mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge branch 'develop' into StartScreen
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/utilities/StreamParser.java # src/main/java/seng302/visualiser/GameClient.java # src/main/java/seng302/visualiser/controllers/LobbyController.java
This commit is contained in:
@@ -9,7 +9,6 @@ import java.io.InputStreamReader;
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import java.io.OutputStream;
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import java.net.Socket;
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import java.net.SocketException;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Observable;
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@@ -18,15 +17,28 @@ import java.util.concurrent.ThreadLocalRandom;
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import java.util.stream.Collectors;
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import java.util.zip.CRC32;
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import java.util.zip.Checksum;
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import seng302.gameServer.server.messages.*;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.BoatSubMessage;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RaceStatus;
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import seng302.gameServer.server.messages.RaceStatusMessage;
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import seng302.gameServer.server.messages.RaceType;
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import seng302.gameServer.server.messages.RegistrationResponseMessage;
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import seng302.gameServer.server.messages.RegistrationResponseStatus;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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import seng302.model.ServerYacht;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on
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@@ -35,8 +47,15 @@ import seng302.utilities.XMLGenerator;
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*/
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public class ServerToClientThread implements Runnable, Observer {
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private static final Integer LOG_LEVEL = 1;
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private static final Integer MAX_ID_ATTEMPTS = 10;
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/**
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* Called to notify listeners when this thread receives a connection correctly.
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*/
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@FunctionalInterface
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interface ConnectionListener {
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void notifyConnection ();
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}
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private Logger logger = LoggerFactory.getLogger(ServerToClientThread.class);
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private Thread thread;
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@@ -46,11 +65,6 @@ public class ServerToClientThread implements Runnable, Observer {
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private ByteArrayOutputStream crcBuffer;
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private Boolean userIdentified = false;
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private Boolean connected = true;
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private Boolean updateClient = true;
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// private Boolean initialisedRace = true;
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private Integer seqNo;
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private Integer sourceId;
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@@ -64,6 +78,10 @@ public class ServerToClientThread implements Runnable, Observer {
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private static final int PREPATORY_TIME = 10 * -1000;
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private List<ConnectionListener> connectionListeners = new ArrayList<>();
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private ServerYacht yacht;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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seqNo = 0;
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@@ -75,58 +93,51 @@ public class ServerToClientThread implements Runnable, Observer {
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return;
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}
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thread = new Thread(this);
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thread = new Thread(this, "ServerToClient");
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thread.start();
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}
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private void setUpYacht(){
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private void setUpPlayer(){
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BufferedReader fn;
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String fName = "";
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BufferedReader ln;
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String lName = "";
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try {
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is = socket.getInputStream();
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os = socket.getOutputStream();
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fn = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_First_Names.csv"
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)
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)
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);
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List<String> all = fn.lines().collect(Collectors.toList());
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fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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ln = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_Last_Names.csv"
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)
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)
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);
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all = ln.lines().collect(Collectors.toList());
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lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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} catch (IOException e) {
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serverLog("IO error in server thread upon grabbing streams", 1);
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}
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Yacht yacht = new Yacht(
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fn = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_First_Names.csv"
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)
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)
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);
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List<String> all = fn.lines().collect(Collectors.toList());
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fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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ln = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_Last_Names.csv"
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)
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)
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);
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all = ln.lines().collect(Collectors.toList());
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lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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ServerYacht yacht = new ServerYacht(
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"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
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);
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yacht.addObserver(this); // TODO: yacht can notify mark rounding message hyi25 13/8/17
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GameState.addYacht(sourceId, yacht);
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GameState.addPlayer(new Player(socket, yacht));
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}
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static void serverLog(String message, int logLevel) {
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if (logLevel <= LOG_LEVEL) {
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System.out.println(
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"[SERVER " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
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}
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}
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@Override
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public void update(Observable o, Object arg) {
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sendSetupMessages();
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if (arg != null) {
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sendMessage((Message) arg);
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} else {
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sendSetupMessages();
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}
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}
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private void completeRegistration(ClientType clientType) throws IOException {
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@@ -148,12 +159,14 @@ public class ServerToClientThread implements Runnable, Observer {
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this.clientType = clientType;
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this.sourceId = sourceId;
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setUpYacht();
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isRegistered = true;
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os.write(responseMessage.getBuffer());
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sendSetupMessages();
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setUpPlayer();
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for (ConnectionListener listener : connectionListeners) {
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listener.notifyConnection();
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}
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}
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public void run() {
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@@ -161,24 +174,9 @@ public class ServerToClientThread implements Runnable, Observer {
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int sync2;
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// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
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while (socket.isConnected()) {
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try {
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//Perform a write if it is time to as delegated by the MainServerThread
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if (updateClient) {
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// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
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// ChatterMessage chatterMessage = new ChatterMessage(4, 14, "Hello, it's me");
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// sendMessage(chatterMessage);
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// try {
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// GameState.outputState(os);
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// } catch (IOException e) {
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// System.out.println("IO error in server thread upon writing to output stream");
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// }
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// sendBoatLocationPackets();
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updateClient = false;
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}
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crcBuffer = new ByteArrayOutputStream();
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sync1 = readByte();
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sync2 = readByte();
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@@ -198,7 +196,7 @@ public class ServerToClientThread implements Runnable, Observer {
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//System.out.println("RECEIVED A PACKET");
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switch (PacketType.assignPacketType(type, payload)) {
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case BOAT_ACTION:
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BoatActionType actionType = ServerPacketParser
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BoatAction actionType = ServerPacketParser
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.extractBoatAction(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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GameState.updateBoat(sourceId, actionType);
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@@ -212,7 +210,7 @@ public class ServerToClientThread implements Runnable, Observer {
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break;
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}
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} else {
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serverLog("Packet has been dropped", 1);
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logger.warn("Packet has been dropped", 1);
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}
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}
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} catch (Exception e) {
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@@ -222,11 +220,11 @@ public class ServerToClientThread implements Runnable, Observer {
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}
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}
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private void sendSetupMessages() {
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public void sendSetupMessages() {
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xml = new XMLGenerator();
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Race race = new Race();
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for (Yacht yacht : GameState.getYachts().values()) {
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for (ServerYacht yacht : GameState.getYachts().values()) {
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race.addBoat(yacht);
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}
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@@ -248,28 +246,6 @@ public class ServerToClientThread implements Runnable, Observer {
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sendMessage(xmlMessage);
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}
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public void updateClient() {
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sendRaceStatusMessage();
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sendBoatLocationPackets();
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updateClient = true;
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}
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/**
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* Tries to confirm the connection just accepted.
