mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge branch 'Story62_Reading_Keystrokes' into story61_player_perspective
This commit is contained in:
@@ -1,31 +1,39 @@
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package seng302.controllers;
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import java.io.IOException;
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import java.net.Inet4Address;
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import java.net.InetAddress;
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import java.net.NetworkInterface;
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import java.net.URL;
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import java.util.Enumeration;
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import java.util.ResourceBundle;
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import javafx.collections.FXCollections;
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import javafx.collections.ObservableList;
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import javafx.fxml.FXML;
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import javafx.fxml.FXMLLoader;
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import javafx.scene.control.TableColumn;
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import javafx.scene.control.TableView;
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import javafx.fxml.Initializable;
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import javafx.scene.control.ListView;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.Pane;
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import javafx.scene.text.Text;
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import seng302.gameServer.GameServerThread;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import java.io.IOException;
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/**
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* A class describing the actions of the lobby screen
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* Created by wmu16 on 10/07/17.
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*/
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public class LobbyController {
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public class LobbyController implements Initializable{
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@FXML
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private ListView competitorsListView;
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@FXML
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private GridPane lobbyScreen;
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@FXML
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private Text lobbyIpText;
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private GameServerThread gameServerThread;
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private static ObservableList competitors;
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private void setContentPane(String jfxUrl) {
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try {
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@@ -42,6 +50,45 @@ public class LobbyController {
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}
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}
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@Override
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public void initialize(URL location, ResourceBundle resources) {
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lobbyIpText.setText("Lobby Host IP: " + getLocalHostIp());
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}
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public void initialize() {
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competitors = FXCollections.observableArrayList();
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competitorsListView.setItems(competitors);
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}
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private String getLocalHostIp() {
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String ipAddress = null;
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try {
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Enumeration<NetworkInterface> e = NetworkInterface.getNetworkInterfaces();
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while (e.hasMoreElements()) {
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NetworkInterface ni = e.nextElement();
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if (ni.isLoopback())
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continue;
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if(ni.isPointToPoint())
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continue;
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if(ni.isVirtual())
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continue;
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Enumeration<InetAddress> addresses = ni.getInetAddresses();
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while(addresses.hasMoreElements()) {
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InetAddress address = addresses.nextElement();
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if(address instanceof Inet4Address) { // skip all ipv6
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ipAddress = address.getHostAddress();
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}
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}
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}
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} catch (Exception e) {
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e.printStackTrace();
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}
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if (ipAddress == null) {
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System.out.println("[HOST] Cannot obtain local host ip address.");
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}
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return ipAddress;
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}
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@FXML
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public void leaveLobbyButtonPressed() {
