mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merge branch 'develop' into StartScreen
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/utilities/StreamParser.java # src/main/java/seng302/visualiser/GameClient.java # src/main/java/seng302/visualiser/controllers/LobbyController.java
This commit is contained in:
@@ -1,26 +1,51 @@
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package seng302.gameServer;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.MarkRoundingMessage;
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import seng302.gameServer.server.messages.MarkType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RoundingBoatStatus;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.model.GeoPoint;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.PolarTable;
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import seng302.model.ServerYacht;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.model.mark.MarkOrder;
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import seng302.utilities.GeoUtility;
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/**
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* A Static class to hold information about the current state of the game (model)
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* Also contains logic for updating itself on regular time intervals on its own thread
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* Created by wmu16 on 10/07/17.
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*/
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public class GameState implements Runnable {
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private Logger logger = LoggerFactory.getLogger(MarkOrder.class);
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@FunctionalInterface
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interface NewMessageListener {
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void notify(Message message);
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}
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private static Integer STATE_UPDATES_PER_SECOND = 60;
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private Logger logger = LoggerFactory.getLogger(GameState.class);
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private static final Integer STATE_UPDATES_PER_SECOND = 60;
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public static Integer MAX_PLAYERS = 8;
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public static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
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public static final Double MARK_COLLISION_DISTANCE = 15d;
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public static final Double YACHT_COLLISION_DISTANCE = 25.0;
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public static final Double BOUNCE_DISTANCE_MARK = 20.0;
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public static final Double BOUNCE_DISTANCE_YACHT = 30.0;
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public static final Double COLLISION_VELOCITY_PENALTY = 0.3;
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private static Long previousUpdateTime;
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public static Double windDirection;
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@@ -28,11 +53,14 @@ public class GameState implements Runnable {
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private static String hostIpAddress;
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private static List<Player> players;
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private static Map<Integer, Yacht> yachts;
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private static Map<Integer, ServerYacht> yachts;
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private static Boolean isRaceStarted;
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private static GameStages currentStage;
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private static MarkOrder markOrder;
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private static long startTime;
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private static Set<Mark> marks;
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private static List<NewMessageListener> markListeners;
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private static Map<Player, String> playerStringMap = new HashMap<>();
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/*
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@@ -53,40 +81,47 @@ public class GameState implements Runnable {
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yachts = new HashMap<>();
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players = new ArrayList<>();
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GameState.hostIpAddress = hostIpAddress;
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players = new ArrayList<>();
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;
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currentStage = GameStages.LOBBYING;
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isRaceStarted = false;
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yachts = new HashMap<>();
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//set this when game stage changes to prerace
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previousUpdateTime = System.currentTimeMillis();
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yachts = new HashMap<>();
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markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
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markListeners = new ArrayList<>();
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startTime = System.currentTimeMillis() + 60000;
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new Thread(this).start(); //Run the auto updates on the game state
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new Thread(this, "GameState").start(); //Run the auto updates on the game state
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marks = new MarkOrder().getAllMarks();
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}
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public static String getHostIpAddress() {
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return hostIpAddress;
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}
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public static Set<Mark> getMarks(){
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return Collections.unmodifiableSet(marks);
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}
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public static List<Player> getPlayers() {
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return players;
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}
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public static void addPlayer(Player player) {
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players.add(player);
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String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName() + " " + player.getYacht().getCountry();
