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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Finished implementing room codes.
- Fixed bug where room code wasn't parsed correctly - Added room code selection to server list screen. - Added room code to hosts lobby. - Implemented communication protocols on the game client. Tags: #story[1281]
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@@ -1,13 +1,32 @@
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package seng302.gameServer.messages;
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import seng302.serverRepository.ServerListing;
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public class ServerRegistrationMessage extends Message {
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private int size;
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public ServerRegistrationMessage(ServerListing serverListing) {
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String serverName = serverListing.getServerName();
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String mapName = serverListing.getMapName();
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String address = serverListing.getAddress();
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int port = serverListing.getPortNumber();
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int players = serverListing.getPortNumber();
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int capacity = serverListing.getCapacity();
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String roomCode = serverListing.getRoomCode();
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createMessage(serverName, mapName, address, port, players, capacity, roomCode);
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}
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@Override
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public int getSize() {
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return size;
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}
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public ServerRegistrationMessage(String serverName, String mapName, String address, int port, int players, int capacity, String roomCode){
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createMessage(serverName, mapName, address, port, players, capacity, roomCode);
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}
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private void createMessage(String serverName, String mapName, String address, int port, int players, int capacity, String roomCode){
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size = serverName.getBytes().length + mapName.length() + address.length() + roomCode.length() + 36;
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setHeader(new Header(MessageType.REPO_REGISTRATION_REQUEST, 0x01, (short) getSize()));
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@@ -37,4 +56,5 @@ public class ServerRegistrationMessage extends Message {
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writeCRC();
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rewind();
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}
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}
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