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Tweaking to server loop making it send packets at 5Hz
Commented out some smoothing code in BoatGroup that was dependend on FPS screwing with movement
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@@ -19,7 +19,7 @@ import seng302.utilities.GeoPoint;
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*/
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public class Yacht {
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private final Double TURN_STEP = 3.0;
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private final Double TURN_STEP = 2.0;
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private Double lastHeading;
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private Boolean sailIn;
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