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Fixed Mark rounding Algorithm
Algorithm now knows when a player has to round a gate or just pass right through #story[1124] #pair[wmu16, hyi25]
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@@ -42,9 +42,6 @@ public class MarkOrderTest {
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@Test
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@Test
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public void testGetNextMark() {
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public void testGetNextMark() {
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currentSeqID = 4;
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currentSeqID = 4;
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for (CompoundMark mark : markOrder.getMarkOrder()) {
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System.out.println(mark.getName());
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}
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CompoundMark nextMark = markOrder.getMarkOrder().get(4 + 1);
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CompoundMark nextMark = markOrder.getMarkOrder().get(4 + 1);
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assertEquals(nextMark, markOrder.getNextMark(currentSeqID));
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assertEquals(nextMark, markOrder.getNextMark(currentSeqID));
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