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String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName()
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+ " " + player.getYacht().getCountry();
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playerStringMap.put(player, playerText);
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}
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public static void removePlayer(Player player) {
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players.remove(player);
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playerStringMap.remove(player);
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}
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public static void addYacht(Integer sourceId, Yacht yacht) {
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public static void addYacht(Integer sourceId, ServerYacht yacht) {
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yachts.put(sourceId, yacht);
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}
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@@ -123,59 +158,17 @@ public class GameState implements Runnable {
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}
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public static Double getWindSpeedKnots() {
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return windSpeed / 1000 * 1.943844492; // TODO: 26/07/17 cir27 - remove magic numbers
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return GeoUtility.mmsToKnots(windSpeed); // TODO: 26/07/17 cir27 - remove magic numbers
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}
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public static Map<Integer, Yacht> getYachts() {
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public static Map<Integer, ServerYacht> getYachts() {
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return yachts;
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}
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public static void updateBoat(Integer sourceId, BoatActionType actionType) {
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Yacht playerYacht = yachts.get(sourceId);
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// System.out.println("-----------------------");
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switch (actionType) {
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case VMG:
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playerYacht.turnToVMG();
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// System.out.println("Snapping to VMG");
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break;
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case SAILS_IN:
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playerYacht.toggleSailIn();
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// System.out.println("Toggling Sails");
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break;
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case SAILS_OUT:
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playerYacht.toggleSailIn();
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// System.out.println("Toggling Sails");
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break;
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case TACK_GYBE:
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playerYacht.tackGybe(windDirection);
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// System.out.println("Tack/Gybe");
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break;
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case UPWIND:
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playerYacht.turnUpwind();
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// System.out.println("Moving upwind");
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break;
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case DOWNWIND:
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playerYacht.turnDownwind();
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// System.out.println("Moving downwind");
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break;
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}
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// printBoatStatus(playerYacht);
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}
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public void update() {
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Long timeInterval = System.currentTimeMillis() - previousUpdateTime;
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previousUpdateTime = System.currentTimeMillis();
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if (System.currentTimeMillis() > startTime) {
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GameState.setCurrentStage(GameStages.RACING);
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}
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for (Yacht yacht : yachts.values()) {
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yacht.update(timeInterval);
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}
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}
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/**
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* Generates a new ID based off the size of current players + 1
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*
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* @return a playerID to be allocated to a new connetion
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*/
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public static Integer getUniquePlayerID() {
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@@ -190,30 +183,412 @@ public class GameState implements Runnable {
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@Override
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public void run() {
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while(true) {
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while (currentStage != GameStages.FINISHED) {
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try {
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Thread.sleep(1000 / STATE_UPDATES_PER_SECOND);
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} catch (InterruptedException e) {
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System.out.println("[GameState] interrupted exception");
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}
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if (currentStage == GameStages.PRE_RACE || currentStage == GameStages.LOBBYING) {
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if (currentStage == GameStages.PRE_RACE || curentStage == GameStages.RACING) {
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update();
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}
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//RACING
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if (currentStage == GameStages.RACING) {
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update();
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}
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}
