Tweaking to server loop making it send packets at 5Hz

Commented out some smoothing code in BoatGroup that was dependend on FPS screwing with movement
This commit is contained in:
William Muir
2017-07-24 21:14:17 +12:00
parent 07cebb6c5b
commit a30a1aa7c7
4 changed files with 35 additions and 26 deletions
+1 -1
View File
@@ -19,7 +19,7 @@ import seng302.utilities.GeoPoint;
*/
public class Yacht {
private final Double TURN_STEP = 3.0;
private final Double TURN_STEP = 2.0;
private Double lastHeading;
private Boolean sailIn;