mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge branch '1273_Changing_Cameras' into 1273_Skybox
This commit is contained in:
@@ -46,7 +46,6 @@ import seng302.visualiser.fxObjects.assets_3D.*;
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public class GameView3D {
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private final double FOV = 60;
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private final double DEFAULT_CAMERA_DEPTH = -125;
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private final double DEFAULT_CAMERA_X = 0;
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@@ -101,12 +100,12 @@ public class GameView3D {
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camera.setFieldOfView(FOV);
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camera2 = new TopDownCamera();
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camera2.setFarClip(600);
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camera2.setFarClip(100000);
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camera2.setNearClip(0.1);
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camera2.setFieldOfView(FOV);
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camera3 = new ChaseCamera();
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camera3.setFarClip(600);
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camera3.setFarClip(100000);
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camera3.setNearClip(0.1);
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camera3.setFieldOfView(FOV);
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@@ -118,6 +117,7 @@ public class GameView3D {
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view.setCamera(camera);
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camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
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//TDBC: Fix
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skybox = new Skybox(new Image("https://i.pinimg.com/originals/3a/24/14/3a24142dce7b271799b6501fabc4ee19.jpg"), 100000, camera);
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skybox.getTransforms().addAll(new Rotate(90, Rotate.X_AXIS));
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@@ -446,16 +446,16 @@ public class GameView3D {
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((RaceCamera) view.getCamera()).zoomOut();
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break;
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case W:
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view.getCamera().getTransforms().addAll(new Translate(0, -1, 0));
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((RaceCamera) view.getCamera()).panUp();
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break;
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case S:
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view.getCamera().getTransforms().addAll(new Translate(0, 1, 0));
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((RaceCamera) view.getCamera()).panDown();
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break;
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case A:
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view.getCamera().getTransforms().addAll(new Translate(-1, 0, 0));
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((RaceCamera) view.getCamera()).panLeft();
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break;
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case D:
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view.getCamera().getTransforms().addAll(new Translate(1, 0, 0));
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((RaceCamera) view.getCamera()).panRight();
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break;
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case F1:
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if (view.getCamera().equals(camera)) {
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@@ -493,7 +493,7 @@ public class GameView3D {
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final List<Group> wakes = new ArrayList<>();
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for (ClientYacht clientYacht : yachts) {
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Color colour = clientYacht.getColour();
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newBoat = new BoatObject();
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newBoat = new BoatObject(clientYacht.getBoatType());
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newBoat.setFill(colour);
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boatObjects.put(clientYacht, newBoat);
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wakesGroup.getChildren().add(newBoat.getWake());
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@@ -507,7 +507,8 @@ public class GameView3D {
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if (clientYacht.getSourceId().equals(
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ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
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((ChaseCamera) camera3).setPlayerBoat(newBoat);
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((ChaseCamera) camera3).setPlayerBoat(newBoat, clientYacht);
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((TopDownCamera) camera2).setPlayerBoat(newBoat);
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}
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}
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Platform.runLater(() -> {
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@@ -627,6 +628,7 @@ public class GameView3D {
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}
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public void setBoatAsPlayer (ClientYacht playerYacht) {
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playerYacht.toggleSail();
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playerBoatAnimationTimer = new AnimationTimer() {
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double count = 60;
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@@ -8,6 +8,7 @@ import javafx.scene.PerspectiveCamera;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Transform;
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import javafx.scene.transform.Translate;
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import seng302.model.ClientYacht;
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import seng302.visualiser.fxObjects.assets_3D.BoatObject;
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@@ -15,55 +16,80 @@ public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
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private ObservableList<Transform> transforms;
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private BoatObject playerBoat;
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private ClientYacht playerYacht;
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private Double zoomFactor;
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private Double horizontalPan;
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private Double verticalPan;
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public ChaseCamera() {
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super(true);
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transforms = this.getTransforms();
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this.zoomFactor = -75.0;
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this.horizontalPan = 0.0;
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this.verticalPan = 0.0;
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}
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public void setPlayerBoat(BoatObject playerBoat) {
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public void setPlayerBoat(BoatObject playerBoat, ClientYacht playerYacht) {
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this.playerBoat = playerBoat;
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this.playerYacht = playerYacht;
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this.playerYacht.getHeadingProperty().addListener(new ChangeListener<Number>() {
