mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Merge remote-tracking branch 'origin/develop' into 1273_Skybox
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/MessageFactory.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/model/ClientYacht.java # src/main/java/seng302/model/mark/MarkOrder.java # src/main/java/seng302/visualiser/GameClient.java # src/main/java/seng302/visualiser/GameView3D.java # src/main/java/seng302/visualiser/controllers/ServerListController.java # src/main/java/seng302/visualiser/controllers/dialogs/ServerCreationController.java # src/main/resources/icons/bumperIcon.png # src/main/resources/icons/handlingIcon.png # src/main/resources/icons/velocity.png # src/main/resources/icons/windWalkerIcon.png # src/main/resources/views/RaceView.fxml # src/main/resources/views/dialogs/ServerCreationDialog.fxml
This commit is contained in:
@@ -1,14 +1,7 @@
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package seng302.gameServer;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import java.util.Set;
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import java.util.*;
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import javafx.scene.paint.Color;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@@ -20,8 +13,6 @@ import seng302.gameServer.messages.MarkRoundingMessage;
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import seng302.gameServer.messages.MarkType;
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import seng302.gameServer.messages.Message;
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import seng302.gameServer.messages.RoundingBoatStatus;
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import seng302.gameServer.messages.YachtEventCodeMessage;
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import seng302.gameServer.messages.YachtEventType;
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import seng302.model.GeoPoint;
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import seng302.model.Limit;
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import seng302.model.Player;
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@@ -34,6 +25,8 @@ import seng302.model.stream.xml.parser.RaceXMLData;
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import seng302.model.token.Token;
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import seng302.model.token.TokenType;
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import seng302.utilities.GeoUtility;
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import seng302.utilities.RandomSpawn;
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import seng302.utilities.XMLParser;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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/**
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@@ -51,42 +44,55 @@ public class GameState implements Runnable {
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private static Logger logger = LoggerFactory.getLogger(GameState.class);
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private static final Integer STATE_UPDATES_PER_SECOND = 60;
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//Scheduling constants
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static final int WARNING_TIME = 10 * -1000;
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static final int PREPATORY_TIME = 5 * -1000;
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private static final int TIME_TILL_START = 10 * 1000;
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private static final Long POWERUP_TIMEOUT_MS = 10_000L;
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//Wind Constants
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private static final int MAX_WIND_SPEED = 12000;
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private static final int MIN_WIND_SPEED = 8000;
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private static final Integer STATE_UPDATES_PER_SECOND = 60;
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private static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
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//Rounding Constants
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private static final Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
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//Collision constants
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private static final Double MARK_COLLISION_DISTANCE = 15d;
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public static final Double YACHT_COLLISION_DISTANCE = 25.0;
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private static final Double BOUNCE_DISTANCE_MARK = 20.0;
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public static final Double BOUNCE_DISTANCE_YACHT = 30.0;
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private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
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private static final Integer VELOCITY_BOOST_MULTIPLIER = 2;
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//Powerup Constants
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public static final Double VELOCITY_BOOST_MULTIPLIER = 2d;
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public static final Integer HANDLING_BOOST_MULTIPLIER = 2;
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private static final Double BAD_RANDOM_SPEED_PENALTY = 0.3;
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public static final Long BUMPER_DISABLE_TIME = 5_000L;
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private static final Long TOKEN_SPAWN_TIME = 30_000L;
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private static Long previousUpdateTime;
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public static Double windDirection;
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private static Double windSpeed;
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private static Double speedMultiplier = 1d;
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private static Double serverSpeedMultiplier;
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private static Boolean customizationFlag; // dirty flag to tell if a player has customized their boat.
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private static Boolean playerHasLeftFlag;
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private static String hostIpAddress;
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private static List<Player> players;
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private static Map<Integer, ServerYacht> yachts;
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private static Boolean isRaceStarted;
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private static GameStages currentStage;
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private static MarkOrder markOrder;
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private static long startTime;
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private static Set<Mark> marks;
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private static List<Mark> marks;
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private static List<Limit> courseLimit;
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private static Integer maxPlayers = 8;
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private static List<Token> allTokens;
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private static List<Token> tokensInPlay;
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private static RandomSpawn randomSpawn;
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private static List<NewMessageListener> newMessageListeners;
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@@ -101,14 +107,16 @@ public class GameState implements Runnable {
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players = new ArrayList<>();
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customizationFlag = false;
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playerHasLeftFlag = false;
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speedMultiplier = 1.0;
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serverSpeedMultiplier = 1.0;
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currentStage = GameStages.LOBBYING;
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isRaceStarted = false;
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//set this when game stage changes to prerace
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previousUpdateTime = System.currentTimeMillis();
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newMessageListeners = new ArrayList<>();
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allTokens = makeTokens();
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marks = new MarkOrder().getAllMarks();
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randomSpawn = new RandomSpawn(markOrder.getOrderedUniqueCompoundMarks());
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resetStartTime();
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//setCourseLimit("/server_config/race.xml");
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new Thread(this, "GameState").start(); //Run the auto updates on the game state
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}
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@@ -120,24 +128,6 @@ public class GameState implements Runnable {
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courseLimit = raceXMLData.getCourseLimit();
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}
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/**
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* Make a pre defined set of tokensInPlay. //TODO wmu16 - Should read from some file for each
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* race ideally
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*
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* @return A list of possible tokensInPlay for this race
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*/
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private ArrayList<Token> makeTokens() {
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Token token1 = new Token(TokenType.BOOST, 57.66946, 11.83154);
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Token token2 = new Token(TokenType.BOOST, 57.66877, 11.83382);
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Token token3 = new Token(TokenType.BOOST, 57.66914, 11.83965);
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Token token4 = new Token(TokenType.BOOST, 57.66684, 11.83214);
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return new ArrayList<>(Arrays.asList(token1, token2, token3, token4));
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}
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public static Set<Mark> getMarks() {
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return Collections.unmodifiableSet(marks);
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}
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public static List<Player> getPlayers() {
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return players;
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}
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@@ -146,6 +136,10 @@ public class GameState implements Runnable {
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return tokensInPlay;
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}
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public static Set<Mark> getMarks() {
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return Collections.unmodifiableSet(marks);
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}
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public static void addPlayer(Player player) {
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players.add(player);
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String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName()
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@@ -238,12 +232,75 @@ public class GameState implements Runnable {
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} catch (InterruptedException e) {
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System.out.println("[GameState] interrupted exception");
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}
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if (currentStage == GameStages.PRE_RACE || currentStage == GameStages.RACING) {
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if (currentStage == GameStages.PRE_RACE) {
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update();
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if (System.currentTimeMillis() > startTime) {
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startSpawningTokens();
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startUpdatingWind();
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GameState.setCurrentStage(GameStages.RACING);
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}
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}
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if (currentStage == GameStages.RACING) {
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update();
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}
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}
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}
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/**
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* Start spawning coins every 60s after the first minute
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*/
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private void startSpawningTokens() {
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Timer timer = new Timer("Token Spawning Timer");
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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spawnNewToken();
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notifyMessageListeners(MessageFactory.getRaceXML());
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}
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}, 0, TOKEN_SPAWN_TIME);
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}
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// TODO: 29/08/17 wmu16 - This sort of update should be in game state
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private static void startUpdatingWind() {
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Timer timer = new Timer("Wind Updating Timer");
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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updateWind();
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}
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}, 0, 500);
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}
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private static void updateWind() {
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Integer direction = GameState.getWindDirection().intValue();
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Integer windSpeed = GameState.getWindSpeedMMS().intValue();
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Random random = new Random();
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if (Math.floorMod(random.nextInt(), 2) == 0) {
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direction += random.nextInt(4);
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windSpeed += random.nextInt(20) + 459;
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} else {
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direction -= random.nextInt(4);
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windSpeed -= random.nextInt(20) + 459;
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}
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direction = Math.floorMod(direction, 360);
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if (windSpeed > MAX_WIND_SPEED) {
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windSpeed -= random.nextInt(500);
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}
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if (windSpeed <= MIN_WIND_SPEED) {
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windSpeed += random.nextInt(500);
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}
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GameState.setWindSpeed(Double.valueOf(windSpeed));
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GameState.setWindDirection(direction.doubleValue());
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}
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public static void updateBoat(Integer sourceId, BoatAction actionType) {
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ServerYacht playerYacht = yachts.get(sourceId);
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switch (actionType) {
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@@ -278,14 +335,11 @@ public class GameState implements Runnable {
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* Randomly select a subset of tokensInPlay from a pre defined superset
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* Broadasts a new race status message to show this update
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*/
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public static void spawnNewToken() {
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Random random = new Random();
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private void spawnNewToken() {
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tokensInPlay.clear();
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//Get a random token location with random type
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Token token = allTokens.get(random.nextInt(allTokens.size()));
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token.assignRandomType();
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Token token = randomSpawn.getRandomToken();
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// token.assignType(TokenType.RANDOM);
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logger.debug("Spawned token of type " + token.getTokenType());
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tokensInPlay.add(token);
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}
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@@ -303,14 +357,12 @@ public class GameState implements Runnable {
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Double timeInterval = (System.currentTimeMillis() - previousUpdateTime) / 1000000.0;
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previousUpdateTime = System.currentTimeMillis();
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if (System.currentTimeMillis() > startTime) {
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GameState.setCurrentStage(GameStages.RACING);
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}
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for (ServerYacht yacht : yachts.values()) {
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updateVelocity(yacht);
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checkPowerUpTimeout(yacht);
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yacht.runAutoPilot();
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yacht.updateLocation(timeInterval);
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preformTokenUpdates(yacht); //This update must be done before collision. Sorta hacky
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checkCollision(yacht);
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if (yacht.getBoatStatus() != BoatStatus.FINISHED) {
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checkForLegProgression(yacht);
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@@ -324,17 +376,136 @@ public class GameState implements Runnable {
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}
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private void checkPowerUpTimeout(ServerYacht yacht) {
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if (yacht.getPowerUp() != null) {
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if (System.currentTimeMillis() - yacht.getPowerUpStartTime() > POWERUP_TIMEOUT_MS) {
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yacht.powerDown();
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sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + "'s power-up token expired");
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logger.debug("Yacht: " + yacht.getShortName() + " powered down!");
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/**
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* All token functionality entry points is taken care of here. So can be disabled and enabled
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* easily
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*
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* @param yacht The yacht to perform token checks on
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*/
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private void preformTokenUpdates(ServerYacht yacht) {
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Token collidedToken = checkTokenPickUp(yacht);
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if (collidedToken != null) {
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tokensInPlay.remove(collidedToken);
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powerUpYacht(yacht, collidedToken);
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}
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checkPowerUpTimeout(yacht);
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TokenType powerUp = yacht.getPowerUp();
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if (powerUp != null) {
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switch (powerUp) {
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case WIND_WALKER:
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windWalk(yacht);
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break;
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case BUMPER:
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ServerYacht collidedYacht = checkYachtCollision(yacht, true);
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if (collidedYacht != null) {
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yacht.powerDown();
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boatTempShutDown(collidedYacht);
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notifyMessageListeners(MessageFactory.makePowerDownMessage(yacht));
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notifyMessageListeners(
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MessageFactory.makeStatusEffectMessage(collidedYacht, powerUp));
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}
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break;
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case RANDOM:
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yacht.setPowerUpSpeedMultiplier(BAD_RANDOM_SPEED_PENALTY);
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}
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}
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}
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/**
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* Powers up a thisYacht with the given token type.
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*
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* @param thisYacht The yacht to be powered up
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* @param collidedToken The token which this thisYacht collided with
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*/
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private void powerUpYacht(ServerYacht thisYacht, Token collidedToken) {
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//The random token has a 50% chance of becoming another token else becoming a speed detriment!
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if (collidedToken.getTokenType() == TokenType.RANDOM && new Random().nextBoolean()) {
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collidedToken.realiseRandom();
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}
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//If another yacht has the wind walker token, They should be powered down. Only one allowed!
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else if (collidedToken.getTokenType() == TokenType.WIND_WALKER) {
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for (ServerYacht otherYacht : yachts.values()) {
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if (otherYacht != thisYacht && otherYacht.getPowerUp() == TokenType.WIND_WALKER) {
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powerDownYacht(otherYacht);
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}
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}
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}
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thisYacht.powerUp(collidedToken.getTokenType());
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String logMessage =
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thisYacht.getBoatName() + " has picked up a " + collidedToken.getTokenType().getName()
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+ " token";
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notifyMessageListeners(
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MessageFactory.makeChatterMessage(thisYacht.getSourceId(), logMessage));
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notifyMessageListeners(MessageFactory.getRaceXML());
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notifyMessageListeners(MessageFactory.makePickupMessage(thisYacht, collidedToken));
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logger.debug(
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"Yacht: " + thisYacht.getShortName() + " got powerup " + collidedToken.getTokenType());
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}
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private void powerDownYacht(ServerYacht yacht) {
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String logMessage =
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yacht.getBoatName() + "'s " + yacht.getPowerUp().getName() + " expired";
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notifyMessageListeners(
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MessageFactory.makeChatterMessage(yacht.getSourceId(), logMessage));
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notifyMessageListeners(MessageFactory.makePowerDownMessage(yacht));
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logger.debug("Yacht: " + yacht.getShortName() + " powered down!");
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yacht.powerDown();
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}
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// TODO: 23/09/17 wmu16 - This is a hacky way to have the boat power down. Need some sort of separation between token and status effect :/
|
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/**
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* Disables the given boat for BUMPER_DISABLE_TIME ms.
