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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
#bug #refactor #implement #story[1118]
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@@ -8,13 +8,13 @@ import java.util.Map;
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import java.util.Set;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.MarkRoundingMessage;
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import seng302.gameServer.server.messages.MarkType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RoundingBoatStatus;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatStatus;
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import seng302.gameServer.messages.MarkRoundingMessage;
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import seng302.gameServer.messages.MarkType;
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import seng302.gameServer.messages.Message;
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import seng302.gameServer.messages.RoundingBoatStatus;
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import seng302.gameServer.messages.YachtEventCodeMessage;
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import seng302.model.GeoPoint;
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import seng302.model.Player;
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import seng302.model.PolarTable;
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@@ -283,7 +283,7 @@ public class GameState implements Runnable {
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Double velocity = yacht.getCurrentVelocity();
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Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * 3;
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// TODO: 15/08/17 remove magic numbers from these equations.
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if (yacht.getSailIn()) {
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if (velocity < maxBoatSpeed - 500) {
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@@ -556,7 +556,7 @@ public class GameState implements Runnable {
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// TODO: 13/8/17 figure out the rounding side, rounded mark source ID and boat status.
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Message markRoundingMessage = new MarkRoundingMessage(0, 0,
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sourceID, RoundingBoatStatus.RACING, roundingMark.getRoundingSide(), markType,
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roundingMark.getSourceID());
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currentMarkSeqID + 1);
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notifyMessageListeners(markRoundingMessage);
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}
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