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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Implemented server re-registration when a server closes / updates
- When a server is closed, it will disappear from the server list - When a player joins a server, the number of spaces left will decrease - Servers now disappear instead of duplicating - Added tests for ServerDescription - Added documentation for new classes Tags: #story[1247]
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@@ -1,37 +1,22 @@
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package seng302.gameServer;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import javafx.scene.paint.Color;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import org.w3c.dom.Document;
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import org.xml.sax.InputSource;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatStatus;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.gameServer.messages.MarkRoundingMessage;
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import seng302.gameServer.messages.MarkType;
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import seng302.gameServer.messages.Message;
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import seng302.gameServer.messages.RoundingBoatStatus;
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import seng302.gameServer.messages.YachtEventCodeMessage;
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import seng302.model.GeoPoint;
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import seng302.model.Limit;
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import seng302.model.Player;
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import seng302.model.PolarTable;
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import seng302.model.ServerYacht;
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import seng302.gameServer.messages.*;
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import seng302.model.*;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.model.mark.MarkOrder;
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import seng302.utilities.GeoUtility;
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import seng302.utilities.XMLParser;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import java.util.*;
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/**
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* A Static class to hold information about the current state of the game (model)
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* Also contains logic for updating itself on regular time intervals on its own thread
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@@ -699,4 +684,11 @@ public class GameState implements Runnable {
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public static void resetCustomizationFlag() {
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customizationFlag = false;
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}
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public static Integer getSpacesLeft(){
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Integer numberOfPlayers = GameState.getPlayers().size();
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Integer maxPlayers = GameState.MAX_PLAYERS;
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return maxPlayers - numberOfPlayers - 1;
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}
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}
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