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@@ -49,7 +96,7 @@ public class LobbyController {
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setContentPane("/views/StartScreenView.fxml");
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System.out.println("Leaving lobby!");
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GameState.setCurrentStage(GameStages.CANCELLED);
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gameServerThread.terminateGame();
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// TODO: 20/07/17 wmu16 - Implement some way of terminating the game
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}
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@@ -57,8 +104,4 @@ public class LobbyController {
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public void readyButtonPressed() {
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GameState.setCurrentStage(GameStages.RACING);
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}
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protected void setGameServerThread(GameServerThread gameServerThread) {
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this.gameServerThread = gameServerThread;
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}
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}
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@@ -8,8 +8,7 @@ import javafx.scene.layout.GridPane;
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import javafx.scene.layout.Pane;
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import seng302.client.ClientToServerThread;
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import seng302.gameServer.GameState;
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import seng302.gameServerWithThreading.MainServerThread;
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import seng302.models.stream.StreamReceiver;
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import seng302.gameServer.MainServerThread;
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import java.io.IOException;
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import java.net.InetAddress;
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@@ -64,7 +63,6 @@ public class StartScreenController {
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String ipAddress = InetAddress.getLocalHost().getHostAddress();
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new GameState(ipAddress);
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new MainServerThread().start();
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// new GameServerThread("Fuck you");
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// get the lobby controller so that we can pass the game server thread to it
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setContentPane("/views/LobbyView.fxml");
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@@ -80,10 +78,14 @@ public class StartScreenController {
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public void connectButtonPressed() {
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// TODO: 10/07/17 wmu16 - Finish function
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String ipAddress = ipTextField.getText().trim().toLowerCase();
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ClientToServerThread clientToServerThread = new ClientToServerThread(ipAddress, 4950);
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controller.setClientToServerThread(clientToServerThread);
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clientToServerThread.start();
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try {
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ClientToServerThread clientToServerThread = new ClientToServerThread(ipAddress, 4950);
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controller.setClientToServerThread(clientToServerThread);
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clientToServerThread.start();
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setContentPane("/views/LobbyView.fxml");
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} catch (Exception e){
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e.printStackTrace();
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}
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}
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public void setController(Controller controller) {
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@@ -5,9 +5,9 @@ import seng302.models.Player;
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public interface ClientConnectionDelegate {
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/**
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* A player has connected to the server
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* @param player The player that has connected
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* @param serverToClientThread The player that has connected
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*/
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void clientConnected(Player player);
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void clientConnected(ServerToClientThread serverToClientThread);
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/**
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* A player has disconnected from the server
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@@ -1,368 +0,0 @@
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package seng302.gameServer;
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import seng302.models.Player;
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import seng302.models.Yacht;
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import seng302.server.messages.*;
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import seng302.server.simulator.Boat;
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import seng302.server.simulator.Simulator;
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import java.io.IOException;
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import java.io.InputStream;
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import java.net.InetSocketAddress;
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import java.net.SocketOption;
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import java.net.SocketOptions;