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* Sends ID, expects that ID echoed for confirmation,
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* if so, sends a confirmation packet back to that connection
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* Creates a player instance with that ID and this thread and adds it to the GameState
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* If not, close the socket and end the threads execution
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*
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* @param id the id to try and assign to the connection
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* @return A boolean indicating if it was a successful handshake
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*/
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private Boolean threeWayHandshake(Integer id) {
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return true;
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}
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private void closeSocket() {
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try {
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socket.close();
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@@ -278,7 +254,6 @@ public class ServerToClientThread implements Runnable, Observer {
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}
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}
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private int readByte() throws Exception {
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int currentByte = -1;
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try {
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@@ -287,7 +262,7 @@ public class ServerToClientThread implements Runnable, Observer {
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crcBuffer.write(currentByte);
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} catch (IOException e) {
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e.printStackTrace();
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serverLog("Socket read failed", 1);
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logger.warn("Socket read failed", 1);
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}
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if (currentByte == -1) {
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throw new Exception();
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@@ -316,7 +291,7 @@ public class ServerToClientThread implements Runnable, Observer {
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//serverLog("Player " + sourceId + " side socket disconnected", 1);
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return;
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} catch (IOException e) {
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serverLog("Message send failed", 1);
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logger.warn("Message send failed", 1);
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}
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}
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@@ -326,10 +301,9 @@ public class ServerToClientThread implements Runnable, Observer {
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}
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private void sendBoatLocationPackets() {
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ArrayList<Yacht> yachts = new ArrayList<>(GameState.getYachts().values());
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for (Yacht yacht : yachts) {
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// System.out.println("[SERVER] Lat: " + yacht.getLocation().getLat() + " Lon: " + yacht.getLocation().getLng());
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public void sendBoatLocationPackets() {
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ArrayList<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
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for (ServerYacht yacht : yachts) {
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BoatLocationMessage boatLocationMessage =
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new BoatLocationMessage(
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yacht.getSourceId(),
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@@ -337,7 +311,7 @@ public class ServerToClientThread implements Runnable, Observer {
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yacht.getLocation().getLat(),
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yacht.getLocation().getLng(),
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yacht.getHeading(),
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yacht.getVelocity().longValue());
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yacht.getCurrentVelocity().longValue());
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sendMessage(boatLocationMessage);
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}
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@@ -347,64 +321,23 @@ public class ServerToClientThread implements Runnable, Observer {
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return thread;
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}
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public void sendRaceStatusMessage() {
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// variables taken from GameServerThread
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List<BoatSubMessage> boatSubMessages = new ArrayList<>();
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BoatStatus boatStatus;
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RaceStatus raceStatus;
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for (Player player : GameState.getPlayers()) {
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Yacht y = player.getYacht();
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if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
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boatStatus = BoatStatus.PRESTART;
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} else if (GameState.getCurrentStage() == GameStages.RACING) {
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boatStatus = BoatStatus.RACING;
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} else {
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boatStatus = BoatStatus.UNDEFINED;
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}
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BoatSubMessage m = new BoatSubMessage(y.getSourceId(), boatStatus, 0, 0, 0, 1234l,
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1234l);
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boatSubMessages.add(m);
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}
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long timeTillStart = System.currentTimeMillis() - GameState.getStartTime();
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if (GameState.getCurrentStage() == GameStages.LOBBYING) {
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raceStatus = RaceStatus.PRESTART;
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} else if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
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raceStatus = RaceStatus.PRESTART;
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if (timeTillStart > WARNING_TIME) {
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raceStatus = RaceStatus.WARNING;
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}
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if (timeTillStart > PREPATORY_TIME) {
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raceStatus = RaceStatus.PREPARATORY;
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}
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} else {
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raceStatus = RaceStatus.STARTED;
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}
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System.out.println("raceStatus.ger = " + raceStatus.getCode());
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sendMessage(new RaceStatusMessage(1, raceStatus, GameState.getStartTime(), GameState.getWindDirection(),
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GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
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RaceType.MATCH_RACE, 1, boatSubMessages));
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if (GameState.getCurrentStage() == GameStages.PRE_RACE || GameState.getCurrentStage() == GameStages.LOBBYING){
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Long raceStartTime = GameState.getStartTime();
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sendMessage(new RaceStartStatusMessage(1, raceStartTime ,
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1, RaceStartNotificationType.SET_RACE_START_TIME));
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}
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}
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public Socket getSocket() {
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return socket;
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}
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public ServerYacht getYacht() {
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return yacht;
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}
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public void sendCollisionMessage(Integer yachtId) {
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sendMessage(new YachtEventCodeMessage(yachtId));
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}
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public void addConnectionListener(ConnectionListener listener) {
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connectionListeners.add(listener);
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}
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public void removeConnectionListener(ConnectionListener listener) {
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connectionListeners.remove(listener);
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}
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}
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Block a user