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@Override
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public void changed(ObservableValue<? extends Number> observable, Number oldValue,
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Number newValue) {
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repositionCamera();
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}
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});
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this.playerBoat.layoutXProperty().addListener(new ChangeListener<Number>() {
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@Override
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public void changed(ObservableValue<? extends Number> observable, Number oldValue,
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Number newValue) {
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updateCameraX((Double) oldValue, (Double) newValue);
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repositionCamera();
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}
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});
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this.playerBoat.layoutYProperty().addListener(new ChangeListener<Number>() {
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@Override
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public void changed(ObservableValue<? extends Number> observable, Number oldValue,
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Number newValue) {
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updateCameraY((Double) oldValue, (Double) newValue);
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repositionCamera();
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}
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});
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}
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private void repositionCamera() {
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transforms.clear();
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transforms.addAll(
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new Translate(playerBoat.getLayoutX(), playerBoat.getLayoutY(), 0),
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new Rotate(playerYacht.getHeadingProperty().getValue() + horizontalPan,
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new Point3D(0, 0, 1)),
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new Rotate(60 + verticalPan, new Point3D(1, 0, 0)),
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new Translate(0, 0, zoomFactor)
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);
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}
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private void updateCameraX(Double oldXValue, Double newXValue) {
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if (transforms.size() == 0) { // boat is placed and then moved at start,
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transforms.addAll(
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new Translate(playerBoat.getLayoutX() - 30, playerBoat.getLayoutY() - 30, -125),
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new Rotate(80, new Point3D(0, 0, 1))
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);
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} else {
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transforms.addAll(new Translate(newXValue - oldXValue, 0, 0));
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private void adjustZoomFactor(Double adjustment) {
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if (zoomFactor + adjustment < -15.0 && zoomFactor + adjustment > -125.0) {
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zoomFactor = zoomFactor + adjustment;
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repositionCamera();
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}
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}
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private void updateCameraY(Double oldYValue, Double newYValue) {
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transforms.addAll(new Translate(0, (newYValue - oldYValue), 0));
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private void adjustVerticalPan(Double adjustment) {
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if (verticalPan + adjustment >= -20 && verticalPan + adjustment <= 20) {
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verticalPan += adjustment;
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repositionCamera();
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}
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}
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@Override
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public void zoomIn() {
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transforms.addAll(new Translate(0, 0, 1.5));
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adjustZoomFactor(5.0);
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}
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@Override
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public void zoomOut() {
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transforms.addAll(new Translate(0, 0, -1.5));
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adjustZoomFactor(-5.0);
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}
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@@ -73,17 +99,23 @@ public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
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@Override
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public void panLeft() {
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this.horizontalPan -= 5;
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repositionCamera();
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}
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@Override
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public void panRight() {
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this.horizontalPan += 5;
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repositionCamera();
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}
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@Override
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public void panUp() {
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adjustVerticalPan(-5.0);
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}
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@Override
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public void panDown() {
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adjustVerticalPan(5.0);
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}
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}
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@@ -1,14 +1,18 @@
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package seng302.visualiser.cameras;
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import javafx.beans.value.ChangeListener;
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import javafx.beans.value.ObservableValue;
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import javafx.collections.ObservableList;
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import javafx.scene.PerspectiveCamera;
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import javafx.scene.transform.Transform;
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import javafx.scene.transform.Translate;
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import seng302.visualiser.fxObjects.assets_3D.BoatObject;
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public class TopDownCamera extends PerspectiveCamera implements RaceCamera {
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ObservableList<Transform> transforms;
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private ObservableList<Transform> transforms;
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private BoatObject playerBoat;
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public TopDownCamera() {