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*
|
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* @param yacht The yacht to disable
|
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*/
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private void boatTempShutDown(ServerYacht yacht) {
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yacht.setPowerUpSpeedMultiplier(0d);
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Timer shutDownTimer = new Timer("Shutdown Timer");
|
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shutDownTimer.schedule(new TimerTask() {
|
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@Override
|
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public void run() {
|
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yacht.powerDown(); //Note this actually resets the boat to normal.
|
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}
|
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}, BUMPER_DISABLE_TIME);
|
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}
|
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|
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|
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/**
|
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* Checks how long a powerup has been active for. If it has exceeded its timeout, it powers the
|
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* yacht down.
|
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*
|
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* @param yacht The yacht to check to power down
|
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*/
|
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private void checkPowerUpTimeout(ServerYacht yacht) {
|
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if (yacht.getPowerUp() != null) {
|
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if (System.currentTimeMillis() - yacht.getPowerUpStartTime() > yacht.getPowerUp()
|
||||
.getTimeout()) {
|
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powerDownYacht(yacht);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This function changes the wind to be at an angle that causes the yacht in question to be at
|
||||
* its fastest velocity
|
||||
*
|
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* @param yacht The yacht to fix the wind for
|
||||
*/
|
||||
private void windWalk(ServerYacht yacht) {
|
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Double optimalAngle = PolarTable.getOptimalAngle();
|
||||
Double heading = yacht.getHeading();
|
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windDirection = (double) Math.floorMod(Math.round(heading + optimalAngle), 360L);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Check if the yacht has crossed the course limit
|
||||
*
|
||||
@@ -356,13 +527,15 @@ public class GameState implements Runnable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks all tokensInPlay to see if a yacht has picked one up
|
||||
* @return Token which was collided with
|
||||
* @param serverYacht The yacht to check for collision with a token
|
||||
* Checks all tokensInPlay to see if a yacht has picked one up. If so, the yacht is powered up
|
||||
* in the appropriate way
|
||||
* @param yacht The yacht to check for collision with a token
|
||||
*
|
||||
* @return The token collided with
|
||||
*/
|
||||
private static Token checkTokenPickUp(ServerYacht serverYacht) {
|
||||
private Token checkTokenPickUp(ServerYacht yacht) {
|
||||
for (Token token : tokensInPlay) {
|
||||
Double distance = GeoUtility.getDistance(token, serverYacht.getLocation());
|
||||
Double distance = GeoUtility.getDistance(token, yacht.getLocation());
|
||||
if (distance < YACHT_COLLISION_DISTANCE) {
|
||||
return token;
|
||||
}
|
||||
@@ -385,9 +558,8 @@ public class GameState implements Runnable {
|
||||
*/
|
||||
public static void checkCollision(ServerYacht serverYacht) {
|
||||
//Yacht Collision
|
||||
ServerYacht collidedYacht = checkYachtCollision(serverYacht);
|
||||
ServerYacht collidedYacht = checkYachtCollision(serverYacht, false);
|
||||
Mark collidedMark = checkMarkCollision(serverYacht);
|
||||
Token collidedToken = checkTokenPickUp(serverYacht);
|
||||
|
||||
if (collidedYacht != null) {
|
||||
GeoPoint originalLocation = serverYacht.getLocation();
|
||||
@@ -430,50 +602,36 @@ public class GameState implements Runnable {
|
||||
);
|
||||
notifyMessageListeners(MessageFactory.makeCollisionMessage(serverYacht));
|
||||
}
|
||||
|
||||
//Token Collision
|
||||
if (collidedToken != null) {
|
||||
if (collidedToken.getTokenType() == TokenType.RANDOM) {
|
||||
collidedToken.realiseRandom();
|
||||
}
|
||||
sendServerMessage(serverYacht.getSourceId(),
|
||||
serverYacht.getBoatName() + " has picked up a " + collidedToken.getTokenType()
|
||||
.getName() + " token");
|
||||
tokensInPlay.remove(collidedToken);
|
||||
serverYacht.powerUp(collidedToken.getTokenType());
|
||||
logger.debug("Yacht: " + serverYacht.getShortName() + " got powerup " + collidedToken
|
||||
.getTokenType());
|
||||
notifyMessageListeners(MessageFactory.getRaceXML());
|
||||
notifyMessageListeners(MessageFactory.makePickupMessage(serverYacht, collidedToken));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void updateVelocity(ServerYacht yacht) {
|
||||
Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
|
||||
Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
|
||||
Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier * yacht.getMaxSpeedMultiplier();
|
||||
if (yacht.getPowerUp() != null) {
|
||||
if (yacht.getPowerUp().equals(TokenType.BOOST)) {
|
||||
maxBoatSpeed *= VELOCITY_BOOST_MULTIPLIER;
|
||||
}
|
||||
}
|
||||
Double maxBoatSpeed =
|
||||
GeoUtility.knotsToMMS(boatSpeedInKnots) * serverSpeedMultiplier * yacht
|
||||
.getPowerUpSpeedMultiplier() * yacht.getBoatTypeSpeedMultiplier();
|
||||
|
||||
Double currentVelocity = yacht.getCurrentVelocity();
|
||||
// TODO: 15/08/17 remove magic numbers from these equations.
|
||||
if (yacht.getSailIn()) {
|
||||
if (currentVelocity < maxBoatSpeed - 500) {
|
||||
yacht.changeVelocity((maxBoatSpeed / 100) * yacht.getAccelerationMultiplier());
|
||||
yacht.changeVelocity(
|
||||
(maxBoatSpeed / 100) * yacht.getBoatTypeAccelerationMultiplier());
|
||||
} else if (currentVelocity > maxBoatSpeed + 500) {
|
||||
yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
|
||||
yacht.changeVelocity(
|
||||
(-currentVelocity / 200) * yacht.getBoatTypeAccelerationMultiplier());
|
||||
} else {
|
||||
yacht.setCurrentVelocity((maxBoatSpeed) * yacht.getAccelerationMultiplier());
|
||||
yacht
|
||||
.setCurrentVelocity((maxBoatSpeed) * yacht.getBoatTypeAccelerationMultiplier());
|
||||
}
|
||||
} else {
|
||||
if (currentVelocity > 3000) {
|
||||
yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
|
||||
yacht.changeVelocity(
|
||||
(-currentVelocity / 200) * yacht.getBoatTypeAccelerationMultiplier());
|
||||
} else if (currentVelocity > 100) {
|
||||
yacht.changeVelocity((-currentVelocity / 50) * yacht.getAccelerationMultiplier());
|
||||
yacht.changeVelocity(
|
||||
(-currentVelocity / 50) * yacht.getBoatTypeAccelerationMultiplier());
|
||||
} else if (currentVelocity <= 100) {
|
||||
yacht.setCurrentVelocity(0d);
|
||||
}
|
||||
@@ -536,7 +694,10 @@ public class GameState implements Runnable {
|
||||
|
||||
if (hasProgressed) {
|
||||
if (currentMarkSeqID != 0 && !markOrder.isLastMark(currentMarkSeqID)) {
|
||||
sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed leg " + yacht.getLegNumber());
|
||||
|
||||
String logMessage = yacht.getBoatName() + " passed leg " + yacht.getLegNumber();
|
||||
notifyMessageListeners(
|
||||
MessageFactory.makeChatterMessage(yacht.getSourceId(), logMessage));
|
||||
}
|
||||
yacht.incrementLegNumber();
|
||||
sendMarkRoundingMessage(yacht);
|
||||
@@ -572,7 +733,9 @@ public class GameState implements Runnable {
|
||||
if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
|
||||
yacht.setClosestCurrentMark(mark1);
|
||||
yacht.setBoatStatus(BoatStatus.RACING);
|
||||
sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed start line");
|
||||
String logMessage = yacht.getBoatName() + " passed start line";
|
||||
notifyMessageListeners(
|
||||
MessageFactory.makeChatterMessage(yacht.getSourceId(), logMessage));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -676,7 +839,10 @@ public class GameState implements Runnable {
|
||||
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
|
||||
yacht.setClosestCurrentMark(mark1);
|
||||
yacht.setBoatStatus(BoatStatus.FINISHED);
|
||||
sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed finish line");
|
||||
|
||||
String logMessage = yacht.getBoatName() + " passed finish line";
|
||||
notifyMessageListeners(
|
||||
MessageFactory.makeChatterMessage(yacht.getSourceId(), logMessage));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -699,6 +865,7 @@ public class GameState implements Runnable {
|
||||
String name = new String(customizeData);
|
||||
playerYacht.setBoatName(name);
|
||||
} else if (requestType.equals(CustomizeRequestType.COLOR)) {
|
||||
//This low level stuff shouldnt be here alistair! In fact no logic LIKE THIS should! - wmu16
|
||||
int red = customizeData[0] & 0xFF;
|
||||
int green = customizeData[1] & 0xFF;
|
||||
int blue = customizeData[2] & 0xFF;
|
||||
@@ -711,7 +878,7 @@ public class GameState implements Runnable {
|
||||
}
|
||||
|
||||
private static Mark checkMarkCollision(ServerYacht yacht) {
|
||||
Set<Mark> marksInRace = GameState.getMarks();
|
||||
Set<Mark> marksInRace = new HashSet<>(marks);
|
||||
for (Mark mark : marksInRace) {
|
||||
if (GeoUtility.getDistance(yacht.getLocation(), mark)
|
||||
<= MARK_COLLISION_DISTANCE) {
|
||||
@@ -740,15 +907,22 @@ public class GameState implements Runnable {
|
||||
* Collision detection which iterates through all the yachts and check if any yacht collided
|
||||
* with this yacht. Return collided yacht or null if no collision.
|
||||
*
|
||||
* UPDATE: HACK!!! wmu16 - forBumperCollision is (the goddamn dirtiest) dirty flag to fix a
|
||||
* weird bug where the bumper collision would not be registerd but the knock back collision would.
|
||||
* In other words, only set the 'forBumperCollision' flag true if used for the bumper power up.
|
||||
*
|
||||
* @return yacht to compare to all other yachts.
