mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merged develop in and reimplemented keybindings for moving the camera.
tags : #story[1273]
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@@ -52,6 +52,10 @@ public class GameKeyBind {
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return instance.actionToKeyMap.get(keyAction);
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}
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public KeyAction getKeyAction(KeyCode keyCode) {
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return instance.keyToActionMap.get(keyCode);
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}
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/**
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* Binds a key to a key action
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*
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@@ -23,7 +23,9 @@ import javafx.scene.transform.Scale;
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import javafx.scene.transform.Translate;
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import seng302.gameServer.messages.RoundingSide;
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import seng302.model.ClientYacht;
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import seng302.model.GameKeyBind;
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import seng302.model.GeoPoint;
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import seng302.model.KeyAction;
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import seng302.model.Limit;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Corner;
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@@ -121,6 +123,8 @@ public class GameView3D {
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scene.addEventHandler(KeyEvent.KEY_PRESSED, this::cameraMovement);
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}
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});
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}
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public void updateCourse(List<CompoundMark> newCourse, List<Corner> sequence) {
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@@ -345,7 +349,6 @@ public class GameView3D {
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* it to distanceScaleFactor Returns the max horizontal distance of the map.
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*/
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private double scaleRaceExtremities() {
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double vertAngle = Math.abs(
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GeoUtility.getBearingRad(minLatPoint, maxLatPoint)
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);
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@@ -413,38 +416,28 @@ public class GameView3D {
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}
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public void cameraMovement(KeyEvent event) {
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switch (event.getCode()) {
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case NUMPAD8:
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view.getCamera().getTransforms().addAll(new Rotate(0.5, new Point3D(1, 0, 0)));
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break;
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case NUMPAD2:
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view.getCamera().getTransforms().addAll(new Rotate(-0.5, new Point3D(1, 0, 0)));
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break;
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case NUMPAD4:
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view.getCamera().getTransforms().addAll(new Rotate(-0.5, new Point3D(0, 1, 0)));
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break;
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case NUMPAD6:
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view.getCamera().getTransforms().addAll(new Rotate(0.5, new Point3D(0, 1, 0)));
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break;
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case Z:
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GameKeyBind keyBinds = GameKeyBind.getInstance();
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KeyAction keyPressed = keyBinds.getKeyAction(event.getCode());
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switch (keyPressed) {
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case ZOOM_IN:
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((RaceCamera) view.getCamera()).zoomIn();
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break;
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case X:
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case ZOOM_OUT:
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((RaceCamera) view.getCamera()).zoomOut();
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break;
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case W:
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case FORWARD:
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((RaceCamera) view.getCamera()).panUp();
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break;
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case S:
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case BACKWARD:
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((RaceCamera) view.getCamera()).panDown();
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break;
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case A:
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case LEFT:
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((RaceCamera) view.getCamera()).panLeft();
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break;
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case D:
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case RIGHT:
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((RaceCamera) view.getCamera()).panRight();
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break;
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case F1:
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case VIEW:
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toggleCamera();
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break;
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}
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