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super(true);
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@@ -16,6 +20,39 @@ public class TopDownCamera extends PerspectiveCamera implements RaceCamera {
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transforms.add(new Translate(0, 0, -125));
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}
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public void setPlayerBoat(BoatObject playerBoat) {
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this.playerBoat = playerBoat;
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this.playerBoat.layoutXProperty().addListener(new ChangeListener<Number>() {
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@Override
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public void changed(ObservableValue<? extends Number> observable, Number oldValue,
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Number newValue) {
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updateCameraX((Double) oldValue, (Double) newValue);
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}
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});
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this.playerBoat.layoutYProperty().addListener(new ChangeListener<Number>() {
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@Override
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public void changed(ObservableValue<? extends Number> observable, Number oldValue,
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Number newValue) {
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updateCameraY((Double) oldValue, (Double) newValue);
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}
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});
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}
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private void updateCameraX(Double oldXValue, Double newXValue) {
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if (transforms.size() == 0) { // boat is placed and then moved at start,
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transforms.addAll(
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new Translate(playerBoat.getLayoutX(), playerBoat.getLayoutY(), -125)
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);
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} else {
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transforms.addAll(new Translate(newXValue - oldXValue, 0, 0));
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}
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}
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private void updateCameraY(Double oldYValue, Double newYValue) {
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transforms.addAll(new Translate(0, (newYValue - oldYValue), 0));
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}
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@Override
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public void zoomIn() {
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transforms.addAll(new Translate(0, 0, 1.5));
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@@ -31,7 +31,11 @@ import seng302.visualiser.controllers.dialogs.DirectConnectController;
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import java.io.IOException;
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import java.net.URL;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.ResourceBundle;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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public class LobbyController implements Initializable {
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@@ -132,8 +136,10 @@ public class LobbyController implements Initializable {
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controller.setParentController(this);
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controller.setPlayerColor(this.playersColor);
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controller.setPlayerName(this.playerBoats
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.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
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.getBoatName());
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.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
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.getBoatName());
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controller.setCurrentBoat(this.playerBoats.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
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.getBoatType().toString());
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return customizationDialog;
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}
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@@ -208,7 +214,7 @@ public class LobbyController implements Initializable {
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FXMLLoader loader = new FXMLLoader(
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getClass().getResource("/views/cells/PlayerCell.fxml"));
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loader.setController(new PlayerCell(playerId, yacht.getBoatName(), yacht.getColour()));
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loader.setController(new PlayerCell(playerId, yacht));
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try {
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pane = loader.load();
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@@ -269,6 +269,8 @@ public class ViewManager {
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stage.setMinHeight(500);
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stage.setMinWidth(800);
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stage.setTitle("Party Parrots At Sea");
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stage.getIcons().add(new Image(getClass().getResourceAsStream("/PP.png")));
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stage.setOnCloseRequest(e -> closeAll());
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stage.setScene(scene);
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stage.show();
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@@ -6,6 +6,7 @@ import javafx.scene.control.Label;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.Color;
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import seng302.model.ClientYacht;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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import seng302.visualiser.fxObjects.assets_3D.BoatModel;
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import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
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@@ -24,11 +25,13 @@ public class PlayerCell {
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private String name;
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private Color boatColor;
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private Integer playerId;
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private BoatMeshType boatType;
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public PlayerCell(Integer playerId, String playerName, Color color) {
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public PlayerCell(Integer playerId, ClientYacht yacht) {
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this.playerId = playerId;
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this.name = playerName;
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this.boatColor = color;
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this.name = yacht.getBoatName();
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this.boatColor = yacht.getColour();
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this.boatType = yacht.getBoatType();
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}
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public void initialize() {
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@@ -37,7 +40,7 @@ public class PlayerCell {
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// Add Rotating Boat to Player Cell with players color on it.
