Documented client packet parser, client state, client state querying runnable, client to server thread and replaced e.printStackTrace() with client log messages.

This commit is contained in:
Zhi You Tan
2017-07-26 16:01:41 +12:00
parent 2bfa6cb038
commit af9f1417f1
4 changed files with 61 additions and 37 deletions
@@ -59,6 +59,7 @@ public class ClientPacketParser {
*/ */
public ClientPacketParser() { public ClientPacketParser() {
} }
/** /**
* Looks at the type of the packet then sends it to the appropriate parser to extract the * Looks at the type of the packet then sends it to the appropriate parser to extract the
* specific data associated with that packet type * specific data associated with that packet type
@@ -108,7 +109,7 @@ public class ClientPacketParser {
} }
} catch (NullPointerException e) { } catch (NullPointerException e) {
System.out.println("Error parsing packet"); System.out.println("Error parsing packet");
e.printStackTrace(); // e.printStackTrace();
} }
} }
@@ -185,7 +186,6 @@ public class ClientPacketParser {
int noBoats = payload[22]; int noBoats = payload[22];
int raceType = payload[23]; int raceType = payload[23];
clientStateBoats = ClientState.getBoats();
for (int i = 0; i < noBoats; i++) { for (int i = 0; i < noBoats; i++) {
long boatStatusSourceID = bytesToLong( long boatStatusSourceID = bytesToLong(
Arrays.copyOfRange(payload, 24 + (i * 20), 28 + (i * 20))); Arrays.copyOfRange(payload, 24 + (i * 20), 28 + (i * 20)));
@@ -206,7 +206,9 @@ public class ClientPacketParser {
boat.setEstimateTimeAtNextMark(estTimeAtNextMark); boat.setEstimateTimeAtNextMark(estTimeAtNextMark);
boat.setEstimateTimeAtFinish(estTimeAtFinish); boat.setEstimateTimeAtFinish(estTimeAtFinish);
Yacht clientBoat = clientStateBoats.get((int) boatStatusSourceID); // Update Client State boats when receive race status packet.
// Potentially could replace boats in ClientPacketParser.
Yacht clientBoat = ClientState.getBoats().get((int) boatStatusSourceID);
clientBoat.setBoatStatus((boatStatus)); clientBoat.setBoatStatus((boatStatus));
setBoatLegPosition(clientBoat, boatLegNumber); setBoatLegPosition(clientBoat, boatLegNumber);
clientBoat.setPenaltiesAwarded(boatPenaltyAwarded); clientBoat.setPenaltiesAwarded(boatPenaltyAwarded);
@@ -215,9 +217,12 @@ public class ClientPacketParser {
clientBoat.setEstimateTimeAtFinish(estTimeAtFinish); clientBoat.setEstimateTimeAtFinish(estTimeAtFinish);
} }
// 3 is race started // 3 is race started.
// ClientState race started flag will be set to true if race started, else set false.
if (raceStatus == 3) { if (raceStatus == 3) {
ClientState.setRaceStarted(true); ClientState.setRaceStarted(true);
} else {
ClientState.setRaceStarted(false);
} }
} }
@@ -286,8 +291,10 @@ public class ClientPacketParser {
xmlObject.constructXML(doc, messageType); xmlObject.constructXML(doc, messageType);
if (messageType == 7) { //7 is the boat XML if (messageType == 7) { //7 is the boat XML
boats = xmlObject.getBoatXML().getCompetingBoats(); boats = xmlObject.getBoatXML().getCompetingBoats();
// Set/Update the ClientState boats after receiving new boat xml.
// Flag boatsUpdated in ClientState to true.