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}
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private static void printBoatStatus(Yacht playerYacht) {
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System.out.println("-----------------------");
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System.out.println("Sails are in: " + playerYacht.getSailIn());
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System.out.println("Heading: " + playerYacht.getHeading());
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System.out.println("Velocity: " + playerYacht.getVelocityMMS() / 1000);
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System.out.println("Lat: " + playerYacht.getLocation().getLat());
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System.out.println("Lng: " + playerYacht.getLocation().getLng());
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System.out.println("-----------------------\n");
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public static void updateBoat(Integer sourceId, BoatAction actionType) {
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ServerYacht playerYacht = yachts.get(sourceId);
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switch (actionType) {
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case VMG:
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playerYacht.turnToVMG();
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break;
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case SAILS_IN:
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playerYacht.toggleSailIn();
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break;
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case SAILS_OUT:
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playerYacht.toggleSailIn();
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break;
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case TACK_GYBE:
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playerYacht.tackGybe(windDirection);
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break;
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case UPWIND:
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playerYacht.turnUpwind();
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break;
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case DOWNWIND:
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playerYacht.turnDownwind();
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break;
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}
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}
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/**
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* Called periodically in this GameState thread to update the GameState values
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*/
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public void update() {
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Boolean raceFinished = true;
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Double timeInterval = (System.currentTimeMillis() - previousUpdateTime) / 1000000.0;
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previousUpdateTime = System.currentTimeMillis();
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if (System.currentTimeMillis() > startTime) {
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GameState.setCurrentStage(GameStages.RACING);
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}
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for (ServerYacht yacht : yachts.values()) {
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updateVelocity(yacht);
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yacht.runAutoPilot();
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yacht.updateLocation(timeInterval);
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if (yacht.getBoatStatus() != BoatStatus.FINISHED) {
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checkForCollision(yacht);
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checkForLegProgression(yacht);
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raceFinished = false;
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}
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}
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for (Yacht yacht : yachts.values()) {
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yacht.update(timeInterval);
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}
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}
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if (raceFinished) {
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currentStage = GameStages.FINISHED;
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}
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}
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public static void checkForCollision(ServerYacht serverYacht) {
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ServerYacht collidedYacht = checkCollision(serverYacht);
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if (collidedYacht != null) {
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GeoPoint originalLocation = serverYacht.getLocation();
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serverYacht.setLocation(
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calculateBounceBack(serverYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
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);
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serverYacht.setCurrentVelocity(
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serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
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);
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collidedYacht.setLocation(
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calculateBounceBack(collidedYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
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);
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collidedYacht.setCurrentVelocity(
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collidedYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
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);
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notifyMessageListeners(
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new YachtEventCodeMessage(serverYacht.getSourceId())
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);
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} else {
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Mark collidedMark = markCollidedWith(serverYacht);
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if (collidedMark != null) {
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serverYacht.setLocation(
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calculateBounceBack(serverYacht, collidedMark, BOUNCE_DISTANCE_MARK)
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);
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serverYacht.setCurrentVelocity(
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serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