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Group group = new Group();
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boatPane.getChildren().add(group);
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BoatModel bo = ModelFactory.boatIconView(BoatMeshType.DINGHY, this.boatColor);
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BoatModel bo = ModelFactory.boatIconView(boatType, boatColor);
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group.getChildren().add(bo.getAssets());
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}
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@@ -6,15 +6,25 @@ import com.jfoenix.controls.JFXTextField;
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import com.jfoenix.validation.RequiredFieldValidator;
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import java.net.URL;
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import java.util.ResourceBundle;
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||||
import javafx.event.ActionEvent;
|
||||
import javafx.fxml.FXML;
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import javafx.fxml.Initializable;
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||||
import javafx.geometry.Insets;
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import javafx.scene.Group;
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import javafx.scene.PointLight;
|
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import javafx.scene.control.ProgressBar;
|
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import javafx.scene.layout.Background;
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import javafx.scene.layout.BackgroundFill;
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import javafx.scene.layout.CornerRadii;
|
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.Color;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.utilities.Sounds;
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import seng302.visualiser.ClientToServerThread;
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import seng302.visualiser.controllers.LobbyController;
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import seng302.visualiser.controllers.ViewManager;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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import seng302.visualiser.fxObjects.assets_3D.BoatModel;
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import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
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import seng302.visualiser.validators.FieldLengthValidator;
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import seng302.visualiser.validators.ValidationTools;
|
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@@ -24,23 +34,35 @@ public class BoatCustomizeController implements Initializable{
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||||
@FXML
|
||||
private JFXColorPicker colorPicker;
|
||||
@FXML
|
||||
private ProgressBar speedBar;
|
||||
@FXML
|
||||
private ProgressBar accelBar;
|
||||
@FXML
|
||||
private ProgressBar handleBar;
|
||||
@FXML
|
||||
private JFXButton submitBtn;
|
||||
@FXML
|
||||
private JFXTextField boatName;
|
||||
@FXML
|
||||
void colorChanged(ActionEvent event) {
|
||||
Color color = colorPicker.getValue();
|
||||
private Pane boatPane;
|
||||
@FXML
|
||||
void colorChanged() {
|
||||
refreshBoat();
|
||||
}
|
||||
//---------FXML END---------//
|
||||
|
||||
private ClientToServerThread socketThread;
|
||||
private LobbyController lobbyController;
|
||||
private BoatMeshType currentBoat;
|
||||
private Double maxSpeedMultiplier = 1.0;
|
||||
private Double maxTurnRateMultiplier = 1.0;
|
||||
private Double maxAccelerationMultiplier = 1.0;
|
||||
|
||||
@Override
|
||||
public void initialize(URL location, ResourceBundle resources) {
|
||||
|
||||
socketThread = ViewManager.getInstance().getGameClient().getServerThread();
|
||||
|
||||
findMaxStats();
|
||||
RequiredFieldValidator playerNameReqValidator = new RequiredFieldValidator();
|
||||
playerNameReqValidator.setMessage("Player name required.");
|
||||
|
||||
@@ -48,6 +70,8 @@ public class BoatCustomizeController implements Initializable{
|
||||
playerNameLengthValidator.setMessage("Player name too long.");
|
||||
|
||||
boatName.setValidators(playerNameLengthValidator, playerNameReqValidator);
|
||||
boatPane.setBackground(
|
||||
