Merge branch 'develop' into story1275_host_customization

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
#	src/test/java/seng302/models/YachtTest.java
This commit is contained in:
Calum
2017-09-25 23:25:33 +13:00
54 changed files with 1393 additions and 452 deletions
+5 -4
View File
@@ -15,6 +15,7 @@ import javafx.beans.property.ReadOnlyLongWrapper;
import javafx.scene.paint.Color;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
@@ -37,7 +38,7 @@ public class ClientYacht extends Observable {
private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
private String boatType;
private BoatMeshType boatType;
private Integer sourceId;
private String hullID; //matches HullNum in the XML spec.
private String shortName;
@@ -46,7 +47,7 @@ public class ClientYacht extends Observable {
private Integer position;
private Long estimateTimeAtFinish;
private Boolean sailIn = false;
private Boolean sailIn = true;
private Integer currentMarkSeqID = 0;
private Long markRoundTime;
private Long timeTillNext;
@@ -64,7 +65,7 @@ public class ClientYacht extends Observable {
private ReadOnlyIntegerWrapper placingProperty = new ReadOnlyIntegerWrapper();
private Color colour;
public ClientYacht(String boatType, Integer sourceId, String hullID, String shortName,
public ClientYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
String boatName, String country) {
this.boatType = boatType;
this.sourceId = sourceId;
@@ -88,7 +89,7 @@ public class ClientYacht extends Observable {
super.addObserver(o);
}
public String getBoatType() {
public BoatMeshType getBoatType() {
return boatType;
}
@@ -0,0 +1,78 @@
package seng302.model;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import javafx.scene.input.KeyCode;
public class GameKeyBind {
private static GameKeyBind instance;
private Map<KeyCode, KeyAction> keyToActionMap;
private Map<KeyAction, KeyCode> actionToKeyMap;
private Boolean continuouslyTurning;
private GameKeyBind() {
setToDefault();
}
public void setToDefault() {
actionToKeyMap = new HashMap<>();
keyToActionMap = new HashMap<>();
continuouslyTurning = false;
// default key bindings
ArrayList<KeyCode> keys = new ArrayList<>();
keys.add(KeyCode.Z);
keys.add(KeyCode.X);
keys.add(KeyCode.SPACE);
keys.add(KeyCode.SHIFT);
keys.add(KeyCode.ENTER);
keys.add(KeyCode.PAGE_UP);
keys.add(KeyCode.PAGE_DOWN);
for (int i = 0; i < 7; i++) {
actionToKeyMap.put(KeyAction.getType(i + 1), keys.get(i));
keyToActionMap.put(keys.get(i), KeyAction.getType(i + 1));
}
}
public static GameKeyBind getInstance() {
if (instance == null) {
instance = new GameKeyBind();
}
return instance;
}
public KeyCode getKeyCode(KeyAction keyAction) {
return instance.actionToKeyMap.get(keyAction);
}
/**
* Binds a key to a key action
*
* @return true if successfully bind
*/
public boolean bindKeyToAction(KeyCode keyCode, KeyAction keyAction) {
if (instance.keyToActionMap.containsKey(keyCode)) {
// if the key has been bound to other action, return false
return false;
} else {
instance.keyToActionMap.put(keyCode, keyAction); // add key -> action
KeyCode oldKeyCode = instance.actionToKeyMap
.get(keyAction); // get old key for the action
instance.keyToActionMap.remove(oldKeyCode); // remove the old key -> action
instance.actionToKeyMap
.replace(keyAction, keyCode); // replace the old key by the newer one
return true;
}
}
public void toggleTurningMode() {
continuouslyTurning = !continuouslyTurning;
}
public Boolean isContinuouslyTurning() {
return continuouslyTurning;
}
}
@@ -0,0 +1,35 @@
package seng302.model;
import java.util.HashMap;
import java.util.Map;
public enum KeyAction {
ZOOM_IN(1),
ZOOM_OUT(2),
VMG(3),
SAILS_STATE(4),
TACK_GYBE(5),
UPWIND(6),
DOWNWIND(7);
private final int type;
private static final Map<Integer, KeyAction> intToTypeMap = new HashMap<>();
static {
for (KeyAction type : KeyAction.values()) {
intToTypeMap.put(type.getValue(), type);
}
}
KeyAction(int type) {
this.type = type;
}
public static KeyAction getType(int value) {
return intToTypeMap.get(value);
}
public int getValue() {
return this.type;
}
}
+78 -40
View File
@@ -9,6 +9,7 @@ import seng302.gameServer.messages.BoatStatus;
import seng302.model.mark.Mark;
import seng302.model.token.TokenType;
import seng302.utilities.GeoUtility;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
@@ -17,12 +18,14 @@ import seng302.utilities.GeoUtility;
*/
public class ServerYacht {
private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
public static final Double TURN_STEP = 5.0;
private Logger logger = LoggerFactory.getLogger(ServerYacht.class);
//Boat info
private String boatType;
private BoatMeshType boatType;
private Double turnStep = 5.0;
private Double maxSpeedMultiplier = 1.0;
private Double turnStepMultiplier = 1.0;
private Double accelerationMultiplier = 1.0;
private Integer sourceId;
private String hullID; //matches HullNum in the XML spec.