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import java.nio.channels.ServerSocketChannel;
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import java.nio.channels.SocketChannel;
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import java.util.*;
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public class GameServerThread implements Runnable, Observer, ClientConnectionDelegate{
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private static final Integer MAX_NUM_PLAYERS = 10;
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public static final int PORT_NUMBER = 4950;
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private Boolean hosting = true;
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private ServerSocketChannel server;
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private long startTime;
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private short seqNum;
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private final int RACE_STATUS_PERIOD = 1000/2;
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private final int RACE_START_STATUS_PERIOD = 1000;
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private final int BOAT_LOCATION_PERIOD = 1000/5;
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private final int TIME_TILL_RACE_START = 20*1000;
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private static final int LOG_LEVEL = 1;
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public GameServerThread(String threadName){
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Thread runner = new Thread(this, threadName);
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runner.setDaemon(true);
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seqNum = 0;
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runner.start();
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}
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static void serverLog(String message, int logLevel){
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if(logLevel <= LOG_LEVEL){
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System.out.println("[SERVER] " + message);
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}
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}
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/**
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* Creates and returns an XML Message from the file specified
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* @param fileName The source XML file
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* @param type The XML Message type
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* @return The XML Message
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*/
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private Message getXmlMessage(String fileName, XMLMessageSubType type){
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String fileContents = null;
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try {
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InputStream thisStream = this.getClass().getResourceAsStream(fileName);
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fileContents = new String(org.apache.commons.io.IOUtils.toByteArray(thisStream));
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} catch (IOException e) {
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e.printStackTrace();
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} catch (NullPointerException e){
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return null;
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}
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if (fileContents != null){
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return new XMLMessage(fileContents, type, seqNum);
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}
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return null;
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}
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/**
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* @return Get a race status message for the current race
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*/
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private Message getRaceStatusMessage(){
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List<BoatSubMessage> boatSubMessages = new ArrayList<>();
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BoatStatus boatStatus;
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RaceStatus raceStatus;
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boolean thereAreBoatsNotFinished = false;
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for (Player player : GameState.getPlayers()){
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Yacht y = player.getYacht();
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if (GameState.getCurrentStage() == GameStages.PRE_RACE){
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boatStatus = BoatStatus.PRESTART;
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thereAreBoatsNotFinished = true;
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||||
}
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else if(false){ //@TODO if boat has finished
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boatStatus = BoatStatus.FINISHED;
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}
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else{
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boatStatus = BoatStatus.PRESTART;
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thereAreBoatsNotFinished = true;
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}
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BoatSubMessage m = new BoatSubMessage(y.getSourceID(), boatStatus, y.getLastMarkRounded().getId(), 0, 0, 1234l, 1234l);
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boatSubMessages.add(m);
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}
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||||
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if (thereAreBoatsNotFinished){
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||||
if (GameState.getCurrentStage() == GameStages.RACING){
|
||||
raceStatus = RaceStatus.STARTED;
|
||||
}
|
||||
else{
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||||
