Merge branch 'develop' into 1124_switching_to_finish_screen

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
This commit is contained in:
Calum
2017-08-15 23:45:50 +12:00
27 changed files with 1602 additions and 653 deletions
@@ -36,6 +36,8 @@ import seng302.model.stream.packets.StreamPacket;
*/
public class ClientToServerThread implements Runnable {
/**
* Functional interface for receiving packets from client socket.
*/
@@ -21,6 +21,7 @@ import seng302.model.stream.parser.MarkRoundingData;
import seng302.model.stream.parser.PositionUpdateData;
import seng302.model.stream.parser.PositionUpdateData.DeviceType;
import seng302.model.stream.parser.RaceStatusData;
import seng302.model.stream.parser.YachtEventData;
import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.stream.xml.parser.RegattaXMLData;
import seng302.utilities.StreamParser;
@@ -102,6 +103,8 @@ public class GameClient {
loadStartScreen();
}
});
server.setGameClient(this);
}
private void loadStartScreen() {
@@ -126,7 +129,8 @@ public class GameClient {
* @return the lobby controller.
*/
private LobbyController loadLobby() {
FXMLLoader fxmlLoader = new FXMLLoader(GameClient.class.getResource("/views/LobbyView.fxml"));
FXMLLoader fxmlLoader = new FXMLLoader(
GameClient.class.getResource("/views/LobbyView.fxml"));
try {
holderPane.getChildren().clear();
holderPane.getChildren().add(fxmlLoader.load());
@@ -219,13 +223,18 @@ public class GameClient {
case MARK_ROUNDING:
updateMarkRounding(StreamParser.extractMarkRounding(packet));
break;
case YACHT_EVENT_CODE:
showCollisionAlert(StreamParser.extractYachtEventCode(packet));
break;
}
}
}
private void startRaceIfAllDataReceived() {
if (allXMLReceived() && raceView == null)
if (allXMLReceived() && raceView == null) {
loadRaceView();
}
}
private boolean allXMLReceived() {
@@ -271,7 +280,9 @@ public class GameClient {
private void processRaceStatusUpdate(RaceStatusData data) {
if (allXMLReceived()) {
raceState.updateState(data);
if (raceView != null) {
raceView.getGameView().setWindDir(raceState.getWindDirection());
}
boolean raceFinished = true;
for (ClientYacht yacht : allBoatsMap.values()) {
if (yacht.getBoatStatus() != 3) {
@@ -335,10 +346,26 @@ public class GameClient {
switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out
socketThread.sendBoatAction(BoatAction.SAILS_IN); break;
socketThread.sendBoatAction(BoatAction.SAILS_IN);
raceView.getGameView().getPlayerYacht().toggleClientSail();
break;
case PAGE_UP:
case PAGE_DOWN:
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
}
}
public RaceXMLData getCourseData() {
return courseData;
}
/**
* Tells race view to show a collision animation.
*/
private void showCollisionAlert(YachtEventData yachtEventData) {
// 33 is the agreed code to show collision
if (yachtEventData.getEventId() == 33) {
raceView.showCollision(yachtEventData.getSubjectId());
}
}
}
+144 -45
View File
@@ -6,20 +6,34 @@ import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.atomic.AtomicInteger;
import javafx.animation.Animation;
import javafx.animation.AnimationTimer;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Platform;
import javafx.collections.ObservableList;
import javafx.event.ActionEvent;
import javafx.event.Event;
import javafx.event.EventHandler;
import javafx.geometry.Point2D;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.ScrollEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.StrokeType;
import javafx.scene.text.Text;
import seng302.model.ClientYacht;
import javafx.util.Duration;
import seng302.model.Colors;
import seng302.model.GeoPoint;
import seng302.model.Limit;
@@ -40,10 +54,10 @@ import seng302.visualiser.map.CanvasMap;
*/
public class GameView extends Pane {
private double bufferSize = 50;
private double panelWidth = 1260; // it should be 1280 but, minors 40 to cancel the bias.
private double panelHeight = 960;
private double canvasWidth = 1100;
private double bufferSize = 50;
private double panelWidth = 1260; // it should be 1280 but, minors 40 to cancel the bias.
