotate(rotationalGoal);
rotateTo(rotationalGoal); //Need to test with this removed.
rotationalVelocity = 0; rotationalVelocity = 0;
wakeGenerationDelay--; rotateTo(rotationalGoal);
} else { wake.rotate(rotationalGoal);
wake.setRotationalVelocity(rotationalVelocity, rotationalGoal,
boat.getVelocity());
} }
wake.setRotationalVelocity(rotationalVelocity, boat.getVelocity());
velocityObject.setText(String.format("%.2f m/s", boat.getVelocity())); velocityObject.setText(String.format("%.2f m/s", boat.getVelocity()));
DateFormat format = new SimpleDateFormat("mm:ss"); DateFormat format = new SimpleDateFormat("mm:ss");
// estimate time to next mark // estimate time to next mark
@@ -304,27 +298,6 @@ public class BoatGroup extends RaceObject {
} }
} }
//If minimized generate lines every 5 calls to set destination. //If minimized generate lines every 5 calls to set destination.
if (!isMaximized) {
setToInitialLocation = false;
wakeGenerationDelay = 2;
if (setCallCount-- == 0) {
setCallCount = 5;
if (lastPoint != null) {
Line l = new Line(
lastPoint.getX(),
lastPoint.getY(),
newXValue,
newYValue
);
l.getStrokeDashArray().setAll(3d, 7d);
l.setStroke(boatPoly.getFill());
lineStorage.add(l);
}
if (destinationSet) { //Only begin drawing after the first destination is set
lastPoint = new Point2D(newXValue, newYValue);
}
}
}
} }
public void setDestination(double newXValue, double newYValue, double groundSpeed, public void setDestination(double newXValue, double newYValue, double groundSpeed,
+50 -43
View File
@@ -1,30 +1,34 @@
package seng302.models; package seng302.models;
import javafx.scene.CacheHint;
import javafx.scene.Group; import javafx.scene.Group;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import javafx.scene.shape.Arc; import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType; import javafx.scene.shape.ArcType;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.transform.Rotate; import javafx.scene.transform.Rotate;
/** /**
* By default wake is a group containing 5 arcs. Each arc starts from the same point. Each arc is larger and more * A group containing objects used to represent wakes onscreen. Contains functionality for their animation.
* transparent than the last. On calling updatePositions() arcs rotate at velocities given by setRotationalVelocity().
* The larger and more transparent an arc is the longer the delay before it rotates at the latest velocity. It is
* assumed that rotationalVelocities() are set regularly as wakes do not stop rotating and an array of velocities needs
* to be populated for the class to work as expected.
*/ */
class Wake extends Group { class Wake extends Group {
private int numWakes = 5; //The number of wakes
private double[] velocities = new double[13]; private int numWakes = 8;
//The total possible difference between the first wake and the last. Increasing/Decreasing this will make wakes fan out more/less.
private final double MAX_DIFF = 75;
//Increasing/decreasing this will alter the speed that wakes converge when the heading stop changing. Anything over about 1500 may cause oscillation.
private final int UNIFICATION_SPEED = 750;
private Arc[] arcs = new Arc[numWakes]; private Arc[] arcs = new Arc[numWakes];
private double[] rotationalVelocities = new double[numWakes];
private double[] rotations = new double[numWakes]; private double[] rotations = new double[numWakes];
private int[] velocityIndices = new int[numWakes]; private double baseRad;
private double sum = 0;
private static double max;
/** /**
* Create a wake at the given location. * Create a wake at the given location.
*
* @param startingX x location where the tip of wake arcs will be. * @param startingX x location where the tip of wake arcs will be.
* @param startingY y location where the tip of wake arcs will be. * @param startingY y location where the tip of wake arcs will be.