|
||||
*/
|
||||
private static ServerYacht checkYachtCollision(ServerYacht yacht) {
|
||||
private static ServerYacht checkYachtCollision(ServerYacht yacht, Boolean forBumperCollision) {
|
||||
Double collisionDistance =
|
||||
(forBumperCollision) ? YACHT_COLLISION_DISTANCE + 2.5 : YACHT_COLLISION_DISTANCE;
|
||||
|
||||
for (ServerYacht otherYacht : GameState.getYachts().values()) {
|
||||
if (otherYacht != yacht) {
|
||||
Double distance = GeoUtility
|
||||
.getDistance(otherYacht.getLocation(), yacht.getLocation());
|
||||
if (distance < YACHT_COLLISION_DISTANCE) {
|
||||
;
|
||||
if (distance < collisionDistance) {
|
||||
return otherYacht;
|
||||
}
|
||||
}
|
||||
@@ -784,13 +958,6 @@ public class GameState implements Runnable {
|
||||
roundingMark.getSourceID()));
|
||||
}
|
||||
|
||||
|
||||
public static void sendServerMessage(Integer messageType, String message) {
|
||||
notifyMessageListeners(new ChatterMessage(
|
||||
messageType, "SERVER: " + message
|
||||
));
|
||||
}
|
||||
|
||||
public static void processChatter(ChatterMessage chatterMessage, boolean isHost) {
|
||||
String chatterText = chatterMessage.getMessage();
|
||||
String[] words = chatterText.split("\\s+");
|
||||
@@ -798,17 +965,19 @@ public class GameState implements Runnable {
|
||||
switch (words[2].trim()) {
|
||||
case "/speed":
|
||||
try {
|
||||
setSpeedMultiplier(Double.valueOf(words[3]));
|
||||
sendServerMessage(chatterMessage.getMessage_type(),
|
||||
"Speed modifier set to x" + words[3]);
|
||||
serverSpeedMultiplier = Double.valueOf(words[3]);
|
||||
String logMessage = "Speed modifier set to x" + words[3];
|
||||
notifyMessageListeners(MessageFactory
|
||||
.makeChatterMessage(chatterMessage.getMessageType(), logMessage));
|
||||
} catch (Exception e) {
|
||||
Logger logger = LoggerFactory.getLogger(GameState.class);
|
||||
logger.error("cannot parse >speed value");
|
||||
}
|
||||
return;
|
||||
case "/finish":
|
||||
sendServerMessage(chatterMessage.getMessage_type(),
|
||||
"Game will now finish");
|
||||
String logMessage = "Game will now finish";
|
||||
notifyMessageListeners(MessageFactory
|
||||
.makeChatterMessage(chatterMessage.getMessageType(), logMessage));
|
||||
endRace();
|
||||
return;
|
||||
}
|
||||
@@ -865,11 +1034,7 @@ public class GameState implements Runnable {
|
||||
currentStage = GameStages.FINISHED;
|
||||
}
|
||||
|
||||
public static void setSpeedMultiplier (double multiplier) {
|
||||
speedMultiplier = multiplier;
|
||||
}
|
||||
|
||||
public static double getSpeedMultiplier () {
|
||||
return speedMultiplier;
|
||||
public static double getServerSpeedMultiplier() {
|
||||
return serverSpeedMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,9 +30,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
|
||||
private static final int PORT = 4942;
|
||||
private static final Integer CLIENT_UPDATES_PER_SECOND = 60;
|
||||
|
||||
private static final int MAX_WIND_SPEED = 12000;
|
||||
private static final int MIN_WIND_SPEED = 8000;
|
||||
|
||||
private boolean terminated;
|
||||
|
||||
private Thread thread;
|
||||
@@ -172,63 +169,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
|
||||
}
|
||||
}
|
||||
|
||||
private static void updateWind(){
|
||||
Integer direction = GameState.getWindDirection().intValue();
|
||||
Integer windSpeed = GameState.getWindSpeedMMS().intValue();
|
||||
|
||||
Random random = new Random();
|
||||
|
||||
if (Math.floorMod(random.nextInt(), 2) == 0){
|
||||
direction += random.nextInt(4);
|
||||
windSpeed += random.nextInt(20) + 459;
|
||||
}
|
||||
else{
|
||||
direction -= random.nextInt(4);
|
||||
windSpeed -= random.nextInt(20) + 459;
|
||||
}
|
||||
|
||||
direction = Math.floorMod(direction, 360);
|
||||
|
||||
if (windSpeed > MAX_WIND_SPEED){
|
||||
windSpeed -= random.nextInt(500);
|
||||
}
|
||||
|
||||
if (windSpeed <= MIN_WIND_SPEED){
|
||||
windSpeed += random.nextInt(500);
|
||||
}
|
||||
|
||||
GameState.setWindSpeed(Double.valueOf(windSpeed));
|
||||
GameState.setWindDirection(direction.doubleValue());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// TODO: 29/08/17 wmu16 - This sort of update should be in game state
|
||||
private static void startUpdatingWind(){
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
updateWind();
|
||||
}
|
||||
}, 0, 500);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start spawning coins every 60s after the first minute
|
||||
*/
|
||||
private void startSpawningTokens() {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
GameState.spawnNewToken();
|
||||
broadcastMessage(MessageFactory.getRaceXML());
|
||||
}
|
||||
}, 10000, 60000);
|
||||
}
|
||||
|
||||
/**
|
||||
* A client has tried to connect to the server
|
||||
*
|
||||
|
||||
@@ -1,6 +1,20 @@
|
||||
package seng302.gameServer;
|
||||
|
||||
import seng302.gameServer.messages.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import seng302.gameServer.messages.BoatLocationMessage;
|
||||
import seng302.gameServer.messages.BoatSubMessage;
|
||||
import seng302.gameServer.messages.ChatterMessage;
|
||||
import seng302.gameServer.messages.RaceStartNotificationType;
|
||||
import seng302.gameServer.messages.RaceStartStatusMessage;
|
||||
import seng302.gameServer.messages.RaceStatus;
|
||||
import seng302.gameServer.messages.RaceStatusMessage;
|
||||
import seng302.gameServer.messages.RaceType;
|
||||
import seng302.gameServer.messages.XMLMessage;
|
||||
import seng302.gameServer.messages.XMLMessageSubType;
|
||||
import seng302.gameServer.messages.YachtEventCodeMessage;
|
||||
import seng302.gameServer.messages.YachtEventType;
|
||||
import seng302.model.Player;
|
||||
import seng302.model.ServerYacht;
|
||||
import seng302.model.stream.xml.generator.RaceXMLTemplate;
|
||||
@@ -146,6 +160,14 @@ public class MessageFactory {
|
||||
return new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a message to be sent out whenever a yacht picks up a boost
|
||||
*
|
||||
* @param serverYacht The yacht that has picked up a power up
|
||||
* @param token The token which they picked up
|
||||
* @return The corresponding YachtEventCodeMessage
|
||||
*/
|
||||
public static YachtEventCodeMessage makePickupMessage(ServerYacht serverYacht, Token token) {
|
||||
YachtEventType yachtEventType = null;
|
||||
switch (token.getTokenType()) {
|
||||
@@ -167,4 +189,39 @@ public class MessageFactory {
|
||||
}
|
||||
return new YachtEventCodeMessage(serverYacht.getSourceId(), yachtEventType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a message representing a certain buff / debuff for a given yacht. For now this is
|
||||
* just for the bumper debuff so the affected boat is aware that it has been crashed. This could
|
||||
* however be extended to render affects for all boats given a certain debuff.
|
||||
*
|
||||
* @param yacht The yacht affected by some status
|
||||
* @param token The token indicating what status they have
|
||||
* @return A YachtEventCodeMessage
|
||||
*/
|
||||
public static YachtEventCodeMessage makeStatusEffectMessage(ServerYacht yacht,
|
||||
TokenType token) {
|
||||
YachtEventType yachtEventType = null;
|
||||
switch (token) {
|
||||
case BUMPER:
|
||||
yachtEventType = YachtEventType.BUMPER_CRASH;
|
||||
break;
|
||||
}
|
||||
return new YachtEventCodeMessage(yacht.getSourceId(), yachtEventType);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a message to be sent out when a given yacht powers down (From a boost of any type)
|
||||
*
|
||||
* @param yacht The yacht that is powering down
|
||||
* @return A YachtEventCodeMessage representing this action
|
||||
*/
|
||||
public static YachtEventCodeMessage makePowerDownMessage(ServerYacht yacht) {
|
||||
return new YachtEventCodeMessage(yacht.getSourceId(), YachtEventType.POWER_DOWN);
|
||||
}
|
||||
|
||||
public static ChatterMessage makeChatterMessage(Integer messageType, String message) {
|
||||
return new ChatterMessage(messageType, "SERVER: " + message);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,7 +71,6 @@ public class ServerToClientThread implements Runnable {
|
||||
private List<ConnectionListener> connectionListeners = new ArrayList<>();
|
||||
private DisconnectListener disconnectListener;
|
||||
|
||||
private ServerYacht yacht;
|
||||
private Player player;
|
||||
|
||||
private SimpleObjectProperty<RaceXMLData> raceXMLProperty = new SimpleObjectProperty<>();
|
||||
@@ -97,11 +96,11 @@ public class ServerToClientThread implements Runnable {
|
||||
}
|
||||
|
||||
private void setUpPlayer(){
|
||||
String fName = "Player" + GameState.getNumberOfPlayers().toString();
|
||||
String lName = "";
|
||||
String shortName = "P" + sourceId;
|
||||
String longName = "Player " + sourceId;
|
||||
|
||||
ServerYacht yacht = new ServerYacht(
|
||||
BoatMeshType.DINGHY, sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
|
||||
);
|
||||
BoatMeshType.DINGHY, sourceId, sourceId.toString(), shortName, longName, "NZ");
|
||||
|
||||
player = new Player(socket, yacht);
|
||||
GameState.addYacht(sourceId, yacht);
|
||||
@@ -293,10 +292,6 @@ public class ServerToClientThread implements Runnable {
|
||||
return socket;
|
||||
}
|
||||
|
||||
public ServerYacht getYacht() {
|
||||
return yacht;
|
||||
}
|
||||
|
||||
public void addConnectionListener(ConnectionListener listener) {
|
||||
connectionListeners.add(listener);
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ public class ChatterMessage extends Message {
|
||||
return message;
|
||||
}
|
||||
|
||||
public int getMessage_type() {
|
||||
public int getMessageType() {
|
||||
return message_type;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package seng302.gameServer.messages;
|
||||
|
||||
/**
|
||||
* Created by wmu16 on 11/09/17.
|
||||
* Enum for different event types for the yacht
|
||||
*/
|
||||
public enum YachtEventType {
|
||||
COLLISION(33),
|
||||
@@ -9,7 +9,10 @@ public enum YachtEventType {
|
||||
TOKEN_BUMPER(35),
|
||||
TOKEN_HANDLING(36),
|
||||
TOKEN_WIND_WALKER(37),
|
||||
TOKEN_RANDOM(38);
|
||||
TOKEN_RANDOM(38),
|
||||
POWER_DOWN(39),
|
||||
BUMPER_CRASH(40);
|
||||
|
||||
|
||||
private int code;
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ import javafx.scene.paint.Color;
|
||||
import jdk.nashorn.internal.objects.annotations.Function;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
import seng302.model.token.TokenType;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
import seng302.model.token.TokenType;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
|
||||
@@ -41,11 +42,26 @@ public class ClientYacht extends Observable {
|
||||
void notifyRounding(ClientYacht yacht, int legNumber);
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
public interface ColorChangeListener {
|
||||
|
||||
void notifyColorChange(ClientYacht yacht);
|
||||
}
|
||||
|
||||
//This notifies RaceViewController so it can display icon - wmu16
|
||||
@FunctionalInterface
|
||||
public interface PowerUpListener {
|
||||
void notifyPowerUp(ClientYacht yacht, TokenType tokenType);
|
||||
}
|
||||
|
||||
//This notifies RaceViewController so it can remove token icon - wmu16
|
||||
@FunctionalInterface
|
||||
public interface PowerDownListener {
|
||||
void notifyPowerDown(ClientYacht yacht);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
|
||||
|
||||
|
||||
@@ -76,6 +92,9 @@ public class ClientYacht extends Observable {
|
||||
private List<YachtLocationListener> locationListeners = new ArrayList<>();
|
||||
private List<MarkRoundingListener> markRoundingListeners = new ArrayList<>();
|
||||
private List<PowerUpListener> powerUpListeners = new ArrayList<>();
|
||||
private List<PowerDownListener> powerDownListeners = new ArrayList<>();
|
||||
private List<ColorChangeListener> colorChangeListeners = new ArrayList<>();
|
||||
|
||||
private ReadOnlyDoubleWrapper velocityProperty = new ReadOnlyDoubleWrapper();
|
||||
private ReadOnlyLongWrapper timeTillNextProperty = new ReadOnlyLongWrapper();
|
||||
private ReadOnlyLongWrapper timeSinceLastMarkProperty = new ReadOnlyLongWrapper();
|
||||
@@ -219,6 +238,21 @@ public class ClientYacht extends Observable {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Powers down the boat and notifies the raceViewController to display
|
||||
*/
|
||||
public void powerDown() {
|
||||
this.powerUp = null;
|
||||
for (PowerDownListener listener : powerDownListeners) {
|
||||
listener.notifyPowerDown(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* powers up the boat and notifies the raceViewController to display
|
||||
*
|
||||
* @param tokenType The type of token that this boat is being powered up with
|
||||
*/
|
||||
public void setPowerUp(TokenType tokenType) {
|
||||
this.powerUp = tokenType;
|
||||
for (PowerUpListener listener : powerUpListeners) {
|
||||
@@ -279,6 +313,9 @@ public class ClientYacht extends Observable {
|
||||
|
||||
public void setColour(Color colour) {
|
||||
this.colour = colour;
|
||||
for (ColorChangeListener listener : colorChangeListeners) {
|
||||
