Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.

#bug #refactor #implement #story[1118]
This commit is contained in:
Calum
2017-08-16 03:51:48 +12:00
parent 7329f7dc65
commit ac47e9d88a
51 changed files with 358 additions and 271 deletions
@@ -0,0 +1,58 @@
package seng302.gameServer.messages;
public class MarkRoundingMessage extends Message{
private final long MESSAGE_VERSION_NUMBER = 1;
private final int MESSAGE_SIZE = 21;
private long time;
private long ackNumber;
private long raceId;
private long sourceId;
private RoundingBoatStatus boatStatus;
private RoundingSide roundingSide;
private long markId;
/**
* This message is sent when a boat passes a mark, start line, or finish line
* The purpose of this is to record the time when yachts cross marks
* @param ackNumber ackNumber
* @param raceId raceId
* @param sourceId boatSourceId
* @param roundingBoatStatus roundingBoatStatus
* @param roundingSide roundingSide
* @param markId markId
*/
public MarkRoundingMessage(int ackNumber, int raceId, int sourceId, RoundingBoatStatus roundingBoatStatus,
RoundingSide roundingSide, MarkType markType, int markId) {
this.time = System.currentTimeMillis();
this.ackNumber = ackNumber;
this.raceId = raceId;
this.sourceId = sourceId;
this.boatStatus = roundingBoatStatus;
this.roundingSide = roundingSide;
this.markId = markId;
setHeader(new Header(MessageType.MARK_ROUNDING, 1, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
putByte((byte) MESSAGE_VERSION_NUMBER);
putInt((int) time, 6);
putInt((int) ackNumber, 2);
putInt((int) raceId, 4);
putInt((int) sourceId, 4);
putByte((byte) boatStatus.getCode());
putByte((byte) roundingSide.getCode());
putByte((byte) markType.getCode());
putByte((byte) markId);
writeCRC();
rewind();
}
@Override
public int getSize() {
return MESSAGE_SIZE;
}
}