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Implemented acceleration and full loading bars.
#story[1274]
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@@ -7,11 +7,11 @@ package seng302.visualiser.fxObjects.assets_3D;
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*/
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public enum BoatMeshType {
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DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false, 1.5, 1.0, 5.0),
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DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false, 1.7, 1.0, 5.0),
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CAT_ATE_A_MERINGUE("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
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0.997, null, false, 1.0, 1.0, 10.0),
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0.997, null, false, 1.0, 1.4, 10.0),
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PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
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-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.0, 7.0);
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-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 6.0);
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final String hullFile, mastFile, sailFile, jibFile;
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final double mastOffset, sailOffset;
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