Merge branch 'develop' into 1124_switching_to_finish_screen

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
This commit is contained in:
Calum
2017-08-15 23:45:50 +12:00
27 changed files with 1602 additions and 653 deletions
@@ -4,6 +4,8 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import seng302.gameServer.server.messages.BoatAction;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatAction;
@@ -20,6 +22,13 @@ import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.model.mark.MarkOrder;
import seng302.utilities.GeoUtility;
import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import seng302.model.GeoPoint;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.utilities.GeoUtility;
/**
* A Static class to hold information about the current state of the game (model)
@@ -50,6 +59,7 @@ public class GameState implements Runnable {
private static GameStages currentStage;
private static MarkOrder markOrder;
private static long startTime;
private static Set<Mark> marks;
private static List<MarkPassingListener> markListeners;
@@ -81,12 +91,18 @@ public class GameState implements Runnable {
markListeners = new ArrayList<>();
new Thread(this).start(); //Run the auto updates on the game state
marks = new MarkOrder().getAllMarks();
}
public static String getHostIpAddress() {
return hostIpAddress;
}
public static Set<Mark> getMarks(){
return Collections.unmodifiableSet(marks);
}
public static List<Player> getPlayers() {
return players;
}
@@ -97,7 +113,7 @@ public class GameState implements Runnable {
+ " " + player.getYacht().getCountry();
playerStringMap.put(player, playerText);
}
public static void removePlayer(Player player) {
players.remove(player);
playerStringMap.remove(player);
@@ -120,7 +136,7 @@ public class GameState implements Runnable {
}
public static void setCurrentStage(GameStages currentStage) {
if (currentStage == GameStages.RACING){
if (currentStage == GameStages.RACING) {
startTime = System.currentTimeMillis();
}
@@ -1,21 +1,29 @@
package seng302.gameServer;
import com.sun.corba.se.spi.activation.Server;
import java.io.IOException;
import java.net.ServerSocket;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.Observable;
import java.util.Observer;
import java.util.Timer;
import java.util.TimerTask;
import seng302.gameServer.server.messages.Message;
import seng302.model.GeoPoint;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.mark.CompoundMark;
import seng302.utilities.GeoUtility;
import seng302.visualiser.GameClient;
import seng302.model.PolarTable;
/**
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
*/
public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate{
public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate,
Observer {
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
@@ -27,7 +35,10 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
private ServerSocket serverSocket = null;
private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
private GameClient gameClient;
public MainServerThread() {
new GameState("localhost");
try {
serverSocket = new ServerSocket(PORT);
} catch (IOException e) {
@@ -46,7 +57,6 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
HeartbeatThread heartbeatThread;
serverListenThread = new ServerListenThread(serverSocket, this);
heartbeatThread = new HeartbeatThread(this);
heartbeatThread.start();
@@ -97,14 +107,16 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
}
static void serverLog(String message, int logLevel){
if(logLevel <= LOG_LEVEL){
System.out.println("[SERVER " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
static void serverLog(String message, int logLevel) {
if (logLevel <= LOG_LEVEL) {
System.out.println(
"[SERVER " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
}
}
/**
* A client has tried to connect to the server
*
* @param serverToClientThread The player that connected
*/
@Override
@@ -120,6 +132,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
/**
* A player has left the game, remove the player from the GameState
*
* @param player The player that left
*/
@Override
@@ -141,11 +154,12 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
}
}
serverToClientThreads.remove(closedConnection);
setChanged();
notifyObservers();
}
public void startGame() {
initialiseBoatPositions();
setupYachtObserver();
Timer t = new Timer();
t.schedule(new TimerTask() {
@@ -162,4 +176,69 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
public void terminate() {
terminated = true;
}
/**
* Pass GameClient to main server thread so it can access the properties inside.
*
* @param gameClient gameClient
*/
public void setGameClient(GameClient gameClient) {
this.gameClient = gameClient;
}
/**
* Initialise boats to specific spaced out geopoints behind starting line.
