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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merge remote-tracking branch 'origin/develop' into 1273_Skybox
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/MessageFactory.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/model/ClientYacht.java # src/main/java/seng302/model/mark/MarkOrder.java # src/main/java/seng302/visualiser/GameClient.java # src/main/java/seng302/visualiser/GameView3D.java # src/main/java/seng302/visualiser/controllers/ServerListController.java # src/main/java/seng302/visualiser/controllers/dialogs/ServerCreationController.java # src/main/resources/icons/bumperIcon.png # src/main/resources/icons/handlingIcon.png # src/main/resources/icons/velocity.png # src/main/resources/icons/windWalkerIcon.png # src/main/resources/views/RaceView.fxml # src/main/resources/views/dialogs/ServerCreationDialog.fxml
This commit is contained in:
@@ -1,6 +1,8 @@
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package seng302.visualiser;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@@ -8,6 +10,7 @@ import javafx.animation.AnimationTimer;
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import javafx.application.Platform;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.Camera;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.PerspectiveCamera;
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@@ -22,6 +25,9 @@ import javafx.scene.transform.Translate;
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import org.fxyz3d.scene.Skybox;
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import seng302.gameServer.messages.RoundingSide;
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import seng302.model.ClientYacht;
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import seng302.model.GameKeyBind;
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import seng302.model.GeoPoint;
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import seng302.model.KeyAction;
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import seng302.model.Limit;
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import seng302.model.ScaledPoint;
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import seng302.model.mark.CompoundMark;
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@@ -49,17 +55,27 @@ import seng302.visualiser.fxObjects.assets_3D.ModelType;
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public class GameView3D extends GameView{
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private final double FOV = 60;
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private final double DEFAULT_CAMERA_DEPTH = -125;
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private final double DEFAULT_CAMERA_X = 0;
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private final double DEFAULT_CAMERA_Y = 100;
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private Group root3D;
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private SubScene view;
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private PerspectiveCamera camera;
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private PerspectiveCamera camera2;
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private PerspectiveCamera camera3;
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private Group gameObjects;
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// Cameras
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private PerspectiveCamera isometricCam;
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private PerspectiveCamera topDownCam;
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private PerspectiveCamera chaseCam;
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private double bufferSize = 0;
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private double canvasWidth = 200;
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private double canvasHeight = 200;
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private boolean horizontalInversion = false;
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private double distanceScaleFactor;
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private ScaleDirection scaleDirection;
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private GeoPoint minLatPoint, minLonPoint, maxLatPoint, maxLonPoint;
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private double referencePointX, referencePointY;
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private Group raceBorder = new Group();
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/* Note that if either of these is null then values for it have not been added and the other
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@@ -75,31 +91,28 @@ public class GameView3D extends GameView{
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private Double windDir;
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private Skybox skybox;
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private enum ScaleDirection {
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HORIZONTAL,
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VERTICAL
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}
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public GameView3D () {
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canvasWidth = canvasHeight = 220;
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isometricCam = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y);
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topDownCam = new TopDownCamera();
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chaseCam = new ChaseCamera();
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camera = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y, DEFAULT_CAMERA_DEPTH);
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camera.setFarClip(100000);
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camera.setNearClip(0.1);
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camera.setFieldOfView(FOV);
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camera2 = new TopDownCamera();
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camera2.setFarClip(100000);
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camera2.setNearClip(0.1);
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camera2.setFieldOfView(FOV);
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camera3 = new ChaseCamera();
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camera3.setFarClip(100000);
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camera3.setNearClip(0.1);
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camera3.setFieldOfView(FOV);
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for (PerspectiveCamera pc : Arrays.asList(isometricCam, topDownCam, chaseCam)) {
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pc.setFarClip(600);
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pc.setNearClip(0.1);
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pc.setFieldOfView(FOV);
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}
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gameObjects = new Group();
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root3D = new Group(camera, gameObjects);
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root3D = new Group(isometricCam, gameObjects);
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view = new SubScene(
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root3D, 5000, 3000, true, SceneAntialiasing.BALANCED
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);
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view.setCamera(camera);
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camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
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view.setCamera(isometricCam);
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skybox = new Skybox(new Image(getClass().getResourceAsStream("/images/skybox.jpg")), 100000, camera);
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skybox.getTransforms().addAll(new Rotate(90, Rotate.X_AXIS));
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@@ -274,48 +287,44 @@ public class GameView3D extends GameView{
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}
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public void cameraMovement(KeyEvent event) {
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switch (event.getCode()) {
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case NUMPAD8:
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view.getCamera().getTransforms().addAll(new Rotate(0.5, new Point3D(1, 0, 0)));
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break;
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case NUMPAD2:
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view.getCamera().getTransforms().addAll(new Rotate(-0.5, new Point3D(1, 0, 0)));
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break;
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case NUMPAD4:
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view.getCamera().getTransforms().addAll(new Rotate(-0.5, new Point3D(0, 1, 0)));