long currentTime = System.currentTimeMillis();
|
||||
long timeDifference = startTime - currentTime;
|
||||
|
||||
if (timeDifference > 60*3){
|
||||
raceStatus = RaceStatus.PRESTART;
|
||||
}
|
||||
else if (timeDifference > 60){
|
||||
raceStatus = RaceStatus.WARNING;
|
||||
}
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||||
else{
|
||||
raceStatus = RaceStatus.PREPARATORY;
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
raceStatus = RaceStatus.TERMINATED;
|
||||
}
|
||||
|
||||
return new RaceStatusMessage(1, raceStatus, startTime, WindDirection.SOUTH,
|
||||
100, GameState.getPlayers().size(), RaceType.MATCH_RACE, 1, boatSubMessages);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start sending race start status messages until race starts
|
||||
*/
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||||
private void startSendingRaceStartStatusMessages(){
|
||||
Timer t = new Timer();
|
||||
t.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
Message raceStartStatusMessage = new RaceStartStatusMessage(seqNum, startTime , 1,
|
||||
RaceStartNotificationType.SET_RACE_START_TIME);
|
||||
try {
|
||||
if (startTime < System.currentTimeMillis() && GameState.getCurrentStage() != GameStages.RACING){
|
||||
}
|
||||
else{
|
||||
broadcast(raceStartStatusMessage);
|
||||
}
|
||||
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}, 0, RACE_START_STATUS_PERIOD);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start sending race start status messages until race starts
|
||||
*/
|
||||
private void startSendingRaceStatusMessages(){
|
||||
|
||||
Timer t = new Timer();
|
||||
t.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
Message raceStatusMessage = getRaceStatusMessage();
|
||||
try {
|
||||
broadcast(raceStatusMessage);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}, 0, RACE_STATUS_PERIOD);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the race, boat, and regatta XML files to the client
|
||||
*/
|
||||
private void sendXml(){
|
||||
try{
|
||||
Message raceData = getXmlMessage("/server_config/race.xml", XMLMessageSubType.RACE);
|
||||
Message boatData = getXmlMessage("/server_config/boats.xml", XMLMessageSubType.BOAT);
|
||||
Message regatta = getXmlMessage("/server_config/regatta.xml", XMLMessageSubType.REGATTA);
|
||||
|
||||
if (raceData != null){
|
||||
broadcast(raceData);
|
||||
}
|
||||
if (boatData != null){
|
||||
broadcast(boatData);
|
||||
}
|
||||
if (regatta != null){
|
||||
broadcast(regatta);
|
||||
}
|
||||
} catch (IOException e) {
|
||||
serverLog("Couldn't send an XML Message: " + e.getMessage(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the post-start race course information
|
||||
*/
|
||||
private void sendPostStartCourseXml(){
|
||||
Timer t = new Timer();
|
||||
t.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
try {
|
||||
Message raceData = getXmlMessage("/server_config/courseLimits.xml", XMLMessageSubType.RACE);
|
||||
if (raceData != null) {
|
||||
broadcast(raceData);
|
||||
}
|
||||
}catch (IOException e) {
|
||||
serverLog("Couldn't send an XML Message: " + e.getMessage(), 0);
|
||||
}
|
||||
}
|
||||
},1000);
|
||||
//Delays the new course xml data for 25 seconds so the boats are able to pass the starting line
|
||||
}
|
||||
|
||||
public void run() {
|
||||
ServerListenThread serverListenThread;
|
||||
HeartbeatThread heartbeatThread;
|
||||
Boolean serverIsSendingMessages = false;
|
||||
|
||||
try{
|
||||
server = ServerSocketChannel.open();
|
||||
server.socket().bind(new InetSocketAddress("localhost", PORT_NUMBER));
|
||||
|
||||
serverListenThread = new ServerListenThread(server, this);
|
||||
heartbeatThread = new HeartbeatThread(this);
|
||||
|
||||
heartbeatThread.start();
|
||||
serverListenThread.start();
|
||||
}
|
||||
catch (IOException e){
|
||||
serverLog("Failed to bind socket: " + e.getMessage(), 0);
|
||||
}
|
||||
|
||||
while (hosting) {
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
if (GameState.getCurrentStage() == GameStages.RACING && !serverIsSendingMessages) {
|
||||
serverLog("Race Started", 0);
|
||||
|
||||
sendXml();
|
||||
startSendingRaceStartStatusMessages();
|
||||
//startSendingRaceStatusMessages();
|
||||
sendPostStartCourseXml();
|
||||
serverIsSendingMessages = true;
|
||||
}
|
||||
|
||||
else if (GameState.getCurrentStage() == GameStages.FINISHED) {
|
||||
serverLog("Race Finished", 0);
|
||||
}
|
||||
|
||||
startTime = System.currentTimeMillis() + TIME_TILL_RACE_START;
|
||||
}
|
||||
}
|
||||
|
||||
// /**
|
||||
// * Start sending static boat position updates when race has finished
|
||||
// */
|
||||
// private void startSendingRaceFinishedBoatPositions(){
|
||||
// Timer t = new Timer();
|
||||
// t.schedule(new TimerTask() {
|
||||
// @Override
|
||||
// public void run() {
|
||||
// try {
|
||||
// for (Boat b : raceSimulator.getBoats()){
|
||||
// Message m = new BoatLocationMessage(b.getSourceID(), seqNum, b.getLat(),
|
||||
// b.getLng(), b.getLastPassedCorner().getBearingToNextCorner(),
|
||||
// ((long) 0));
|
||||
//
|
||||
// server.send(m);
|
||||
// }
|
||||
//
|
||||
// } catch (IOException e) {
|
||||
// e.printStackTrace();
|
||||
// }
|
||||
// }
|
||||
// }, 0, BOAT_LOCATION_PERIOD);
|
||||
// }
|
||||
|
||||
/**
|
||||
* A client has tried to connect to the server
|
||||
* @param player The player that connected
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Player player) {
|
||||
if (GameState.getPlayers().size() < MAX_NUM_PLAYERS && GameState.getCurrentStage() == GameStages.LOBBYING) {
|
||||
serverLog("Player Connected", 0);
|
||||
GameState.addPlayer(player);
|
||||
sendXml();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A player has left the game, remove the player from the GameState
|
||||
* @param player The player that left
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Player player) {
|
||||
serverLog("Player disconnected", 0);
|
||||
GameState.removePlayer(player);
|
||||
sendXml();
|
||||
}
|
||||
|
||||
|
||||
void broadcast(Message message) throws IOException{
|
||||
for(Player player : GameState.getPlayers()) {
|
||||
//heh
|
||||
player.getSocketChannel().socket().getOutputStream().write(message.getBuffer());
|
||||
}
|
||||
seqNum++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a boat location message when they are updated by the simulator
|
||||
* @param o .
|
||||
* @param arg .
