mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge branch 'develop' into Story34_Sparklines
This commit is contained in:
@@ -62,7 +62,7 @@ public class App extends Application {
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}
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//Change the StreamReceiver in this else block to change the default data source.
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else{
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// sr = new StreamReceiver("localhost", 4949, "RaceStream");
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//sr = new StreamReceiver("localhost", 4949, "RaceStream");
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sr = new StreamReceiver("livedata.americascup.com", 4941, "RaceStream");
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}
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@@ -1,6 +1,7 @@
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package seng302.models;
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import javafx.geometry.Point2D;
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import javafx.scene.CacheHint;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Line;
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@@ -99,8 +100,13 @@ public class BoatGroup extends RaceObject {
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boatPoly.setOnMouseEntered(event -> boatPoly.setFill(Color.FLORALWHITE));
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boatPoly.setOnMouseExited(event -> boatPoly.setFill(color));
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boatPoly.setOnMouseClicked(event -> setIsSelected(!isSelected));
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boatPoly.setCache(true);
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boatPoly.setCacheHint(CacheHint.SPEED);
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teamNameObject = new Text(boat.getShortName());
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teamNameObject.setCache(true);
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teamNameObject.setCacheHint(CacheHint.SPEED);
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velocityObject = new Text(String.valueOf(boat.getVelocity()));
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DateFormat format = new SimpleDateFormat("mm:ss");
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String timeToNextMark = format
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@@ -113,6 +119,8 @@ public class BoatGroup extends RaceObject {
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} else {
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legTimeObject = new Text("Last mark: -");
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}
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velocityObject.setCache(true);
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velocityObject.setCacheHint(CacheHint.SPEED);
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teamNameObject.setX(TEAMNAME_X_OFFSET);
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teamNameObject.setY(TEAMNAME_Y_OFFSET);
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@@ -214,33 +222,30 @@ public class BoatGroup extends RaceObject {
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* on.
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*/
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public void updatePosition(long timeInterval) {
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//Calculate the movement of the boat.
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if (isMaximized) {
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double dx = pixelVelocityX * timeInterval;
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double dy = pixelVelocityY * timeInterval;
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double rotation = rotationalVelocity * timeInterval;
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distanceTravelled += Math.abs(dx) + Math.abs(dy);
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moveGroupBy(dx, dy, rotation);
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//Draw a new section of the trail every 20 pixels of movement.
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if (distanceTravelled > 20) {
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distanceTravelled = 0;
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if (lastPoint != null) {
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Line l = new Line(
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lastPoint.getX(),
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lastPoint.getY(),
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boatPoly.getLayoutX(),
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boatPoly.getLayoutY()
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);
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l.getStrokeDashArray().setAll(3d, 7d);
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l.setStroke(boat.getColour());
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lineGroup.getChildren().add(l);
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}
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if (destinationSet) { //Only begin drawing after the first destination is set
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lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
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}
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double dx = pixelVelocityX * timeInterval;
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double dy = pixelVelocityY * timeInterval;
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double rotation = rotationalVelocity * timeInterval;
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distanceTravelled += Math.abs(dx) + Math.abs(dy);
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moveGroupBy(dx, dy, rotation);
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//Draw a new section of the trail every 20 pixels of movement.
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if (distanceTravelled > 20) {
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distanceTravelled = 0;
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if (lastPoint != null) {
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Line l = new Line(
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lastPoint.getX(),
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lastPoint.getY(),
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boatPoly.getLayoutX(),
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boatPoly.getLayoutY()
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);
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l.getStrokeDashArray().setAll(3d, 7d);
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l.setStroke(boat.getColour());
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lineGroup.getChildren().add(l);
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}
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if (destinationSet) { //Only begin drawing after the first destination is set
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lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
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}
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wake.updatePosition(timeInterval);
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}
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wake.updatePosition(timeInterval);
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}
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/**
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@@ -257,32 +262,21 @@ public class BoatGroup extends RaceObject {
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if (setToInitialLocation) {
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destinationSet = true;
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boat.setVelocity(groundSpeed);
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if (currentRotation < 0) {
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currentRotation = 360 - currentRotation;
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}
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double dx = newXValue - boatPoly.getLayoutX();
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double dy = newYValue - boatPoly.getLayoutY();
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//Check movement is reasonable. Assumes a 1000 * 1000 canvas
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if (Math.abs(dx) > 50 || Math.abs(dy) > 50) {
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dx = 0;
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dy = 0;
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moveTo(newXValue, newYValue);
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}
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pixelVelocityX = dx / expectedUpdateInterval;
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pixelVelocityY = dy / expectedUpdateInterval;
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rotationalGoal = rotation;
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calculateRotationalVelocity();
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if (wakeGenerationDelay > 0) {
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wake.rotate(rotationalGoal);
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rotateTo(rotationalGoal); //Need to test with this removed.
