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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Tweaking to server loop making it send packets at 5Hz
Commented out some smoothing code in BoatGroup that was dependend on FPS screwing with movement
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@@ -19,6 +19,7 @@ public class MainServerThread implements Runnable, PacketBufferDelegate, ClientC
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private static final int PORT = 4942;
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private static final Integer MAX_NUM_PLAYERS = 3;
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private static final Integer UPDATES_PER_SECOND = 5;
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private static final int LOG_LEVEL = 1;
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private Thread thread;
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@@ -57,7 +58,7 @@ public class MainServerThread implements Runnable, PacketBufferDelegate, ClientC
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//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
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while (!thread.isInterrupted()) {
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try {
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Thread.sleep(1000 / 60); //60 times per second we should calculate the game state
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Thread.sleep(1000 / UPDATES_PER_SECOND); //60 times per second we should calculate the game state
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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@@ -77,7 +78,6 @@ public class MainServerThread implements Runnable, PacketBufferDelegate, ClientC
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else if (GameState.getCurrentStage() == GameStages.FINISHED) {
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}
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updateClients();
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while (!packetBuffer.isEmpty()){
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try {
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