|
||||
*/
|
||||
@Override
|
||||
@SuppressWarnings("unchecked")
|
||||
public void update(Observable o, Object arg) {
|
||||
/* Only send if server started
|
||||
// TODO: I don't understand why i need to check server is null or not ... confused - haoming 2/5/17
|
||||
if(server == null || !server.isStarted()){
|
||||
return;
|
||||
}
|
||||
|
||||
int numOfBoatsFinished = 0;
|
||||
for (Boat boat : (List<Boat>) arg){
|
||||
try {
|
||||
if (boat.isFinished()) {
|
||||
numOfBoatsFinished ++;
|
||||
if (!boatsFinished.get(boat.getSourceID())) {
|
||||
boatsFinished.put(boat.getSourceID(), true);
|
||||
}
|
||||
}
|
||||
Message m = new BoatLocationMessage(boat.getSourceID(), 1, boat.getLat(),
|
||||
boat.getLng(), boat.getLastPassedCorner().getBearingToNextCorner(),
|
||||
((long) boat.getSpeed()));
|
||||
broadcast(m);
|
||||
} catch (IOException e) {
|
||||
serverLog("Couldn't send a boat status message", 3);
|
||||
return;
|
||||
}
|
||||
catch (NullPointerException e){
|
||||
e.printStackTrace();
|
||||
}*/
|
||||
}
|
||||
|
||||
// if (numOfBoatsFinished == ((List<Boat>) arg).size()) {
|
||||
// startSendingRaceFinishedBoatPositions();
|
||||
// }
|
||||
|
||||
//}
|
||||
|
||||
public void terminateGame() {
|
||||
try {
|
||||
//TODO: for now, I just close the socket, but i think we should terminate the whole thread instead. -hyi25 13 July
|
||||
server.close();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@ public class HeartbeatThread extends Thread{
|
||||
private Integer seqNum;
|
||||
private Stack<Player> disconnectedPlayers;
|
||||
|
||||
HeartbeatThread(ClientConnectionDelegate delegate){
|
||||
public HeartbeatThread(ClientConnectionDelegate delegate){
|
||||
this.delegate = delegate;
|
||||
seqNum = 0;
|
||||
disconnectedPlayers = new Stack<>();
|
||||
@@ -43,15 +43,15 @@ public class HeartbeatThread extends Thread{
|
||||
Message heartbeat = new Heartbeat(seqNum);
|
||||
|
||||
for (Player player : GameState.getPlayers()){
|
||||
if (!player.getSocketChannel().isConnected()){
|
||||
if (!player.getSocket().isConnected()){
|
||||
playerLostConnection(player);
|
||||
}
|
||||
|
||||
try {
|
||||
player.getSocket().getOutputStream().write(heartbeat.getBuffer());
|
||||
} catch (IOException e) {
|
||||
playerLostConnection(player);
|
||||
}
|
||||
//
|
||||
// try {
|
||||
// player.getSocketChannel().socket().getOutputStream().write(heartbeat.getBuffer());
|
||||
// } catch (IOException e) {
|
||||
// playerLostConnection(player);
|
||||
// }
|
||||
}
|
||||
|
||||
updateDelegate();
|
||||
|
||||
+46
-18
@@ -1,7 +1,6 @@
|
||||
package seng302.gameServerWithThreading;
|
||||
package seng302.gameServer;
|
||||
|
||||
import seng302.gameServer.GameStages;
|
||||
import seng302.gameServer.GameState;
|
||||
import seng302.models.Player;
|
||||
import seng302.models.stream.PacketBufferDelegate;
|
||||
import seng302.models.stream.StreamParser;
|
||||
import seng302.models.stream.packets.StreamPacket;
|
||||
@@ -16,10 +15,11 @@ import java.util.concurrent.PriorityBlockingQueue;
|
||||
* A class describing the overall server, which creates and collects server threads for each client
|
||||
* Created by wmu16 on 13/07/17.