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);
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notifyMessageListeners(
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new YachtEventCodeMessage(serverYacht.getSourceId())
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);
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}
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}
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}
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private void updateVelocity(ServerYacht yacht) {
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Double velocity = yacht.getCurrentVelocity();
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Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots);
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// TODO: 15/08/17 remove magic numbers from these equations.
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if (yacht.getSailIn()) {
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if (velocity < maxBoatSpeed - 500) {
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yacht.changeVelocity(maxBoatSpeed / 100);
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} else if (velocity > maxBoatSpeed + 500) {
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yacht.changeVelocity(-maxBoatSpeed / 100);
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} else {
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yacht.setCurrentVelocity(maxBoatSpeed);
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}
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} else {
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if (velocity > 3000) {
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yacht.changeVelocity(-velocity / 200);
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} else if (velocity > 100) {
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yacht.changeVelocity(-velocity / 50);
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} else if (velocity <= 100){
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yacht.setCurrentVelocity(0d);
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}
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}
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}
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/**
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* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes of
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* mark rounding
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*
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* @return A distance in metres. Returns -1 if there is no next mark
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* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
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* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
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*/
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private Double calcDistanceToCurrentMark(ServerYacht yacht) throws IndexOutOfBoundsException {
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
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GeoPoint location = yacht.getLocation();
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if (currentMark.isGate()) {
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Mark sub1 = currentMark.getSubMark(1);
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Mark sub2 = currentMark.getSubMark(2);
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Double distance1 = GeoUtility.getDistance(location, sub1);
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Double distance2 = GeoUtility.getDistance(location, sub2);
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if (distance1 < distance2) {
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yacht.setClosestCurrentMark(sub1);
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return distance1;
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} else {
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yacht.setClosestCurrentMark(sub2);
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return distance2;
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}
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} else {
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yacht.setClosestCurrentMark(currentMark.getSubMark(1));
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return GeoUtility.getDistance(location, currentMark.getSubMark(1));
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}
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}
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|
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/**
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* 4 Different cases of progression in the race 1 - Passing the start line 2 - Passing any
|
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* in-race Gate 3 - Passing any in-race Mark 4 - Passing the finish line
|
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* @param yacht the current yacht to check for progression
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*/
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private void checkForLegProgression(ServerYacht yacht) {
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
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// System.out.println(yacht.getCurrentMarkSeqID());
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Boolean hasProgressed;
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if (currentMarkSeqID == 0) {
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hasProgressed = checkStartLineCrossing(yacht);
|
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} else if (markOrder.isLastMark(currentMarkSeqID)) {
|
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hasProgressed = checkFinishLineCrossing(yacht);
|
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} else if (currentMark.isGate()) {
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hasProgressed = checkGateRounding(yacht);
|
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} else {
|
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hasProgressed = checkMarkRounding(yacht);
|
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}
|
||||
|
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if (hasProgressed) {
|
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sendMarkRoundingMessage(yacht);
|
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logMarkRounding(yacht);
|
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yacht.setHasPassedLine(false);
|
||||
yacht.setHasEnteredRoundingZone(false);
|
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yacht.setHasPassedThroughGate(false);
|
||||
if (!markOrder.isLastMark(currentMarkSeqID)) {
|
||||
yacht.incrementMarkSeqID();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If we pass the start line gate in the correct direction, progress
|
||||
*
|
||||
* @param yacht The current yacht to check for
|
||||
*/
|
||||
private Boolean checkStartLineCrossing(ServerYacht yacht) {
|
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
|
||||
