mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Added boat wakes back to the visualiser
#story[923]
This commit is contained in:
@@ -17,6 +17,9 @@ public class App extends Application {
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primaryStage.setTitle("RaceVision");
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primaryStage.setTitle("RaceVision");
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primaryStage.setScene(new Scene(root));
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primaryStage.setScene(new Scene(root));
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primaryStage.setMaximized(true);
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primaryStage.setMaximized(true);
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primaryStage.setFullScreenExitHint("");
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primaryStage.setFullScreen(true);
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primaryStage.show();
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primaryStage.show();
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primaryStage.setOnCloseRequest(e -> {
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primaryStage.setOnCloseRequest(e -> {
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@@ -105,7 +105,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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// Load FXML and set CSS
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// Load FXML and set CSS
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fxmlLoader
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fxmlLoader
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.setLocation(getClass().getResource("/views/importantAnnotationSelectView.fxml"));
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.setLocation(getClass().getResource("/views/importantAnnotationSelectView.fxml"));
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Scene scene = new Scene(fxmlLoader.load(), 469, 248);
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Scene scene = new Scene(fxmlLoader.load(), 469, 298);
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scene.getStylesheets().add(getClass().getResource("/css/master.css").toString());
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scene.getStylesheets().add(getClass().getResource("/css/master.css").toString());
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stage.initStyle(StageStyle.UNDECORATED);
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stage.initStyle(StageStyle.UNDECORATED);
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@@ -132,6 +132,7 @@ public class StartScreenController implements Initializable {
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}
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}
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public void switchToRaceView() {
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public void switchToRaceView() {
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StreamParser.boatPositions.clear();
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switchedToRaceView = true;
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switchedToRaceView = true;
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setContentPane("/views/RaceView.fxml");
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setContentPane("/views/RaceView.fxml");
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}
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}
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@@ -39,6 +39,7 @@ public class BoatGroup extends Group{
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private double xIncrement;
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private double xIncrement;
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private double yIncrement;
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private double yIncrement;
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private long lastTimeValid = 0;
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private long lastTimeValid = 0;
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private Double lastRotation = 0.0;
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private long framesToMove;
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private long framesToMove;
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//Graphical objects
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//Graphical objects
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private Yacht boat;
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private Yacht boat;
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@@ -159,6 +160,9 @@ public class BoatGroup extends Group{
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estTimeToNextMarkObject.setLayoutY(estTimeToNextMarkObject.getLayoutY() + dy);
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estTimeToNextMarkObject.setLayoutY(estTimeToNextMarkObject.getLayoutY() + dy);
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legTimeObject.setLayoutX(legTimeObject.getLayoutX() + dx);
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legTimeObject.setLayoutX(legTimeObject.getLayoutX() + dx);
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legTimeObject.setLayoutY(legTimeObject.getLayoutY() + dy);
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legTimeObject.setLayoutY(legTimeObject.getLayoutY() + dy);
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////////
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wake.setLayoutX(wake.getLayoutX() + dx);
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wake.setLayoutY(wake.getLayoutY() + dy);
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}
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}
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@@ -179,6 +183,11 @@ public class BoatGroup extends Group{
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estTimeToNextMarkObject.setLayoutY(y);
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estTimeToNextMarkObject.setLayoutY(y);
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legTimeObject.setLayoutX(x);
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legTimeObject.setLayoutX(x);
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legTimeObject.setLayoutY(y);
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legTimeObject.setLayoutY(y);
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/////////
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wake.setLayoutX(x);
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wake.setLayoutY(y);
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wake.rotate(rotation);
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}
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}
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public void rotateTo (double rotation) {
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public void rotateTo (double rotation) {
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@@ -191,8 +200,35 @@ public class BoatGroup extends Group{
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if (framesToMove <= 0){
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if (framesToMove <= 0){
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isStopped = true;
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isStopped = true;
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}
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}
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////////////
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wake.updatePosition(1000/60);
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}
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}
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///////////
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/**
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* Calculates the rotational velocity required to reach the rotationalGoal from the currentRotation.
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*/
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protected Double calculateRotationalVelocity (Double rotationalGoal) {
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Double rotationalVelocity = 0.0;
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if (Math.abs(rotationalGoal - lastRotation) > 180) {
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if (rotationalGoal - lastRotation >= 0.0) {
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rotationalVelocity = ((rotationalGoal - lastRotation) - 360) / 200;
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} else {
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rotationalVelocity = (360 + (rotationalGoal - lastRotation)) / 200;
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}
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} else {
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rotationalVelocity = (rotationalGoal - lastRotation) / 200;
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}
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//Sometimes the rotation is too large to be realistic. In that case just do it instantly.
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if (Math.abs(rotationalVelocity) > 1) {
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rotationalVelocity = 0.0;
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}
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return rotationalVelocity;
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}
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/**
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/**
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* Sets the destination of the boat and the headng it should have once it reaches
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* Sets the destination of the boat and the headng it should have once it reaches
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* @param newXValue The X co-ordinate the boat needs to move to.