ClientState.setBoats(xmlObject.getBoatXML().getCompetingBoats()); ClientState.setBoats(xmlObject.getBoatXML().getCompetingBoats());
ClientState.setDirtyState(true); ClientState.setBoatsUpdated(true);
} }
if (messageType == 6) { //6 is race info xml if (messageType == 6) { //6 is race info xml
newRaceXmlReceived = true; newRaceXmlReceived = true;
@@ -1,8 +1,5 @@
package seng302.client; package seng302.client;
import com.sun.org.apache.xpath.internal.operations.Bool;
import java.util.ArrayList;
import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import seng302.models.Yacht; import seng302.models.Yacht;
@@ -17,7 +14,7 @@ public class ClientState {
private static Boolean raceStarted = false; private static Boolean raceStarted = false;
private static Boolean connectedToHost = false; private static Boolean connectedToHost = false;
private static Map<Integer, Yacht> boats = new ConcurrentHashMap<>(); private static Map<Integer, Yacht> boats = new ConcurrentHashMap<>();
private static Boolean dirtyState = true; private static Boolean boatsUpdated = true;
private static String clientSourceId = ""; private static String clientSourceId = "";
public static String getHostIp() { public static String getHostIp() {
@@ -56,12 +53,12 @@ public class ClientState {
return boats; return boats;
} }
public static Boolean isDirtyState() { public static Boolean isBoatsUpdated() {
return dirtyState; return boatsUpdated;
} }
public static void setDirtyState(Boolean dirtyState) { public static void setBoatsUpdated(Boolean boatsUpdated) {
ClientState.dirtyState = dirtyState; ClientState.boatsUpdated = boatsUpdated;
} }
public static String getClientSourceId() { public static String getClientSourceId() {
@@ -12,6 +12,10 @@ public class ClientStateQueryingRunnable extends Observable implements Runnable
public ClientStateQueryingRunnable() {} public ClientStateQueryingRunnable() {}
/**
* Notifies observers "game started" if ClientState raceStarted flag is true and terminates itself.
* Notifies observers "update players" if ClientState boatsUpdated flag is true and resets the flag to false;
*/
@Override @Override
public void run() { public void run() {
while(!terminate) { while(!terminate) {
@@ -29,14 +33,19 @@ public class ClientStateQueryingRunnable extends Observable implements Runnable
terminate(); terminate();
} }
if (ClientState.isDirtyState()) { if (ClientState.isBoatsUpdated()) {
setChanged(); setChanged();
notifyObservers("update players"); notifyObservers("update players");
ClientState.setDirtyState(false); ClientState.setBoatsUpdated(false);
} }
} }
} }
/**
* Used to terminate the thread.
*
* Currently called by the main while loop when game started is detected.
*/
public void terminate() { public void terminate() {
terminate = true; terminate = true;
} }
@@ -15,7 +15,8 @@ import seng302.server.messages.BoatActionMessage;
import seng302.server.messages.Message; import seng302.server.messages.Message;
/** /**
* Created by kre39 on 13/07/17. * A class describing a single connection to a Server for the purposes of sending and receiving on
* its own thread.
*/ */
public class ClientToServerThread implements Runnable { public class ClientToServerThread implements Runnable {
@@ -32,6 +33,17 @@ public class ClientToServerThread implements Runnable {
private Boolean updateClient = true; private Boolean updateClient = true;
private ByteArrayOutputStream crcBuffer; private ByteArrayOutputStream crcBuffer;
/**
* Constructor for ClientToServerThread which takes in ipAddress and portNumber and attempts to
* connect to the specified ipAddress and port.
*
* Upon successful socket connection, threeWayHandshake will be preformed and the instance will
* be put on a thread and run immediately.
*
* @param ipAddress a string of ip address to be connected to
* @param portNumber an integer port number
* @throws Exception SocketConnection if fail to connect to ip address and port number combination
*/
public ClientToServerThread(String ipAddress, Integer portNumber) throws Exception{ public ClientToServerThread(String ipAddress, Integer portNumber) throws Exception{
socket = new Socket(ipAddress, portNumber); socket = new Socket(ipAddress, portNumber);
is = socket.getInputStream(); is = socket.getInputStream();
@@ -40,7 +52,7 @@ public class ClientToServerThread implements Runnable {
Integer allocatedID = threeWayHandshake(); Integer allocatedID = threeWayHandshake();
if (allocatedID != null) { if (allocatedID != null) {
ourID = allocatedID; ourID = allocatedID;
clientLog("Successful handshake. Allocated ID: " + ourID, 1); clientLog("Successful handshake. Allocated ID: " + ourID, 0);
ClientState.setClientSourceId(String.valueOf(ourID)); ClientState.setClientSourceId(String.valueOf(ourID));
} else { } else {
clientLog("Unsuccessful handshake", 1); clientLog("Unsuccessful handshake", 1);
@@ -50,31 +62,30 @@ public class ClientToServerThread implements Runnable {
thread = new Thread(this); thread = new Thread(this);
thread.start(); thread.start();
} }
/**
* Prints out log message and time happened.
