Fix for some movement on racestart issues

#bug
This commit is contained in:
Calum
2017-05-04 10:38:04 +12:00
parent f0d6312fa5
commit a56e55ae70
6 changed files with 157 additions and 70 deletions
+120 -57
View File
@@ -7,33 +7,46 @@ import javafx.scene.shape.Line;
import javafx.scene.shape.Polygon;
import javafx.scene.text.Text;
import javafx.scene.transform.Rotate;
import seng302.models.parsers.StreamParser;
import javafx.stage.Stage;
import java.util.ArrayList;
import java.util.List;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2 dimensional boat.
* It contains a single polygon for the boat, a group of lines to show it's path, a wake object and two text labels to
* annotate the boat teams name and the boats velocity.
* annotate the boat teams name and the boats velocity. The boat will update it's position onscreen everytime
* UpdatePosition is called unless the window is minimized in which case it attempts to store animations and apply them
* when the window is maximised.
*/
public class BoatGroup extends RaceObject{
//Constants for drawing
private static final double TEAMNAME_X_OFFSET = 10d;
private static final double TEAMNAME_Y_OFFSET = -15d;
private static final double VELOCITY_X_OFFSET = 10d;
private static final double VELOCITY_Y_OFFSET = -5d;
private static final double BOAT_HEIGHT = 15d;
private static final double BOAT_WIDTH = 10d;
private static double expectedUpdateInterval = 200;
private boolean destinationSet;
//Variables for boat logic.
private Point2D lastPoint;
private int wakeGenerationDelay = 10;
private double distanceTravelled;
//Graphical objects
private Boat boat;
private Group lineGroup = new Group();
private Polygon boatPoly;
private Text teamNameObject;
private Text velocityObject;
private Wake wake;
//Handles boat moving when connecting to a stream
private boolean setToInitialLocation = false;
private boolean destinationSet;
//Variables for handling minimization
private Stage stage;
private boolean isMaximized= true;
private List<Line> lineStorage = new ArrayList<>();
private int setCallCount = 5;
/**
* Creates a BoatGroup with the default triangular boat polygon.
@@ -146,62 +159,65 @@ public class BoatGroup extends RaceObject{
*/
public void updatePosition (long timeInterval) {
//Calculate the movement of the boat.
double dx = pixelVelocityX * timeInterval;
double dy = pixelVelocityY * timeInterval;
double rotation = rotationalVelocity * timeInterval;
distanceTravelled += Math.abs(dx) + Math.abs(dy);
moveGroupBy(dx, dy, rotation);
//Draw a new section of the trail every 20 pixels of movement.
if (distanceTravelled > 20) {
distanceTravelled = 0;
if (lastPoint != null) {
Line l = new Line(
lastPoint.getX(),
lastPoint.getY(),
boatPoly.getLayoutX(),
boatPoly.getLayoutY()
);
l.getStrokeDashArray().setAll(3d, 7d);
l.setStroke(boatPoly.getFill());
lineGroup.getChildren().add(l);
}
if (destinationSet){ //Only begin drawing after the first destination is set
lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
if (isMaximized) {
double dx = pixelVelocityX * timeInterval;
double dy = pixelVelocityY * timeInterval;
double rotation = rotationalVelocity * timeInterval;
distanceTravelled += Math.abs(dx) + Math.abs(dy);
moveGroupBy(dx, dy, rotation);
//Draw a new section of the trail every 20 pixels of movement.
if (distanceTravelled > 20) {
distanceTravelled = 0;
if (lastPoint != null) {
Line l = new Line(
lastPoint.getX(),
lastPoint.getY(),
boatPoly.getLayoutX(),
boatPoly.getLayoutY()
);
l.getStrokeDashArray().setAll(3d, 7d);
l.setStroke(boatPoly.getFill());
lineGroup.getChildren().add(l);
}
if (destinationSet) { //Only begin drawing after the first destination is set
lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
}
}
wake.updatePosition(timeInterval);
}
wake.updatePosition(timeInterval);
}
/**
* Sets the destination of the boat and the headng it should have once it reaches
* @param newXValue
* @param newYValue
* @param newXValue The X co-ordinate the boat needs to move to.
* @param newYValue The Y co-ordinate the boat needs to move to.
* @param rotation Rotation to move graphics to.
* @param raceIds RaceID of the object to move.
*/
public void setDestination (double newXValue, double newYValue, double rotation, double groundSpeed, int... raceIds) {
if (hasRaceId(raceIds)) {
destinationSet = true;
boat.setVelocity(groundSpeed);
if (currentRotation < 0)
currentRotation = 360 - currentRotation;
double dx = newXValue - boatPoly.getLayoutX();
if ((dx > 0 && pixelVelocityX < 0) || (dx < 0 && pixelVelocityX > 0)) {
pixelVelocityX = 0;
} else {
pixelVelocityX = dx / expectedUpdateInterval;
}
double dy = newYValue - boatPoly.getLayoutY();
//Check movement is reasonable. Assumes a 1000 * 1000 canvas
if (Math.abs(dx) > 50 || Math.abs(dy) > 50) {
if (setToInitialLocation) {
destinationSet = true;
boat.setVelocity(groundSpeed);
if (currentRotation < 0)
currentRotation = 360 - currentRotation;
double dx = newXValue - boatPoly.getLayoutX();
// if ((dx > 0 && pixelVelocityX < 0) || (dx < 0 && pixelVelocityX > 0)) {
// pixelVelocityX = 0;
// } else {
pixelVelocityX = dx / expectedUpdateInterval;
// }
double dy = newYValue - boatPoly.getLayoutY();
//Check movement is reasonable. Assumes a 1000 * 1000 canvas
if (Math.abs(dx) > 50 || Math.abs(dy) > 50) {
// System.out.println("dx = " + dx);
// System.out.println("dy = " + dy);
dx = 0;
dy = 0;
moveTo(newXValue, newYValue);
}
//Slight delay on changing X/Y direction that could help jitter. Disabled since there was an issue with
//packets that might be causing it.
