mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Documented client packet parser, client state, client state querying runnable, client to server thread and replaced e.printStackTrace() with client log messages.
This commit is contained in:
@@ -59,6 +59,7 @@ public class ClientPacketParser {
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*/
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public ClientPacketParser() {
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}
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/**
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* Looks at the type of the packet then sends it to the appropriate parser to extract the
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* specific data associated with that packet type
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@@ -108,7 +109,7 @@ public class ClientPacketParser {
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}
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} catch (NullPointerException e) {
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System.out.println("Error parsing packet");
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e.printStackTrace();
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// e.printStackTrace();
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}
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}
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@@ -185,7 +186,6 @@ public class ClientPacketParser {
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int noBoats = payload[22];
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int raceType = payload[23];
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clientStateBoats = ClientState.getBoats();
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for (int i = 0; i < noBoats; i++) {
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long boatStatusSourceID = bytesToLong(
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Arrays.copyOfRange(payload, 24 + (i * 20), 28 + (i * 20)));
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@@ -206,7 +206,9 @@ public class ClientPacketParser {
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boat.setEstimateTimeAtNextMark(estTimeAtNextMark);
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boat.setEstimateTimeAtFinish(estTimeAtFinish);
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Yacht clientBoat = clientStateBoats.get((int) boatStatusSourceID);
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// Update Client State boats when receive race status packet.
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// Potentially could replace boats in ClientPacketParser.
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Yacht clientBoat = ClientState.getBoats().get((int) boatStatusSourceID);
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clientBoat.setBoatStatus((boatStatus));
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setBoatLegPosition(clientBoat, boatLegNumber);
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clientBoat.setPenaltiesAwarded(boatPenaltyAwarded);
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@@ -215,9 +217,12 @@ public class ClientPacketParser {
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clientBoat.setEstimateTimeAtFinish(estTimeAtFinish);
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}
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// 3 is race started
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// 3 is race started.
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// ClientState race started flag will be set to true if race started, else set false.
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if (raceStatus == 3) {
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ClientState.setRaceStarted(true);
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} else {
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ClientState.setRaceStarted(false);
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}
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}
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@@ -286,8 +291,10 @@ public class ClientPacketParser {
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xmlObject.constructXML(doc, messageType);
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if (messageType == 7) { //7 is the boat XML
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boats = xmlObject.getBoatXML().getCompetingBoats();
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// Set/Update the ClientState boats after receiving new boat xml.
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// Flag boatsUpdated in ClientState to true.
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ClientState.setBoats(xmlObject.getBoatXML().getCompetingBoats());
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ClientState.setDirtyState(true);
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ClientState.setBoatsUpdated(true);
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}
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if (messageType == 6) { //6 is race info xml
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newRaceXmlReceived = true;
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@@ -1,8 +1,5 @@
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package seng302.client;
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import com.sun.org.apache.xpath.internal.operations.Bool;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import seng302.models.Yacht;
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@@ -17,7 +14,7 @@ public class ClientState {
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private static Boolean raceStarted = false;
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private static Boolean connectedToHost = false;
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private static Map<Integer, Yacht> boats = new ConcurrentHashMap<>();
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private static Boolean dirtyState = true;
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private static Boolean boatsUpdated = true;
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private static String clientSourceId = "";
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public static String getHostIp() {
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@@ -56,12 +53,12 @@ public class ClientState {
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return boats;
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}
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public static Boolean isDirtyState() {
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return dirtyState;
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public static Boolean isBoatsUpdated() {
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return boatsUpdated;
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}
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public static void setDirtyState(Boolean dirtyState) {
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ClientState.dirtyState = dirtyState;
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public static void setBoatsUpdated(Boolean boatsUpdated) {
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ClientState.boatsUpdated = boatsUpdated;
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}
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public static String getClientSourceId() {
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@@ -12,6 +12,10 @@ public class ClientStateQueryingRunnable extends Observable implements Runnable
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public ClientStateQueryingRunnable() {}
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/**
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* Notifies observers "game started" if ClientState raceStarted flag is true and terminates itself.
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* Notifies observers "update players" if ClientState boatsUpdated flag is true and resets the flag to false;
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*/
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@Override
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public void run() {
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while(!terminate) {
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@@ -29,14 +33,19 @@ public class ClientStateQueryingRunnable extends Observable implements Runnable
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terminate();
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}
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if (ClientState.isDirtyState()) {
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if (ClientState.isBoatsUpdated()) {
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setChanged();
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notifyObservers("update players");
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ClientState.setDirtyState(false);
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ClientState.setBoatsUpdated(false);
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}
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}
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}
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/**
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* Used to terminate the thread.
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*
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* Currently called by the main while loop when game started is detected.
