mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge branch 'develop' into story1275_host_customization
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/model/ServerYacht.java # src/main/java/seng302/visualiser/ClientToServerThread.java # src/main/java/seng302/visualiser/controllers/LobbyController.java # src/test/java/seng302/models/YachtTest.java
This commit is contained in:
@@ -6,15 +6,25 @@ import com.jfoenix.controls.JFXTextField;
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import com.jfoenix.validation.RequiredFieldValidator;
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import java.net.URL;
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import java.util.ResourceBundle;
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import javafx.event.ActionEvent;
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import javafx.fxml.FXML;
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import javafx.fxml.Initializable;
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import javafx.geometry.Insets;
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import javafx.scene.Group;
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import javafx.scene.PointLight;
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import javafx.scene.control.ProgressBar;
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import javafx.scene.layout.Background;
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import javafx.scene.layout.BackgroundFill;
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import javafx.scene.layout.CornerRadii;
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.Color;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.utilities.Sounds;
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import seng302.visualiser.ClientToServerThread;
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import seng302.visualiser.controllers.LobbyController;
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import seng302.visualiser.controllers.ViewManager;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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import seng302.visualiser.fxObjects.assets_3D.BoatModel;
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import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
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import seng302.visualiser.validators.FieldLengthValidator;
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import seng302.visualiser.validators.ValidationTools;
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@@ -24,23 +34,35 @@ public class BoatCustomizeController implements Initializable{
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@FXML
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private JFXColorPicker colorPicker;
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@FXML
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private ProgressBar speedBar;
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@FXML
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private ProgressBar accelBar;
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@FXML
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private ProgressBar handleBar;
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@FXML
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private JFXButton submitBtn;
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@FXML
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private JFXTextField boatName;
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@FXML
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void colorChanged(ActionEvent event) {
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Color color = colorPicker.getValue();
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private Pane boatPane;
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@FXML
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void colorChanged() {
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refreshBoat();
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}
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//---------FXML END---------//
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private ClientToServerThread socketThread;
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private LobbyController lobbyController;
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private BoatMeshType currentBoat;
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private Double maxSpeedMultiplier = 1.0;
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private Double maxTurnRateMultiplier = 1.0;
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private Double maxAccelerationMultiplier = 1.0;
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@Override
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public void initialize(URL location, ResourceBundle resources) {
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socketThread = ViewManager.getInstance().getGameClient().getServerThread();
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findMaxStats();
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RequiredFieldValidator playerNameReqValidator = new RequiredFieldValidator();
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playerNameReqValidator.setMessage("Player name required.");
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@@ -48,6 +70,8 @@ public class BoatCustomizeController implements Initializable{
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playerNameLengthValidator.setMessage("Player name too long.");
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boatName.setValidators(playerNameLengthValidator, playerNameReqValidator);
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boatPane.setBackground(
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new Background(new BackgroundFill(Color.SKYBLUE, CornerRadii.EMPTY, Insets.EMPTY)));
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submitBtn.setOnMouseReleased(event -> {
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Sounds.playButtonClick();
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@@ -78,7 +102,10 @@ public class BoatCustomizeController implements Initializable{
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colorArray[2] = (byte) blue;
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socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR, colorArray);
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socketThread.sendCustomizationRequest(CustomizeRequestType.SHAPE, currentBoat.toString().getBytes());
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lobbyController.closeCustomizationDialog();
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}
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}
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@@ -93,4 +120,61 @@ public class BoatCustomizeController implements Initializable{
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public void setParentController(LobbyController lobbyController){
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this.lobbyController = lobbyController;
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}
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public void setCurrentBoat(String boatType) {
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currentBoat = BoatMeshType.valueOf(boatType);
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displayCurrentBoat();
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refreshStatBars(currentBoat);
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}
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public void nextBoat() {
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currentBoat = BoatMeshType.getNextBoatType(currentBoat);
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displayCurrentBoat();
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refreshStatBars(currentBoat);
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}
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public void prevBoat() {
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currentBoat = BoatMeshType.getPrevBoatType(currentBoat);
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displayCurrentBoat();
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refreshStatBars(currentBoat);
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}
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private void displayCurrentBoat() {
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boatPane.getChildren().clear();
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Group group = new Group();
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boatPane.getChildren().add(group);
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BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
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group.getChildren().add(bo.getAssets());
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group.getChildren().add(new PointLight());
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}
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private void refreshBoat() {
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boatPane.getChildren().clear();
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Group group = new Group();
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boatPane.getChildren().add(group);
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BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
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group.getChildren().add(bo.getAssets());
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refreshStatBars(currentBoat);
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}
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private void findMaxStats() {
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for (BoatMeshType bmt: BoatMeshType.values()) {
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if (bmt.turnStep > maxTurnRateMultiplier) {
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maxTurnRateMultiplier = bmt.turnStep;
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}
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if (bmt.maxSpeedMultiplier > maxSpeedMultiplier) {
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maxSpeedMultiplier = bmt.maxSpeedMultiplier;
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}
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if (bmt.accelerationMultiplier > maxAccelerationMultiplier) {
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maxAccelerationMultiplier = bmt.accelerationMultiplier;
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}
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}
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}
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private void refreshStatBars(BoatMeshType bo) {
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speedBar.setProgress((bo.maxSpeedMultiplier) / maxSpeedMultiplier);
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accelBar.setProgress(bo.accelerationMultiplier / maxAccelerationMultiplier);
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handleBar.setProgress(bo.turnStep / maxTurnRateMultiplier);
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}
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}
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@@ -0,0 +1,185 @@
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package seng302.visualiser.controllers.dialogs;
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import com.jfoenix.controls.JFXButton;
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import com.jfoenix.controls.JFXToggleButton;
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import java.net.URL;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.ResourceBundle;
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import javafx.fxml.FXML;
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import javafx.fxml.Initializable;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.input.KeyEvent;
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import seng302.model.GameKeyBind;
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import seng302.model.KeyAction;