* Only perform task if log level is below LOG_LEVEL variable.
*
* @param message a string of message to be printed out
* @param logLevel an int for log level
*/
static void clientLog(String message, int logLevel){ static void clientLog(String message, int logLevel){
if(logLevel <= LOG_LEVEL){ if(logLevel <= LOG_LEVEL){
System.out.println("[CLIENT " + LocalDateTime.now().toLocalTime().toString() + "] " + message); System.out.println("[CLIENT " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
} }
} }
/**
* Perform the thread loop. Will exit loop if ClientState connected to host variable is false.
*/
public void run() { public void run() {
int sync1; int sync1;
int sync2; int sync2;
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop // TODO: 14/07/17 wmu16 - Work out how to fix this while loop
while(ClientState.isConnectedToHost()) { while(ClientState.isConnectedToHost()) {
try { try {
//Perform a write if it is time to as delegated by the MainServerThread
if (updateClient) {
// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
// try {
// GameState.outputState(os);
// } catch (IOException e) {
// System.out.println("IO error in server thread upon writing to output stream");
// }
updateClient = false;
}
crcBuffer = new ByteArrayOutputStream(); crcBuffer = new ByteArrayOutputStream();
sync1 = readByte(); sync1 = readByte();
sync2 = readByte(); sync2 = readByte();
@@ -101,7 +112,7 @@ public class ClientToServerThread implements Runnable {
} }
} catch (Exception e) { } catch (Exception e) {
closeSocket(); closeSocket();
e.printStackTrace(); clientLog("Disconnected from server", 1);
return; return;
} }
} }
@@ -111,7 +122,7 @@ public class ClientToServerThread implements Runnable {
/** /**
* Listens for an allocated sourceID and returns it to the server if recieved * Listens for an allocated sourceID and returns it to the server if received
* @return the sourceID allocated to us by the server * @return the sourceID allocated to us by the server
*/ */
private Integer threeWayHandshake() { private Integer threeWayHandshake() {
@@ -120,14 +131,15 @@ public class ClientToServerThread implements Runnable {
try { try {
ourSourceID = is.read(); ourSourceID = is.read();
} catch (IOException e) { } catch (IOException e) {
e.printStackTrace(); clientLog("Three way handshake failed", 1);
} }
if (ourSourceID != null) { if (ourSourceID != null) {
try { try {
os.write(ourSourceID); os.write(ourSourceID);
return ourSourceID; return ourSourceID;
} catch (IOException e) { } catch (IOException e) {
e.printStackTrace(); clientLog("Three way handshake failed", 1);
return null; return null;
} }
} }
@@ -143,8 +155,7 @@ public class ClientToServerThread implements Runnable {
try { try {
os.write(boatActionMessage.getBuffer()); os.write(boatActionMessage.getBuffer());
} catch (IOException e) { } catch (IOException e) {
clientLog("COULD NOT WRITE TO SERVER", 0); clientLog("Could not write to server", 1);
e.printStackTrace();
} }
} }
@@ -153,7 +164,7 @@ public class ClientToServerThread implements Runnable {
try { try {
socket.close(); socket.close();
} catch (IOException e) { } catch (IOException e) {
clientLog("Failed to close the socket", 0); clientLog("Failed to close the socket", 1);
} }
} }
@@ -164,7 +175,7 @@ public class ClientToServerThread implements Runnable {
currentByte = is.read(); currentByte = is.read();
crcBuffer.write(currentByte); crcBuffer.write(currentByte);
} catch (IOException e) { } catch (IOException e) {
e.printStackTrace(); clientLog("Read byte failed", 1);
} }
if (currentByte == -1){ if (currentByte == -1){
throw new Exception(); throw new Exception();