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*/
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public void terminate() {
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terminate = true;
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}
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@@ -15,7 +15,8 @@ import seng302.server.messages.BoatActionMessage;
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import seng302.server.messages.Message;
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/**
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* Created by kre39 on 13/07/17.
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* A class describing a single connection to a Server for the purposes of sending and receiving on
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* its own thread.
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*/
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public class ClientToServerThread implements Runnable {
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@@ -30,8 +31,19 @@ public class ClientToServerThread implements Runnable {
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private OutputStream os;
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private Boolean updateClient = true;
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private ByteArrayOutputStream crcBuffer;
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private ByteArrayOutputStream crcBuffer;
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/**
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* Constructor for ClientToServerThread which takes in ipAddress and portNumber and attempts to
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* connect to the specified ipAddress and port.
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*
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* Upon successful socket connection, threeWayHandshake will be preformed and the instance will
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* be put on a thread and run immediately.
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*
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* @param ipAddress a string of ip address to be connected to
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* @param portNumber an integer port number
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* @throws Exception SocketConnection if fail to connect to ip address and port number combination
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*/
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public ClientToServerThread(String ipAddress, Integer portNumber) throws Exception{
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socket = new Socket(ipAddress, portNumber);
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is = socket.getInputStream();
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@@ -40,7 +52,7 @@ public class ClientToServerThread implements Runnable {
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Integer allocatedID = threeWayHandshake();
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if (allocatedID != null) {
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ourID = allocatedID;
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clientLog("Successful handshake. Allocated ID: " + ourID, 1);
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clientLog("Successful handshake. Allocated ID: " + ourID, 0);
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ClientState.setClientSourceId(String.valueOf(ourID));
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} else {
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clientLog("Unsuccessful handshake", 1);
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@@ -50,31 +62,30 @@ public class ClientToServerThread implements Runnable {
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thread = new Thread(this);
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thread.start();
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}
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/**
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* Prints out log message and time happened.
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* Only perform task if log level is below LOG_LEVEL variable.
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*
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* @param message a string of message to be printed out
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* @param logLevel an int for log level
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*/
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static void clientLog(String message, int logLevel){
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if(logLevel <= LOG_LEVEL){
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System.out.println("[CLIENT " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
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}
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}
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/**
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* Perform the thread loop. Will exit loop if ClientState connected to host variable is false.
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*/
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public void run() {
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int sync1;
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int sync2;
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// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
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while(ClientState.isConnectedToHost()) {
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try {
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//Perform a write if it is time to as delegated by the MainServerThread
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if (updateClient) {
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// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
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// try {
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// GameState.outputState(os);
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// } catch (IOException e) {
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// System.out.println("IO error in server thread upon writing to output stream");
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// }
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updateClient = false;
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}
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crcBuffer = new ByteArrayOutputStream();
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sync1 = readByte();
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sync2 = readByte();
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@@ -101,7 +112,7 @@ public class ClientToServerThread implements Runnable {
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}
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} catch (Exception e) {
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closeSocket();
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e.printStackTrace();
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clientLog("Disconnected from server", 1);
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return;
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}
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}
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@@ -111,7 +122,7 @@ public class ClientToServerThread implements Runnable {
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/**
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* Listens for an allocated sourceID and returns it to the server if recieved
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* Listens for an allocated sourceID and returns it to the server if received
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* @return the sourceID allocated to us by the server
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*/
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private Integer threeWayHandshake() {
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@@ -120,14 +131,15 @@ public class ClientToServerThread implements Runnable {
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try {
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ourSourceID = is.read();
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} catch (IOException e) {
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e.printStackTrace();
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clientLog("Three way handshake failed", 1);
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}
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if (ourSourceID != null) {
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try {
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os.write(ourSourceID);
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return ourSourceID;
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} catch (IOException e) {
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e.printStackTrace();
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clientLog("Three way handshake failed", 1);
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return null;
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}
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}
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@@ -143,8 +155,7 @@ public class ClientToServerThread implements Runnable {
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try {
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os.write(boatActionMessage.getBuffer());
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} catch (IOException e) {
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clientLog("COULD NOT WRITE TO SERVER", 0);
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e.printStackTrace();
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clientLog("Could not write to server", 1);
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}
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}
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@@ -153,7 +164,7 @@ public class ClientToServerThread implements Runnable {
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try {
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socket.close();
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} catch (IOException e) {
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clientLog("Failed to close the socket", 0);
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clientLog("Failed to close the socket", 1);
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}
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}
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@@ -164,7 +175,7 @@ public class ClientToServerThread implements Runnable {
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currentByte = is.read();
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crcBuffer.write(currentByte);
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} catch (IOException e) {
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e.printStackTrace();
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clientLog("Read byte failed", 1);
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}
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if (currentByte == -1){
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throw new Exception();
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