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if (Math.abs(rotationalVelocity) > 0.075) {
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rotationalVelocity = 0;
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wakeGenerationDelay--;
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} else {
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wake.setRotationalVelocity(rotationalVelocity, rotationalGoal,
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boat.getVelocity());
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rotateTo(rotationalGoal);
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wake.rotate(rotationalGoal);
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}
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wake.setRotationalVelocity(rotationalVelocity, boat.getVelocity());
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velocityObject.setText(String.format("%.2f m/s", boat.getVelocity()));
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DateFormat format = new SimpleDateFormat("mm:ss");
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// estimate time to next mark
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@@ -304,27 +298,6 @@ public class BoatGroup extends RaceObject {
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}
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}
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//If minimized generate lines every 5 calls to set destination.
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if (!isMaximized) {
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setToInitialLocation = false;
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wakeGenerationDelay = 2;
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if (setCallCount-- == 0) {
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setCallCount = 5;
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if (lastPoint != null) {
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Line l = new Line(
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lastPoint.getX(),
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lastPoint.getY(),
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newXValue,
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newYValue
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);
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l.getStrokeDashArray().setAll(3d, 7d);
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l.setStroke(boatPoly.getFill());
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lineStorage.add(l);
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}
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if (destinationSet) { //Only begin drawing after the first destination is set
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lastPoint = new Point2D(newXValue, newYValue);
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}
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}
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}
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}
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public void setDestination(double newXValue, double newYValue, double groundSpeed,
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@@ -1,30 +1,34 @@
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package seng302.models;
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import javafx.scene.CacheHint;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Arc;
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import javafx.scene.shape.ArcType;
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import javafx.scene.shape.StrokeLineCap;
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import javafx.scene.transform.Rotate;
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/**
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* By default wake is a group containing 5 arcs. Each arc starts from the same point. Each arc is larger and more
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* transparent than the last. On calling updatePositions() arcs rotate at velocities given by setRotationalVelocity().
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* The larger and more transparent an arc is the longer the delay before it rotates at the latest velocity. It is
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* assumed that rotationalVelocities() are set regularly as wakes do not stop rotating and an array of velocities needs
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* to be populated for the class to work as expected.
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* A group containing objects used to represent wakes onscreen. Contains functionality for their animation.
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*/
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class Wake extends Group {
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private int numWakes = 5;
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private double[] velocities = new double[13];
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//The number of wakes
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private int numWakes = 8;
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//The total possible difference between the first wake and the last. Increasing/Decreasing this will make wakes fan out more/less.
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private final double MAX_DIFF = 75;
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//Increasing/decreasing this will alter the speed that wakes converge when the heading stop changing. Anything over about 1500 may cause oscillation.
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private final int UNIFICATION_SPEED = 750;
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private Arc[] arcs = new Arc[numWakes];
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private double[] rotationalVelocities = new double[numWakes];
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private double[] rotations = new double[numWakes];
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private int[] velocityIndices = new int[numWakes];
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private double sum = 0;
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private static double max;
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private double baseRad;
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/**
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* Create a wake at the given location.
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*
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* @param startingX x location where the tip of wake arcs will be.
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* @param startingY y location where the tip of wake arcs will be.
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*/
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@@ -34,74 +38,77 @@ class Wake extends Group {
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Arc arc;
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for (int i = 0; i < numWakes; i++) {
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//Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg.
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arc = new Arc(0,0,0,0,-110,40);
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//Opacity increases from 0.5 -> 0 evenly over the 5 wake arcs.
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arc.setFill(new Color(0.18, 0.7, 1.0, 1.0 + -0.175 * i));
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arc.setType(ArcType.ROUND);
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arc = new Arc(0, 0, 0, 0, -110, 40);
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arc.setCache(true);
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arc.setCacheHint(CacheHint.SPEED);
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arc.setType(ArcType.OPEN);
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arc.setStroke(new Color(0.18, 0.7, 1.0, 1.0 + (-0.99 / numWakes * i)));
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arc.setStrokeWidth(3.0);
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arc.setStrokeLineCap(StrokeLineCap.ROUND);
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arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
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baseRad = (20 / numWakes);
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arcs[i] = arc;
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}
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super.getChildren().addAll(arcs);
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}
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/**
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* Sets the rotationalVelocity of each arc. Each arc is 3 velocities behind the next smallest arc. The smallest uses
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* the latest given velocity.
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* Sets the rotationalVelocity of each arc.
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*
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* @param rotationalVelocity The rotationalVelocity the wake should move at.
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* @param rotationGoal Where the wake will rotate to if the wake is calculated to be on a straight section. This is
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* used to prevent desynchronisation with the Boat polygon.
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* @param velocity The real world velocity of the boat in m/s.
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* @param velocity The real world velocity of the boat in m/s.