listener.notifyColorChange(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void updateLocation(double lat, double lng, double heading, double velocity) {
|
||||
@@ -308,6 +345,14 @@ public class ClientYacht extends Observable {
|
||||
powerUpListeners.add(listener);
|
||||
}
|
||||
|
||||
public void addPowerDownListener(PowerDownListener listener) {
|
||||
powerDownListeners.add(listener);
|
||||
}
|
||||
|
||||
public void addColorChangeListener(ColorChangeListener listener) {
|
||||
colorChangeListeners.add(listener);
|
||||
}
|
||||
|
||||
public void removeMarkRoundingListener(MarkRoundingListener listener) {
|
||||
markRoundingListeners.remove(listener);
|
||||
}
|
||||
|
||||
@@ -30,7 +30,12 @@ public class GameKeyBind {
|
||||
keys.add(KeyCode.ENTER);
|
||||
keys.add(KeyCode.PAGE_UP);
|
||||
keys.add(KeyCode.PAGE_DOWN);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
keys.add(KeyCode.F1);
|
||||
keys.add(KeyCode.D);
|
||||
keys.add(KeyCode.A);
|
||||
keys.add(KeyCode.W);
|
||||
keys.add(KeyCode.S);
|
||||
for (int i = 0; i < 12; i++) {
|
||||
actionToKeyMap.put(KeyAction.getType(i + 1), keys.get(i));
|
||||
keyToActionMap.put(keys.get(i), KeyAction.getType(i + 1));
|
||||
}
|
||||
@@ -47,6 +52,10 @@ public class GameKeyBind {
|
||||
return instance.actionToKeyMap.get(keyAction);
|
||||
}
|
||||
|
||||
public KeyAction getKeyAction(KeyCode keyCode) {
|
||||
return instance.keyToActionMap.get(keyCode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Binds a key to a key action
|
||||
*
|
||||
|
||||
@@ -10,7 +10,12 @@ public enum KeyAction {
|
||||
SAILS_STATE(4),
|
||||
TACK_GYBE(5),
|
||||
UPWIND(6),
|
||||
DOWNWIND(7);
|
||||
DOWNWIND(7),
|
||||
VIEW(8),
|
||||
RIGHT(9),
|
||||
LEFT(10),
|
||||
FORWARD(11),
|
||||
BACKWARD(12);
|
||||
|
||||
private final int type;
|
||||
private static final Map<Integer, KeyAction> intToTypeMap = new HashMap<>();
|
||||
|
||||
@@ -4,7 +4,9 @@ import java.io.BufferedReader;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* A static class for parsing and storing the polars. Will parse the whole polar table and also store the optimised
|
||||
@@ -17,6 +19,7 @@ public final class PolarTable {
|
||||
private static HashMap<Double, HashMap<Double, Double>> polarTable;
|
||||
private static HashMap<Double, HashMap<Double, Double>> upwindOptimal;
|
||||
private static HashMap<Double, HashMap<Double, Double>> downwindOptimal;
|
||||
private static Double optimalAngle;
|
||||
|
||||
private static int upTwaIndex;
|
||||
private static int dnTwaIndex;
|
||||
@@ -33,11 +36,13 @@ public final class PolarTable {
|
||||
upwindOptimal = new HashMap<>();
|
||||
downwindOptimal = new HashMap<>();
|
||||
|
||||
String line;
|
||||
String line = null;
|
||||
String check;
|
||||
Boolean isHeaderLine = true;
|
||||
|
||||
try (BufferedReader br = new BufferedReader(new InputStreamReader(polarFile))) {
|
||||
while ((line = br.readLine()) != null) {
|
||||
while ((check = br.readLine()) != null) {
|
||||
line = check;
|
||||
String[] thisLine = line.split(",");
|
||||
|
||||
//Initial line in file
|
||||
@@ -66,7 +71,10 @@ public final class PolarTable {
|
||||
upwindOptimal.put(thisWindSpeed, thisUpWindPolar);
|
||||
downwindOptimal.put(thisWindSpeed, thisDnWindPolar);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
getMaxSpeedAngle(line);
|
||||
|
||||
} catch (IOException e) {
|
||||
System.out.println("[PolarTable] IO exception");
|
||||
@@ -74,6 +82,27 @@ public final class PolarTable {
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Passes the final line of the polar table and iterates over the speeds for each
|
||||
* angle, velocity pair to find the angle that produces the highest velocity
|
||||
*
|
||||
* @param line The last line of the polar file
|
||||
*/
|
||||
private static void getMaxSpeedAngle(String line) {
|
||||
String[] theLastLine = line.split(",");
|
||||
Double maxWindVal = Double.parseDouble(theLastLine[0]);
|
||||
Double optimalAngle = Double.parseDouble(theLastLine[1]);
|
||||
Double maxSpeed = Double.parseDouble(theLastLine[2]);
|
||||
for (Map.Entry<Double, Double> entry : polarTable.get(maxWindVal).entrySet()) {
|
||||
if (entry.getValue() > maxSpeed) {
|
||||
maxSpeed = entry.getValue();
|
||||
optimalAngle = entry.getKey();
|
||||
}
|
||||
}
|
||||
PolarTable.optimalAngle = optimalAngle;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Parses the header line of a polar file
|
||||
@@ -85,14 +114,18 @@ public final class PolarTable {
|
||||
String thisItem = thisLine[i];
|
||||
if (thisItem.toLowerCase().startsWith("uptwa")) {
|
||||
upTwaIndex = i;
|
||||
}
|
||||
else if (thisItem.toLowerCase().startsWith("dntwa")) {
|
||||
} else if (thisItem.toLowerCase().startsWith("dntwa")) {
|
||||
dnTwaIndex = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static Double getOptimalAngle() {
|
||||
return optimalAngle;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return The entire polar table
|
||||
*/
|
||||
|
||||
@@ -23,9 +23,9 @@ public class ServerYacht {
|
||||
//Boat info
|
||||
private BoatMeshType boatType;
|
||||
private Double turnStep = 5.0;
|
||||
private Double maxSpeedMultiplier = 1.0;
|
||||
private Double turnStepMultiplier = 1.0;
|
||||
private Double accelerationMultiplier = 1.0;
|
||||
private Double boatTypeSpeedMultiplier = 1.0;
|
||||
private Double boatTypeTurnStepMultiplier = 1.0;
|
||||
private Double boatTypeAccelerationMultiplier = 1.0;
|
||||
private Integer sourceId;
|
||||
private String hullID; //matches HullNum in the XML spec.
|
||||
private String shortName;
|
||||
@@ -55,6 +55,8 @@ public class ServerYacht {
|
||||
//PowerUp
|
||||
private TokenType powerUp;
|
||||
private Long powerUpStartTime;
|
||||
private Double powerUpSpeedMultiplier;
|
||||
private Integer powerUpHandlingMultiplier;
|
||||
|
||||
//turning mode
|
||||
private Boolean continuouslyTurning;
|
||||
@@ -78,11 +80,11 @@ public class ServerYacht {
|
||||
this.legNumber = 0;
|
||||
this.boatColor = Colors.getColor(sourceId - 1);
|
||||
this.powerUp = null;
|
||||
|
||||
this.powerUpSpeedMultiplier = 1d;
|
||||
this.powerUpHandlingMultiplier = 1;
|
||||
this.hasEnteredRoundingZone = false;
|
||||
this.hasPassedLine = false;
|
||||
this.hasPassedThroughGate = false;
|
||||
|
||||
this.continuouslyTurning = false;
|
||||
}
|
||||
|
||||
@@ -110,13 +112,33 @@ public class ServerYacht {
|
||||
location = geoPoint;
|
||||
}
|
||||
|
||||
/**
|
||||
* Powers up a yacht with a given yacht, only after powering it down first to avoid double power
|
||||
* ups
|
||||
*
|
||||
* @param powerUp The given power up
|
||||
*/
|
||||
public void powerUp(TokenType powerUp) {
|
||||
powerDown();
|
||||
switch (powerUp) {
|
||||
case BOOST:
|
||||
powerUpSpeedMultiplier = GameState.VELOCITY_BOOST_MULTIPLIER;
|
||||
break;
|
||||
case HANDLING:
|
||||
powerUpHandlingMultiplier = GameState.HANDLING_BOOST_MULTIPLIER;
|
||||
break;
|
||||
}
|
||||
this.powerUp = powerUp;
|
||||
powerUpStartTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
/**
|
||||
* Powers down a yacht, returning its power multipliers back to 1
|
||||
*/
|
||||
public void powerDown() {
|
||||
this.powerUp = null;
|
||||
this.powerUpSpeedMultiplier = 1d;
|
||||
this.powerUpHandlingMultiplier = 1;
|
||||
}
|
||||
|
||||
public Long getPowerUpStartTime() {
|
||||
@@ -133,7 +155,7 @@ public class ServerYacht {
|
||||
* @param amount the amount by which to adjust the boat heading.
|
||||
*/
|
||||
public void adjustHeading(Double amount) {
|
||||
Double newVal = heading + (amount * turnStepMultiplier);
|
||||
Double newVal = heading + amount * powerUpHandlingMultiplier * boatTypeTurnStepMultiplier;
|
||||
lastHeading = heading;
|
||||
heading = (double) Math.floorMod(newVal.longValue(), 360L);
|
||||
}
|
||||
@@ -156,11 +178,11 @@ public class ServerYacht {
|
||||
/**
|
||||
* Enables the boats auto pilot feature, which will move the boat towards a given heading.
|
||||
*
|
||||
* @param thisHeading The heading to move the boat towards.
|
||||
* @param newHeading The heading to move the boat towards.
|
||||
*/
|
||||
private void setAutoPilot(Double thisHeading) {
|
||||
private void setAutoPilot(Double newHeading) {
|
||||
isAuto = true;
|
||||
autoHeading = thisHeading;
|
||||
autoHeading = newHeading;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -178,8 +200,9 @@ public class ServerYacht {
|
||||
if (isAuto) {
|
||||
turnTowardsHeading(autoHeading);
|
||||
if (Math.abs(heading - autoHeading)
|
||||
<= turnStep) { //Cancel when within 1 turn step of target.
|
||||
<= turnStep*1.5) {
|
||||
isAuto = false;
|
||||
setHeading(autoHeading);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -265,7 +288,7 @@ public class ServerYacht {
|
||||
|
||||
// Take optimal heading and turn into a boat heading rather than a wind heading.
|
||||
optimalHeading =
|
||||
optimalHeading + GameState.getWindDirection();
|
||||
(optimalHeading + GameState.getWindDirection()) % 360;
|
||||
|
||||
setAutoPilot(optimalHeading);
|
||||
}
|
||||
@@ -434,18 +457,18 @@ public class ServerYacht {
|
||||
}
|
||||
|
||||
public void setBoatType(BoatMeshType boatType) {
|
||||
this.accelerationMultiplier = boatType.accelerationMultiplier;
|
||||
this.maxSpeedMultiplier = boatType.maxSpeedMultiplier;
|
||||
this.turnStepMultiplier = boatType.turnStep;
|
||||
this.boatTypeAccelerationMultiplier = boatType.accelerationMultiplier;
|
||||
this.boatTypeSpeedMultiplier = boatType.maxSpeedMultiplier;
|
||||
this.boatTypeTurnStepMultiplier = boatType.turnStep;
|
||||
this.boatType = boatType;
|
||||
}
|
||||
|
||||
public Double getMaxSpeedMultiplier() {
|
||||
return maxSpeedMultiplier;
|
||||
public Double getBoatTypeSpeedMultiplier() {
|
||||
return boatTypeSpeedMultiplier;
|
||||
}
|
||||
|
||||
public Double getAccelerationMultiplier(){
|
||||
return accelerationMultiplier;
|
||||
public Double getBoatTypeAccelerationMultiplier() {
|
||||
return boatTypeAccelerationMultiplier;
|
||||
}
|
||||
|
||||
|
||||
@@ -456,4 +479,20 @@ public class ServerYacht {
|
||||
public void setContinuouslyTurning(Boolean continuouslyTurning) {
|
||||
this.continuouslyTurning = continuouslyTurning;
|
||||
}
|
||||
|
||||
public Double getPowerUpSpeedMultiplier() {
|
||||
return powerUpSpeedMultiplier;
|
||||
}
|
||||
|
||||
public void setPowerUpSpeedMultiplier(Double powerUpSpeedMultiplier) {
|
||||
this.powerUpSpeedMultiplier = powerUpSpeedMultiplier;
|
||||
}
|
||||
|
||||
public Integer getPowerUpHandlingMultiplier() {
|
||||
return powerUpHandlingMultiplier;
|
||||
}
|
||||
|
||||
public void setPowerUpHandlingMultiplier(Integer powerUpHandlingMultiplier) {
|
||||
this.powerUpHandlingMultiplier = powerUpHandlingMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,9 @@ import seng302.model.stream.xml.parser.RaceXMLData;
|
||||
*/
|
||||
public class MarkOrder {
|
||||
private List<CompoundMark> raceMarkOrder;
|
||||
private List<CompoundMark> orderedUniqueCompoundMarks;
|
||||
private Logger logger = LoggerFactory.getLogger(MarkOrder.class);
|
||||
private List<Mark> allMarks;
|
||||
|
||||
|
||||
public MarkOrder(RaceXMLData raceXMLData){
|
||||
@@ -39,6 +41,10 @@ public class MarkOrder {
|
||||
return Collections.unmodifiableList(raceMarkOrder);
|
||||
}
|
||||
|
||||
public List<CompoundMark> getOrderedUniqueCompoundMarks() {
|
||||
return orderedUniqueCompoundMarks;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param seqID The seqID of the current mark the boat is heading to
|
||||
* @return A Boolean indicating if this coming mark is the last one (finish line)
|
||||
|
||||
@@ -15,11 +15,24 @@ public class Token extends GeoPoint {
|
||||
private TokenType tokenType;
|
||||
private Random random = new Random();
|
||||
|
||||
//Constructor for creating a specific type client side
|
||||
public Token(TokenType tokenType, double lat, double lng) {
|
||||
super(lat, lng);
|
||||
this.tokenType = tokenType;
|
||||
}
|
||||
|
||||
//Making random type server side
|
||||
public Token(double lat, double lng) {
|
||||
super(lat, lng);
|
||||
assignRandomType();
|
||||
}
|
||||
|
||||
//Making random type server side
|
||||
public Token(GeoPoint geoPoint) {
|
||||
super(geoPoint.getLat(), geoPoint.getLng());
|
||||
assignRandomType();
|
||||
}
|
||||
|
||||
public TokenType getTokenType() {
|
||||
return tokenType;
|
||||
}
|
||||
@@ -40,5 +53,10 @@ public class Token extends GeoPoint {
|
||||
tokenType = tokenTypeList.get(random.nextInt(tokenTypeList.size()));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Exists for testing purposes only
|
||||
*/
|
||||
public void assignType(TokenType tokenType) {
|
||||
this.tokenType = tokenType;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
package seng302.utilities;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import seng302.model.GeoPoint;
|
||||
import seng302.model.mark.CompoundMark;
|
||||
import seng302.model.token.Token;
|
||||
|
||||
/**
|
||||
* A class for generating and spawning tokens in random locations
|
||||
* Created by wmu16 on 27/09/17.
