mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge branch 'develop' into story1275_host_customization
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/model/ServerYacht.java # src/main/java/seng302/visualiser/ClientToServerThread.java # src/main/java/seng302/visualiser/controllers/LobbyController.java # src/test/java/seng302/models/YachtTest.java
This commit is contained in:
@@ -15,6 +15,7 @@ import javafx.beans.property.ReadOnlyLongWrapper;
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import javafx.scene.paint.Color;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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/**
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* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
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@@ -37,7 +38,7 @@ public class ClientYacht extends Observable {
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private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
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private String boatType;
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private BoatMeshType boatType;
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private Integer sourceId;
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private String hullID; //matches HullNum in the XML spec.
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private String shortName;
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@@ -46,7 +47,7 @@ public class ClientYacht extends Observable {
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private Integer position;
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private Long estimateTimeAtFinish;
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private Boolean sailIn = false;
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private Boolean sailIn = true;
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private Integer currentMarkSeqID = 0;
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private Long markRoundTime;
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private Long timeTillNext;
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@@ -64,7 +65,7 @@ public class ClientYacht extends Observable {
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private ReadOnlyIntegerWrapper placingProperty = new ReadOnlyIntegerWrapper();
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private Color colour;
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public ClientYacht(String boatType, Integer sourceId, String hullID, String shortName,
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public ClientYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
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String boatName, String country) {
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this.boatType = boatType;
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this.sourceId = sourceId;
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@@ -88,7 +89,7 @@ public class ClientYacht extends Observable {
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super.addObserver(o);
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}
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public String getBoatType() {
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public BoatMeshType getBoatType() {
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return boatType;
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}
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@@ -0,0 +1,78 @@
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package seng302.model;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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import javafx.scene.input.KeyCode;
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public class GameKeyBind {
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private static GameKeyBind instance;
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private Map<KeyCode, KeyAction> keyToActionMap;
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private Map<KeyAction, KeyCode> actionToKeyMap;
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private Boolean continuouslyTurning;
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private GameKeyBind() {
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setToDefault();
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}
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public void setToDefault() {
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actionToKeyMap = new HashMap<>();
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keyToActionMap = new HashMap<>();
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continuouslyTurning = false;
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// default key bindings
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ArrayList<KeyCode> keys = new ArrayList<>();
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keys.add(KeyCode.Z);
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keys.add(KeyCode.X);
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keys.add(KeyCode.SPACE);
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keys.add(KeyCode.SHIFT);
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keys.add(KeyCode.ENTER);
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keys.add(KeyCode.PAGE_UP);
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keys.add(KeyCode.PAGE_DOWN);
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for (int i = 0; i < 7; i++) {
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actionToKeyMap.put(KeyAction.getType(i + 1), keys.get(i));
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keyToActionMap.put(keys.get(i), KeyAction.getType(i + 1));
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}
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}
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public static GameKeyBind getInstance() {
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if (instance == null) {
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instance = new GameKeyBind();
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}
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return instance;
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}
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public KeyCode getKeyCode(KeyAction keyAction) {
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return instance.actionToKeyMap.get(keyAction);
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}
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/**
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* Binds a key to a key action
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*
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* @return true if successfully bind
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*/
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public boolean bindKeyToAction(KeyCode keyCode, KeyAction keyAction) {
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if (instance.keyToActionMap.containsKey(keyCode)) {
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// if the key has been bound to other action, return false
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return false;
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} else {
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instance.keyToActionMap.put(keyCode, keyAction); // add key -> action
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KeyCode oldKeyCode = instance.actionToKeyMap
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.get(keyAction); // get old key for the action
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instance.keyToActionMap.remove(oldKeyCode); // remove the old key -> action
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instance.actionToKeyMap
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.replace(keyAction, keyCode); // replace the old key by the newer one
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return true;
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}
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}
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public void toggleTurningMode() {
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continuouslyTurning = !continuouslyTurning;
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}
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public Boolean isContinuouslyTurning() {
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return continuouslyTurning;
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}
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}
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@@ -0,0 +1,35 @@
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package seng302.model;
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import java.util.HashMap;
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import java.util.Map;
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public enum KeyAction {
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ZOOM_IN(1),
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ZOOM_OUT(2),
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VMG(3),
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SAILS_STATE(4),
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TACK_GYBE(5),
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UPWIND(6),
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DOWNWIND(7);
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private final int type;
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private static final Map<Integer, KeyAction> intToTypeMap = new HashMap<>();
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static {
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for (KeyAction type : KeyAction.values()) {
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intToTypeMap.put(type.getValue(), type);
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}
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}
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KeyAction(int type) {
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this.type = type;
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}
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public static KeyAction getType(int value) {
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return intToTypeMap.get(value);
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}
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public int getValue() {
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return this.type;
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}
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}
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@@ -9,6 +9,7 @@ import seng302.gameServer.messages.BoatStatus;
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import seng302.model.mark.Mark;
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import seng302.model.token.TokenType;
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import seng302.utilities.GeoUtility;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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/**
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* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
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@@ -17,12 +18,14 @@ import seng302.utilities.GeoUtility;
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*/
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public class ServerYacht {
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private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
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public static final Double TURN_STEP = 5.0;
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private Logger logger = LoggerFactory.getLogger(ServerYacht.class);
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//Boat info
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private String boatType;
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private BoatMeshType boatType;
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private Double turnStep = 5.0;
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private Double maxSpeedMultiplier = 1.0;
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private Double turnStepMultiplier = 1.0;
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private Double accelerationMultiplier = 1.0;
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private Integer sourceId;
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private String hullID; //matches HullNum in the XML spec.