new Background(new BackgroundFill(Color.SKYBLUE, CornerRadii.EMPTY, Insets.EMPTY)));
|
||||
|
||||
submitBtn.setOnMouseReleased(event -> {
|
||||
Sounds.playButtonClick();
|
||||
@@ -78,7 +102,10 @@ public class BoatCustomizeController implements Initializable{
|
||||
colorArray[2] = (byte) blue;
|
||||
|
||||
socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR, colorArray);
|
||||
socketThread.sendCustomizationRequest(CustomizeRequestType.SHAPE, currentBoat.toString().getBytes());
|
||||
lobbyController.closeCustomizationDialog();
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,4 +120,61 @@ public class BoatCustomizeController implements Initializable{
|
||||
public void setParentController(LobbyController lobbyController){
|
||||
this.lobbyController = lobbyController;
|
||||
}
|
||||
|
||||
public void setCurrentBoat(String boatType) {
|
||||
currentBoat = BoatMeshType.valueOf(boatType);
|
||||
displayCurrentBoat();
|
||||
refreshStatBars(currentBoat);
|
||||
}
|
||||
|
||||
public void nextBoat() {
|
||||
currentBoat = BoatMeshType.getNextBoatType(currentBoat);
|
||||
displayCurrentBoat();
|
||||
refreshStatBars(currentBoat);
|
||||
}
|
||||
|
||||
public void prevBoat() {
|
||||
currentBoat = BoatMeshType.getPrevBoatType(currentBoat);
|
||||
displayCurrentBoat();
|
||||
refreshStatBars(currentBoat);
|
||||
|
||||
}
|
||||
|
||||
private void displayCurrentBoat() {
|
||||
boatPane.getChildren().clear();
|
||||
Group group = new Group();
|
||||
boatPane.getChildren().add(group);
|
||||
BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
|
||||
group.getChildren().add(bo.getAssets());
|
||||
group.getChildren().add(new PointLight());
|
||||
}
|
||||
|
||||
private void refreshBoat() {
|
||||
boatPane.getChildren().clear();
|
||||
Group group = new Group();
|
||||
boatPane.getChildren().add(group);
|
||||
BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
|
||||
group.getChildren().add(bo.getAssets());
|
||||
refreshStatBars(currentBoat);
|
||||
}
|
||||
|
||||
private void findMaxStats() {
|
||||
for (BoatMeshType bmt: BoatMeshType.values()) {
|
||||
if (bmt.turnStep > maxTurnRateMultiplier) {
|
||||
maxTurnRateMultiplier = bmt.turnStep;
|
||||
}
|
||||
if (bmt.maxSpeedMultiplier > maxSpeedMultiplier) {
|
||||
maxSpeedMultiplier = bmt.maxSpeedMultiplier;
|
||||
}
|
||||
if (bmt.accelerationMultiplier > maxAccelerationMultiplier) {
|
||||
maxAccelerationMultiplier = bmt.accelerationMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void refreshStatBars(BoatMeshType bo) {
|
||||
speedBar.setProgress((bo.maxSpeedMultiplier) / maxSpeedMultiplier);
|
||||
accelBar.setProgress(bo.accelerationMultiplier / maxAccelerationMultiplier);
|
||||
handleBar.setProgress(bo.turnStep / maxTurnRateMultiplier);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,21 +2,59 @@ package seng302.visualiser.fxObjects.assets_3D;
|
||||
|
||||
/**
|
||||
* Enum for boat meshes. Enum values should be of the form :
|
||||
* ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin)
|
||||
* ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin, jib file, fixed sail)
|
||||
* Files must be valid .stl files.
|
||||
*/
|
||||
public enum BoatMeshType {
|
||||
|
||||
DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", -1.36653, "dinghy_sail.stl", -1.36653);
|
||||
DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false, 1.8, 1.0, 1.0),
|
||||
CATAMARAN("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
|
||||
0.997, null, false, 1.0, 1.4, 2.0),
|
||||
PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
|
||||
-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2);
|
||||
|
||||
final String hullFile, mastFile, sailFile;
|
||||
final String hullFile, mastFile, sailFile, jibFile;
|
||||
final double mastOffset, sailOffset;
|
||||
public final double maxSpeedMultiplier;
|
||||
public final double accelerationMultiplier;
|
||||
public final double turnStep;
|
||||
final boolean fixedSail;
|
||||
final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP};
|
||||
|
||||
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile, double sailOffset) {
|
||||
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
|
||||
double sailOffset, String jibFile, boolean fixedSail, double maxSpeedMultiplier, double accelerationMultiplier, double turnStep) {
|
||||
this.hullFile = hullFile;
|
||||
this.mastFile = mastFile;
|
||||
this.mastOffset = mastOffset;
|
||||
this.sailFile = sailFile;
|