|
||||
*/
|
||||
public class MainServerThread extends Thread implements PacketBufferDelegate{
|
||||
public class MainServerThread extends Thread implements PacketBufferDelegate, ClientConnectionDelegate{
|
||||
|
||||
private static final int PORT = 4950;
|
||||
private static final Integer MAX_NUM_PLAYERS = 1;
|
||||
private static final Integer MAX_NUM_PLAYERS = 3;
|
||||
private static final int LOG_LEVEL = 1;
|
||||
|
||||
private ServerSocket serverSocket = null;
|
||||
private Socket socket;
|
||||
@@ -40,6 +40,15 @@ public class MainServerThread extends Thread implements PacketBufferDelegate{
|
||||
|
||||
|
||||
public void run() {
|
||||
ServerListenThread serverListenThread;
|
||||
HeartbeatThread heartbeatThread;
|
||||
|
||||
serverListenThread = new ServerListenThread(serverSocket, this);
|
||||
heartbeatThread = new HeartbeatThread(this);
|
||||
|
||||
heartbeatThread.start();
|
||||
serverListenThread.start();
|
||||
|
||||
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
|
||||
while (!isInterrupted()) {
|
||||
try {
|
||||
@@ -48,21 +57,9 @@ public class MainServerThread extends Thread implements PacketBufferDelegate{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
//LOBBYING
|
||||
if (GameState.getCurrentStage() == GameStages.LOBBYING && GameState.getPlayers().size() < MAX_NUM_PLAYERS) {
|
||||
try {
|
||||
// TODO: 14/07/17 wmu16 - Get out of blocking call somehow after a time
|
||||
socket = serverSocket.accept();
|
||||
} catch (IOException e) {
|
||||
System.out.println("IO error in server thread handler upon trying to accept connection");
|
||||
}
|
||||
ServerToClientThread thread = new ServerToClientThread(socket, this);
|
||||
serverToClientThreads.add(thread);
|
||||
thread.start();
|
||||
}
|
||||
|
||||
//RACING
|
||||
else if (GameState.getCurrentStage() == GameStages.RACING) {
|
||||
if (GameState.getCurrentStage() == GameStages.RACING) {
|
||||
|
||||
}
|
||||
|
||||
@@ -97,15 +94,46 @@ public class MainServerThread extends Thread implements PacketBufferDelegate{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void updateClients() {
|
||||
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
|
||||
serverToClientThread.updateClient();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void serverLog(String message, int logLevel){
|
||||
if(logLevel <= LOG_LEVEL){
|
||||
System.out.println("[SERVER] " + message);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addToBuffer(StreamPacket streamPacket) {
|
||||
System.out.println("HEY HI");
|
||||
return packetBuffer.add(streamPacket);
|
||||
}
|
||||
|
||||
/**
|
||||
* A client has tried to connect to the server
|
||||
* @param serverToClientThread The player that connected
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(ServerToClientThread serverToClientThread) {
|
||||
serverLog("Player Connected From " + serverToClientThread.getName(), 0);
|
||||
serverToClientThreads.add(serverToClientThread);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* A player has left the game, remove the player from the GameState
|
||||
* @param player The player that left
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Player player) {
|
||||
serverLog("Player disconnected", 0);
|
||||
GameState.removePlayer(player);
|
||||
// sendXml();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3,6 +3,8 @@ package seng302.gameServer;
|
||||
import seng302.models.Player;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.net.ServerSocket;
|
||||
import java.net.Socket;
|
||||
import java.nio.channels.ServerSocketChannel;
|
||||
import java.nio.channels.SocketChannel;
|
||||
|
||||
@@ -11,11 +13,11 @@ import java.nio.channels.SocketChannel;
|
||||
* Created by wmu16 on 11/07/17.