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break;
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case NUMPAD6:
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view.getCamera().getTransforms().addAll(new Rotate(0.5, new Point3D(0, 1, 0)));
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break;
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case Z:
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((RaceCamera) view.getCamera()).zoomIn();
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break;
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case X:
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((RaceCamera) view.getCamera()).zoomOut();
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break;
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case W:
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((RaceCamera) view.getCamera()).panUp();
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break;
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case S:
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((RaceCamera) view.getCamera()).panDown();
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break;
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case A:
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((RaceCamera) view.getCamera()).panLeft();
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break;
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case D:
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((RaceCamera) view.getCamera()).panRight();
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break;
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case F1:
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if (view.getCamera().equals(camera)) {
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view.setCamera(camera2);
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if (view.getCamera() instanceof TopDownCamera) {
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((RaceCamera) view.getCamera()).zoomIn();
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}
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} else if (view.getCamera().equals(camera2)) {
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view.setCamera(camera3);
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} else {
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view.setCamera(camera);
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}
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GameKeyBind keyBinds = GameKeyBind.getInstance();
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KeyAction keyPressed = keyBinds.getKeyAction(event.getCode());
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if (keyPressed != null) {
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switch (keyPressed) {
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case ZOOM_IN:
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((RaceCamera) view.getCamera()).zoomIn();
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break;
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case ZOOM_OUT:
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((RaceCamera) view.getCamera()).zoomOut();
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break;
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case FORWARD:
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((RaceCamera) view.getCamera()).panUp();
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break;
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case BACKWARD:
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((RaceCamera) view.getCamera()).panDown();
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break;
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case LEFT:
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((RaceCamera) view.getCamera()).panLeft();
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break;
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case RIGHT:
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((RaceCamera) view.getCamera()).panRight();
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break;
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case VIEW:
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toggleCamera();
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break;
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}
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}
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}
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private void toggleCamera() {
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Camera currCamera = view.getCamera();
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if (currCamera.equals(isometricCam)) {
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view.setCamera(topDownCam);
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} else if (currCamera.equals(topDownCam)) {
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view.setCamera(chaseCam);
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} else {
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view.setCamera(isometricCam);
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}
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}
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@@ -334,16 +343,13 @@ public class GameView3D extends GameView{
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wakesGroup.getChildren().add(newBoat.getWake());
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wakes.add(newBoat.getWake());
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boatObjectGroup.getChildren().add(newBoat);
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clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
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BoatObject bo = boatObjects.get(boat);
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Point2D p2d = scaledPoint.findScaledXY(lat, lon);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
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});
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clientYacht.addLocationListener(this::updateBoatLocation);
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clientYacht.addColorChangeListener(this::updateBoatColor);
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if (clientYacht.getSourceId().equals(
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ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
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((ChaseCamera) camera3).setPlayerBoat(newBoat, clientYacht);
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((TopDownCamera) camera2).setPlayerBoat(newBoat);
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((ChaseCamera) chaseCam).setPlayerBoat(newBoat);
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((TopDownCamera) topDownCam).setPlayerBoat(newBoat);
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}
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}
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Platform.runLater(() -> {
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@@ -356,6 +362,23 @@ public class GameView3D extends GameView{
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return view;
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}
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/**
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* Updates the boatObjects color with that of the clientYachts object. Used in notification from
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* a listener on this attribute in clientYacht to re paint the boat mesh
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*
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* @param clientYacht The yacht to update the colour for
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*/
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private void updateBoatColor(ClientYacht clientYacht) {
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boatObjects.get(clientYacht).setFill(clientYacht.getColour());
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}
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private void updateBoatLocation(ClientYacht boat, Double lat, Double lon, Double heading,
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Boolean sailIn, Double velocity) {
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BoatObject bo = boatObjects.get(boat);
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Point2D p2d = findScaledXY(lat, lon);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
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}
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/**
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* Adds a border to the GameView and rescales to the size of the border, does not rescale if a
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* border already exists. Assumes the border is larger than the course.
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