Merge remote-tracking branch 'origin/develop' into 1273_Skybox

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/MessageFactory.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/ClientYacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView3D.java
#	src/main/java/seng302/visualiser/controllers/ServerListController.java
#	src/main/java/seng302/visualiser/controllers/dialogs/ServerCreationController.java
#	src/main/resources/icons/bumperIcon.png
#	src/main/resources/icons/handlingIcon.png
#	src/main/resources/icons/velocity.png
#	src/main/resources/icons/windWalkerIcon.png
#	src/main/resources/views/RaceView.fxml
#	src/main/resources/views/dialogs/ServerCreationDialog.fxml
This commit is contained in:
Michael Rausch
2017-09-27 14:23:38 +13:00
41 changed files with 1554 additions and 587 deletions
@@ -1,6 +1,8 @@
package seng302.visualiser;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@@ -8,6 +10,7 @@ import javafx.animation.AnimationTimer;
import javafx.application.Platform;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.Camera;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.PerspectiveCamera;
@@ -22,6 +25,9 @@ import javafx.scene.transform.Translate;
import org.fxyz3d.scene.Skybox;
import seng302.gameServer.messages.RoundingSide;
import seng302.model.ClientYacht;
import seng302.model.GameKeyBind;
import seng302.model.GeoPoint;
import seng302.model.KeyAction;
import seng302.model.Limit;
import seng302.model.ScaledPoint;
import seng302.model.mark.CompoundMark;
@@ -49,17 +55,27 @@ import seng302.visualiser.fxObjects.assets_3D.ModelType;
public class GameView3D extends GameView{
private final double FOV = 60;
private final double DEFAULT_CAMERA_DEPTH = -125;
private final double DEFAULT_CAMERA_X = 0;
private final double DEFAULT_CAMERA_Y = 100;
private Group root3D;
private SubScene view;
private PerspectiveCamera camera;
private PerspectiveCamera camera2;
private PerspectiveCamera camera3;
private Group gameObjects;
// Cameras
private PerspectiveCamera isometricCam;
private PerspectiveCamera topDownCam;
private PerspectiveCamera chaseCam;
private double bufferSize = 0;
private double canvasWidth = 200;
private double canvasHeight = 200;
private boolean horizontalInversion = false;
private double distanceScaleFactor;
private ScaleDirection scaleDirection;
private GeoPoint minLatPoint, minLonPoint, maxLatPoint, maxLonPoint;
private double referencePointX, referencePointY;
private Group raceBorder = new Group();
/* Note that if either of these is null then values for it have not been added and the other
@@ -75,31 +91,28 @@ public class GameView3D extends GameView{
private Double windDir;
private Skybox skybox;
private enum ScaleDirection {
HORIZONTAL,
VERTICAL
}
public GameView3D () {
canvasWidth = canvasHeight = 220;
isometricCam = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y);
topDownCam = new TopDownCamera();
chaseCam = new ChaseCamera();
camera = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y, DEFAULT_CAMERA_DEPTH);
camera.setFarClip(100000);
camera.setNearClip(0.1);
camera.setFieldOfView(FOV);
camera2 = new TopDownCamera();
camera2.setFarClip(100000);
camera2.setNearClip(0.1);
camera2.setFieldOfView(FOV);
camera3 = new ChaseCamera();
camera3.setFarClip(100000);
camera3.setNearClip(0.1);
camera3.setFieldOfView(FOV);
for (PerspectiveCamera pc : Arrays.asList(isometricCam, topDownCam, chaseCam)) {
pc.setFarClip(600);
pc.setNearClip(0.1);
pc.setFieldOfView(FOV);
}
gameObjects = new Group();
root3D = new Group(camera, gameObjects);
root3D = new Group(isometricCam, gameObjects);
view = new SubScene(
root3D, 5000, 3000, true, SceneAntialiasing.BALANCED
);
view.setCamera(camera);
camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
view.setCamera(isometricCam);