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private String shortName;
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@@ -53,10 +56,12 @@ public class ServerYacht {
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private TokenType powerUp;
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private Long powerUpStartTime;
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//turning mode
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private Boolean continuouslyTurning;
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public ServerYacht(String boatType, Integer sourceId, String hullID, String shortName,
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public ServerYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
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String boatName, String country) {
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this.boatType = boatType;
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setBoatType(boatType);
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this.boatStatus = BoatStatus.PRESTART;
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this.sourceId = sourceId;
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this.hullID = hullID;
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@@ -77,6 +82,8 @@ public class ServerYacht {
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this.hasEnteredRoundingZone = false;
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this.hasPassedLine = false;
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this.hasPassedThroughGate = false;
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this.continuouslyTurning = false;
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}
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@@ -126,7 +133,7 @@ public class ServerYacht {
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* @param amount the amount by which to adjust the boat heading.
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*/
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public void adjustHeading(Double amount) {
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Double newVal = heading + amount;
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Double newVal = heading + (amount * turnStepMultiplier);
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lastHeading = heading;
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heading = (double) Math.floorMod(newVal.longValue(), 360L);
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}
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@@ -171,7 +178,7 @@ public class ServerYacht {
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if (isAuto) {
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turnTowardsHeading(autoHeading);
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if (Math.abs(heading - autoHeading)
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<= TURN_STEP) { //Cancel when within 1 turn step of target.
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<= turnStep) { //Cancel when within 1 turn step of target.
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isAuto = false;
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}
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}
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@@ -184,44 +191,52 @@ public class ServerYacht {
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public void turnUpwind() {
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disableAutoPilot();
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Double normalizedHeading = normalizeHeading();
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if (normalizedHeading == 0) {
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if (lastHeading < 180) {
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adjustHeading(-TURN_STEP);
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} else {
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adjustHeading(TURN_STEP);
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}
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} else if (normalizedHeading == 180) {
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if (lastHeading < 180) {
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adjustHeading(TURN_STEP);
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} else {
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adjustHeading(-TURN_STEP);
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}
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} else if (normalizedHeading < 180) {
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adjustHeading(-TURN_STEP);
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if (continuouslyTurning) {
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adjustHeading(turnStep);
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} else {
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adjustHeading(TURN_STEP);
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if (normalizedHeading == 0) {
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if (lastHeading < 180) {
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adjustHeading(-turnStep);
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} else {
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adjustHeading(turnStep);
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}
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} else if (normalizedHeading == 180) {
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if (lastHeading < 180) {
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adjustHeading(turnStep);
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} else {
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adjustHeading(-turnStep);
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}
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} else if (normalizedHeading < 180) {
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adjustHeading(-turnStep);
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} else {
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adjustHeading(turnStep);
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}
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}
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}
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public void turnDownwind() {
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disableAutoPilot();
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Double normalizedHeading = normalizeHeading();
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if (normalizedHeading == 0) {
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if (lastHeading < 180) {
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adjustHeading(TURN_STEP);
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} else {
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adjustHeading(-TURN_STEP);
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}
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} else if (normalizedHeading == 180) {
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if (lastHeading < 180) {
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adjustHeading(-TURN_STEP);
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} else {
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adjustHeading(TURN_STEP);
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}
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} else if (normalizedHeading < 180) {
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adjustHeading(TURN_STEP);
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if (continuouslyTurning) {
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adjustHeading(-turnStep);
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} else {
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adjustHeading(-TURN_STEP);
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if (normalizedHeading == 0) {
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if (lastHeading < 180) {
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adjustHeading(turnStep);
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} else {
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adjustHeading(-turnStep);
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}
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} else if (normalizedHeading == 180) {
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if (lastHeading < 180) {
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adjustHeading(-turnStep);
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} else {
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adjustHeading(turnStep);
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}
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} else if (normalizedHeading < 180) {
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adjustHeading(turnStep);
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} else {
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adjustHeading(-turnStep);
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}
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}
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}
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@@ -265,9 +280,9 @@ public class ServerYacht {
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private void turnTowardsHeading(Double newHeading) {
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Double newVal = heading - newHeading;
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if (Math.floorMod(newVal.longValue(), 360L) > 180) {
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adjustHeading(TURN_STEP / 5);
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adjustHeading(turnStep / 5);
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} else {
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adjustHeading(-TURN_STEP / 5);
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adjustHeading(-turnStep / 5);
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}
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}
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@@ -418,4 +433,27 @@ public class ServerYacht {
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return boatColor;
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}
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public void setBoatType(BoatMeshType boatType) {
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this.accelerationMultiplier = boatType.accelerationMultiplier;
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this.maxSpeedMultiplier = boatType.maxSpeedMultiplier;
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this.turnStepMultiplier = boatType.turnStep;
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this.boatType = boatType;
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}
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public Double getMaxSpeedMultiplier() {
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return maxSpeedMultiplier;
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}
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public Double getAccelerationMultiplier(){
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return accelerationMultiplier;
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}
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public BoatMeshType getBoatType() {
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return boatType;
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}
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public void setContinuouslyTurning(Boolean continuouslyTurning) {
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this.continuouslyTurning = continuouslyTurning;
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}
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}
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