||||
this.sailOffset = sailOffset;
|
||||
this.jibFile = jibFile;
|
||||
this.fixedSail = fixedSail;
|
||||
this.maxSpeedMultiplier = maxSpeedMultiplier;
|
||||
this.accelerationMultiplier = accelerationMultiplier;
|
||||
this.turnStep = turnStep;
|
||||
}
|
||||
|
||||
|
||||
public static BoatMeshType getNextBoatType(BoatMeshType boatType) {
|
||||
for (int i = 0; i < boatTypes.length; i++) {
|
||||
if (i == boatTypes.length -1) {
|
||||
return boatTypes[0];
|
||||
} else if (boatType == boatTypes[i]) {
|
||||
return boatTypes[i+1];
|
||||
}
|
||||
}
|
||||
return boatType;
|
||||
}
|
||||
|
||||
public static BoatMeshType getPrevBoatType(BoatMeshType boatType) {
|
||||
for (int i = 0; i < boatTypes.length; i++) {
|
||||
if (i == 0 && boatType == boatTypes[i]) {
|
||||
return boatTypes[boatTypes.length -1];
|
||||
} else if (boatType == boatTypes[i]) {
|
||||
return boatTypes[i-1];
|
||||
}
|
||||
}
|
||||
return boatType;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,14 +34,16 @@ public class BoatModel extends Model {
|
||||
* @param degrees The rotation of the sail in degrees
|
||||
*/
|
||||
public void rotateSail(double degrees) {
|
||||
MeshView mast = getMeshViewChild(MAST_INDEX);
|
||||
MeshView sail = getMeshViewChild(SAIL_INDEX);
|
||||
mast.getTransforms().setAll(
|
||||
new Rotate(degrees, -meshType.mastOffset, 0,0, new Point3D(0, 0, 1))
|
||||
);
|
||||
sail.getTransforms().setAll(
|
||||
new Rotate(degrees, -meshType.sailOffset, 0,0, new Point3D(0, 0, 1))
|
||||
);
|
||||
if (!meshType.fixedSail) {
|
||||
MeshView mast = getMeshViewChild(MAST_INDEX);
|
||||
MeshView sail = getMeshViewChild(SAIL_INDEX);
|
||||
mast.getTransforms().setAll(
|
||||
new Rotate(degrees, 0, -meshType.mastOffset, 0, new Point3D(0, 0, 1))
|
||||
);
|
||||
sail.getTransforms().setAll(
|
||||
new Rotate(degrees, 0, -meshType.sailOffset,0, new Point3D(0, 0, 1))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public void hideSail() {
|
||||
@@ -69,4 +71,8 @@ public class BoatModel extends Model {
|
||||
private MeshView getMeshViewChild(int index) {
|
||||
return (MeshView) assets.getChildren().get(index);
|
||||
}
|
||||
|
||||
public BoatMeshType getMeshType() {
|
||||
return meshType;
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ import javafx.scene.transform.Rotate;
|
||||
/**
|
||||
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
|
||||
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
|
||||
* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
|
||||
* a wake object and two text labels to annotate the boat teams name and the boatTypes velocity. The
|
||||
* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
|
||||
* minimized in which case it attempts to store animations and apply them when the window is
|
||||
* maximised.
|
||||
@@ -28,15 +28,15 @@ public class BoatObject extends Group {
|
||||
private Group wake;
|
||||
private Color colour = Color.BLACK;
|
||||
private Boolean isSelected = false;
|
||||
private Rotate rotation = new Rotate(0,0,1);
|
||||
private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
|
||||
|
||||
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Creates a BoatGroup with the default triangular boat polygon.
|
||||
*/
|
||||
public BoatObject() {
|
||||
boatAssets = ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
|
||||
public BoatObject(BoatMeshType boatMeshType) {
|
||||
boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
|
||||
boatAssets.hideSail();
|
||||
boatAssets.getAssets().getTransforms().addAll(
|
||||
rotation
|
||||
@@ -66,8 +66,6 @@ public class BoatObject extends Group {
|
||||
* @param windDir .
|
||||
*/
|
||||
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
|
||||
Double dx = Math.abs(boatAssets.getAssets().getLayoutX() - x);
|
||||
Double dy = Math.abs(boatAssets.getAssets().getLayoutY() - y);
|
||||
Platform.runLater(() -> {
|
||||
rotateTo(rotation, sailIn, windDir);
|
||||
this.layoutXProperty().setValue(x);
|
||||
|
||||
@@ -7,6 +7,7 @@ import javafx.geometry.Point3D;
|
||||
import javafx.scene.AmbientLight;
|
||||
import javafx.scene.CacheHint;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.PointLight;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.paint.PhongMaterial;
|
||||
import javafx.scene.shape.Circle;
|
||||
@@ -18,7 +19,7 @@ import javafx.scene.transform.Translate;
|
||||
|
||||
|
||||
/**
|
||||
* Factory class for creating 3D models of boats.