skybox = new Skybox(new Image(getClass().getResourceAsStream("/images/skybox.jpg")), 100000, camera);
skybox.getTransforms().addAll(new Rotate(90, Rotate.X_AXIS));
@@ -274,48 +287,44 @@ public class GameView3D extends GameView{
}
public void cameraMovement(KeyEvent event) {
switch (event.getCode()) {
case NUMPAD8:
view.getCamera().getTransforms().addAll(new Rotate(0.5, new Point3D(1, 0, 0)));
break;
case NUMPAD2:
view.getCamera().getTransforms().addAll(new Rotate(-0.5, new Point3D(1, 0, 0)));
break;
case NUMPAD4:
view.getCamera().getTransforms().addAll(new Rotate(-0.5, new Point3D(0, 1, 0)));
break;
case NUMPAD6:
view.getCamera().getTransforms().addAll(new Rotate(0.5, new Point3D(0, 1, 0)));
break;
case Z:
((RaceCamera) view.getCamera()).zoomIn();
break;
case X:
((RaceCamera) view.getCamera()).zoomOut();
break;
case W:
((RaceCamera) view.getCamera()).panUp();
break;
case S:
((RaceCamera) view.getCamera()).panDown();
break;
case A:
((RaceCamera) view.getCamera()).panLeft();
break;
case D:
((RaceCamera) view.getCamera()).panRight();
break;
case F1:
if (view.getCamera().equals(camera)) {
view.setCamera(camera2);
if (view.getCamera() instanceof TopDownCamera) {
((RaceCamera) view.getCamera()).zoomIn();
}
} else if (view.getCamera().equals(camera2)) {
view.setCamera(camera3);
} else {
view.setCamera(camera);
}
GameKeyBind keyBinds = GameKeyBind.getInstance();
KeyAction keyPressed = keyBinds.getKeyAction(event.getCode());
if (keyPressed != null) {
switch (keyPressed) {
case ZOOM_IN:
((RaceCamera) view.getCamera()).zoomIn();
break;
case ZOOM_OUT:
((RaceCamera) view.getCamera()).zoomOut();
break;
case FORWARD:
((RaceCamera) view.getCamera()).panUp();
break;
case BACKWARD:
((RaceCamera) view.getCamera()).panDown();
break;
case LEFT:
((RaceCamera) view.getCamera()).panLeft();
break;
case RIGHT:
((RaceCamera) view.getCamera()).panRight();
break;
case VIEW:
toggleCamera();
break;
}
}
}
private void toggleCamera() {
Camera currCamera = view.getCamera();
if (currCamera.equals(isometricCam)) {
view.setCamera(topDownCam);
} else if (currCamera.equals(topDownCam)) {
view.setCamera(chaseCam);
} else {
view.setCamera(isometricCam);
}
}
@@ -334,16 +343,13 @@ public class GameView3D extends GameView{
wakesGroup.getChildren().add(newBoat.getWake());
wakes.add(newBoat.getWake());
boatObjectGroup.getChildren().add(newBoat);
clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
BoatObject bo = boatObjects.get(boat);
Point2D p2d = scaledPoint.findScaledXY(lat, lon);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
});
clientYacht.addLocationListener(this::updateBoatLocation);
clientYacht.addColorChangeListener(this::updateBoatColor);
if (clientYacht.getSourceId().equals(
ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
((ChaseCamera) camera3).setPlayerBoat(newBoat, clientYacht);
((TopDownCamera) camera2).setPlayerBoat(newBoat);
((ChaseCamera) chaseCam).setPlayerBoat(newBoat);
((TopDownCamera) topDownCam).setPlayerBoat(newBoat);
}
}
Platform.runLater(() -> {
@@ -356,6 +362,23 @@ public class GameView3D extends GameView{
return view;
}
/**
* Updates the boatObjects color with that of the clientYachts object. Used in notification from
* a listener on this attribute in clientYacht to re paint the boat mesh
*
* @param clientYacht The yacht to update the colour for
*/
private void updateBoatColor(ClientYacht clientYacht) {
boatObjects.get(clientYacht).setFill(clientYacht.getColour());
}
private void updateBoatLocation(ClientYacht boat, Double lat, Double lon, Double heading,
Boolean sailIn, Double velocity) {
BoatObject bo = boatObjects.get(boat);
Point2D p2d = findScaledXY(lat, lon);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
}
/**
* Adds a border to the GameView and rescales to the size of the border, does not rescale if a
* border already exists. Assumes the border is larger than the course.