private String shortName;
@@ -53,10 +56,12 @@ public class ServerYacht {
private TokenType powerUp;
private Long powerUpStartTime;
//turning mode
private Boolean continuouslyTurning;
public ServerYacht(String boatType, Integer sourceId, String hullID, String shortName,
public ServerYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
String boatName, String country) {
this.boatType = boatType;
setBoatType(boatType);
this.boatStatus = BoatStatus.PRESTART;
this.sourceId = sourceId;
this.hullID = hullID;
@@ -77,6 +82,8 @@ public class ServerYacht {
this.hasEnteredRoundingZone = false;
this.hasPassedLine = false;
this.hasPassedThroughGate = false;
this.continuouslyTurning = false;
}
@@ -126,7 +133,7 @@ public class ServerYacht {
* @param amount the amount by which to adjust the boat heading.
*/
public void adjustHeading(Double amount) {
Double newVal = heading + amount;
Double newVal = heading + (amount * turnStepMultiplier);
lastHeading = heading;
heading = (double) Math.floorMod(newVal.longValue(), 360L);
}
@@ -171,7 +178,7 @@ public class ServerYacht {
if (isAuto) {
turnTowardsHeading(autoHeading);
if (Math.abs(heading - autoHeading)
<= TURN_STEP) { //Cancel when within 1 turn step of target.
<= turnStep) { //Cancel when within 1 turn step of target.
isAuto = false;
}
}
@@ -184,44 +191,52 @@ public class ServerYacht {
public void turnUpwind() {
disableAutoPilot();
Double normalizedHeading = normalizeHeading();
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(-TURN_STEP);
} else {
adjustHeading(TURN_STEP);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(TURN_STEP);
} else {
adjustHeading(-TURN_STEP);
}
} else if (normalizedHeading < 180) {
adjustHeading(-TURN_STEP);
if (continuouslyTurning) {
adjustHeading(turnStep);
} else {
adjustHeading(TURN_STEP);
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(-turnStep);
} else {
adjustHeading(turnStep);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(turnStep);
} else {
adjustHeading(-turnStep);
}
} else if (normalizedHeading < 180) {
adjustHeading(-turnStep);
} else {
adjustHeading(turnStep);
}
}
}
public void turnDownwind() {
disableAutoPilot();
Double normalizedHeading = normalizeHeading();
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(TURN_STEP);
} else {
adjustHeading(-TURN_STEP);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(-TURN_STEP);
} else {
adjustHeading(TURN_STEP);
}
} else if (normalizedHeading < 180) {
adjustHeading(TURN_STEP);
if (continuouslyTurning) {
adjustHeading(-turnStep);
} else {
adjustHeading(-TURN_STEP);
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(turnStep);
} else {
adjustHeading(-turnStep);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(-turnStep);
} else {
adjustHeading(turnStep);
}
} else if (normalizedHeading < 180) {
adjustHeading(turnStep);
} else {
adjustHeading(-turnStep);
}
}
}
@@ -265,9 +280,9 @@ public class ServerYacht {
private void turnTowardsHeading(Double newHeading) {
Double newVal = heading - newHeading;
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
adjustHeading(TURN_STEP / 5);
adjustHeading(turnStep / 5);
} else {
adjustHeading(-TURN_STEP / 5);
adjustHeading(-turnStep / 5);
}
}
@@ -418,4 +433,27 @@ public class ServerYacht {
return boatColor;
}
public void setBoatType(BoatMeshType boatType) {
this.accelerationMultiplier = boatType.accelerationMultiplier;
this.maxSpeedMultiplier = boatType.maxSpeedMultiplier;
this.turnStepMultiplier = boatType.turnStep;
this.boatType = boatType;
}
public Double getMaxSpeedMultiplier() {
return maxSpeedMultiplier;
}
public Double getAccelerationMultiplier(){
return accelerationMultiplier;
}
public BoatMeshType getBoatType() {
return boatType;
}
public void setContinuouslyTurning(Boolean continuouslyTurning) {
this.continuouslyTurning = continuouslyTurning;
}
}