private double panelHeight = 960;
private double canvasWidth = 1100;
private double canvasHeight = 920;
private boolean horizontalInversion = false;
@@ -53,6 +67,8 @@ public class GameView extends Pane {
private double referencePointX, referencePointY;
private double metersPerPixelX, metersPerPixelY;
final double SCALE_DELTA = 1.1;
private Text fpsDisplay = new Text();
private Polygon raceBorder = new CourseBoundary();
@@ -80,13 +96,33 @@ public class GameView extends Pane {
private Double frameRate = 60.0;
private int frameTimeIndex = 0;
private boolean arrayFilled = false;
private Yacht playerYacht;
private double windDir = 0.0;
double scaleFactor = 1;
public void zoomOut() {
scaleFactor = 0.95;
for (Node child : getChildren()) {
child.setScaleX(child.getScaleX() * scaleFactor);
child.setScaleY(child.getScaleY() * scaleFactor);
}
}
public void zoomIn() {
scaleFactor = 1.05;
for (Node child : getChildren()) {
child.setScaleX(child.getScaleX() * scaleFactor);
child.setScaleY(child.getScaleY() * scaleFactor);
}
}
private enum ScaleDirection {
HORIZONTAL,
VERTICAL
}
public GameView () {
public GameView() {
gameObjects = this.getChildren();
// create image view for map, bind panel size to image
gameObjects.add(mapImage);
@@ -99,7 +135,7 @@ public class GameView extends Pane {
initializeTimer();
}
private void initializeTimer () {
private void initializeTimer() {
Arrays.fill(frameTimes, 1_000_000_000 / 60);
timer = new AnimationTimer() {
private long lastTime = 0;
@@ -142,8 +178,8 @@ public class GameView extends Pane {
}
/**
* First find the top right and bottom left points' geo locations, then retrieve
* map from google to display on image view. - Haoming 22/5/2017
* First find the top right and bottom left points' geo locations, then retrieve map from google
* to display on image view. - Haoming 22/5/2017
*/
private void drawGoogleMap() {
findMetersPerPixel();
@@ -217,7 +253,7 @@ public class GameView extends Pane {
gates.add(
makeAndBindGate(
markerObjects.get(cMark.getSubMark(i)),
markerObjects.get(cMark.getSubMark(i+1)),
markerObjects.get(cMark.getSubMark(i + 1)),
colour
)
);
@@ -280,7 +316,7 @@ public class GameView extends Pane {
gate.endYProperty().bind(
m2.centerYProperty()
);
return gate;
return gate;
}
/**
@@ -334,10 +370,10 @@ public class GameView extends Pane {
boatObjectGroup.getChildren().add(newBoat);
trails.getChildren().add(newBoat.getTrail());
// TODO: 1/08/17 Make this less vile to look at.
clientYacht.addLocationListener((boat, lat, lon, heading, velocity) -> {
clientYacht.addLocationListener((boat, lat, lon, heading, velocity, sailIn) -> {
BoatObject bo = boatObjects.get(boat);
Point2D p2d = findScaledXY(lat, lon);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
// annotations.get(boat).setLayoutX(p2d.getX());
// annotations.get(boat).setLayoutY(p2d.getY());
// annotations.get(boat).setLocation(100d, 100d);
@@ -388,25 +424,25 @@ public class GameView extends Pane {
annotations.put(clientYacht, newAnnotation);
}
private void drawFps(Double fps){
private void drawFps(Double fps) {
Platform.runLater(() -> fpsDisplay.setText(String.format("%d FPS", Math.round(fps))));
}
/**
* Sets the class variables minLatPoint, maxLatPoint, minLonPoint, maxLonPoint to the point
* with the leftmost point, rightmost point, southern most point and northern most point
* Sets the class variables minLatPoint, maxLatPoint, minLonPoint, maxLonPoint to the point with
* the leftmost point, rightmost point, southern most point and northern most point
* respectively.