|
||||
* Factory class for creating 3D models of boatTypes.
|
||||
*/
|
||||
public class ModelFactory {
|
||||
|
||||
@@ -51,6 +52,35 @@ public class ModelFactory {
|
||||
return bo;
|
||||
}
|
||||
|
||||
public static BoatModel boatCustomiseView(BoatMeshType boatType, Color primaryColour) {
|
||||
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
|
||||
final Rotate animationRotate = new Rotate(0, new Point3D(0,0,1));
|
||||
boatAssets.getTransforms().addAll(
|
||||
new Scale(8.0, 8.0, 8.0),
|
||||
new Rotate(-70, new Point3D(1,0,0)),
|
||||
new Translate(16,50, 1),
|
||||
animationRotate
|
||||
);
|
||||
|
||||
boatAssets.getTransforms().add(animationRotate);
|
||||
BoatModel bo = new BoatModel(boatAssets, null, boatType);
|
||||
bo.rotateSail(45);
|
||||
|
||||
bo.setAnimation(new AnimationTimer() {
|
||||
double boatAngle = 0;
|
||||
Rotate rotate = animationRotate;
|
||||
@Override
|
||||
public void handle(long now) {
|
||||
boatAngle += 0.5;
|
||||
rotate.setAngle(boatAngle);
|
||||
}
|
||||
});
|
||||
boatAssets.getChildren().addAll(
|
||||
new AmbientLight()
|
||||
);
|
||||
return bo;
|
||||
}
|
||||
|
||||
public static BoatModel boatRotatingView(BoatMeshType boatType, Color primaryColour) {
|
||||
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
|
||||
boatAssets.getTransforms().addAll(
|
||||
@@ -84,20 +114,29 @@ public class ModelFactory {
|
||||
}
|
||||
|
||||
private static Group getUnmodifiedBoatModel(BoatMeshType boatType, Color primaryColour) {
|
||||
|
||||
Group boatAssets = new Group();
|
||||
MeshView hull = importFile(boatType.hullFile);
|
||||
MeshView hull = importSTL(boatType.hullFile);
|
||||
hull.setMaterial(new PhongMaterial(primaryColour));
|
||||
MeshView mast = importFile(boatType.mastFile);
|
||||
MeshView mast = importSTL(boatType.mastFile);
|
||||
mast.setMaterial(new PhongMaterial(primaryColour));
|
||||
MeshView sail = importFile(boatType.sailFile);
|
||||
MeshView sail = importSTL(boatType.sailFile);
|
||||
sail.setMaterial(new PhongMaterial(Color.WHITE));
|
||||
boatAssets.getChildren().addAll(hull, mast, sail);
|
||||
|
||||
if (boatType.jibFile != null) {
|
||||
MeshView jib = importSTL(boatType.jibFile);
|
||||
sail.setMaterial(new PhongMaterial(Color.WHITE));
|
||||
boatAssets.getChildren().addAll(hull, mast, sail, jib);
|
||||
} else {
|
||||
boatAssets.getChildren().addAll(hull, mast, sail);
|
||||
}
|
||||
|
||||
return boatAssets;
|
||||
}
|
||||
|
||||
private static MeshView importFile(String fileName) {
|
||||
private static MeshView importSTL(String fileName) {
|
||||
StlMeshImporter importer = new StlMeshImporter();
|
||||
importer.read(ModelFactory.class.getResource("/meshes/" + fileName));
|
||||
importer.read(ModelFactory.class.getResource("/meshes/boatSTLs/" + fileName));
|
||||
MeshView importedFile = new MeshView(importer.getImport());
|
||||
importedFile.setCache(true);
|
||||
importedFile.setCacheHint(CacheHint.SCALE_AND_ROTATE);
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
package seng302.visualiser;
|
||||
|
||||
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
|
||||
import javafx.animation.AnimationTimer;
|
||||
import javafx.application.Application;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.Camera;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.PerspectiveCamera;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.SceneAntialiasing;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.paint.PhongMaterial;
|
||||
import javafx.scene.shape.MeshView;
|
||||
import javafx.scene.transform.Rotate;
|
||||
import javafx.scene.transform.Scale;
|
||||
import javafx.scene.transform.Translate;
|
||||
import javafx.stage.Stage;
|
||||
|
||||
/**
|
||||
* Created by cir27 on 7/09/17.
