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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
#bug #refactor #implement #story[1118]
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@@ -3,7 +3,7 @@ package seng302.gameServer.server;
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import static junit.framework.TestCase.assertEquals;
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import org.junit.Test;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.messages.BoatLocationMessage;
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/**
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* Test conversions used by the boat location messages
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@@ -3,8 +3,8 @@ package seng302.gameServer.server;
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import static junit.framework.TestCase.assertTrue;
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import org.junit.Test;
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import seng302.gameServer.server.messages.Header;
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import seng302.gameServer.server.messages.MessageType;
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import seng302.gameServer.messages.Header;
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import seng302.gameServer.messages.MessageType;
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/**
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* Tests message header
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@@ -4,9 +4,9 @@ import static junit.framework.TestCase.assertEquals;
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import static junit.framework.TestCase.assertTrue;
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import org.junit.Test;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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import seng302.gameServer.messages.Message;
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import seng302.gameServer.messages.XMLMessage;
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import seng302.gameServer.messages.XMLMessageSubType;
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public class TestMessage {
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private static int XML_MESSAGE_LEN = 14;
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@@ -8,7 +8,7 @@ import org.junit.Assert;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.gameServer.MainServerThread;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.messages.BoatAction;
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import seng302.model.ServerYacht;
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import seng302.visualiser.ClientToServerThread;
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