*/
private void findMinMaxPoint(List<GeoPoint> points) {
List<GeoPoint> sortedPoints = new ArrayList<>(points);
sortedPoints.sort(Comparator.comparingDouble(GeoPoint::getLat));
minLatPoint = new GeoPoint(sortedPoints.get(0).getLat(), sortedPoints.get(0).getLng());
GeoPoint maxLat = sortedPoints.get(sortedPoints.size()-1);
GeoPoint maxLat = sortedPoints.get(sortedPoints.size() - 1);
maxLatPoint = new GeoPoint(maxLat.getLat(), maxLat.getLng());
sortedPoints.sort(Comparator.comparingDouble(GeoPoint::getLng));
minLonPoint = new GeoPoint(sortedPoints.get(0).getLat(), sortedPoints.get(0).getLng());
GeoPoint maxLon = sortedPoints.get(sortedPoints.size()-1);
GeoPoint maxLon = sortedPoints.get(sortedPoints.size() - 1);
maxLonPoint = new GeoPoint(maxLon.getLat(), maxLon.getLng());
if (maxLonPoint.getLng() - minLonPoint.getLng() > 180) {
horizontalInversion = true;
@@ -426,15 +462,19 @@ public class GameView extends Pane {
if (scaleDirection == ScaleDirection.HORIZONTAL) {
referenceAngle = Math.abs(
GeoUtility.getBearingRad(referencePoint, minLonPoint)
GeoUtility.getBearingRad(referencePoint, minLonPoint)
);
referencePointX = bufferSize + distanceScaleFactor * Math.sin(referenceAngle) * GeoUtility.getDistance(referencePoint, minLonPoint);
referencePointX =
bufferSize + distanceScaleFactor * Math.sin(referenceAngle) * GeoUtility
.getDistance(referencePoint, minLonPoint);
referenceAngle = Math.abs(GeoUtility.getDistance(referencePoint, maxLatPoint));
referencePointY = canvasHeight - (bufferSize + bufferSize);
referencePointY -= distanceScaleFactor * Math.cos(referenceAngle) * GeoUtility.getDistance(referencePoint, maxLatPoint);
referencePointY = referencePointY / 2;
referencePointY = canvasHeight - (bufferSize + bufferSize);
referencePointY -= distanceScaleFactor * Math.cos(referenceAngle) * GeoUtility
.getDistance(referencePoint, maxLatPoint);
referencePointY = referencePointY / 2;
referencePointY += bufferSize;
referencePointY += distanceScaleFactor * Math.cos(referenceAngle) * GeoUtility.getDistance(referencePoint, maxLatPoint);
referencePointY += distanceScaleFactor * Math.cos(referenceAngle) * GeoUtility
.getDistance(referencePoint, maxLatPoint);
} else {
referencePointY = canvasHeight - bufferSize;
referenceAngle = Math.abs(
@@ -442,11 +482,14 @@ public class GameView extends Pane {
GeoUtility.getDistance(referencePoint, minLonPoint)
)
);
referencePointX = bufferSize;
referencePointX += distanceScaleFactor * Math.sin(referenceAngle) * GeoUtility.getDistance(referencePoint, minLonPoint);
referencePointX += ((canvasWidth - (bufferSize + bufferSize)) - (minLonToMaxLon * distanceScaleFactor)) / 2;
referencePointX = bufferSize;
referencePointX += distanceScaleFactor * Math.sin(referenceAngle) * GeoUtility
.getDistance(referencePoint, minLonPoint);
referencePointX +=
((canvasWidth - (bufferSize + bufferSize)) - (minLonToMaxLon * distanceScaleFactor))
/ 2;
}
if(horizontalInversion) {
if (horizontalInversion) {
referencePointX = canvasWidth - bufferSize - (referencePointX - bufferSize);
}
}
@@ -459,12 +502,12 @@ public class GameView extends Pane {
private double scaleRaceExtremities() {
double vertAngle = Math.abs(
GeoUtility.getBearingRad(minLatPoint, maxLatPoint)
GeoUtility.getBearingRad(minLatPoint, maxLatPoint)
);
double vertDistance =
Math.cos(vertAngle) * GeoUtility.getDistance(minLatPoint, maxLatPoint);
double horiAngle = Math.abs(
GeoUtility.getBearingRad(minLonPoint, maxLonPoint)
GeoUtility.getBearingRad(minLonPoint, maxLonPoint)
);
if (horiAngle <= (Math.PI / 2)) {
horiAngle = (Math.PI / 2) - horiAngle;
@@ -490,35 +533,43 @@ public class GameView extends Pane {
return findScaledXY(unscaled.getLat(), unscaled.getLng());
}
private Point2D findScaledXY (double unscaledLat, double unscaledLon) {
private Point2D findScaledXY(double unscaledLat, double unscaledLon) {
double distanceFromReference;
double angleFromReference;
double xAxisLocation = referencePointX;
double yAxisLocation = referencePointY;
angleFromReference = GeoUtility.getBearingRad(
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
);
distanceFromReference = GeoUtility.getDistance(
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
);
if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
xAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
xAxisLocation += Math
.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