|
||||
*/
|
||||
public class RandomSpawn {
|
||||
|
||||
private static final Integer DEGREES_IN_CIRCLE = 360;
|
||||
|
||||
private HashMap<GeoPoint, Double> spawnRadii;
|
||||
private Object[] spawnCentres;
|
||||
private Random random;
|
||||
|
||||
/**
|
||||
* @param markOrder this must be the ORDERED list of marks. Better yet UNIQUE to avoid over
|
||||
* computation
|
||||
*/
|
||||
public RandomSpawn(List<CompoundMark> markOrder) {
|
||||
this.spawnRadii = new HashMap<>();
|
||||
random = new Random();
|
||||
|
||||
spawnRadii = generateSpawnRadii(markOrder);
|
||||
spawnCentres = spawnRadii.keySet().toArray();
|
||||
}
|
||||
|
||||
private HashMap<GeoPoint, Double> generateSpawnRadii(List<CompoundMark> markOrder) {
|
||||
HashMap<GeoPoint, Double> spawnRadii = new HashMap<>();
|
||||
for (int i = 0; i < markOrder.size() - 1; i++) {
|
||||
GeoPoint spawnCentre = GeoUtility.getDirtyMidPoint(
|
||||
markOrder.get(i).getMidPoint(),
|
||||
markOrder.get(i + 1).getMidPoint());
|
||||
|
||||
Double distance = GeoUtility.getDistance(spawnCentre, markOrder.get(i).getMidPoint());
|
||||
spawnRadii.put(spawnCentre, distance);
|
||||
}
|
||||
|
||||
return spawnRadii;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return A random token type at a random location in a random radii of the set of possible
|
||||
* radii
|
||||
*/
|
||||
public Token getRandomToken() {
|
||||
GeoPoint randomSpawnCentre = (GeoPoint) spawnCentres[random.nextInt(spawnCentres.length)];
|
||||
Double spawnRadius = spawnRadii.get(randomSpawnCentre);
|
||||
Double randomDistance = spawnRadius * random.nextDouble();
|
||||
Double randomAngle = random.nextDouble() * DEGREES_IN_CIRCLE;
|
||||
GeoPoint randomLocation = GeoUtility
|
||||
.getGeoCoordinate(randomSpawnCentre, randomAngle, randomDistance);
|
||||
return new Token(randomLocation);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,14 +1,25 @@
|
||||
package seng302.visualiser;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.text.SimpleDateFormat;
|
||||
import java.time.ZoneId;
|
||||
import java.time.ZoneOffset;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Date;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.TimeZone;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
import javafx.application.Platform;
|
||||
import javafx.collections.FXCollections;
|
||||
import javafx.collections.ObservableList;
|
||||
import javafx.fxml.FXMLLoader;
|
||||
import javafx.scene.control.Alert;
|
||||
import javafx.scene.control.Alert.AlertType;
|
||||
import javafx.scene.input.KeyCode;
|
||||
import javafx.scene.input.KeyEvent;
|
||||
import javafx.scene.layout.Pane;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.util.Pair;
|
||||
import seng302.gameServer.GameStages;
|
||||
import seng302.gameServer.GameState;
|
||||
@@ -37,6 +48,7 @@ import seng302.utilities.XMLParser;
|
||||
import seng302.visualiser.controllers.LobbyController;
|
||||
import seng302.visualiser.controllers.RaceViewController;
|
||||
import seng302.visualiser.controllers.ViewManager;
|
||||
import seng302.visualiser.controllers.dialogs.PopupDialogController;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.text.SimpleDateFormat;
|
||||
@@ -166,10 +178,12 @@ public class GameClient {
|
||||
|
||||
private void showConnectionError (String message) {
|
||||
Platform.runLater(() -> {
|
||||
Alert alert = new Alert(AlertType.ERROR);
|
||||
alert.setHeaderText("Connection Error");
|
||||
alert.setContentText(message);
|
||||
alert.showAndWait();
|
||||
PopupDialogController controller = ViewManager.getInstance().showPopupDialog();
|
||||
controller.setHeader("Oops");
|
||||
controller.setContent(message);
|
||||
controller.setOptionButtonText("GO HOME");
|
||||
controller
|
||||
.setOptionButtonEventHandler(event -> ViewManager.getInstance().goToStartView());
|
||||
});
|
||||
}
|
||||
|
||||
@@ -413,9 +427,16 @@ public class GameClient {
|
||||
* @param yachtEventData The YachtEvent data packet
|
||||
*/
|
||||
private void processYachtEvent(YachtEventData yachtEventData) {
|
||||
ClientYacht thisYacht = allBoatsMap.get(yachtEventData.getSubjectId().intValue());
|
||||
|
||||
if (yachtEventData.getEventId() == YachtEventType.COLLISION.getCode()) {
|
||||
showCollisionAlert(yachtEventData);
|
||||
} else {
|
||||
showCollisionAlert(thisYacht);
|
||||
} else if (yachtEventData.getEventId() == YachtEventType.POWER_DOWN.getCode()) {
|
||||
thisYacht.powerDown();
|
||||
Sounds.playTokenPickupSound(); // TODO: 23/09/17 This should be power down sound
|
||||
} else if (yachtEventData.getEventId() == YachtEventType.BUMPER_CRASH.getCode()) {
|
||||
showDisableAlert(thisYacht);
|
||||
} else { //Else all token pickup types
|
||||
TokenType tokenType = null;
|
||||
if (yachtEventData.getEventId() == YachtEventType.TOKEN_VELOCITY.getCode()) {
|
||||
tokenType = TokenType.BOOST;
|
||||
@@ -429,36 +450,36 @@ public class GameClient {
|
||||
tokenType = TokenType.WIND_WALKER;
|
||||
}
|
||||
|
||||
showTokenPickUp(tokenType);
|
||||
allBoatsMap.get(yachtEventData.getSubjectId().intValue()).setPowerUp(tokenType);
|
||||
Sounds.playTokenPickupSound();
|
||||
thisYacht.setPowerUp(tokenType);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Turns a disabled boat black until the bumper affect wears off
|
||||
*
|
||||
* @param yacht The yacht to show as disabled
|
||||
*/
|
||||
private void showDisableAlert(ClientYacht yacht) {
|
||||
Color originalColor = yacht.getColour();
|
||||
yacht.setColour(Color.BLACK);
|
||||
|
||||
Timer disableTimer = new Timer("Disable Timer");
|
||||
disableTimer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
yacht.setColour(originalColor);
|
||||
}
|
||||
}, GameState.BUMPER_DISABLE_TIME);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tells race view to show a collision animation.
|
||||
*/
|
||||
private void showCollisionAlert(YachtEventData yachtEventData) {
|
||||
private void showCollisionAlert(ClientYacht yacht) {
|
||||
Sounds.playCrashSound();
|
||||
raceState.storeCollision(
|
||||
allBoatsMap.get(
|
||||
yachtEventData.getSubjectId().intValue()
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
// TODO: 11/09/17 wmu16 - Add in functionality to viually indicate a pickup to a user
|
||||
private void showTokenPickUp(TokenType tokenType) {
|
||||
Sounds.playTokenPickupSound();
|
||||
switch (tokenType) {
|
||||
case BOOST:
|
||||
break;
|
||||
case HANDLING:
|
||||
break;
|
||||
case WIND_WALKER:
|
||||
break;
|
||||
case BUMPER:
|
||||
break;
|
||||
}
|
||||
raceState.storeCollision(yacht);
|
||||
}
|
||||
|
||||
private void formatAndSendChatMessage(String rawChat) {
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
package seng302.visualiser;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
@@ -8,6 +10,7 @@ import javafx.animation.AnimationTimer;
|
||||
import javafx.application.Platform;
|
||||
import javafx.geometry.Point2D;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.Camera;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.Node;
|
||||
import javafx.scene.PerspectiveCamera;
|
||||
@@ -22,6 +25,9 @@ import javafx.scene.transform.Translate;
|
||||
import org.fxyz3d.scene.Skybox;
|
||||
import seng302.gameServer.messages.RoundingSide;
|
||||
import seng302.model.ClientYacht;
|
||||
import seng302.model.GameKeyBind;
|
||||
import seng302.model.GeoPoint;
|
||||
import seng302.model.KeyAction;
|
||||
import seng302.model.Limit;
|
||||
import seng302.model.ScaledPoint;
|
||||
import seng302.model.mark.CompoundMark;
|
||||
@@ -49,17 +55,27 @@ import seng302.visualiser.fxObjects.assets_3D.ModelType;
|
||||
public class GameView3D extends GameView{
|
||||
|
||||
private final double FOV = 60;
|
||||
private final double DEFAULT_CAMERA_DEPTH = -125;
|
||||
private final double DEFAULT_CAMERA_X = 0;
|
||||
private final double DEFAULT_CAMERA_Y = 100;
|
||||
|
||||
private Group root3D;
|
||||
private SubScene view;
|
||||
private PerspectiveCamera camera;
|
||||
private PerspectiveCamera camera2;
|
||||
private PerspectiveCamera camera3;
|
||||
private Group gameObjects;
|
||||
|
||||
// Cameras
|
||||
private PerspectiveCamera isometricCam;
|
||||
private PerspectiveCamera topDownCam;
|
||||
private PerspectiveCamera chaseCam;
|
||||
|
||||
private double bufferSize = 0;
|
||||
private double canvasWidth = 200;
|
||||
private double canvasHeight = 200;
|
||||
private boolean horizontalInversion = false;
|
||||
|
||||
private double distanceScaleFactor;
|
||||
private ScaleDirection scaleDirection;
|
||||
private GeoPoint minLatPoint, minLonPoint, maxLatPoint, maxLonPoint;
|
||||
private double referencePointX, referencePointY;
|
||||
private Group raceBorder = new Group();
|
||||
|
||||
/* Note that if either of these is null then values for it have not been added and the other
|
||||
@@ -75,31 +91,28 @@ public class GameView3D extends GameView{
|
||||
private Double windDir;
|
||||
private Skybox skybox;
|
||||
|
||||
private enum ScaleDirection {
|
||||
HORIZONTAL,
|
||||
VERTICAL
|
||||
}
|
||||
|
||||
public GameView3D () {
|
||||
canvasWidth = canvasHeight = 220;
|
||||
isometricCam = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y);
|
||||
topDownCam = new TopDownCamera();
|
||||
chaseCam = new ChaseCamera();
|
||||
|
||||
camera = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y, DEFAULT_CAMERA_DEPTH);
|
||||
camera.setFarClip(100000);
|
||||
camera.setNearClip(0.1);
|
||||
camera.setFieldOfView(FOV);
|
||||
|
||||
camera2 = new TopDownCamera();
|
||||
camera2.setFarClip(100000);
|
||||
camera2.setNearClip(0.1);
|
||||
camera2.setFieldOfView(FOV);
|
||||
|
||||
camera3 = new ChaseCamera();
|
||||
camera3.setFarClip(100000);
|
||||
camera3.setNearClip(0.1);
|
||||
camera3.setFieldOfView(FOV);
|
||||
for (PerspectiveCamera pc : Arrays.asList(isometricCam, topDownCam, chaseCam)) {
|
||||
pc.setFarClip(600);
|
||||
pc.setNearClip(0.1);
|
||||
pc.setFieldOfView(FOV);
|
||||
}
|
||||
|
||||
gameObjects = new Group();
|
||||
root3D = new Group(camera, gameObjects);
|
||||
root3D = new Group(isometricCam, gameObjects);
|
||||
view = new SubScene(
|
||||
root3D, 5000, 3000, true, SceneAntialiasing.BALANCED
|
||||
);
|
||||
view.setCamera(camera);
|
||||
camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
|
||||
view.setCamera(isometricCam);
|
||||
|
||||
skybox = new Skybox(new Image(getClass().getResourceAsStream("/images/skybox.jpg")), 100000, camera);
|
||||
skybox.getTransforms().addAll(new Rotate(90, Rotate.X_AXIS));
|
||||
@@ -274,48 +287,44 @@ public class GameView3D extends GameView{
|
||||
}
|
||||
|
||||
public void cameraMovement(KeyEvent event) {
|
||||
switch (event.getCode()) {
|
||||
case NUMPAD8:
|
||||
view.getCamera().getTransforms().addAll(new Rotate(0.5, new Point3D(1, 0, 0)));
|
||||
break;
|
||||
case NUMPAD2:
|
||||
view.getCamera().getTransforms().addAll(new Rotate(-0.5, new Point3D(1, 0, 0)));
|
||||
break;
|
||||
case NUMPAD4:
|
||||
view.getCamera().getTransforms().addAll(new Rotate(-0.5, new Point3D(0, 1, 0)));
|
||||
break;
|
||||
case NUMPAD6:
|
||||
view.getCamera().getTransforms().addAll(new Rotate(0.5, new Point3D(0, 1, 0)));
|
||||
break;
|
||||
case Z:
|
||||
((RaceCamera) view.getCamera()).zoomIn();
|
||||
break;
|
||||
case X:
|
||||
((RaceCamera) view.getCamera()).zoomOut();
|
||||
break;
|
||||
case W:
|
||||
((RaceCamera) view.getCamera()).panUp();
|
||||
break;
|
||||
case S:
|
||||
((RaceCamera) view.getCamera()).panDown();
|
||||
break;
|
||||
case A:
|
||||
((RaceCamera) view.getCamera()).panLeft();
|
||||
break;
|
||||
case D:
|
||||
