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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Added new Wind Waker mesh
#implement #story[1293]
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@@ -341,7 +341,7 @@ public class GameState implements Runnable {
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private void spawnNewToken() {
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private void spawnNewToken() {
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tokensInPlay.clear();
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tokensInPlay.clear();
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Token token = randomSpawn.getRandomToken();
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Token token = randomSpawn.getRandomToken();
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// token.assignType(TokenType.RANDOM);
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// token.assignType(TokenType.WIND_WALKER);
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logger.debug("Spawned token of type " + token.getTokenType());
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logger.debug("Spawned token of type " + token.getTokenType());
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tokensInPlay.add(token);
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tokensInPlay.add(token);
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MessageFactory.updateTokens(tokensInPlay);
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MessageFactory.updateTokens(tokensInPlay);
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@@ -12,7 +12,8 @@ public enum BoatMeshType {
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0.997, null, false, 1.0, 1.4, 2.0),
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0.997, null, false, 1.0, 1.4, 2.0),
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PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
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PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
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-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2),
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-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2),
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DUCKY("ducky_hull.stl", "ducky_mast.stl", -2.18539, "ducky_sail.stl", -2.18539, "ducky_eyes.stl", false, 1.2, 1.1, 1.4);
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DUCKY("ducky_hull.stl", "ducky_mast.stl", -2.18539, "ducky_sail.stl", -2.18539, "ducky_eyes.stl", false, 1.2, 1.1, 1.4),
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PARROT("parrot_hull.stl", null, 0, "parrot_sail.stl", 0, "parrot_features.stl", true, 1, 1, 1);
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final String hullFile, mastFile, sailFile, jibFile;
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final String hullFile, mastFile, sailFile, jibFile;
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final double mastOffset, sailOffset;
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final double mastOffset, sailOffset;
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@@ -20,7 +21,7 @@ public enum BoatMeshType {
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public final double accelerationMultiplier;
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public final double accelerationMultiplier;
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public final double turnStep;
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public final double turnStep;
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final boolean fixedSail;
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final boolean fixedSail;
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final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP, DUCKY};
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final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP, DUCKY, PARROT};
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BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
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BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
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double sailOffset, String jibFile, boolean fixedSail, double maxSpeedMultiplier, double accelerationMultiplier, double turnStep) {
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double sailOffset, String jibFile, boolean fixedSail, double maxSpeedMultiplier, double accelerationMultiplier, double turnStep) {
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@@ -7,7 +7,6 @@ import javafx.geometry.Point3D;
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import javafx.scene.AmbientLight;
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import javafx.scene.AmbientLight;
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import javafx.scene.CacheHint;
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import javafx.scene.CacheHint;
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import javafx.scene.Group;
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import javafx.scene.Group;
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import javafx.scene.PointLight;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.Circle;
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import javafx.scene.shape.Circle;
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@@ -118,17 +117,25 @@ public class ModelFactory {
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Group boatAssets = new Group();
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Group boatAssets = new Group();
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MeshView hull = importSTL(boatType.hullFile);
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MeshView hull = importSTL(boatType.hullFile);
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hull.setMaterial(new PhongMaterial(primaryColour));
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hull.setMaterial(new PhongMaterial(primaryColour));
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MeshView mast = importSTL(boatType.mastFile);
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mast.setMaterial(new PhongMaterial(primaryColour));
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MeshView sail = importSTL(boatType.sailFile);
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MeshView sail = importSTL(boatType.sailFile);
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sail.setMaterial(new PhongMaterial(Color.WHITE));
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sail.setMaterial(
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new PhongMaterial(boatType == BoatMeshType.PARROT ? Color.BLACK : Color.WHITE)
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);
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boatAssets.getChildren().addAll(hull, sail);
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if (boatType.mastFile != null) {
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MeshView mast = importSTL(boatType.mastFile);
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mast.setMaterial(new PhongMaterial(primaryColour));
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boatAssets.getChildren().add(mast);
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}
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if (boatType.jibFile != null) {
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if (boatType.jibFile != null) {
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MeshView jib = importSTL(boatType.jibFile);
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MeshView jib = importSTL(boatType.jibFile);
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sail.setMaterial(new PhongMaterial(Color.WHITE));
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sail.setMaterial(
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boatAssets.getChildren().addAll(hull, mast, sail, jib);
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new PhongMaterial(boatType == BoatMeshType.PARROT ? Color.DARKGRAY : Color.WHITE)
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} else {
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);
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boatAssets.getChildren().addAll(hull, mast, sail);
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boatAssets.getChildren().add(jib);
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}
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}
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return boatAssets;
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return boatAssets;
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