mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 22:38:43 +00:00
Documented client packet parser, client state, client state querying runnable, client to server thread and replaced e.printStackTrace() with client log messages.
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@@ -15,7 +15,8 @@ import seng302.server.messages.BoatActionMessage;
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import seng302.server.messages.Message;
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/**
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* Created by kre39 on 13/07/17.
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* A class describing a single connection to a Server for the purposes of sending and receiving on
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* its own thread.
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*/
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public class ClientToServerThread implements Runnable {
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@@ -30,8 +31,19 @@ public class ClientToServerThread implements Runnable {
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private OutputStream os;
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private Boolean updateClient = true;
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private ByteArrayOutputStream crcBuffer;
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private ByteArrayOutputStream crcBuffer;
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/**
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* Constructor for ClientToServerThread which takes in ipAddress and portNumber and attempts to
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* connect to the specified ipAddress and port.
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*
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* Upon successful socket connection, threeWayHandshake will be preformed and the instance will
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* be put on a thread and run immediately.
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*
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* @param ipAddress a string of ip address to be connected to
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* @param portNumber an integer port number
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* @throws Exception SocketConnection if fail to connect to ip address and port number combination
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*/
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public ClientToServerThread(String ipAddress, Integer portNumber) throws Exception{
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socket = new Socket(ipAddress, portNumber);
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is = socket.getInputStream();
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@@ -40,7 +52,7 @@ public class ClientToServerThread implements Runnable {
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Integer allocatedID = threeWayHandshake();
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if (allocatedID != null) {
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ourID = allocatedID;
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clientLog("Successful handshake. Allocated ID: " + ourID, 1);
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clientLog("Successful handshake. Allocated ID: " + ourID, 0);
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ClientState.setClientSourceId(String.valueOf(ourID));
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} else {
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clientLog("Unsuccessful handshake", 1);
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@@ -50,31 +62,30 @@ public class ClientToServerThread implements Runnable {
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thread = new Thread(this);
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thread.start();
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}
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/**
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* Prints out log message and time happened.
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* Only perform task if log level is below LOG_LEVEL variable.
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*
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* @param message a string of message to be printed out
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* @param logLevel an int for log level
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*/
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static void clientLog(String message, int logLevel){
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if(logLevel <= LOG_LEVEL){
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System.out.println("[CLIENT " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
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}
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}
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/**
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* Perform the thread loop. Will exit loop if ClientState connected to host variable is false.
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*/
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public void run() {
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int sync1;
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int sync2;
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// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
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while(ClientState.isConnectedToHost()) {
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try {
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//Perform a write if it is time to as delegated by the MainServerThread
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if (updateClient) {
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// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
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// try {
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// GameState.outputState(os);
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// } catch (IOException e) {
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// System.out.println("IO error in server thread upon writing to output stream");
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// }
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updateClient = false;
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}
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crcBuffer = new ByteArrayOutputStream();
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sync1 = readByte();
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sync2 = readByte();
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@@ -101,7 +112,7 @@ public class ClientToServerThread implements Runnable {
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}
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} catch (Exception e) {
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closeSocket();
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e.printStackTrace();
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clientLog("Disconnected from server", 1);
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return;
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}
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}
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@@ -111,7 +122,7 @@ public class ClientToServerThread implements Runnable {
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/**
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* Listens for an allocated sourceID and returns it to the server if recieved
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* Listens for an allocated sourceID and returns it to the server if received
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* @return the sourceID allocated to us by the server
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*/
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private Integer threeWayHandshake() {
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@@ -120,14 +131,15 @@ public class ClientToServerThread implements Runnable {
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try {
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ourSourceID = is.read();
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} catch (IOException e) {
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e.printStackTrace();
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clientLog("Three way handshake failed", 1);
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}
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if (ourSourceID != null) {
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try {
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os.write(ourSourceID);
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return ourSourceID;
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} catch (IOException e) {
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e.printStackTrace();
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clientLog("Three way handshake failed", 1);
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return null;
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}
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}
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@@ -143,8 +155,7 @@ public class ClientToServerThread implements Runnable {
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try {
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os.write(boatActionMessage.getBuffer());
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} catch (IOException e) {
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clientLog("COULD NOT WRITE TO SERVER", 0);
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e.printStackTrace();
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clientLog("Could not write to server", 1);
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}
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}
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@@ -153,7 +164,7 @@ public class ClientToServerThread implements Runnable {
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try {
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socket.close();
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} catch (IOException e) {
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clientLog("Failed to close the socket", 0);
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clientLog("Failed to close the socket", 1);
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}
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}
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@@ -164,7 +175,7 @@ public class ClientToServerThread implements Runnable {
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currentByte = is.read();
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crcBuffer.write(currentByte);
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} catch (IOException e) {
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e.printStackTrace();
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clientLog("Read byte failed", 1);
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}
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if (currentByte == -1){
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throw new Exception();
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