((RaceCamera) view.getCamera()).panRight();
|
||||
break;
|
||||
case F1:
|
||||
if (view.getCamera().equals(camera)) {
|
||||
view.setCamera(camera2);
|
||||
if (view.getCamera() instanceof TopDownCamera) {
|
||||
((RaceCamera) view.getCamera()).zoomIn();
|
||||
}
|
||||
} else if (view.getCamera().equals(camera2)) {
|
||||
view.setCamera(camera3);
|
||||
} else {
|
||||
view.setCamera(camera);
|
||||
}
|
||||
GameKeyBind keyBinds = GameKeyBind.getInstance();
|
||||
KeyAction keyPressed = keyBinds.getKeyAction(event.getCode());
|
||||
if (keyPressed != null) {
|
||||
switch (keyPressed) {
|
||||
case ZOOM_IN:
|
||||
((RaceCamera) view.getCamera()).zoomIn();
|
||||
break;
|
||||
case ZOOM_OUT:
|
||||
((RaceCamera) view.getCamera()).zoomOut();
|
||||
break;
|
||||
case FORWARD:
|
||||
((RaceCamera) view.getCamera()).panUp();
|
||||
break;
|
||||
case BACKWARD:
|
||||
((RaceCamera) view.getCamera()).panDown();
|
||||
break;
|
||||
case LEFT:
|
||||
((RaceCamera) view.getCamera()).panLeft();
|
||||
break;
|
||||
case RIGHT:
|
||||
((RaceCamera) view.getCamera()).panRight();
|
||||
break;
|
||||
case VIEW:
|
||||
toggleCamera();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void toggleCamera() {
|
||||
Camera currCamera = view.getCamera();
|
||||
|
||||
if (currCamera.equals(isometricCam)) {
|
||||
view.setCamera(topDownCam);
|
||||
} else if (currCamera.equals(topDownCam)) {
|
||||
view.setCamera(chaseCam);
|
||||
} else {
|
||||
view.setCamera(isometricCam);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,16 +343,13 @@ public class GameView3D extends GameView{
|
||||
wakesGroup.getChildren().add(newBoat.getWake());
|
||||
wakes.add(newBoat.getWake());
|
||||
boatObjectGroup.getChildren().add(newBoat);
|
||||
clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
|
||||
BoatObject bo = boatObjects.get(boat);
|
||||
Point2D p2d = scaledPoint.findScaledXY(lat, lon);
|
||||
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
|
||||
});
|
||||
clientYacht.addLocationListener(this::updateBoatLocation);
|
||||
clientYacht.addColorChangeListener(this::updateBoatColor);
|
||||
|
||||
if (clientYacht.getSourceId().equals(
|
||||
ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
|
||||
((ChaseCamera) camera3).setPlayerBoat(newBoat, clientYacht);
|
||||
((TopDownCamera) camera2).setPlayerBoat(newBoat);
|
||||
((ChaseCamera) chaseCam).setPlayerBoat(newBoat);
|
||||
((TopDownCamera) topDownCam).setPlayerBoat(newBoat);
|
||||
}
|
||||
}
|
||||
Platform.runLater(() -> {
|
||||
@@ -356,6 +362,23 @@ public class GameView3D extends GameView{
|
||||
return view;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the boatObjects color with that of the clientYachts object. Used in notification from
|
||||
* a listener on this attribute in clientYacht to re paint the boat mesh
|
||||
*
|
||||
* @param clientYacht The yacht to update the colour for
|
||||
*/
|
||||
private void updateBoatColor(ClientYacht clientYacht) {
|
||||
boatObjects.get(clientYacht).setFill(clientYacht.getColour());
|
||||
}
|
||||
|
||||
private void updateBoatLocation(ClientYacht boat, Double lat, Double lon, Double heading,
|
||||
Boolean sailIn, Double velocity) {
|
||||
BoatObject bo = boatObjects.get(boat);
|
||||
Point2D p2d = findScaledXY(lat, lon);
|
||||
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a border to the GameView and rescales to the size of the border, does not rescale if a
|
||||
* border already exists. Assumes the border is larger than the course.
|
||||
|
||||
@@ -1,22 +1,28 @@
|
||||
package seng302.visualiser.cameras;
|
||||
|
||||
import javafx.beans.value.ChangeListener;
|
||||
import javafx.beans.value.ObservableValue;
|
||||
import java.util.Arrays;
|
||||
import javafx.beans.property.DoubleProperty;
|
||||
import javafx.collections.ObservableList;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.PerspectiveCamera;
|
||||
import javafx.scene.transform.Rotate;
|
||||
import javafx.scene.transform.Transform;
|
||||
import javafx.scene.transform.Translate;
|
||||
import seng302.model.ClientYacht;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
|
||||
|
||||
|
||||
public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
|
||||
|
||||
private final Double VERTICAL_PAN_LIMIT = 20.0;
|
||||
private final Double NEAR_ZOOM_LIMIT = -15.0;
|
||||
private final Double FAR_ZOOM_LIMIT = -125.0;
|
||||
|
||||
private final Double ZOOM_STEP = 2.5;
|
||||
private final Double PAN_STEP = 2.5;
|
||||
|
||||
private ObservableList<Transform> transforms;
|
||||
private BoatObject playerBoat;
|
||||
private ClientYacht playerYacht;
|
||||
|
||||
private Double zoomFactor;
|
||||
private Double horizontalPan;
|
||||
private Double verticalPan;
|
||||
@@ -25,97 +31,100 @@ public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
|
||||
public ChaseCamera() {
|
||||
super(true);
|
||||
transforms = this.getTransforms();
|
||||
this.zoomFactor = -75.0;
|
||||
|
||||
zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
|
||||
this.horizontalPan = 0.0;
|
||||
this.verticalPan = 0.0;
|
||||
}
|
||||
|
||||
public void setPlayerBoat(BoatObject playerBoat, ClientYacht playerYacht) {
|
||||
/**
|
||||
* Sets a player boat object to observe and update the camera with.
|
||||
*
|
||||
* @param playerBoat The player boat to be observed.
|
||||
*/
|
||||
public void setPlayerBoat(BoatObject playerBoat) {
|
||||
this.playerBoat = playerBoat;
|
||||
this.playerYacht = playerYacht;
|
||||
this.playerYacht.getHeadingProperty().addListener(new ChangeListener<Number>() {
|
||||
@Override
|
||||
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
|
||||
Number newValue) {
|
||||
repositionCamera();
|
||||
}
|
||||
});
|
||||
|
||||
this.playerBoat.layoutXProperty().addListener(new ChangeListener<Number>() {
|
||||
@Override
|
||||
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
|
||||
Number newValue) {
|
||||
repositionCamera();
|
||||
}
|
||||
});
|
||||
this.playerBoat.layoutYProperty().addListener(new ChangeListener<Number>() {
|
||||
@Override
|
||||
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
|
||||
Number newValue) {
|
||||
repositionCamera();
|
||||
}
|
||||
});
|
||||
for (DoubleProperty o : Arrays
|
||||
.asList(playerBoat.getRotationProperty(), playerBoat.layoutYProperty(),
|
||||
playerBoat.layoutXProperty())) {
|
||||
o.addListener((obs, oldVal, newVal) -> repositionCamera());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the camera to a new position after some change (Zooming or Panning)
|
||||
*/
|
||||
private void repositionCamera() {
|
||||
transforms.clear();
|
||||
transforms.addAll(
|
||||
new Translate(playerBoat.getLayoutX(), playerBoat.getLayoutY(), 0),
|
||||
new Rotate(playerYacht.getHeadingProperty().getValue() + horizontalPan,
|
||||
new Rotate(playerBoat.getRotationProperty().getValue() + horizontalPan,
|
||||
new Point3D(0, 0, 1)),
|
||||
new Rotate(60 + verticalPan, new Point3D(1, 0, 0)),
|
||||
new Translate(0, 0, zoomFactor)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the zoom amount (camera depth) by some adjustment value
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustZoomFactor(Double adjustment) {
|
||||
if (zoomFactor + adjustment < -15.0 && zoomFactor + adjustment > -125.0) {
|
||||
if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
|
||||
zoomFactor = zoomFactor + adjustment;
|
||||
repositionCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Vertical Panning of the Camera
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustVerticalPan(Double adjustment) {
|
||||
if (verticalPan + adjustment >= -20 && verticalPan + adjustment <= 20) {
|
||||
if (verticalPan + adjustment >= -VERTICAL_PAN_LIMIT
|
||||
&& verticalPan + adjustment <= VERTICAL_PAN_LIMIT) {
|
||||
verticalPan += adjustment;
|
||||
repositionCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Horizontal Panning of the Camera.
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustHorizontalPan(Double adjustment) {
|
||||
this.horizontalPan += adjustment;
|
||||
repositionCamera();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomIn() {
|
||||
adjustZoomFactor(5.0);
|
||||
adjustZoomFactor(ZOOM_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomOut() {
|
||||
adjustZoomFactor(-5.0);
|
||||
adjustZoomFactor(-ZOOM_STEP);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
These have been left intentionally empty for now. it would be cool to be able to pan around the boat and have the camera move around the boat though.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void panLeft() {
|
||||
this.horizontalPan -= 5;
|
||||
repositionCamera();
|
||||
adjustHorizontalPan(-PAN_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panRight() {
|
||||
this.horizontalPan += 5;
|
||||
repositionCamera();
|
||||
adjustHorizontalPan(PAN_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panUp() {
|
||||
adjustVerticalPan(-5.0);
|
||||
adjustVerticalPan(-PAN_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panDown() {
|
||||
adjustVerticalPan(5.0);
|
||||
adjustVerticalPan(PAN_STEP);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,47 +1,113 @@
|
||||
package seng302.visualiser.cameras;
|
||||
|
||||
import javafx.collections.ObservableList;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.PerspectiveCamera;
|
||||
import javafx.scene.transform.Rotate;
|
||||
import javafx.scene.transform.Transform;
|
||||
import javafx.scene.transform.Translate;
|
||||
|
||||
public class IsometricCamera extends PerspectiveCamera implements RaceCamera {
|
||||
|
||||
ObservableList<Transform> transforms;
|
||||
private final Double MIN_X = -120.0;
|
||||
private final Double MAX_X = 125.0;
|
||||
|
||||
public IsometricCamera(Double cameraStartX, Double cameraStartY, Double cameraDepth) {
|
||||
private final Double MIN_Y = 40.0;
|
||||
private final Double MAX_Y = 170.0;
|
||||
|
||||
private final Double PAN_LIMIT = 160.0;
|
||||
private final Double NEAR_ZOOM_LIMIT = -50.0;
|
||||
private final Double FAR_ZOOM_LIMIT = -160.0;
|
||||
|
||||
private Double horizontalPan;
|
||||
private Double verticalPan;
|
||||
private Double zoomFactor;
|
||||
|
||||
private ObservableList<Transform> transforms;
|
||||
|
||||
public IsometricCamera(Double cameraStartX, Double cameraStartY) {
|
||||
super(true);
|
||||
transforms = this.getTransforms();
|
||||
transforms.addAll(new Translate(cameraStartX, cameraStartY, cameraDepth));
|
||||
|
||||
zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
|
||||
horizontalPan = cameraStartX;
|
||||
verticalPan = cameraStartY;
|
||||
|
||||
updateCamera();
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the camera to a new position after some change (Zooming or Panning)
|
||||
*/
|
||||
private void updateCamera() {
|
||||
transforms.clear();
|
||||
transforms.addAll(
|
||||
new Translate(horizontalPan, verticalPan, zoomFactor),
|
||||
new Rotate(30, new Point3D(1, 0, 0))
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the zoom amount (camera depth) by some adjustment value
|
||||
*
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustZoomFactor(Double adjustment) {
|
||||
if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
|
||||
zoomFactor = zoomFactor + adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Vertical Panning of the Camera
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustVerticalPan(Double adjustment) {
|
||||
if (verticalPan + adjustment >= MIN_Y && verticalPan + adjustment <= MAX_Y) {
|
||||
verticalPan += adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Horizontal Panning of the Camera.