yAxisLocation -= Math
.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
} else if (angleFromReference >= 0) {
angleFromReference = angleFromReference - Math.PI / 2;
xAxisLocation += Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
yAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
xAxisLocation += Math
.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
yAxisLocation += Math
.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
} else if (angleFromReference < 0 && angleFromReference >= -Math.PI / 2) {
angleFromReference = Math.abs(angleFromReference);
xAxisLocation -= Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
xAxisLocation -= Math
.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
yAxisLocation -= Math
.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
} else {
angleFromReference = Math.abs(angleFromReference) - Math.PI / 2;
xAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
yAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
xAxisLocation -= Math
.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
yAxisLocation += Math
.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
}
if(horizontalInversion) {
if (horizontalInversion) {
xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
}
return new Point2D(xAxisLocation, yAxisLocation);
@@ -545,7 +596,7 @@ public class GameView extends Pane {
metersPerPixelY = dVertical / dy;
}
public void setAnnotationVisibilities (boolean teamName, boolean velocity, boolean estTime,
public void setAnnotationVisibilities(boolean teamName, boolean velocity, boolean estTime,
boolean legTime, boolean trail, boolean wake) {
for (BoatObject boatObject : boatObjects.values()) {
boatObject.setVisibility(teamName, velocity, estTime, legTime, trail, wake);
@@ -558,7 +609,7 @@ public class GameView extends Pane {
}
}
public void setFPSVisibility (boolean visibility) {
public void setFPSVisibility(boolean visibility) {
fpsDisplay.setVisible(visibility);
}
@@ -568,15 +619,27 @@ public class GameView extends Pane {
);
}
public void pauseRace () {
public void pauseRace() {
timer.stop();
}
public void startRace () {
public void setWindDir(double windDir) {
this.windDir = windDir;
}
public void startRace() {
timer.start();
}
public void setBoatAsPlayer(ClientYacht playerYacht) {
public ClientYacht getPlayerYacht() {
return playerYacht;
}
public void setBoatAsPlayer (ClientYacht playerYacht) {
this.playerYacht = playerYacht;
this.playerYacht.toggleClientSail();
boatObjects.get(playerYacht).setAsPlayer();
annotations.get(playerYacht).addAnnotation(
"velocity",
@@ -590,4 +653,40 @@ public class GameView extends Pane {
gameObjects.add(annotations.get(playerYacht));
});
}
/**
* Given yacht geopoint by race view controller, drawCollision will calculate canvas X and Y and
* display a flashing red circle on collision point.
*
* @param collisionPoint yacht collision point
*/
public void drawCollision(GeoPoint collisionPoint) {
Platform.runLater(() -> {
Point2D point = findScaledXY(collisionPoint);
double circleRadius = 0.0;
Circle circle = new Circle(point.getX(), point.getY(), circleRadius, Color.RED);
gameObjects.add(circle);
circle.setFill(Color.TRANSPARENT);
circle.setStroke(Color.RED);
circle.setStrokeWidth(3);
Timeline timeline = new Timeline();
timeline.setCycleCount(1);
KeyFrame keyframe1 = new KeyFrame(Duration.ZERO,
new KeyValue(circle.radiusProperty(), 0),
new KeyValue(circle.strokeProperty(), Color.TRANSPARENT));
KeyFrame keyFrame2 = new KeyFrame(new Duration(1000),
new KeyValue(circle.radiusProperty(), 50),
new KeyValue(circle.strokeProperty(), Color.RED));
KeyFrame keyFrame3 = new KeyFrame(new Duration(1500),
new KeyValue(circle.strokeProperty(), Color.TRANSPARENT));
timeline.getKeyFrames().addAll(keyframe1, keyFrame2, keyFrame3);
timeline.play();
timeline.setOnFinished(event -> gameObjects.remove(circle));
});
}
}
@@ -208,9 +208,10 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
/**
* Used to add any new yachts into the race that may have started late or not have had data received yet
* Used to add any new yachts into the race that may have started late or not have had data
* received yet
*/
private void updateSparkLine(){
private void updateSparkLine() {
// TODO: 2/08/17 there is about 0 chance of this working. Once we are keeping track of boat positions it can be fixed.