|
||||
*/
|
||||
public class ServerListenThread extends Thread{
|
||||
private ServerSocketChannel socketChannel;
|
||||
private ServerSocket serverSocket;
|
||||
private ClientConnectionDelegate delegate;
|
||||
|
||||
ServerListenThread(ServerSocketChannel socketChannel, ClientConnectionDelegate delegate){
|
||||
this.socketChannel = socketChannel;
|
||||
public ServerListenThread(ServerSocket serverSocket, ClientConnectionDelegate delegate){
|
||||
this.serverSocket = serverSocket;
|
||||
this.delegate = delegate;
|
||||
}
|
||||
|
||||
@@ -24,10 +26,11 @@ public class ServerListenThread extends Thread{
|
||||
*/
|
||||
private void acceptConnection() {
|
||||
try {
|
||||
SocketChannel thisClient = socketChannel.accept();
|
||||
if (thisClient.socket() != null){
|
||||
Player thisPlayer = new Player(thisClient);
|
||||
delegate.clientConnected(thisPlayer);
|
||||
Socket thisClient = serverSocket.accept();
|
||||
if (thisClient != null){
|
||||
ServerToClientThread thisConnection = new ServerToClientThread(thisClient);
|
||||
thisConnection.start();
|
||||
delegate.clientConnected(thisConnection);
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.getMessage();
|
||||
|
||||
+8
-9
@@ -1,4 +1,4 @@
|
||||
package seng302.gameServerWithThreading;
|
||||
package seng302.gameServer;
|
||||
|
||||
import seng302.gameServer.GameState;
|
||||
import seng302.models.Player;
|
||||
@@ -27,13 +27,11 @@ public class ServerToClientThread extends Thread {
|
||||
|
||||
private ByteArrayOutputStream crcBuffer;
|
||||
|
||||
private final PacketBufferDelegate packetBufferDelegate;
|
||||
|
||||
private Boolean userIdentified = false;
|
||||
private Boolean connected = true;
|
||||
private Boolean updateClient = true;
|
||||
|
||||
public ServerToClientThread(Socket socket, PacketBufferDelegate packetBufferDelegate) {
|
||||
public ServerToClientThread(Socket socket) {
|
||||
this.socket = socket;
|
||||
try {
|
||||
is = socket.getInputStream();
|
||||
@@ -41,17 +39,17 @@ public class ServerToClientThread extends Thread {
|
||||
} catch (IOException e) {
|
||||
System.out.println("IO error in server thread upon grabbing streams");
|
||||
}
|
||||
this.packetBufferDelegate = packetBufferDelegate;
|
||||
// threeWayHandshake();
|
||||
GameState.addPlayer(new Player(socket.getChannel()));
|
||||
// threeWayHandshake();
|
||||
GameState.addPlayer(new Player(socket));
|
||||
}
|
||||
|
||||
public void run() {
|
||||
|
||||
int sync1;
|
||||
int sync2;
|
||||
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
|
||||
while(true) {
|
||||
//System.out.print(".");
|
||||
|
||||
try {
|
||||
//Perform a write if it is time to as delegated by the MainServerThread
|
||||
if (updateClient) {
|
||||
@@ -80,9 +78,9 @@ public class ServerToClientThread extends Thread {
|
||||
long computedCrc = checksum.getValue();
|
||||
long packetCrc = Message.bytesToLong(getBytes(4));
|
||||
if (computedCrc == packetCrc) {
|
||||
//System.out.println("RECEIVED A PACKET");
|
||||
StreamParser.parsePacket(new StreamPacket(type, payloadLength, timeStamp, payload));
|
||||
// TODO: 17/07/17 wmu16 - Fix this or maybe we dont need to go through the main server at all!?!?