*/ */
@@ -35,73 +39,76 @@ class Wake extends Group {
for (int i = 0; i < numWakes; i++) { for (int i = 0; i < numWakes; i++) {
//Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg. //Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg.
arc = new Arc(0, 0, 0, 0, -110, 40); arc = new Arc(0, 0, 0, 0, -110, 40);
//Opacity increases from 0.5 -> 0 evenly over the 5 wake arcs. arc.setCache(true);
arc.setFill(new Color(0.18, 0.7, 1.0, 1.0 + -0.175 * i)); arc.setCacheHint(CacheHint.SPEED);
arc.setType(ArcType.ROUND); arc.setType(ArcType.OPEN);
arc.setStroke(new Color(0.18, 0.7, 1.0, 1.0 + (-0.99 / numWakes * i)));
arc.setStrokeWidth(3.0);
arc.setStrokeLineCap(StrokeLineCap.ROUND);
arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
baseRad = (20 / numWakes);
arcs[i] = arc; arcs[i] = arc;
} }
super.getChildren().addAll(arcs); super.getChildren().addAll(arcs);
} }
/** /**
* Sets the rotationalVelocity of each arc. Each arc is 3 velocities behind the next smallest arc. The smallest uses * Sets the rotationalVelocity of each arc.
* the latest given velocity. *
* @param rotationalVelocity The rotationalVelocity the wake should move at. * @param rotationalVelocity The rotationalVelocity the wake should move at.
* @param rotationGoal Where the wake will rotate to if the wake is calculated to be on a straight section. This is
* used to prevent desynchronisation with the Boat polygon.
* @param velocity The real world velocity of the boat in m/s. * @param velocity The real world velocity of the boat in m/s.
*/ */
void setRotationalVelocity (double rotationalVelocity, double rotationGoal, double velocity) { void setRotationalVelocity(double rotationalVelocity, double velocity) {
sum -= Math.abs(velocities[(velocityIndices[0] + 10) % 13]); rotationalVelocities[0] = rotationalVelocity;
sum += Math.abs(rotationalVelocity); for (int i = 1; i < numWakes; i++) {
max = Math.max(max, rotationalVelocity); double wakeSeparationRad = Math.toRadians(rotations[i - 1] - rotations[i]);
if (sum < (max / 3)) double shortestDistance = Math.atan2(
rotate (rotationGoal); //In relatively straight segments the wake snaps to match the boats current position. Math.sin(wakeSeparationRad),
//This stops the wake from eventually becoming out of sync with the boat. Math.cos(wakeSeparationRad)
//This accounts for rogue rotations that are greater than what would be realistic. Value is kinda rough. );
//Basically just for our internal mock. double distDeg = Math.toDegrees(shortestDistance);
if (Math.abs(rotationalVelocity) > 0.05) {
rotationalVelocity = 0;
rotate(rotationGoal);
}
//Update the index of the array of recent velocities that each wake uses. Each wake is 3 velocities behind the
//next smallest wake.
velocityIndices[0] = (13 + (velocityIndices[0] - 1) % 13) % 13;
velocities[velocityIndices[0]] = rotationalVelocity;
for (int i = 1; i < numWakes; i++)
velocityIndices[i] = (velocityIndices[0] + 3 * i) % 13;
//Scale wakes based on velocity. if (rotationalVelocities[i - 1] < 0.01 && rotationalVelocities[i - 1] > -0.01) {
double baseRad = 20; rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
double rad;
} else {
if (distDeg < (MAX_DIFF / numWakes))
rotationalVelocities[i] = rotationalVelocities[i - 1] * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
else
rotationalVelocities[i] = rotationalVelocities[i - 1];
}
}
double rad = baseRad + velocity;
for (Arc arc : arcs) { for (Arc arc : arcs) {
rad = baseRad + velocity;
arc.setRadiusX(rad); arc.setRadiusX(rad);
arc.setRadiusY(rad); arc.setRadiusY(rad);
baseRad += 5 + (velocity / 2); rad += (20 / numWakes) + (velocity / 2);
} }
} }
/** /**
* Arcs rotate based on the distance they would have travelled over the supplied time interval. * Arcs rotate based on the distance they would have travelled over the supplied time interval.