// Collect the racing yachts that aren't already in the chart
sparkLineData.clear();
@@ -228,14 +229,14 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
1.0 + participants.size() - yacht.getPositionInteger()
)
);
sparkLineData.add(yachtData);
sparkLineData.add(yachtData);
});
// Lambda function to sort the series in order of leg (later legs shown more to the right)
sparkLineData.sort((o1, o2) -> {
Integer leg1 = Integer.parseInt(o1.getData().get(o1.getData().size()-1).getXValue());
Integer leg2 = Integer.parseInt(o2.getData().get(o2.getData().size()-1).getXValue());
if (leg2 < leg1){
Integer leg1 = Integer.parseInt(o1.getData().get(o1.getData().size() - 1).getXValue());
Integer leg2 = Integer.parseInt(o2.getData().get(o2.getData().size() - 1).getXValue());
if (leg2 < leg1) {
return 1;
} else {
return -1;
@@ -248,7 +249,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
.filter(spark -> !raceSparkLine.getData().contains(spark))
.forEach(spark -> {
raceSparkLine.getData().add(spark);
spark.getNode().lookup(".chart-series-line").setStyle("-fx-stroke:" + getBoatColorAsRGB(spark.getName()));
spark.getNode().lookup(".chart-series-line")
.setStyle("-fx-stroke:" + getBoatColorAsRGB(spark.getName()));
})
);
}
@@ -284,26 +286,27 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
/**
* gets the rgb string of the yachts colour to use for the chart via css
*
* @param yachtId id of yacht passed in to get the yachts colour
* @return the colour as an rgb string
*/
private String getBoatColorAsRGB(String yachtId){
private String getBoatColorAsRGB(String yachtId) {
Color color = participants.get(Integer.valueOf(yachtId)).getColour();
if (color == null){
return String.format("#%02X%02X%02X",255,255,255);
if (color == null) {
return String.format("#%02X%02X%02X", 255, 255, 255);
}
return String.format( "#%02X%02X%02X",
(int)( color.getRed() * 255 ),
(int)( color.getGreen() * 255 ),
(int)( color.getBlue() * 255 )
return String.format("#%02X%02X%02X",
(int) (color.getRed() * 255),
(int) (color.getGreen() * 255),
(int) (color.getBlue() * 255)
);
}
/**
* Initialises a timer which updates elements of the RaceView such as wind direction, yacht
* orderings etc.. which are dependent on the info from the stream parser constantly.
* Updates of each of these attributes are called ONCE EACH SECOND
* orderings etc.. which are dependent on the info from the stream parser constantly. Updates of
* each of these attributes are called ONCE EACH SECOND
*/
private void initializeUpdateTimer() {
timer.scheduleAtFixedRate(new TimerTask() {
@@ -318,9 +321,10 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
}
/**
* Iterates over all corners until ones SeqID matches with the yachts current leg number.
* Then it gets the compoundMarkID of that corner and uses it to fetch the appropriate mark
* Returns null if no next mark found.
* Iterates over all corners until ones SeqID matches with the yachts current leg number. Then
* it gets the compoundMarkID of that corner and uses it to fetch the appropriate mark Returns
* null if no next mark found.