dx = 0;
dy = 0;
moveTo(newXValue, newYValue);
}
//Slight delay on changing X/Y direction that could help jitter. Disabled since there was an issue with
//packets that might be causing it.
// if ((dx > 0 && pixelVelocityX < 0) || (dx < 0 && pixelVelocityX > 0)) {
// pixelVelocityX = 0;
// } else {
@@ -212,17 +228,46 @@ public class BoatGroup extends RaceObject{
// } else {
// pixelVelocityY = dy / expectedUpdateInterval;
// }
pixelVelocityX = dx / expectedUpdateInterval;
pixelVelocityY = dy / expectedUpdateInterval;
rotationalGoal = rotation;
calculateRotationalVelocity();
if (wakeGenerationDelay > 0) {
wake.rotate(rotationalGoal);
wakeGenerationDelay--;
pixelVelocityX = dx / expectedUpdateInterval;
pixelVelocityY = dy / expectedUpdateInterval;
rotationalGoal = rotation;
calculateRotationalVelocity();
if (wakeGenerationDelay > 0) {
wake.rotate(rotationalGoal);
rotateTo(rotationalGoal);
rotationalVelocity = 0;
wakeGenerationDelay--;
} else {
wake.setRotationalVelocity(rotationalVelocity, currentRotation, boat.getVelocity());
}
velocityObject.setText(String.format("%.2f m/s", boat.getVelocity()));
} else {
wake.setRotationalVelocity(rotationalVelocity, currentRotation, boat.getVelocity());
setToInitialLocation = true;
rotationalGoal = rotation;
moveTo(newXValue, newYValue, rotation);
}
}
//If minimized generate lines every 5 calls to set destination.
if (!isMaximized) {
setToInitialLocation = false;
wakeGenerationDelay = 2;
if(setCallCount-- == 0) {
setCallCount = 5;
if (lastPoint != null) {
Line l = new Line(
lastPoint.getX(),
lastPoint.getY(),
newXValue,
newYValue
);
l.getStrokeDashArray().setAll(3d, 7d);
l.setStroke(boatPoly.getFill());
lineStorage.add(l);
}
if (destinationSet) { //Only begin drawing after the first destination is set
lastPoint = new Point2D(newXValue, newYValue);
}
}
velocityObject.setText(String.format("%.2f m/s", boat.getVelocity()));
}
}
@@ -307,4 +352,22 @@ public class BoatGroup extends RaceObject{
group.getChildren().addAll(wake, lineGroup);
return group;
}
/**
* Use this function to let the BoatGroup know about the stage it is in. If it knows about it's stage then it will
* listen to the iconified property of that stage and change it's behaviour upon minimization. Without setting the
* Stage there is guarantee that the BoatGroup will draw properly when the stage is minimized.
*
* @param stage The stage that the BoatGroup is added to.
*/
public void setStage (Stage stage) {
this.stage = stage;
this.stage.iconifiedProperty().addListener(e -> {
isMaximized = !stage.isIconified();
if (!lineStorage.isEmpty()) {
lineGroup.getChildren().addAll(lineStorage);
lineStorage.clear();
}
});
}
}
+6 -6
View File
@@ -36,7 +36,7 @@ class Wake extends Group {
//Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg.
arc = new Arc(0,0,0,0,-110,40);
//Opacity increases from 0.5 -> 0 evenly over the 5 wake arcs.
arc.setFill(new Color(0.18, 0.7, 1.0, 0.50 + -0.1 * i));
arc.setFill(new Color(0.18, 0.7, 1.0, 1.0 + -0.175 * i));
arc.setType(ArcType.ROUND);
arcs[i] = arc;
}
@@ -52,17 +52,17 @@ class Wake extends Group {
* @param velocity The real world velocity of the boat in m/s.
*/
void setRotationalVelocity (double rotationalVelocity, double rotationGoal, double velocity) {
// if (Math.abs(rotationalVelocity) > 0.5) {
// rotationalVelocity = 0;
// }
sum -= Math.abs(velocities[(velocityIndices[0] + 10) % 13]);
sum += Math.abs(rotationalVelocity);
// System.out.println("sum = " + sum);
max = Math.max(max, rotationalVelocity);
if (sum < max)
// System.out.println("max = " + max);
if (sum < (max / 3))
rotate (rotationGoal); //In relatively straight segments the wake snaps to match the boats current position.
//This stops the wake from eventually becoming out of sync with the boat.
// if (Math.abs(rotationalVelocity) > 0.5) {
// rotationalVelocity = 0;
// }
//Update the index of the array of recent velocities that each wake uses. Each wake is 3 velocities behind the
//next smallest wake.
velocityIndices[0] = (13 + (velocityIndices[0] - 1) % 13) % 13;