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* @param newXValue The X co-ordinate the boat needs to move to.
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@@ -208,13 +244,25 @@ public class BoatGroup extends Group{
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framesToMove = Math.round((frameRate/(1000.0f/(timeValid-lastTimeValid))));
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framesToMove = Math.round((frameRate/(1000.0f/(timeValid-lastTimeValid))));
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double dx = newXValue - boatPoly.getLayoutX();
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double dx = newXValue - boatPoly.getLayoutX();
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double dy = newYValue - boatPoly.getLayoutY();
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double dy = newYValue - boatPoly.getLayoutY();
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xIncrement = dx/framesToMove;
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xIncrement = dx/framesToMove;
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yIncrement = dy/framesToMove;
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yIncrement = dy/framesToMove;
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Double rotationalVelocity = calculateRotationalVelocity(rotation);
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if (Math.abs(rotationalVelocity) > 0.075) {
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rotationalVelocity = 0.0;
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wake.rotate(rotation);
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}
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rotateTo(rotation);
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rotateTo(rotation);
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wake.setRotationalVelocity(rotationalVelocity, groundSpeed);
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velocityObject.setText(String.format("%.2f m/s", groundSpeed));
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velocityObject.setText(String.format("%.2f m/s", groundSpeed));
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lastTimeValid = timeValid;
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lastTimeValid = timeValid;
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isStopped = false;
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isStopped = false;
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lastRotation = rotation;
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}
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}
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@@ -1,30 +1,34 @@
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package seng302.models;
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package seng302.models;
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import javafx.scene.CacheHint;
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import javafx.scene.Group;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Arc;
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import javafx.scene.shape.Arc;
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import javafx.scene.shape.ArcType;
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import javafx.scene.shape.ArcType;
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import javafx.scene.shape.StrokeLineCap;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Rotate;
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/**
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/**
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* By default wake is a group containing 5 arcs. Each arc starts from the same point. Each arc is larger and more
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* A group containing objects used to represent wakes onscreen. Contains functionality for their animation.
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* transparent than the last. On calling updatePositions() arcs rotate at velocities given by setRotationalVelocity().
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* The larger and more transparent an arc is the longer the delay before it rotates at the latest velocity. It is
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* assumed that rotationalVelocities() are set regularly as wakes do not stop rotating and an array of velocities needs
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* to be populated for the class to work as expected.
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*/
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*/
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class Wake extends Group {
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class Wake extends Group {
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private int numWakes = 5;
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//The number of wakes
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private double[] velocities = new double[13];
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private int numWakes = 8;
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//The total possible difference between the first wake and the last. Increasing/Decreasing this will make wakes fan out more/less.
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private final double MAX_DIFF = 75;
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//Increasing/decreasing this will alter the speed that wakes converge when the heading stop changing. Anything over about 1500 may cause oscillation.
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private final int UNIFICATION_SPEED = 750;
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private Arc[] arcs = new Arc[numWakes];
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private Arc[] arcs = new Arc[numWakes];
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private double[] rotationalVelocities = new double[numWakes];
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private double[] rotations = new double[numWakes];
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private double[] rotations = new double[numWakes];
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private int[] velocityIndices = new int[numWakes];
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private double baseRad;
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private double sum = 0;
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private static double max;
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/**
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/**
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* Create a wake at the given location.
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* Create a wake at the given location.
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*
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* @param startingX x location where the tip of wake arcs will be.
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* @param startingX x location where the tip of wake arcs will be.
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* @param startingY y location where the tip of wake arcs will be.
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* @param startingY y location where the tip of wake arcs will be.
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*/
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*/
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@@ -34,74 +38,77 @@ class Wake extends Group {
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Arc arc;
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Arc arc;
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for (int i = 0; i < numWakes; i++) {
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for (int i = 0; i < numWakes; i++) {
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//Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg.
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//Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg.
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arc = new Arc(0,0,0,0,-110,40);
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arc = new Arc(0, 0, 0, 0, -110, 40);
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//Opacity increases from 0.5 -> 0 evenly over the 5 wake arcs.
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arc.setCache(true);
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arc.setFill(new Color(0.18, 0.7, 1.0, 1.0 + -0.175 * i));
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arc.setCacheHint(CacheHint.SPEED);
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arc.setType(ArcType.ROUND);
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arc.setType(ArcType.OPEN);
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arc.setStroke(new Color(0.18, 0.7, 1.0, 1.0 + (-0.99 / numWakes * i)));
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arc.setStrokeWidth(3.0);
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arc.setStrokeLineCap(StrokeLineCap.ROUND);
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arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
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baseRad = (20 / numWakes);
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arcs[i] = arc;
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arcs[i] = arc;
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}
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}
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super.getChildren().addAll(arcs);
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super.getChildren().addAll(arcs);
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}
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}
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/**
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/**
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* Sets the rotationalVelocity of each arc. Each arc is 3 velocities behind the next smallest arc. The smallest uses
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* Sets the rotationalVelocity of each arc.
