Tweaking to server loop making it send packets at 5Hz

Commented out some smoothing code in BoatGroup that was dependend on FPS screwing with movement
This commit is contained in:
William Muir
2017-07-24 21:14:17 +12:00
parent 07cebb6c5b
commit a30a1aa7c7
4 changed files with 35 additions and 26 deletions
@@ -19,6 +19,7 @@ public class MainServerThread implements Runnable, PacketBufferDelegate, ClientC
private static final int PORT = 4942;
private static final Integer MAX_NUM_PLAYERS = 3;
private static final Integer UPDATES_PER_SECOND = 5;
private static final int LOG_LEVEL = 1;
private Thread thread;
@@ -57,7 +58,7 @@ public class MainServerThread implements Runnable, PacketBufferDelegate, ClientC
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
while (!thread.isInterrupted()) {
try {
Thread.sleep(1000 / 60); //60 times per second we should calculate the game state
Thread.sleep(1000 / UPDATES_PER_SECOND); //60 times per second we should calculate the game state
} catch (InterruptedException e) {
e.printStackTrace();
}
@@ -77,7 +78,6 @@ public class MainServerThread implements Runnable, PacketBufferDelegate, ClientC
else if (GameState.getCurrentStage() == GameStages.FINISHED) {
}
updateClients();
while (!packetBuffer.isEmpty()){
try {