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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merge branch 'develop' into story1275_host_customization
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/model/ServerYacht.java # src/main/java/seng302/visualiser/ClientToServerThread.java # src/main/java/seng302/visualiser/controllers/LobbyController.java # src/test/java/seng302/models/YachtTest.java
This commit is contained in:
@@ -9,7 +9,17 @@ import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import java.util.Set;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import java.util.Set;
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import javafx.scene.paint.Color;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.messages.BoatAction;
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@@ -27,6 +37,23 @@ import seng302.model.Limit;
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import seng302.model.Player;
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import seng302.model.PolarTable;
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import seng302.model.ServerYacht;
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import org.w3c.dom.Document;
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import org.xml.sax.InputSource;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatStatus;
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import seng302.gameServer.messages.ChatterMessage;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.gameServer.messages.MarkRoundingMessage;
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import seng302.gameServer.messages.MarkType;
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import seng302.gameServer.messages.Message;
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import seng302.gameServer.messages.RoundingBoatStatus;
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import seng302.gameServer.messages.YachtEventCodeMessage;
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import seng302.gameServer.messages.YachtEventType;
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import seng302.model.GeoPoint;
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import seng302.model.Limit;
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import seng302.model.Player;
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import seng302.model.PolarTable;
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import seng302.model.ServerYacht;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.model.mark.MarkOrder;
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@@ -34,6 +61,8 @@ import seng302.model.stream.xml.parser.RaceXMLData;
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import seng302.model.token.Token;
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import seng302.model.token.TokenType;
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import seng302.utilities.GeoUtility;
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import seng302.utilities.XMLParser;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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/**
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* A Static class to hold information about the current state of the game (model)
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@@ -237,7 +266,6 @@ public class GameState implements Runnable {
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System.out.println("[GameState] interrupted exception");
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}
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if (currentStage == GameStages.PRE_RACE || currentStage == GameStages.RACING) {
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// System.out.println("update");
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update();
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}
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}
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@@ -264,6 +292,12 @@ public class GameState implements Runnable {
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case DOWNWIND:
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playerYacht.turnDownwind();
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break;
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case CONTINUOUSLY_TURNING:
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playerYacht.setContinuouslyTurning(true);
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break;
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case DEFAULT_TURNING:
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playerYacht.setContinuouslyTurning(false);
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break;
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}
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}
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@@ -442,8 +476,7 @@ public class GameState implements Runnable {
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private void updateVelocity(ServerYacht yacht) {
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Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier;
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System.out.println(maxBoatSpeed);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier * yacht.getMaxSpeedMultiplier();
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if (yacht.getPowerUp() != null) {
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if (yacht.getPowerUp().equals(TokenType.BOOST)) {
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// TODO: 11/09/17 wmu16 CHANGE THIS TO MAGIC NUMBER
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@@ -455,17 +488,17 @@ public class GameState implements Runnable {
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// TODO: 15/08/17 remove magic numbers from these equations.
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if (yacht.getSailIn()) {
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if (currentVelocity < maxBoatSpeed - 500) {
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yacht.changeVelocity(maxBoatSpeed / 100);
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yacht.changeVelocity((maxBoatSpeed / 100) * yacht.getAccelerationMultiplier());
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} else if (currentVelocity > maxBoatSpeed + 500) {
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yacht.changeVelocity(-currentVelocity / 200);
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yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
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} else {
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yacht.setCurrentVelocity(maxBoatSpeed);
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yacht.setCurrentVelocity((maxBoatSpeed) * yacht.getAccelerationMultiplier());
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}
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} else {
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if (currentVelocity > 3000) {
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yacht.changeVelocity(-currentVelocity / 200);
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yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
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} else if (currentVelocity > 100) {
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yacht.changeVelocity(-currentVelocity / 50);
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yacht.changeVelocity((-currentVelocity / 50) * yacht.getAccelerationMultiplier());
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} else if (currentVelocity <= 100) {
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yacht.setCurrentVelocity(0d);
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}
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@@ -696,6 +729,9 @@ public class GameState implements Runnable {
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int blue = customizeData[2] & 0xFF;
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Color yachtColor = Color.rgb(red, green, blue);
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playerYacht.setBoatColor(yachtColor);
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} else if (requestType.equals(CustomizeRequestType.SHAPE)) {
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String type = new String(customizeData);
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playerYacht.setBoatType(BoatMeshType.valueOf(type));
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}
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}
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