*/
private void initialiseBoatPositions() {
// Getting the start line compound marks
CompoundMark cm = gameClient.getCourseData().getCompoundMarks().get(1);
GeoPoint startMark1 = new GeoPoint(cm.getMarks().get(0).getLat(),
cm.getMarks().get(0).getLng());
GeoPoint startMark2 = new GeoPoint(cm.getMarks().get(1).getLat(),
cm.getMarks().get(1).getLng());
// Calculating midpoint
Double perpendicularAngle = GeoUtility.getBearing(startMark1, startMark2);
Double length = GeoUtility.getDistance(startMark1, startMark2);
GeoPoint midpoint = GeoUtility.getGeoCoordinate(startMark1, perpendicularAngle, length / 2);
// Setting each boats position side by side
double DISTANCEFACTOR = 50.0; // distance apart in meters
int boatIndex = 0;
for (Yacht yacht : GameState.getYachts().values()) {
int distanceApart = boatIndex / 2;
if (boatIndex % 2 == 1 && boatIndex != 0) {
distanceApart++;
distanceApart *= -1;
}
GeoPoint spawnMark = GeoUtility
.getGeoCoordinate(midpoint, perpendicularAngle, distanceApart * DISTANCEFACTOR);
if (yacht.getHeading() < perpendicularAngle) {
spawnMark = GeoUtility
.getGeoCoordinate(spawnMark, perpendicularAngle + 90, DISTANCEFACTOR);
} else {
spawnMark = GeoUtility
.getGeoCoordinate(spawnMark, perpendicularAngle + 270, DISTANCEFACTOR);
}
yacht.setLocation(spawnMark);
boatIndex++;
}
}
@Override
public void update(Observable o, Object arg) {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendCollisionMessage((Integer) arg);
}
}
private void setupYachtObserver() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.getYacht().addObserver(this);
}
}
}
@@ -19,6 +19,14 @@ import java.util.zip.CRC32;
import java.util.zip.Checksum;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.YachtEventCodeMessage;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatStatus;
@@ -75,6 +83,8 @@ public class ServerToClientThread implements Runnable, Observer {
private List<ConnectionListener> connectionListeners = new ArrayList<>();
private Yacht yacht;
public ServerToClientThread(Socket socket) {
this.socket = socket;
seqNo = 0;
@@ -167,7 +177,6 @@ public class ServerToClientThread implements Runnable, Observer {
int sync2;
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
while (socket.isConnected()) {
try {
@@ -346,6 +355,14 @@ public class ServerToClientThread implements Runnable, Observer {
return socket;
}
public Yacht getYacht() {
return yacht;
}
public void sendCollisionMessage(Integer yachtId) {
sendMessage(new YachtEventCodeMessage(yachtId));
}
public void addConnectionListener(ConnectionListener listener) {
connectionListeners.add(listener);
}
@@ -0,0 +1,52 @@
package seng302.gameServer.server.messages;
/**
* Created by zyt10 on 10/08/17.
*/
public class YachtEventCodeMessage extends Message {
private final MessageType MESSAGE_TYPE = MessageType.YACHT_EVENT_CODE;
private final int MESSAGE_VERSION = 1; //Always set to 1
private final int MESSAGE_SIZE = 22;
// Message fields
private long timeStamp;
private long ack = 0x00; //Unused
private int raceId;
private int destSourceId;
private int incidentId;
private int eventId;
public YachtEventCodeMessage(Integer subjectId) {
timeStamp = System.currentTimeMillis() / 1000L;
ack = 0;
raceId = 1;
destSourceId = subjectId; // collision boat source id
incidentId = 0;
eventId = 33;
setHeader(new Header(MESSAGE_TYPE, 0x01, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
// Write message fields
putUnsignedByte((byte) MESSAGE_VERSION);
putInt((int) timeStamp, 6);
putInt((int) ack, 2);
putInt((int) raceId, 4);
putInt((int) destSourceId, 4);
putInt((int) incidentId, 4);
putInt((int) eventId, 1);
writeCRC();
rewind();
}
/**
* @return The length of this message
*/
public int getSize() {
return MESSAGE_SIZE;
}
}