Merge branch 'develop' into story1275_host_customization

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
#	src/test/java/seng302/models/YachtTest.java
This commit is contained in:
Calum
2017-09-25 23:25:33 +13:00
54 changed files with 1393 additions and 452 deletions
@@ -9,7 +9,17 @@ import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import javafx.scene.paint.Color;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.messages.BoatAction;
@@ -27,6 +37,23 @@ import seng302.model.Limit;
import seng302.model.Player;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import org.w3c.dom.Document;
import org.xml.sax.InputSource;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.messages.MarkRoundingMessage;
import seng302.gameServer.messages.MarkType;
import seng302.gameServer.messages.Message;
import seng302.gameServer.messages.RoundingBoatStatus;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.gameServer.messages.YachtEventType;
import seng302.model.GeoPoint;
import seng302.model.Limit;
import seng302.model.Player;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.model.mark.MarkOrder;
@@ -34,6 +61,8 @@ import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.GeoUtility;
import seng302.utilities.XMLParser;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* A Static class to hold information about the current state of the game (model)
@@ -237,7 +266,6 @@ public class GameState implements Runnable {
System.out.println("[GameState] interrupted exception");
}
if (currentStage == GameStages.PRE_RACE || currentStage == GameStages.RACING) {
// System.out.println("update");
update();
}
}
@@ -264,6 +292,12 @@ public class GameState implements Runnable {
case DOWNWIND:
playerYacht.turnDownwind();
break;
case CONTINUOUSLY_TURNING:
playerYacht.setContinuouslyTurning(true);
break;
case DEFAULT_TURNING:
playerYacht.setContinuouslyTurning(false);
break;
}
}
@@ -442,8 +476,7 @@ public class GameState implements Runnable {
private void updateVelocity(ServerYacht yacht) {
Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier;
System.out.println(maxBoatSpeed);
Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier * yacht.getMaxSpeedMultiplier();
if (yacht.getPowerUp() != null) {
if (yacht.getPowerUp().equals(TokenType.BOOST)) {
// TODO: 11/09/17 wmu16 CHANGE THIS TO MAGIC NUMBER
@@ -455,17 +488,17 @@ public class GameState implements Runnable {
// TODO: 15/08/17 remove magic numbers from these equations.
if (yacht.getSailIn()) {
if (currentVelocity < maxBoatSpeed - 500) {
yacht.changeVelocity(maxBoatSpeed / 100);
yacht.changeVelocity((maxBoatSpeed / 100) * yacht.getAccelerationMultiplier());
} else if (currentVelocity > maxBoatSpeed + 500) {
yacht.changeVelocity(-currentVelocity / 200);
yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
} else {
yacht.setCurrentVelocity(maxBoatSpeed);
yacht.setCurrentVelocity((maxBoatSpeed) * yacht.getAccelerationMultiplier());
}
} else {
if (currentVelocity > 3000) {
yacht.changeVelocity(-currentVelocity / 200);
yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
} else if (currentVelocity > 100) {
yacht.changeVelocity(-currentVelocity / 50);
yacht.changeVelocity((-currentVelocity / 50) * yacht.getAccelerationMultiplier());
} else if (currentVelocity <= 100) {
yacht.setCurrentVelocity(0d);
}
@@ -696,6 +729,9 @@ public class GameState implements Runnable {
int blue = customizeData[2] & 0xFF;
Color yachtColor = Color.rgb(red, green, blue);
playerYacht.setBoatColor(yachtColor);
} else if (requestType.equals(CustomizeRequestType.SHAPE)) {
String type = new String(customizeData);
playerYacht.setBoatType(BoatMeshType.valueOf(type));
}
}