|
||||
*/
|
||||
public class test3d extends Application {
|
||||
|
||||
Group root = new Group();
|
||||
Scene scene;
|
||||
|
||||
@Override
|
||||
public void start(Stage primaryStage) throws Exception {
|
||||
// camera = new PerspectiveCamera();
|
||||
// gameObjects = new Group();
|
||||
// root3D = new Group(camera, gameObjects);
|
||||
scene = new Scene(
|
||||
root, 1000, 1000, true, SceneAntialiasing.BALANCED
|
||||
);
|
||||
gameView3DTest();
|
||||
primaryStage.setScene(scene);
|
||||
primaryStage.show();
|
||||
// scene.setCamera(camera);
|
||||
// primaryStage.setScene(scene);
|
||||
// primaryStage.show();
|
||||
//
|
||||
// StlMeshImporter importer = new StlMeshImporter();
|
||||
// importer.read(test3d.class.getResource("/meshes/dinghy_hull.stl").toString());
|
||||
// MeshView boat = new MeshView(importer.getImport());
|
||||
// boat.setMaterial(new PhongMaterial(Color.GREENYELLOW));
|
||||
//
|
||||
// importer = new StlMeshImporter();
|
||||
// importer.read(getClass().getResource("/meshes/dinghy_mast.stl").toString());
|
||||
// MeshView mast = new MeshView(importer.getImport());
|
||||
// mast.setMaterial(new PhongMaterial(Color.GREENYELLOW));
|
||||
//
|
||||
// importer = new StlMeshImporter();
|
||||
// importer.read(getClass().getResource("/meshes/dinghy_sail.stl").toString());
|
||||
// MeshView sail = new MeshView(importer.getImport());
|
||||
// sail.setMaterial(new PhongMaterial(Color.LIGHTGREY));
|
||||
//
|
||||
// gameObjects.getChildren().addAll(boat, mast, sail);
|
||||
//
|
||||
// gameObjects.getTransforms().add(new Scale(25, 25,25));
|
||||
// gameObjects.getTransforms().add(new Translate(15, 20,0));
|
||||
// gameObjects.getTransforms().addAll(
|
||||
// new Rotate(90, new Point3D(0,0,1)),
|
||||
// new Rotate(90, new Point3D(0, 1, 0))
|
||||
// );
|
||||
//
|
||||
//// PointLight light = new PointLight();
|
||||
//// light.setLightOn(true);
|
||||
//// light.getTransforms().add(new Translate(15, 20, 0));
|
||||
////
|
||||
//// PointLight light2 = new PointLight();
|
||||
//// light2.setLightOn(true);
|
||||
//// light2.getTransforms().add(new Translate(30, 40, 0));
|
||||
//
|
||||
//// root3D.getChildren().addAll(light);
|
||||
//
|
||||
// scene.setOnKeyPressed(event -> {
|
||||
// switch (event.getCode()) {
|
||||
// case UP:
|
||||
// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,0,1)));
|
||||
// break;
|
||||
// case DOWN:
|
||||
// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,0,1)));
|
||||
// break;
|
||||
// case LEFT:
|
||||
// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,1,0)));
|
||||
// break;
|
||||
// case RIGHT:
|
||||
// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,1,0)));
|
||||
// break;
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// AnimationTimer animationTimer = new AnimationTimer() {
|
||||
// @Override
|
||||
// public void handle(long now) {
|
||||
// sail.getTransforms().add(new Rotate(0.5, 0, -1.36653, 0, new Point3D(0, 0, 1)));
|
||||
// }
|
||||
// };
|
||||
//
|
||||
//// animationTimer.start();
|
||||
}
|
||||
|
||||
private void gameView3DTest() {
|
||||
GameView3D gameView3D = new GameView3D();
|
||||
root.getChildren().add(gameView3D.getAssets());
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user