*
* @param bg The BoatGroup to find the next mark of
* @return The next Mark or null if none found
*/
@@ -474,15 +478,17 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
}
private Point2D getPointRotation(Point2D ref, Double distance, Double angle){
Double newX = ref.getX() + (ref.getX() + distance -ref.getX())*Math.cos(angle) - (ref.getY() + distance -ref.getY())*Math.sin(angle);
Double newY = ref.getY() + (ref.getX() + distance -ref.getX())*Math.sin(angle) + (ref.getY() + distance -ref.getY())*Math.cos(angle);
private Point2D getPointRotation(Point2D ref, Double distance, Double angle) {
Double newX = ref.getX() + (ref.getX() + distance - ref.getX()) * Math.cos(angle)
- (ref.getY() + distance - ref.getY()) * Math.sin(angle);
Double newY = ref.getY() + (ref.getX() + distance - ref.getX()) * Math.sin(angle)
+ (ref.getY() + distance - ref.getY()) * Math.cos(angle);
return new Point2D(newX, newY);
}
public Line makeLeftLayline(Point2D startPoint, Double layLineAngle, Double baseAngle) {
public Line makeLeftLayline(Point2D startPoint, Double layLineAngle, Double baseAngle) {
Point2D ep = getPointRotation(startPoint, 50.0, baseAngle + layLineAngle);
Line line = new Line(startPoint.getX(), startPoint.getY(), ep.getX(), ep.getY());
@@ -501,8 +507,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
/**
* Initialised the combo box with any yachts currently in the race and adds the required listener
* for the combobox to take action upon selection
* Initialised the combo box with any yachts currently in the race and adds the required
* listener for the combobox to take action upon selection
*/
private void initialiseBoatSelectionComboBox() {
yachtSelectionComboBox.setItems(
@@ -539,7 +545,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
TimeUnit.MILLISECONDS.toHours(milliseconds),
TimeUnit.MILLISECONDS.toMinutes(milliseconds) % 60, //Modulus 60 minutes per hour
TimeUnit.MILLISECONDS.toSeconds(milliseconds) % 60 //Modulus 60 seconds per minute
);
);
}
private void setAnnotations(Integer annotationLevel) {
@@ -590,8 +596,23 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
// }
}
public void updateRaceData (RaceXMLData raceData) {
public void updateRaceData(RaceXMLData raceData) {
this.courseData = raceData;
gameView.updateBorder(raceData.getCourseLimit());
}
/**
* Called by game client after receiving yacht event packet. Parameter subject id is the
* offending yacht. This function in turn will pass the yacht location to game view to display a
* collision alert.
*
* @param subjectId source id of offending yacht
*/
public void showCollision(Long subjectId) {
gameView.drawCollision(participants.get((int) (long) subjectId).getLocation());
}
public GameView getGameView() {
return gameView;
}
}
@@ -66,7 +66,7 @@ public class StartScreenController implements Initializable {
*/
@FXML
public void hostButtonPressed() {
new GameState(getLocalHostIp());
// new GameState(getLocalHostIp());
gameClient = new GameClient(holder);
gameClient.runAsHost(getLocalHostIp(), 4942);
// try {
@@ -30,9 +30,11 @@ public class BoatObject extends Group {
private double xVelocity;
private double yVelocity;
private double lastHeading;
private double sailState;
//Graphical objects
private Polyline trail = new Polyline();
private Polygon boatPoly;
private Polygon sail;
private Wake wake;
private Line leftLayLine;
private Line rightLayline;
@@ -94,7 +96,16 @@ public class BoatObject extends Group {
trail.setCache(true);
wake = new Wake(0, -BOAT_HEIGHT);
wake.setVisible(true);
super.getChildren().addAll(boatPoly);//, annotationBox);
sail = new Polygon(0.0,BOAT_HEIGHT / 4,
0.0, BOAT_HEIGHT);
sailState = 0;
sail.setStrokeWidth(2.0);
sail.setStroke(Color.BLACK);
sail.setFill(Color.TRANSPARENT);
sail.setCache(true);
super.getChildren().clear();
super.getChildren().addAll(boatPoly, sail);
}
public void setFill (Paint value) {
