Merge branch 'develop' into story61_player_perspective

# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Boat.java
#	src/main/java/seng302/models/stream/XMLParser.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/FinishScreenViewController.java
#	src/main/java/seng302/visualiser/controllers/StartScreenController.java
#	src/main/java/seng302/visualiser/fxObjects/BoatObject.java
#	src/main/resources/views/LobbyView.fxml
#	src/main/resources/views/MainView.fxml
This commit is contained in:
Calum
2017-07-25 21:05:15 +12:00
48 changed files with 2952 additions and 268 deletions
+94 -11
View File
@@ -1,8 +1,12 @@
package seng302.gameServer;
import java.util.*;
import seng302.models.Player;
import seng302.model.Player;
import java.util.ArrayList;
import seng302.models.Yacht;
import seng302.server.messages.BoatActionType;
/**
* A Static class to hold information about the current state of the game (model)
@@ -10,23 +14,38 @@ import java.util.ArrayList;
*/
public class GameState {
private static Long previousUpdateTime;
public static Double windDirection;
private static Double windSpeed;
private static String hostIpAddress;
private static ArrayList<Player> players;
private static List<Player> players;
private static Map<Integer, Yacht> yachts;
private static Boolean isRaceStarted;
private static GameStages currentStage;
public GameState(String hostIpAddress) {
windDirection = 170d;
windSpeed = 10000d;
yachts = new HashMap<>();
players = new ArrayList<>();
GameState.hostIpAddress = hostIpAddress;
players = new ArrayList<>();
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
yachts = new HashMap<>();
//set this when game stage changes to prerace
previousUpdateTime = System.currentTimeMillis();
yachts = new HashMap<>();
}
public static String getHostIpAddress() {
return hostIpAddress;
}
public static ArrayList<Player> getPlayers() {
public static List<Player> getPlayers() {
return players;
}
@@ -38,6 +57,14 @@ public class GameState {
players.remove(player);
}
public static void addYacht(Integer sourceId, Yacht yacht) {
yachts.put(sourceId, yacht);
}
public static void removeYacht(Integer yachtId) {
yachts.remove(yachtId);
}
public static Boolean getIsRaceStarted() {
return isRaceStarted;
}
@@ -50,16 +77,72 @@ public class GameState {
GameState.currentStage = currentStage;
}
/**
* This iterates through all players and updates each players info to its new state based on its current data
*/
private void update(){
for(Player player : players) {
// TODO: 10/07/17 wmu16 - Update all player info
public static Double getWindDirection() {
return windDirection;
}
public static Double getWindSpeed() {
return windSpeed;
}
public static Map<Integer, Yacht> getYachts() {
return yachts;
}
public static void updateBoat(Integer sourceId, BoatActionType actionType) {
Yacht playerYacht = yachts.get(sourceId);
// System.out.println("-----------------------");
switch (actionType) {
case VMG:
// System.out.println("Snapping to VMG");
// TODO: 22/07/17 wmu16 - Add in the vmg calculation code here
break;
case SAILS_IN:
playerYacht.toggleSailIn();
// System.out.println("Toggling Sails");
break;
case SAILS_OUT:
playerYacht.toggleSailIn();
// System.out.println("Toggling Sails");
break;
case TACK_GYBE:
playerYacht.tackGybe(windDirection);
// System.out.println("Tack/Gybe");
break;
case UPWIND:
playerYacht.turnUpwind();
// System.out.println("Moving upwind");
break;
case DOWNWIND:
playerYacht.turnDownwind();
// System.out.println("Moving downwind");
break;
}
// System.out.println("-----------------------");
// System.out.println("Heading: " + playerYacht.getHeading());
// System.out.println("Sails are in: " + playerYacht.getSailIn());
// System.out.println("Lat: " + playerYacht.getLocation().getLat());
// System.out.println("Lng: " + playerYacht.getLocation().getLng());
// System.out.println("-----------------------\n");
}
public static void update() {
Long timeInterval = System.currentTimeMillis() - previousUpdateTime;
previousUpdateTime = System.currentTimeMillis();
for (Yacht yacht : yachts.values()) {
yacht.update(timeInterval);
}
}
/**
* Generates a new ID based off the size of current players + 1
* @return a playerID to be allocated to a new connetion
*/
public static Integer getUniquePlayerID() {
// TODO: 22/07/17 wmu16 - This may not be robust enough and may have to be improved on.
return yachts.size() + 1;
}
}