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*/
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void setRotationalVelocity (double rotationalVelocity, double rotationGoal, double velocity) {
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sum -= Math.abs(velocities[(velocityIndices[0] + 10) % 13]);
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sum += Math.abs(rotationalVelocity);
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max = Math.max(max, rotationalVelocity);
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if (sum < (max / 3))
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rotate (rotationGoal); //In relatively straight segments the wake snaps to match the boats current position.
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//This stops the wake from eventually becoming out of sync with the boat.
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//This accounts for rogue rotations that are greater than what would be realistic. Value is kinda rough.
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//Basically just for our internal mock.
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if (Math.abs(rotationalVelocity) > 0.05) {
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rotationalVelocity = 0;
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rotate(rotationGoal);
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}
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//Update the index of the array of recent velocities that each wake uses. Each wake is 3 velocities behind the
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//next smallest wake.
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velocityIndices[0] = (13 + (velocityIndices[0] - 1) % 13) % 13;
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velocities[velocityIndices[0]] = rotationalVelocity;
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for (int i = 1; i < numWakes; i++)
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velocityIndices[i] = (velocityIndices[0] + 3 * i) % 13;
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void setRotationalVelocity(double rotationalVelocity, double velocity) {
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rotationalVelocities[0] = rotationalVelocity;
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for (int i = 1; i < numWakes; i++) {
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double wakeSeparationRad = Math.toRadians(rotations[i - 1] - rotations[i]);
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double shortestDistance = Math.atan2(
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Math.sin(wakeSeparationRad),
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Math.cos(wakeSeparationRad)
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);
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double distDeg = Math.toDegrees(shortestDistance);
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//Scale wakes based on velocity.
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double baseRad = 20;
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double rad;
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for (Arc arc :arcs) {
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rad = baseRad + velocity;
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if (rotationalVelocities[i - 1] < 0.01 && rotationalVelocities[i - 1] > -0.01) {
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rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
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} else {
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if (distDeg < (MAX_DIFF / numWakes))
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rotationalVelocities[i] = rotationalVelocities[i - 1] * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
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else
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rotationalVelocities[i] = rotationalVelocities[i - 1];
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}
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}
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double rad = baseRad + velocity;
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for (Arc arc : arcs) {
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arc.setRadiusX(rad);
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arc.setRadiusY(rad);
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baseRad += 5 + (velocity / 2);
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rad += (20 / numWakes) + (velocity / 2);
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}
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}
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/**
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* Arcs rotate based on the distance they would have travelled over the supplied time interval.
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*
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* @param timeInterval the time interval, in microseconds, that the wake should move.
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*/
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void updatePosition (long timeInterval) {
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void updatePosition(long timeInterval) {
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for (int i = 0; i < numWakes; i++) {
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rotations[i] = rotations[i] + velocities[velocityIndices[i]] * timeInterval;
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rotations[i] = rotations[i] + rotationalVelocities[i] * timeInterval;
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arcs[i].getTransforms().setAll(new Rotate(rotations[i]));
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}
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}
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/**
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* Rotate all wakes to the given rotation.
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*
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* @param rotation the from north angle in degrees to rotate to.
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*/
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void rotate (double rotation) {
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void rotate(double rotation) {
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for (int i = 0; i < arcs.length; i++) {
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rotations[i] = rotation;
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rotationalVelocities[i] = 0;
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arcs[i].getTransforms().setAll(new Rotate(rotation));
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}
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}
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}
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@@ -17,6 +17,7 @@ import java.text.DateFormat;
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import java.text.SimpleDateFormat;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentSkipListMap;
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import java.util.concurrent.PriorityBlockingQueue;
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/**
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@@ -36,8 +37,8 @@ public class StreamParser extends Thread{
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private static boolean raceFinished = false;
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private static boolean streamStatus = false;
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private static long timeSinceStart = -1;
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private static Map<Integer, Yacht> boats = new HashMap<>();
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private static Map<Long, Yacht> boatsPos = new TreeMap<>();
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private static Map<Integer, Yacht> boats = new ConcurrentHashMap<>();
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private static Map<Long, Yacht> boatsPos = new ConcurrentSkipListMap<>();
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private static double windDirection = 0;
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private static Long currentTimeLong;
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private static String currentTimeString;
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@@ -1,10 +1,7 @@
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package seng302.server.messages;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.nio.channels.Channels;
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import java.nio.channels.SocketChannel;
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import java.nio.channels.WritableByteChannel;
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public class BoatLocationMessage extends Message {
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private final int MESSAGE_SIZE = 56;
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@@ -44,7 +41,7 @@ public class BoatLocationMessage extends Message {
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public BoatLocationMessage(int sourceId, int sequenceNum, double latitude, double longitude, double heading, long boatSpeed){
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boatSpeed /= 10;
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messageVersionNumber = 1;
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time = System.currentTimeMillis() / 1000L;
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time = System.currentTimeMillis();
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this.sourceId = sourceId;
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this.sequenceNum = sequenceNum;
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this.deviceType = DeviceType.RACING_YACHT;
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Reference in New Issue
Block a user