@@ -105,19 +116,30 @@ public class BoatObject extends Group {
/**
* Moves the boat and its children annotations to coordinates specified
*
* @param x The X coordinate to move the boat to
* @param x The X coordinate to move the boat to
* @param y The Y coordinate to move the boat to
* @param rotation The rotation by which the boat moves
* @param velocity The velocity the boat is moving
* @param sailIn
*/
public void moveTo(double x, double y, double rotation, double velocity) {
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
Double dx = Math.abs(boatPoly.getLayoutX() - x);
Double dy = Math.abs(boatPoly.getLayoutY() - y);
Platform.runLater(() -> {
rotateTo(rotation);
rotateTo(rotation, sailIn, windDir);
boatPoly.setLayoutX(x);
boatPoly.setLayoutY(y);
if (sailIn) {
// sail.getPoints().clear();
// sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
// sail.getPoints().addAll(0.0, 0.0, 24.0, 0.0);
sail.setLayoutX(x);
sail.setLayoutY(y);
} else {
animateSail();
sail.setLayoutX(x);
sail.setLayoutY(y);
}
wake.setLayoutX(x);
wake.setLayoutY(y);
});
@@ -142,8 +164,65 @@ public class BoatObject extends Group {
}
}
private void rotateTo(double rotation) {
boatPoly.getTransforms().setAll(new Rotate(rotation));
private Double normalizeHeading(double heading, double windDirection) {
Double normalizedHeading = heading - windDirection;
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
return normalizedHeading;
}
private void rotateTo(double heading, boolean sailsIn, double windDir) {
boatPoly.getTransforms().setAll(new Rotate(heading));
if (sailsIn) {
Double sailWindOffset = 30.0;
Double upwindAngleLimit = 15.0;
Double downwindAngleLimit = 10.0; //Upwind from normalised horizontal
Double normalizedHeading = normalizeHeading(heading, windDir);
if (normalizedHeading < 180) {
sail.getTransforms().setAll(new Rotate(windDir + 90 + sailWindOffset));
sail.getPoints().clear();
sail.getPoints().addAll(0.0, 0.0, 4.0, -1.5, 8.0, -3.0, 12.0, -3.5, 16.0, -3.0, 20.0, -1.5, 24.0, 0.0);
if (normalizedHeading > 90 + sailWindOffset){
sail.getTransforms().setAll(new Rotate(heading + downwindAngleLimit));
}
if (normalizedHeading < sailWindOffset + upwindAngleLimit){
sail.getTransforms().setAll(new Rotate(heading + 90 - upwindAngleLimit));
}
} else {
sail.getTransforms().setAll(new Rotate(windDir + 90 - sailWindOffset));
sail.getPoints().clear();
sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
if (normalizedHeading < 270 - sailWindOffset){
sail.getTransforms().setAll(new Rotate(heading + 180 - downwindAngleLimit));
}
if (normalizedHeading > 360 - (sailWindOffset + upwindAngleLimit)){
sail.getTransforms().setAll(new Rotate(heading + 90 + upwindAngleLimit));
}
}
} else {
sail.getTransforms().setAll(new Rotate(windDir));
}
}
private void animateSail(){
Double[] points = new Double[200];
double amplitude = 2.0;
double period = 10;
for (int i = 0; i < 50; i++) {
points[i * 2] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
points[i * 2 + 1] = (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
points[199 - (i * 2)] = (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
points[199 - (i * 2 + 1)] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
}
if (sailState == - 2 * Math.PI) {
sailState = 0;
} else {
sailState = sailState - Math.PI / 5;
}
sail.getPoints().clear();
sail.getPoints().addAll(points);
}
public void updateLocation() {
@@ -275,11 +354,12 @@ public class BoatObject extends Group {
boatPoly.setStroke(Color.BLACK);
boatPoly.setStrokeWidth(3);
isPlayer = true;
animateSail();
}
public void setTrajectory(double heading, double velocity) {
public void setTrajectory(double heading, double velocity, double windDir) {
wake.setRotation(lastHeading - heading, velocity);
rotateTo(heading);
rotateTo(heading, false, windDir);
xVelocity = Math.cos(Math.toRadians(heading)) * velocity;
yVelocity = Math.sin(Math.toRadians(heading)) * velocity;
lastHeading = heading;