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
|
||||
GeoPoint lastLocation = yacht.getLastLocation();
|
||||
GeoPoint location = yacht.getLocation();
|
||||
|
||||
Mark mark1 = currentMark.getSubMark(1);
|
||||
Mark mark2 = currentMark.getSubMark(2);
|
||||
CompoundMark nextMark = markOrder.getNextMark(currentMarkSeqID);
|
||||
|
||||
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
|
||||
if (crossedLine > 0) {
|
||||
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
|
||||
if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
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||||
yacht.setClosestCurrentMark(mark1);
|
||||
yacht.setBoatStatus(BoatStatus.RACING);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
|
||||
* of the yacht if so. A visual representation of this algorithm can be seen on the Wiki under
|
||||
* 'mark passing algorithm'
|
||||
*
|
||||
* @param yacht The current yacht to check for
|
||||
*/
|
||||
private Boolean checkMarkRounding(ServerYacht yacht) {
|
||||
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
|
||||
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
|
||||
GeoPoint lastLocation = yacht.getLastLocation();
|
||||
GeoPoint location = yacht.getLocation();
|
||||
GeoPoint nextPoint = markOrder.getNextMark(currentMarkSeqID).getMidPoint();
|
||||
GeoPoint prevPoint = markOrder.getPreviousMark(currentMarkSeqID).getMidPoint();
|
||||
GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
|
||||
|
||||
if (calcDistanceToCurrentMark(yacht) < ROUNDING_DISTANCE) {
|
||||
yacht.setHasEnteredRoundingZone(true);
|
||||
}
|
||||
|
||||
//In case current mark is a gate, loop through all marks just in case
|
||||
for (Mark thisCurrentMark : currentMark.getMarks()) {
|
||||
if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
|
||||
yacht.setHasPassedLine(true);
|
||||
}
|
||||
}
|
||||
|
||||
return yacht.hasPassedLine() && yacht.hasEnteredRoundingZone();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks if a gate line has been crossed and in the correct direction
|
||||
*
|
||||
* @param yacht The current yacht to check for
|
||||
*/
|
||||
private Boolean checkGateRounding(ServerYacht yacht) {
|
||||
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
|
||||
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
|
||||
GeoPoint lastLocation = yacht.getLastLocation();
|
||||
GeoPoint location = yacht.getLocation();
|
||||
|
||||
Mark mark1 = currentMark.getSubMark(1);
|
||||
Mark mark2 = currentMark.getSubMark(2);
|
||||
CompoundMark prevMark = markOrder.getPreviousMark(currentMarkSeqID);
|
||||
CompoundMark nextMark = markOrder.getNextMark(currentMarkSeqID);
|
||||
|
||||
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
|
||||
|
||||
//We have crossed the line
|
||||
if (crossedLine > 0) {
|
||||
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
|
||||
|
||||
//Check we cross the line in the correct direction
|
||||
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
|
||||
yacht.setHasPassedThroughGate(true);
|
||||
}
|
||||
}
|
||||
|
||||
Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
|
||||
Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
|
||||
|
||||
if (yacht.hasPassedThroughGate()) {
|
||||
//Check if we need to round this gate after passing through
|
||||
if (prevMarkSide == nextMarkSide) {
|
||||
return checkMarkRounding(yacht);
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* If we pass the finish gate in the correct direction
|
||||
*
|
||||
* @param yacht The current yacht to check for
|
||||
*/
|
||||
private Boolean checkFinishLineCrossing(ServerYacht yacht) {
|
||||
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
|
||||
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
|
||||
GeoPoint lastLocation = yacht.getLastLocation();
|
||||
GeoPoint location = yacht.getLocation();
|
||||
|
||||
Mark mark1 = currentMark.getSubMark(1);
|
||||
Mark mark2 = currentMark.getSubMark(2);
|
||||
CompoundMark prevMark = markOrder.getPreviousMark(currentMarkSeqID);
|
||||
|
||||
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
|
||||
if (crossedLine > 0) {
|
||||
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
|
||||
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
|
||||
yacht.setClosestCurrentMark(mark1);
|
||||
yacht.setBoatStatus(BoatStatus.FINISHED);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private static Mark markCollidedWith(ServerYacht yacht) {
|
||||
Set<Mark> marksInRace = GameState.getMarks();
|
||||
for (Mark mark : marksInRace) {
|
||||
if (GeoUtility.getDistance(yacht.getLocation(), mark)
|
||||
<= MARK_COLLISION_DISTANCE) {
|
||||
return mark;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the new position of the boat after it has had a collision
|
||||
*
|
||||
* @return The boats new position
|
||||
*/
|
||||
private static GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith, Double bounceDistance) {
|
||||
Double heading = GeoUtility.getBearing(yacht.getLocation(), collidedWith);
|
||||
// Invert heading
|
||||
heading -= 180;
|
||||
Integer newHeading = Math.floorMod(heading.intValue(), 360);
|
||||
return GeoUtility.getGeoCoordinate(yacht.getLocation(), newHeading.doubleValue(), bounceDistance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Collision detection which iterates through all the yachts and check if any yacht collided
|
||||
* with this yacht. Return collided yacht or null if no collision.
|
||||
*
|
||||
* @return yacht to compare to all other yachts.
|
||||
*/
|
||||
private static ServerYacht checkCollision(ServerYacht yacht) {
|
||||
|
||||
for (ServerYacht otherYacht : GameState.getYachts().values()) {
|
||||
if (otherYacht != yacht) {
|
||||
Double distance = GeoUtility.getDistance(otherYacht.getLocation(), yacht.getLocation());
|
||||
if (distance < YACHT_COLLISION_DISTANCE) {
|
||||
return otherYacht;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void sendMarkRoundingMessage(ServerYacht yacht) {
|
||||
Integer sourceID = yacht.getSourceId();
|
||||
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
|
||||
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
|
||||
MarkType markType = (currentMark.isGate()) ? MarkType.GATE : MarkType.ROUNDING_MARK;
|
||||
Mark roundingMark = yacht.getClosestCurrentMark();
|
||||
|
||||
// TODO: 13/8/17 figure out the rounding side, rounded mark source ID and boat status.
|
||||
Message markRoundingMessage = new MarkRoundingMessage(0, 0,
|
||||
sourceID, RoundingBoatStatus.RACING, roundingMark.getRoundingSide(), markType,
|
||||
roundingMark.getSourceID());
|
||||
|
||||
notifyMessageListeners(markRoundingMessage);
|
||||
}
|
||||
|
||||
private static void notifyMessageListeners(Message message) {
|
||||
for (NewMessageListener mpl : markListeners) {
|
||||
mpl.notify(message);
|
||||
}
|
||||
}
|
||||
|
||||
private void logMarkRounding(ServerYacht yacht) {
|
||||
Mark roundingMark = yacht.getClosestCurrentMark();
|
||||
logger.debug(
|
||||
String.format("Yacht srcID(%d) passed Mark srcID(%d)", yacht.getSourceId(),
|
||||
roundingMark.getSourceID()));
|
||||
}
|
||||
|
||||
|
||||
public static void addMarkPassListener(NewMessageListener listener) {
|
||||
markListeners.add(listener);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user