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* the latest given velocity.
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*
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* @param rotationalVelocity The rotationalVelocity the wake should move at.
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* @param rotationalVelocity The rotationalVelocity the wake should move at.
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* @param rotationGoal Where the wake will rotate to if the wake is calculated to be on a straight section. This is
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* @param velocity The real world velocity of the boat in m/s.
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* used to prevent desynchronisation with the Boat polygon.
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* @param velocity The real world velocity of the boat in m/s.
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*/
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*/
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void setRotationalVelocity (double rotationalVelocity, double rotationGoal, double velocity) {
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void setRotationalVelocity(double rotationalVelocity, double velocity) {
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sum -= Math.abs(velocities[(velocityIndices[0] + 10) % 13]);
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rotationalVelocities[0] = rotationalVelocity;
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sum += Math.abs(rotationalVelocity);
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for (int i = 1; i < numWakes; i++) {
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max = Math.max(max, rotationalVelocity);
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double wakeSeparationRad = Math.toRadians(rotations[i - 1] - rotations[i]);
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if (sum < (max / 3))
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double shortestDistance = Math.atan2(
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rotate (rotationGoal); //In relatively straight segments the wake snaps to match the boats current position.
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Math.sin(wakeSeparationRad),
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//This stops the wake from eventually becoming out of sync with the boat.
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Math.cos(wakeSeparationRad)
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//This accounts for rogue rotations that are greater than what would be realistic. Value is kinda rough.
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);
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//Basically just for our internal mock.
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double distDeg = Math.toDegrees(shortestDistance);
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if (Math.abs(rotationalVelocity) > 0.05) {
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rotationalVelocity = 0;
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rotate(rotationGoal);
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}
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//Update the index of the array of recent velocities that each wake uses. Each wake is 3 velocities behind the
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//next smallest wake.
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velocityIndices[0] = (13 + (velocityIndices[0] - 1) % 13) % 13;
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velocities[velocityIndices[0]] = rotationalVelocity;
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for (int i = 1; i < numWakes; i++)
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velocityIndices[i] = (velocityIndices[0] + 3 * i) % 13;
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//Scale wakes based on velocity.
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if (rotationalVelocities[i - 1] < 0.01 && rotationalVelocities[i - 1] > -0.01) {
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double baseRad = 20;
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rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
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double rad;
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for (Arc arc :arcs) {
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} else {
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rad = baseRad + velocity;
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if (distDeg < (MAX_DIFF / numWakes))
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rotationalVelocities[i] = rotationalVelocities[i - 1] * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
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else
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rotationalVelocities[i] = rotationalVelocities[i - 1];
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}
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}
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double rad = baseRad + velocity;
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for (Arc arc : arcs) {
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arc.setRadiusX(rad);
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arc.setRadiusX(rad);
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arc.setRadiusY(rad);
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arc.setRadiusY(rad);
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baseRad += 5 + (velocity / 2);
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rad += (20 / numWakes) + (velocity / 2);
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}
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}
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}
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}
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/**
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/**
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* Arcs rotate based on the distance they would have travelled over the supplied time interval.
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* Arcs rotate based on the distance they would have travelled over the supplied time interval.
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*
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* @param timeInterval the time interval, in microseconds, that the wake should move.
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* @param timeInterval the time interval, in microseconds, that the wake should move.
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*/
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*/
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void updatePosition (long timeInterval) {
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void updatePosition(long timeInterval) {
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for (int i = 0; i < numWakes; i++) {
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for (int i = 0; i < numWakes; i++) {
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rotations[i] = rotations[i] + velocities[velocityIndices[i]] * timeInterval;
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rotations[i] = rotations[i] + rotationalVelocities[i] * timeInterval;
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arcs[i].getTransforms().setAll(new Rotate(rotations[i]));
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arcs[i].getTransforms().setAll(new Rotate(rotations[i]));
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}
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}
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}
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}
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/**
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/**
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* Rotate all wakes to the given rotation.
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* Rotate all wakes to the given rotation.
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*
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* @param rotation the from north angle in degrees to rotate to.
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* @param rotation the from north angle in degrees to rotate to.
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*/
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*/
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void rotate (double rotation) {
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void rotate(double rotation) {
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for (int i = 0; i < arcs.length; i++) {
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for (int i = 0; i < arcs.length; i++) {
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rotations[i] = rotation;
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rotations[i] = rotation;
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rotationalVelocities[i] = 0;
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arcs[i].getTransforms().setAll(new Rotate(rotation));
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arcs[i].getTransforms().setAll(new Rotate(rotation));
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}
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}
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}
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}
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}
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}
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