|
||||
// packetBufferDelegate.addToBuffer(new StreamPacket(type, payloadLength, timeStamp, payload));
|
||||
} else {
|
||||
System.err.println("Packet has been dropped");
|
||||
}
|
||||
@@ -139,6 +137,7 @@ public class ServerToClientThread extends Thread {
|
||||
private int readByte() throws Exception {
|
||||
int currentByte = -1;
|
||||
try {
|
||||
// @TODO @FIX ConnectionReset Exception when a client disconnects before it is garbage collected
|
||||
currentByte = is.read();
|
||||
crcBuffer.write(currentByte);
|
||||
} catch (IOException e) {
|
||||
@@ -3,6 +3,7 @@ package seng302.models;
|
||||
import javafx.scene.paint.Color;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.net.Socket;
|
||||
import java.nio.channels.SocketChannel;
|
||||
|
||||
/**
|
||||
@@ -11,17 +12,17 @@ import java.nio.channels.SocketChannel;
|
||||
*/
|
||||
public class Player {
|
||||
|
||||
private SocketChannel socketChannel;
|
||||
private Socket socket;
|
||||
private Yacht yacht;
|
||||
private Integer lastMarkPassed;
|
||||
|
||||
|
||||
public Player(SocketChannel socketChannel) {
|
||||
this.socketChannel = socketChannel;
|
||||
public Player(Socket socket) {
|
||||
this.socket = socket;
|
||||
}
|
||||
|
||||
public SocketChannel getSocketChannel() {
|
||||
return socketChannel;
|
||||
public Socket getSocket() {
|
||||
return socket;
|
||||
}
|
||||
|
||||
public Integer getLastMarkPassed() {
|
||||
@@ -40,15 +41,12 @@ public class Player {
|
||||
public String toString() {
|
||||
String playerAddress = null;
|
||||
|
||||
if (socketChannel == null){
|
||||
if (socket == null){
|
||||
return "Disconnected Player";
|
||||
}
|
||||
|
||||
try {
|
||||
playerAddress = socketChannel.getRemoteAddress().toString();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
playerAddress = socket.getRemoteSocketAddress().toString();
|
||||
|
||||
|
||||
return playerAddress;
|
||||
}
|
||||
@@ -63,11 +61,11 @@ public class Player {
|
||||
return false;
|
||||
}
|
||||
|
||||
return ((Player) obj).socketChannel.equals(socketChannel);
|
||||
return ((Player) obj).socket.equals(socket);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode(){
|
||||
return socketChannel.hashCode();
|
||||
return socket.hashCode();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
<GridPane fx:id="lobbyScreen" nodeOrientation="LEFT_TO_RIGHT" prefHeight="533.0" prefWidth="802.0" style="-fx-background-color: #2C2c36;" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.controllers.LobbyController">
|
||||
<columnConstraints>
|
||||
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
|
||||
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
|
||||
</columnConstraints>
|
||||
<rowConstraints>
|
||||
<RowConstraints maxHeight="171.0" minHeight="0.0" prefHeight="31.0" vgrow="SOMETIMES" />
|
||||
@@ -41,6 +41,27 @@
|
||||
<Button focusTraversable="false" mnemonicParsing="false" onAction="#leaveLobbyButtonPressed" text="Leave Lobby" GridPane.columnIndex="1" GridPane.halignment="CENTER" />
|
||||
</children>
|
||||
</GridPane>
|
||||
<AnchorPane focusTraversable="true" prefHeight="200.0" prefWidth="200.0" GridPane.rowIndex="1" />
|
||||
<AnchorPane focusTraversable="true" prefHeight="200.0" prefWidth="200.0" GridPane.rowIndex="1">
|
||||
<children>
|
||||
<GridPane layoutX="335.0" layoutY="146.0" prefHeight="399.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
|
||||
<columnConstraints>
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="261.0" minWidth="0.0" prefWidth="2.0" />
|
||||
<ColumnConstraints hgrow="SOMETIMES" minWidth="-Infinity" />
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="261.0" minWidth="0.0" prefWidth="2.0" />
|
||||
</columnConstraints>
|
||||
<rowConstraints>
|
||||
<RowConstraints maxHeight="125.0" minHeight="0.0" prefHeight="0.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints maxHeight="266.0" minHeight="10.0" prefHeight="266.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
|
||||
</rowConstraints>
|
||||
<children>
|
||||
<AnchorPane prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="1" GridPane.rowIndex="1">
|
||||
<children>
|
||||
<ListView fx:id="competitorsListView" layoutX="154.0" layoutY="59.0" prefHeight="266.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
|
||||
</children>
|
||||
</AnchorPane>
|
||||
</children>
|
||||
</GridPane>
|
||||
</children></AnchorPane>
|
||||
</children>
|
||||
</GridPane>
|
||||
|
||||
Reference in New Issue
Block a user