*
* @param timeInterval the time interval, in microseconds, that the wake should move. * @param timeInterval the time interval, in microseconds, that the wake should move.
*/ */
void updatePosition(long timeInterval) { void updatePosition(long timeInterval) {
for (int i = 0; i < numWakes; i++) { for (int i = 0; i < numWakes; i++) {
rotations[i] = rotations[i] + velocities[velocityIndices[i]] * timeInterval; rotations[i] = rotations[i] + rotationalVelocities[i] * timeInterval;
arcs[i].getTransforms().setAll(new Rotate(rotations[i])); arcs[i].getTransforms().setAll(new Rotate(rotations[i]));
} }
} }
/** /**
* Rotate all wakes to the given rotation. * Rotate all wakes to the given rotation.
*
* @param rotation the from north angle in degrees to rotate to. * @param rotation the from north angle in degrees to rotate to.
*/ */
void rotate(double rotation) { void rotate(double rotation) {
for (int i = 0; i < arcs.length; i++) { for (int i = 0; i < arcs.length; i++) {
rotations[i] = rotation; rotations[i] = rotation;
rotationalVelocities[i] = 0;
arcs[i].getTransforms().setAll(new Rotate(rotation)); arcs[i].getTransforms().setAll(new Rotate(rotation));
} }
} }
} }
@@ -17,6 +17,7 @@ import java.text.DateFormat;
import java.text.SimpleDateFormat; import java.text.SimpleDateFormat;
import java.util.*; import java.util.*;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentSkipListMap;
import java.util.concurrent.PriorityBlockingQueue; import java.util.concurrent.PriorityBlockingQueue;
/** /**
@@ -36,8 +37,8 @@ public class StreamParser extends Thread{
private static boolean raceFinished = false; private static boolean raceFinished = false;
private static boolean streamStatus = false; private static boolean streamStatus = false;
private static long timeSinceStart = -1; private static long timeSinceStart = -1;
private static Map<Integer, Yacht> boats = new HashMap<>(); private static Map<Integer, Yacht> boats = new ConcurrentHashMap<>();
private static Map<Long, Yacht> boatsPos = new TreeMap<>(); private static Map<Long, Yacht> boatsPos = new ConcurrentSkipListMap<>();
private static double windDirection = 0; private static double windDirection = 0;
private static Long currentTimeLong; private static Long currentTimeLong;
private static String currentTimeString; private static String currentTimeString;
@@ -1,10 +1,7 @@
package seng302.server.messages; package seng302.server.messages;
import java.io.DataOutputStream;
import java.io.IOException; import java.io.IOException;
import java.nio.channels.Channels;
import java.nio.channels.SocketChannel; import java.nio.channels.SocketChannel;
import java.nio.channels.WritableByteChannel;
public class BoatLocationMessage extends Message { public class BoatLocationMessage extends Message {
private final int MESSAGE_SIZE = 56; private final int MESSAGE_SIZE = 56;
@@ -44,7 +41,7 @@ public class BoatLocationMessage extends Message {
public BoatLocationMessage(int sourceId, int sequenceNum, double latitude, double longitude, double heading, long boatSpeed){ public BoatLocationMessage(int sourceId, int sequenceNum, double latitude, double longitude, double heading, long boatSpeed){
boatSpeed /= 10; boatSpeed /= 10;
messageVersionNumber = 1; messageVersionNumber = 1;
time = System.currentTimeMillis() / 1000L; time = System.currentTimeMillis();
this.sourceId = sourceId; this.sourceId = sourceId;
this.sequenceNum = sequenceNum; this.sequenceNum = sequenceNum;
this.deviceType = DeviceType.RACING_YACHT; this.deviceType = DeviceType.RACING_YACHT;