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustHorizontalPan(Double adjustment) {
|
||||
if (horizontalPan + adjustment >= MIN_X && horizontalPan + adjustment <= MIN_Y) {
|
||||
this.horizontalPan += adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomIn() {
|
||||
transforms.addAll(new Translate(0, 0, 1.5));
|
||||
adjustZoomFactor(-2.5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomOut() {
|
||||
transforms.addAll(new Translate(0, 0, -1.5));
|
||||
adjustZoomFactor(2.5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panLeft() {
|
||||
transforms.addAll(new Translate(-1, 0, 0));
|
||||
adjustHorizontalPan(-2.5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panRight() {
|
||||
transforms.addAll(new Translate(1, 0, 0));
|
||||
adjustHorizontalPan(2.5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panUp() {
|
||||
transforms.addAll(new Translate(0, -1, 0));
|
||||
adjustVerticalPan(-2.5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panDown() {
|
||||
transforms.addAll(new Translate(0, 1, 0));
|
||||
adjustVerticalPan(2.5);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package seng302.visualiser.cameras;
|
||||
|
||||
|
||||
import javafx.beans.value.ChangeListener;
|
||||
import javafx.beans.value.ObservableValue;
|
||||
import java.util.Arrays;
|
||||
import javafx.beans.property.DoubleProperty;
|
||||
import javafx.collections.ObservableList;
|
||||
import javafx.scene.PerspectiveCamera;
|
||||
import javafx.scene.transform.Transform;
|
||||
@@ -11,75 +11,113 @@ import seng302.visualiser.fxObjects.assets_3D.BoatObject;
|
||||
|
||||
public class TopDownCamera extends PerspectiveCamera implements RaceCamera {
|
||||
|
||||
private final Double PAN_LIMIT = 30.0;
|
||||
private final Double NEAR_ZOOM_LIMIT = -30.0;
|
||||
private final Double FAR_ZOOM_LIMIT = -130.0;
|
||||
private final Double ZOOM_STEP = 2.5;
|
||||
|
||||
private ObservableList<Transform> transforms;
|
||||
private BoatObject playerBoat;
|
||||
|
||||
private Double zoomFactor;
|
||||
private Double horizontalPan;
|
||||
private Double verticalPan;
|
||||
|
||||
public TopDownCamera() {
|
||||
super(true);
|
||||
transforms = this.getTransforms();
|
||||
transforms.add(new Translate(0, 0, -125));
|
||||
|
||||
zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
|
||||
horizontalPan = 0.0;
|
||||
verticalPan = 0.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a player boat object to observe and update the camera with.
|
||||
*
|
||||
* @param playerBoat The player boat to be observed.
|
||||
*/
|
||||
public void setPlayerBoat(BoatObject playerBoat) {
|
||||
this.playerBoat = playerBoat;
|
||||
this.playerBoat.layoutXProperty().addListener(new ChangeListener<Number>() {
|
||||
@Override
|
||||
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
|
||||
Number newValue) {
|
||||
updateCameraX((Double) oldValue, (Double) newValue);
|
||||
}
|
||||
});
|
||||
this.playerBoat.layoutYProperty().addListener(new ChangeListener<Number>() {
|
||||
@Override
|
||||
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
|
||||
Number newValue) {
|
||||
updateCameraY((Double) oldValue, (Double) newValue);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
private void updateCameraX(Double oldXValue, Double newXValue) {
|
||||
if (transforms.size() == 0) { // boat is placed and then moved at start,
|
||||
transforms.addAll(
|
||||
new Translate(playerBoat.getLayoutX(), playerBoat.getLayoutY(), -125)
|
||||
);
|
||||
} else {
|
||||
transforms.addAll(new Translate(newXValue - oldXValue, 0, 0));
|
||||
for (DoubleProperty o : Arrays
|
||||
.asList(playerBoat.layoutXProperty(), playerBoat.layoutYProperty())) {
|
||||
o.addListener((obs, oldVal, newVal) -> updateCamera());
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCameraY(Double oldYValue, Double newYValue) {
|
||||
transforms.addAll(new Translate(0, (newYValue - oldYValue), 0));
|
||||
/**
|
||||
* Moves the camera to a new position after some change (Zooming or Panning)
|
||||
*/
|
||||
private void updateCamera() {
|
||||
transforms.clear();
|
||||
transforms.addAll(
|
||||
new Translate(playerBoat.getLayoutX() + horizontalPan,
|
||||
playerBoat.getLayoutY() + verticalPan, zoomFactor)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the zoom amount (camera depth) by some adjustment value
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustZoomFactor(Double adjustment) {
|
||||
if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
|
||||
zoomFactor = zoomFactor + adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Vertical Panning of the Camera
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustVerticalPan(Double adjustment) {
|
||||
if (verticalPan + adjustment >= -PAN_LIMIT && verticalPan + adjustment <= PAN_LIMIT) {
|
||||
verticalPan += adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Horizontal Panning of the Camera.
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustHorizontalPan(Double adjustment) {
|
||||
if (horizontalPan + adjustment >= -PAN_LIMIT && horizontalPan + adjustment <= PAN_LIMIT) {
|
||||
horizontalPan += adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomIn() {
|
||||
transforms.addAll(new Translate(0, 0, 1.5));
|
||||
adjustZoomFactor(ZOOM_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomOut() {
|
||||
transforms.addAll(new Translate(0, 0, -1.5));
|
||||
adjustZoomFactor(-ZOOM_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panLeft() {
|
||||
transforms.addAll(new Translate(-1, 0, 0));
|
||||
adjustHorizontalPan(-1.0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panRight() {
|
||||
transforms.addAll(new Translate(1, 0, 0));
|
||||
adjustHorizontalPan(1.0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panUp() {
|
||||
transforms.addAll(new Translate(0, -1, 0));
|
||||
adjustVerticalPan(-1.0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panDown() {
|
||||
transforms.addAll(new Translate(0, 1, 0));
|
||||
adjustVerticalPan(1.0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -44,12 +44,14 @@ import javafx.scene.shape.Polyline;
|
||||
import javafx.scene.text.Text;
|
||||
import javafx.stage.Stage;
|
||||
import javafx.stage.StageStyle;
|
||||
import javax.swing.ImageIcon;
|
||||
import seng302.model.ClientYacht;
|
||||
import seng302.model.ClientYacht.PowerUpListener;
|
||||
import seng302.model.RaceState;
|
||||
import seng302.model.mark.CompoundMark;
|
||||
import seng302.model.mark.Mark;
|
||||
import seng302.model.stream.xml.parser.RaceXMLData;
|
||||
import seng302.model.token.Token;
|
||||
import seng302.model.token.TokenType;
|
||||
import seng302.utilities.Sounds;
|
||||
import seng302.visualiser.GameView3D;
|
||||
@@ -115,7 +117,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
@FXML
|
||||
private Label positionLabel, boatSpeedLabel, boatHeadingLabel;
|
||||
@FXML
|
||||
private ImageView velocityIcon, handlingIcon, windWalkerIcon, bumperIcon;
|
||||
private ImageView velocityIcon, handlingIcon, windWalkerIcon, bumperIcon, badRandomIcon;
|
||||
|
||||
//Race Data
|
||||
private Map<Integer, ClientYacht> participants;
|
||||
@@ -136,6 +138,10 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
private JFXDialog finishScreenDialog;
|
||||
private FinishDialogController finishDialogController;
|
||||
|
||||
//Icon stuff
|
||||
private Timer blinkingTimer = new Timer();
|
||||
private ImageView iconToDisplay;
|
||||
|
||||
public void initialize() {
|
||||
Sounds.stopMusic();
|
||||
Sounds.playRaceMusic();
|
||||
@@ -213,6 +219,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
});
|
||||
|
||||
player.addPowerUpListener(this::displayPowerUpIcon);
|
||||
player.addPowerDownListener(this::removeIcon);
|
||||
|
||||
updateOrder(raceState.getPlayerPositions());
|
||||
gameView = new GameView3D();
|
||||
@@ -257,7 +264,9 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
*/
|
||||
private void displayPowerUpIcon(ClientYacht yacht, TokenType tokenType) {
|
||||
if (yacht == player) {
|
||||
final ImageView iconToDisplay;
|
||||
if (iconToDisplay != null) {
|
||||
iconToDisplay.setVisible(false);
|
||||
}
|
||||
|
||||
switch (tokenType) {
|
||||
case BOOST:
|
||||
@@ -272,6 +281,9 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
case BUMPER:
|
||||
iconToDisplay = bumperIcon;
|
||||
break;
|
||||
case RANDOM:
|
||||
iconToDisplay = badRandomIcon;
|
||||
break;
|
||||
default:
|
||||
iconToDisplay = velocityIcon;
|
||||
}
|
||||
@@ -280,7 +292,10 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
iconToDisplay.setVisible(true);
|
||||
|
||||
//Start blinking icon towards end
|
||||
Timer blinkingTimer = new Timer();
|
||||
if (blinkingTimer != null) {
|
||||
blinkingTimer.cancel();
|
||||
}
|
||||
blinkingTimer = new Timer("Blinking Timer");
|
||||
blinkingTimer.schedule(new TimerTask() {
|
||||
Boolean isVisible = true;
|
||||
|
||||
@@ -290,16 +305,14 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
iconToDisplay.setVisible(isVisible);
|
||||
}
|
||||
}, (int) (tokenType.getTimeout() * ICON_BLINK_TIMEOUT_RATIO), ICON_BLINK_PERIOD);
|
||||
}
|
||||
}
|
||||
|
||||
//Turn icon off after the time out
|
||||
Timer switchOffTimer = new Timer();
|
||||
switchOffTimer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
blinkingTimer.cancel();
|
||||
iconToDisplay.setVisible(false);
|
||||
}
|
||||
}, tokenType.getTimeout());
|
||||
public void removeIcon(ClientYacht yacht) {
|
||||
if (yacht == player) {
|
||||
blinkingTimer.cancel();
|
||||
iconToDisplay.setVisible(false);
|
||||
iconToDisplay = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,12 @@ import com.jfoenix.controls.JFXDialog;
|
||||
import com.jfoenix.controls.JFXDialog.DialogTransition;
|
||||
import com.jfoenix.controls.JFXTextField;
|
||||
import com.jfoenix.validation.RequiredFieldValidator;
|
||||
import java.io.IOException;
|
||||
import java.net.URL;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.ResourceBundle;
|
||||
import javafx.application.Platform;
|
||||
import javafx.fxml.FXML;
|
||||
import javafx.fxml.FXMLLoader;
|
||||
@@ -32,6 +38,10 @@ import java.net.URL;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.ResourceBundle;
|
||||
import seng302.visualiser.controllers.dialogs.ServerCreationController;
|
||||
import seng302.visualiser.validators.HostNameFieldValidator;
|
||||
import seng302.visualiser.validators.NumberRangeValidator;
|
||||
import seng302.visualiser.validators.ValidationTools;
|
||||
|
||||
public class ServerListController implements Initializable, ServerListenerDelegate {
|
||||
|
||||
@@ -63,6 +73,14 @@ public class ServerListController implements Initializable, ServerListenerDelega
|
||||
private Logger logger = LoggerFactory.getLogger(ServerListController.class);
|
||||
private JFXDialog directConnectDialog;
|
||||
|
||||
private JFXDialog serverCreationDialog;
|
||||
private List<ServerCreationDialogListener> serverCreationDialogListeners = new ArrayList<>();
|
||||
|
||||
@FunctionalInterface
|
||||
public interface ServerCreationDialogListener {
|
||||
|
||||
void notifyClosure();
|
||||
}
|
||||
|
||||
// TODO: 12/09/17 ajm412: break this method down, its way too long.
