mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Added catamaran mesh to possible boat meshes. Made catamaran the default boat.
#implement #story[1274]
This commit is contained in:
@@ -37,7 +37,7 @@ public class PlayerCell {
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// Add Rotating Boat to Player Cell with players color on it.
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// Add Rotating Boat to Player Cell with players color on it.
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Group group = new Group();
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Group group = new Group();
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boatPane.getChildren().add(group);
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boatPane.getChildren().add(group);
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BoatModel bo = ModelFactory.boatIconView(BoatMeshType.DINGHY, this.boatColor);
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BoatModel bo = ModelFactory.boatIconView(BoatMeshType.CATAMARAN, this.boatColor);
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group.getChildren().add(bo.getAssets());
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group.getChildren().add(bo.getAssets());
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}
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}
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@@ -7,7 +7,8 @@ package seng302.visualiser.fxObjects.assets_3D;
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*/
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*/
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public enum BoatMeshType {
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public enum BoatMeshType {
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DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", -1.36653, "dinghy_sail.stl", -1.36653);
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DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", -1.36653, "dinghy_sail.stl", -1.36653),
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CATAMARAN ("catamaran_hull.stl", "catamaran_mast.stl", -1.36845, "catamaran_sail.stl", -1.36845);
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final String hullFile, mastFile, sailFile;
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final String hullFile, mastFile, sailFile;
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final double mastOffset, sailOffset;
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final double mastOffset, sailOffset;
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@@ -36,7 +36,7 @@ public class BoatObject extends Group {
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* Creates a BoatGroup with the default triangular boat polygon.
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* Creates a BoatGroup with the default triangular boat polygon.
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*/
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*/
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public BoatObject() {
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public BoatObject() {
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boatAssets = ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
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boatAssets = ModelFactory.boatGameView(BoatMeshType.CATAMARAN, colour);
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boatAssets.hideSail();
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boatAssets.hideSail();
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boatAssets.getAssets().getTransforms().addAll(
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boatAssets.getAssets().getTransforms().addAll(
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rotation
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rotation
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@@ -86,19 +86,19 @@ public class ModelFactory {
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private static Group getUnmodifiedBoatModel(BoatMeshType boatType, Color primaryColour) {
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private static Group getUnmodifiedBoatModel(BoatMeshType boatType, Color primaryColour) {
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Group boatAssets = new Group();
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Group boatAssets = new Group();
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MeshView hull = importFile(boatType.hullFile);
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MeshView hull = importSTL(boatType.hullFile);
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hull.setMaterial(new PhongMaterial(primaryColour));
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hull.setMaterial(new PhongMaterial(primaryColour));
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MeshView mast = importFile(boatType.mastFile);
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MeshView mast = importSTL(boatType.mastFile);
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mast.setMaterial(new PhongMaterial(primaryColour));
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mast.setMaterial(new PhongMaterial(primaryColour));
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MeshView sail = importFile(boatType.sailFile);
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MeshView sail = importSTL(boatType.sailFile);
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sail.setMaterial(new PhongMaterial(Color.WHITE));
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sail.setMaterial(new PhongMaterial(Color.WHITE));
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boatAssets.getChildren().addAll(hull, mast, sail);
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boatAssets.getChildren().addAll(hull, mast, sail);
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return boatAssets;
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return boatAssets;
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}
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}
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private static MeshView importFile(String fileName) {
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private static MeshView importSTL(String fileName) {
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StlMeshImporter importer = new StlMeshImporter();
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StlMeshImporter importer = new StlMeshImporter();
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importer.read(ModelFactory.class.getResource("/meshes/" + fileName));
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importer.read(ModelFactory.class.getResource("/meshes/boatSTLs/" + fileName));
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MeshView importedFile = new MeshView(importer.getImport());
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MeshView importedFile = new MeshView(importer.getImport());
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importedFile.setCache(true);
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importedFile.setCache(true);
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importedFile.setCacheHint(CacheHint.SCALE_AND_ROTATE);
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importedFile.setCacheHint(CacheHint.SCALE_AND_ROTATE);
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@@ -1,108 +0,0 @@
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package seng302.visualiser;
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import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
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import javafx.animation.AnimationTimer;
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import javafx.application.Application;
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import javafx.geometry.Point3D;
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import javafx.scene.Camera;
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import javafx.scene.Group;
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import javafx.scene.PerspectiveCamera;
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import javafx.scene.Scene;
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import javafx.scene.SceneAntialiasing;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.MeshView;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Scale;
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import javafx.scene.transform.Translate;
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import javafx.stage.Stage;
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/**
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* Created by cir27 on 7/09/17.
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*/
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public class test3d extends Application {
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Group root = new Group();
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Scene scene;
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@Override
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public void start(Stage primaryStage) throws Exception {
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// camera = new PerspectiveCamera();
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// gameObjects = new Group();
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// root3D = new Group(camera, gameObjects);
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scene = new Scene(
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root, 1000, 1000, true, SceneAntialiasing.BALANCED
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);
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gameView3DTest();
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primaryStage.setScene(scene);
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primaryStage.show();
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// scene.setCamera(camera);
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// primaryStage.setScene(scene);
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// primaryStage.show();
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//
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// StlMeshImporter importer = new StlMeshImporter();
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// importer.read(test3d.class.getResource("/meshes/dinghy_hull.stl").toString());
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// MeshView boat = new MeshView(importer.getImport());
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// boat.setMaterial(new PhongMaterial(Color.GREENYELLOW));
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//
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// importer = new StlMeshImporter();
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// importer.read(getClass().getResource("/meshes/dinghy_mast.stl").toString());
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// MeshView mast = new MeshView(importer.getImport());
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// mast.setMaterial(new PhongMaterial(Color.GREENYELLOW));
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//
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// importer = new StlMeshImporter();
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// importer.read(getClass().getResource("/meshes/dinghy_sail.stl").toString());
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// MeshView sail = new MeshView(importer.getImport());
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// sail.setMaterial(new PhongMaterial(Color.LIGHTGREY));
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//
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// gameObjects.getChildren().addAll(boat, mast, sail);
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//
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// gameObjects.getTransforms().add(new Scale(25, 25,25));
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// gameObjects.getTransforms().add(new Translate(15, 20,0));
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// gameObjects.getTransforms().addAll(
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// new Rotate(90, new Point3D(0,0,1)),
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// new Rotate(90, new Point3D(0, 1, 0))
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// );
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//
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//// PointLight light = new PointLight();
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//// light.setLightOn(true);
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//// light.getTransforms().add(new Translate(15, 20, 0));
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////
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//// PointLight light2 = new PointLight();
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//// light2.setLightOn(true);
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//// light2.getTransforms().add(new Translate(30, 40, 0));
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//
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//// root3D.getChildren().addAll(light);
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//
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// scene.setOnKeyPressed(event -> {
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// switch (event.getCode()) {
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// case UP:
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// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,0,1)));
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// break;
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// case DOWN:
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// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,0,1)));
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// break;
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// case LEFT:
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// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,1,0)));
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// break;
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// case RIGHT:
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// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,1,0)));
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// break;
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// }
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// });
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//
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// AnimationTimer animationTimer = new AnimationTimer() {
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// @Override
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// public void handle(long now) {
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// sail.getTransforms().add(new Rotate(0.5, 0, -1.36653, 0, new Point3D(0, 0, 1)));
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// }
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// };
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//
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//// animationTimer.start();
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}
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private void gameView3DTest() {
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GameView3D gameView3D = new GameView3D();
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root.getChildren().add(gameView3D.getAssets());
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}
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}
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