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import seng302.visualiser.GameClient;
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import seng302.visualiser.controllers.ViewManager;
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public class KeyBindingDialogController implements Initializable {
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//--------FXML BEGIN--------//
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@FXML
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private Label keyBindingDialogHeader;
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@FXML
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private Label closeLabel;
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@FXML
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private JFXButton zoomInbtn;
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@FXML
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private JFXButton zoomOutBtn;
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@FXML
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private JFXButton vmgBtn;
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@FXML
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private JFXButton sailInOutBtn;
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@FXML
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private JFXButton tackGybeBtn;
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@FXML
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private JFXButton upwindBtn;
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@FXML
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private JFXButton downwindBtn;
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@FXML
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private JFXButton resetBtn;
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@FXML
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private Label upwindLabel;
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@FXML
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private Label downwindLabel;
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@FXML
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private JFXToggleButton turningToggle;
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//---------FXML END---------//
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private GameKeyBind gameKeyBind;
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private List<JFXButton> buttons = new ArrayList<>();
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private Map<Button, KeyAction> buttonActionMap;
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private GameClient gameClient; // to send turning mode packet
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@Override
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public void initialize(URL location, ResourceBundle resources) {
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gameKeyBind = GameKeyBind.getInstance();
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buttons = new ArrayList<>();
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Collections.addAll(buttons,
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zoomInbtn, zoomOutBtn, vmgBtn, sailInOutBtn, tackGybeBtn, upwindBtn, downwindBtn);
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bindButtonWithAction();
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loadKeyBind();
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buttons.forEach(button -> {
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button.setOnMouseEntered(event -> mouseEnter(button));
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button.setOnMousePressed(event -> buttonPressed(button));
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button.setOnMouseExited(event -> mouseExit(button));
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button.setOnKeyPressed(event -> keyPressed(event, button));
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});
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turningToggle.setOnMouseClicked(event -> toggleTurningMode());
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resetBtn.setOnMouseClicked(event -> {
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gameKeyBind.setToDefault();
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loadKeyBind();
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});
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closeLabel.setOnMouseClicked(event -> ViewManager.getInstance().closeKeyBindingDialog());
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keyBindingDialogHeader.setFocusTraversable(true);
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keyBindingDialogHeader.requestFocus();
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}
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/**
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* Set buttons' label according to GameKeyBind settings
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*/
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private void loadKeyBind() {
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buttons.forEach(
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button -> button
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.setText(gameKeyBind.getKeyCode(buttonActionMap.get(button)).getName()));
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turningToggle.setSelected(gameKeyBind.isContinuouslyTurning());
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if (gameKeyBind.isContinuouslyTurning()) {
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upwindLabel.setText("ClOCKWISE TURNING");
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downwindLabel.setText("ANTICLOCKWISE TURNING");
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} else {
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upwindLabel.setText("UPWIND");
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downwindLabel.setText("DOWNWIND");
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}
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}
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/**
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* Bind buttons with specific action in a map.
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*/
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private void bindButtonWithAction() {
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buttonActionMap = new HashMap<>();
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for (int i = 0; i < 7; i++) {
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buttonActionMap.put(buttons.get(i), KeyAction.getType(i + 1));
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}
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}
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/**
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* Prompt success / failure message for reassigning key action
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*/
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private void showSnackBar(String message, Boolean isWarning) {
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ViewManager.getInstance().showSnackbar(message, isWarning);
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}
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/**
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* When a mouse enters the button, the color and font size should change to highlight
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* @param button
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*/
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private void mouseEnter(Button button) {
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button.setStyle(""
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+ "-fx-background-color: -fx-pp-theme-color;"
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+ "-fx-text-fill: -fx-pp-front-color;"
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+ "-fx-font-size: 15;");
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}
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/**
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* Prompt "press key..." to inform users assign a new key bind by pressing a key
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* @param button
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*/
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private void buttonPressed(Button button) {
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button.setText("PRESS KEY...");
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}
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/**
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* When mouse leaves the button, return the button to the normal state in terms of text,
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* color and font size
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* @param button
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*/
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private void mouseExit(Button button) {
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button.setText(GameKeyBind.getInstance().getKeyCode(buttonActionMap.get(button)).getName());
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button.setStyle(""
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+ "-fx-background-color: -fx-pp-front-color; "
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+ "-fx-text-fill: -fx-pp-theme-color; "
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+ "-fx-font-size: 13;");
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}
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/**
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* When a key is pressed, check if the new binding conflicts to any existed settings, if not
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* assign the selected action with the new key binding to GameKeyBind.
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* @param event
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* @param button
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*/
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private void keyPressed(KeyEvent event, Button button) {
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event.consume();
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KeyAction buttonAction = buttonActionMap.get(button);
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if (gameKeyBind.bindKeyToAction(event.getCode(), buttonAction)) {
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showSnackBar(button.getId() + " is set to " + event.getCode().getName(), false);
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button.setText(gameKeyBind.getKeyCode(buttonAction).getName());
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} else {
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loadKeyBind();
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showSnackBar(event.getCode().getName() + " is already in use", true);
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}
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}
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/**
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* When the turning mode is toggled, update gameKeyBind and send out packet to notify the server
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*/
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private void toggleTurningMode() {
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gameKeyBind.toggleTurningMode();
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gameClient.sendToggleTurningModePacket();
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loadKeyBind();
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}
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public void setGameClient(GameClient gameClient) {
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this.gameClient = gameClient;
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}
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}
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