|
||||
@Override
|
||||
@@ -166,6 +184,8 @@ public class ServerListController implements Initializable, ServerListenerDelega
|
||||
serverListHostButton.setOnAction(action -> {
|
||||
showServerCreationDialog();
|
||||
});
|
||||
|
||||
addServerCreationDialogListener(this::closeServerCreationDialog);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -176,9 +196,11 @@ public class ServerListController implements Initializable, ServerListenerDelega
|
||||
FXMLLoader dialogContent = new FXMLLoader(getClass().getResource(
|
||||
"/views/dialogs/ServerCreationDialog.fxml"));
|
||||
try {
|
||||
JFXDialog dialog = new JFXDialog(serverListMainStackPane, dialogContent.load(),
|
||||
serverCreationDialog = new JFXDialog(serverListMainStackPane, dialogContent.load(),
|
||||
DialogTransition.CENTER);
|
||||
dialog.show();
|
||||
ServerCreationController serverCreationController = dialogContent.getController();
|
||||
serverCreationController.setListener(serverCreationDialogListeners);
|
||||
serverCreationDialog.show();
|
||||
Sounds.playButtonClick();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
@@ -205,6 +227,10 @@ public class ServerListController implements Initializable, ServerListenerDelega
|
||||
return dcDialog;
|
||||
}
|
||||
|
||||
private void closeServerCreationDialog() {
|
||||
serverCreationDialog.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates the connection and attempts to connect to a given hostname and port number.
|
||||
*/
|
||||
@@ -303,4 +329,14 @@ public class ServerListController implements Initializable, ServerListenerDelega
|
||||
public void serverDetected(ServerDescription serverDescription, List<ServerDescription> servers) {
|
||||
Platform.runLater(() -> refreshServers(servers));
|
||||
}
|
||||
|
||||
private void addServerCreationDialogListener(
|
||||
ServerCreationDialogListener serverCreationDialogListener) {
|
||||
serverCreationDialogListeners.add(serverCreationDialogListener);
|
||||
}
|
||||
|
||||
private void removeServerCreationDialogListener(
|
||||
ServerCreationDialogListener serverCreationDialogListener) {
|
||||
serverCreationDialogListeners.remove(serverCreationDialogListener);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ import seng302.gameServer.ServerAdvertiser;
|
||||
import seng302.utilities.Sounds;
|
||||
import seng302.visualiser.GameClient;
|
||||
import seng302.visualiser.controllers.dialogs.KeyBindingDialogController;
|
||||
import seng302.visualiser.controllers.dialogs.PopupDialogController;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.HashMap;
|
||||
@@ -97,8 +98,6 @@ public class ViewManager {
|
||||
gameClient.stopGame();
|
||||
System.exit(0);
|
||||
});
|
||||
|
||||
jfxSnackbar = new JFXSnackbar(decorator);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -183,6 +182,7 @@ public class ViewManager {
|
||||
}
|
||||
});
|
||||
|
||||
jfxSnackbar = new JFXSnackbar(decorator);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -216,6 +216,7 @@ public class ViewManager {
|
||||
.getController();
|
||||
keyBindingDialogController.setGameClient(this.gameClient);
|
||||
keyBindingDialog.show();
|
||||
decorator.requestFocus();
|
||||
Sounds.playButtonClick();
|
||||
}
|
||||
}
|
||||
@@ -225,6 +226,26 @@ public class ViewManager {
|
||||
keyBindingDialog.close();
|
||||
}
|
||||
|
||||
public PopupDialogController showPopupDialog() {
|
||||
FXMLLoader dialogContent = new FXMLLoader(
|
||||
getClass().getResource("/views/dialogs/PopupDialog.fxml"));
|
||||
for (Node node : decorator.getChildren()) {
|
||||
if (node instanceof StackPane) {
|
||||
try {
|
||||
JFXDialog dialog = new JFXDialog((StackPane) node, dialogContent.load(),
|
||||
DialogTransition.CENTER);
|
||||
PopupDialogController popupDialogController = dialogContent.getController();
|
||||
popupDialogController.setPopupDialog(dialog);
|
||||
dialog.show();
|
||||
return popupDialogController;
|
||||
} catch (IOException e) {
|
||||
logger.error("Cannot load Popup dialog");
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Show a snackbar at the bottom of the app for 1 second.
|
||||
*
|
||||
|
||||
+15
-5
@@ -48,6 +48,16 @@ public class KeyBindingDialogController implements Initializable {
|
||||
private Label downwindLabel;
|
||||
@FXML
|
||||
private JFXToggleButton turningToggle;
|
||||
@FXML
|
||||
private JFXButton viewButton;
|
||||
@FXML
|
||||
private JFXButton rightButton;
|
||||
@FXML
|
||||
private JFXButton leftButton;
|
||||
@FXML
|
||||
private JFXButton forwardButton;
|
||||
@FXML
|
||||
private JFXButton backwardButton;
|
||||
//---------FXML END---------//
|
||||
|
||||
private GameKeyBind gameKeyBind;
|
||||
@@ -60,7 +70,8 @@ public class KeyBindingDialogController implements Initializable {
|
||||
gameKeyBind = GameKeyBind.getInstance();
|
||||
buttons = new ArrayList<>();
|
||||
Collections.addAll(buttons,
|
||||
zoomInbtn, zoomOutBtn, vmgBtn, sailInOutBtn, tackGybeBtn, upwindBtn, downwindBtn);
|
||||
zoomInbtn, zoomOutBtn, vmgBtn, sailInOutBtn, tackGybeBtn, upwindBtn, downwindBtn,
|
||||
viewButton, rightButton, leftButton, forwardButton, backwardButton);
|
||||
bindButtonWithAction();
|
||||
loadKeyBind();
|
||||
|
||||
@@ -76,12 +87,10 @@ public class KeyBindingDialogController implements Initializable {
|
||||
resetBtn.setOnMouseClicked(event -> {
|
||||
gameKeyBind.setToDefault();
|
||||
loadKeyBind();
|
||||
showSnackBar("All keys reset!", false);
|
||||
});
|
||||
|
||||
closeLabel.setOnMouseClicked(event -> ViewManager.getInstance().closeKeyBindingDialog());
|
||||
|
||||
keyBindingDialogHeader.setFocusTraversable(true);
|
||||
keyBindingDialogHeader.requestFocus();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -106,7 +115,7 @@ public class KeyBindingDialogController implements Initializable {
|
||||
*/
|
||||
private void bindButtonWithAction() {
|
||||
buttonActionMap = new HashMap<>();
|
||||
for (int i = 0; i < 7; i++) {
|
||||
for (int i = 0; i < 12; i++) {
|
||||
buttonActionMap.put(buttons.get(i), KeyAction.getType(i + 1));
|
||||
}
|
||||
}
|
||||
@@ -149,6 +158,7 @@ public class KeyBindingDialogController implements Initializable {
|
||||
+ "-fx-background-color: -fx-pp-front-color; "
|
||||
+ "-fx-text-fill: -fx-pp-theme-color; "
|
||||
+ "-fx-font-size: 13;");
|
||||
keyBindingDialogHeader.requestFocus();
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
package seng302.visualiser.controllers.dialogs;
|
||||
|
||||
import com.jfoenix.controls.JFXButton;
|
||||
import com.jfoenix.controls.JFXDialog;
|
||||
import java.net.URL;
|
||||
import java.util.ResourceBundle;
|
||||
import javafx.event.EventHandler;
|
||||
import javafx.fxml.FXML;
|
||||
import javafx.fxml.Initializable;
|
||||
import javafx.scene.control.Label;
|
||||
import javafx.scene.input.MouseEvent;
|
||||
|
||||
public class PopupDialogController implements Initializable {
|
||||
|
||||
@FXML
|
||||
private Label headerLabel;
|
||||
@FXML
|
||||
private Label contentLabel;
|
||||
@FXML
|
||||
private Label closeLabel;
|
||||
@FXML
|
||||
private JFXButton optionButton;
|
||||
|
||||
@FXML
|
||||
private JFXDialog popupDialog;
|
||||
|
||||
@Override
|
||||
public void initialize(URL location, ResourceBundle resources) {
|
||||
|
||||
}
|
||||
|
||||
public void setContent(String content) {
|
||||
this.contentLabel.setText(content);
|
||||
}
|
||||
|
||||
public void setHeader(String header) {
|
||||
this.headerLabel.setText(header);
|
||||
}
|
||||
|
||||
public void setOptionButton(JFXButton jfxButton) {
|
||||
this.optionButton = jfxButton;
|
||||
}
|
||||
|
||||
public void setOptionButtonText(String text) {
|
||||
this.optionButton.setText(text);
|
||||
}
|
||||
|
||||
public void setOptionButtonEventHandler(EventHandler<? super MouseEvent> eventHandler) {
|
||||
this.optionButton.setOnMouseClicked(eventHandler);
|
||||
}
|
||||
|
||||
public void setPopupDialog(JFXDialog popupDialog) {
|
||||
this.popupDialog = popupDialog;
|
||||
this.closeLabel.setOnMouseClicked(event -> this.popupDialog.close());
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,7 @@ import com.jfoenix.controls.JFXSlider;
|
||||
import com.jfoenix.controls.JFXTextField;
|
||||
import com.jfoenix.validation.RequiredFieldValidator;
|
||||
import java.net.URL;
|
||||
import java.util.List;
|
||||
import java.util.ResourceBundle;
|
||||
import javafx.fxml.FXML;
|
||||
import javafx.fxml.Initializable;
|
||||
@@ -15,6 +16,7 @@ import javafx.scene.layout.AnchorPane;
|
||||
import seng302.gameServer.ServerDescription;
|
||||
import seng302.utilities.Sounds;
|
||||
import seng302.visualiser.MapMaker;
|
||||
import seng302.visualiser.controllers.ServerListController.ServerCreationDialogListener;
|
||||
import seng302.visualiser.controllers.ViewManager;
|
||||
import seng302.visualiser.validators.FieldLengthValidator;
|
||||
import seng302.visualiser.validators.ValidationTools;
|
||||
@@ -31,6 +33,8 @@ public class ServerCreationController implements Initializable {
|
||||
@FXML
|
||||
private JFXButton submitBtn;
|
||||
@FXML
|
||||
private Label closeLabel;
|
||||
@FXML
|
||||
private JFXButton nextMapButton;
|
||||
@FXML
|
||||
private JFXButton lastMapButton;
|
||||
@@ -49,6 +53,8 @@ public class ServerCreationController implements Initializable {
|
||||
|
||||
//---------FXML END---------//
|
||||
|
||||
private List<ServerCreationDialogListener> serverCreationDialogListeners;
|
||||
|
||||
public void initialize(URL location, ResourceBundle resources) {
|
||||
legsSlider.setMax(10);
|
||||
legsSlider.setValue(4);
|
||||
@@ -86,6 +92,7 @@ public class ServerCreationController implements Initializable {
|
||||
|
||||
mapHolder.getChildren().setAll(mapMaker.getCurrentGameView());
|
||||
mapNameLabel.setText(mapMaker.getCurrentRegatta().getCourseName());
|
||||
closeLabel.setOnMouseClicked(event -> notifyListeners());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -144,4 +151,14 @@ public class ServerCreationController implements Initializable {
|
||||
mapNameLabel.setText(mapMaker.getCurrentRegatta().getCourseName());
|
||||
}
|
||||
|
||||
public void setListener(List<ServerCreationDialogListener> serverCreationDialogListeners) {
|
||||
this.serverCreationDialogListeners = serverCreationDialogListeners;
|
||||
}
|
||||
|
||||
public void notifyListeners() {
|
||||
for (ServerCreationDialogListener serverCreationDialogListener : serverCreationDialogListeners) {
|
||||
serverCreationDialogListener.notifyClosure();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package seng302.visualiser.fxObjects.assets_3D;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import javafx.application.Platform;
|
||||
import javafx.beans.property.ReadOnlyDoubleWrapper;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.paint.Color;
|
||||
@@ -30,12 +31,15 @@ public class BoatObject extends Group {
|
||||
private Boolean isSelected = false;
|
||||
private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
|
||||
|
||||
private ReadOnlyDoubleWrapper rotationProperty;
|
||||
|
||||
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Creates a BoatGroup with the default triangular boat polygon.
|
||||
*/
|
||||
public BoatObject(BoatMeshType boatMeshType) {
|
||||
rotationProperty = new ReadOnlyDoubleWrapper(0.0);
|
||||
boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
|
||||
boatAssets.hideSail();
|
||||
boatAssets.getAssets().getTransforms().addAll(
|
||||
@@ -83,6 +87,7 @@ public class BoatObject extends Group {
|
||||
|
||||
|
||||
private void rotateTo(double heading, boolean sailsIn, double windDir) {
|
||||
rotationProperty.set(heading);
|
||||
rotation.setAngle(heading);
|
||||
wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
|
||||
if (sailsIn) {
|
||||
@@ -130,4 +135,8 @@ public class BoatObject extends Group {
|
||||
public void addSelectedBoatListener(SelectedBoatListener sbl) {
|
||||
selectedBoatListenerListeners.add(sbl);
|
||||
}
|
||||
|
||||
public ReadOnlyDoubleWrapper getRotationProperty() {
|
||||
return rotationProperty;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user