mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Tweaking to server loop making it send packets at 5Hz
Commented out some smoothing code in BoatGroup that was dependend on FPS screwing with movement
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@@ -172,27 +172,27 @@ public class BoatGroup extends Group {
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isStopped = true;
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}
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if (distanceTravelled > 70) {
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distanceTravelled = 0d;
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if (lastPoint != null) {
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Line l = new Line(
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lastPoint.getX(),
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lastPoint.getY(),
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boatPoly.getLayoutX(),
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boatPoly.getLayoutY()
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);
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l.getStrokeDashArray().setAll(3d, 7d);
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l.setStroke(boat.getColour());
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l.setCache(true);
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l.setCacheHint(CacheHint.SPEED);
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lineGroup.getChildren().add(l);
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}
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if (destinationSet) {
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lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
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}
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}
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// if (distanceTravelled > 70) {
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// distanceTravelled = 0d;
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//
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// if (lastPoint != null) {
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// Line l = new Line(
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// lastPoint.getX(),
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// lastPoint.getY(),
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// boatPoly.getLayoutX(),
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// boatPoly.getLayoutY()
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// );
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// l.getStrokeDashArray().setAll(3d, 7d);
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// l.setStroke(boat.getColour());
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// l.setCache(true);
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// l.setCacheHint(CacheHint.SPEED);
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// lineGroup.getChildren().add(l);
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// }
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//
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// if (destinationSet) {
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// lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
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// }
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// }
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wake.updatePosition();
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}
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@@ -19,6 +19,7 @@ public class MainServerThread implements Runnable, PacketBufferDelegate, ClientC
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private static final int PORT = 4942;
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private static final Integer MAX_NUM_PLAYERS = 3;
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private static final Integer UPDATES_PER_SECOND = 5;
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private static final int LOG_LEVEL = 1;
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private Thread thread;
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@@ -57,7 +58,7 @@ public class MainServerThread implements Runnable, PacketBufferDelegate, ClientC
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//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
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while (!thread.isInterrupted()) {
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try {
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Thread.sleep(1000 / 60); //60 times per second we should calculate the game state
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Thread.sleep(1000 / UPDATES_PER_SECOND); //60 times per second we should calculate the game state
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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@@ -77,7 +78,6 @@ public class MainServerThread implements Runnable, PacketBufferDelegate, ClientC
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else if (GameState.getCurrentStage() == GameStages.FINISHED) {
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}
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updateClients();
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while (!packetBuffer.isEmpty()){
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try {
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@@ -184,7 +184,7 @@ public class ServerToClientThread implements Runnable {
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// } catch (IOException e) {
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// System.out.println("IO error in server thread upon writing to output stream");
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// }
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sendBoatLocationPackets();
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// sendBoatLocationPackets();
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updateClient = false;
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}
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@@ -251,6 +251,7 @@ public class ServerToClientThread implements Runnable {
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}
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public void updateClient() {
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sendBoatLocationPackets();
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updateClient = true;
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}
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@@ -347,7 +348,15 @@ public class ServerToClientThread implements Runnable {
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ArrayList<Yacht> yachts = new ArrayList<>(GameState.getYachts().values());
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for (Yacht yacht: yachts){
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// System.out.println("[SERVER] Lat: " + yacht.getLocation().getLat() + " Lon: " + yacht.getLocation().getLng());
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BoatLocationMessage boatLocationMessage = new BoatLocationMessage(sourceId, getSeqNo(), yacht.getLocation().getLat(), yacht.getLocation().getLng(), yacht.getHeading(), (long) yacht.getVelocity());
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BoatLocationMessage boatLocationMessage =
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new BoatLocationMessage(
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sourceId,
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getSeqNo(),
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yacht.getLocation().getLat(),
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yacht.getLocation().getLng(),
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yacht.getHeading(),
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(long) yacht.getVelocity());
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sendMessage(boatLocationMessage);
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}
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}
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@@ -19,7 +19,7 @@ import seng302.utilities.GeoPoint;
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*/
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public class Yacht {
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private final Double TURN_STEP = 3.0;
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private final Double TURN_STEP = 2.0;
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private Double lastHeading;
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private Boolean sailIn;
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