Merge branch 'develop' into StartScreen

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/utilities/StreamParser.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
This commit is contained in:
Michael Rausch
2017-08-16 14:31:14 +12:00
68 changed files with 2568 additions and 2366 deletions
+442 -67
View File
@@ -1,26 +1,51 @@
package seng302.gameServer;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.MarkRoundingMessage;
import seng302.gameServer.server.messages.MarkType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RoundingBoatStatus;
import seng302.gameServer.server.messages.YachtEventCodeMessage;
import seng302.model.GeoPoint;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.model.mark.MarkOrder;
import seng302.utilities.GeoUtility;
/**
* A Static class to hold information about the current state of the game (model)
* Also contains logic for updating itself on regular time intervals on its own thread
* Created by wmu16 on 10/07/17.
*/
public class GameState implements Runnable {
private Logger logger = LoggerFactory.getLogger(MarkOrder.class);
@FunctionalInterface
interface NewMessageListener {
void notify(Message message);
}
private static Integer STATE_UPDATES_PER_SECOND = 60;
private Logger logger = LoggerFactory.getLogger(GameState.class);
private static final Integer STATE_UPDATES_PER_SECOND = 60;
public static Integer MAX_PLAYERS = 8;
public static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
public static final Double MARK_COLLISION_DISTANCE = 15d;
public static final Double YACHT_COLLISION_DISTANCE = 25.0;
public static final Double BOUNCE_DISTANCE_MARK = 20.0;
public static final Double BOUNCE_DISTANCE_YACHT = 30.0;
public static final Double COLLISION_VELOCITY_PENALTY = 0.3;
private static Long previousUpdateTime;
public static Double windDirection;
@@ -28,11 +53,14 @@ public class GameState implements Runnable {
private static String hostIpAddress;
private static List<Player> players;
private static Map<Integer, Yacht> yachts;
private static Map<Integer, ServerYacht> yachts;
private static Boolean isRaceStarted;
private static GameStages currentStage;
private static MarkOrder markOrder;
private static long startTime;
private static Set<Mark> marks;
private static List<NewMessageListener> markListeners;
private static Map<Player, String> playerStringMap = new HashMap<>();
/*
@@ -53,40 +81,47 @@ public class GameState implements Runnable {
yachts = new HashMap<>();
players = new ArrayList<>();
GameState.hostIpAddress = hostIpAddress;
players = new ArrayList<>();
;
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
yachts = new HashMap<>();
//set this when game stage changes to prerace
previousUpdateTime = System.currentTimeMillis();
yachts = new HashMap<>();
markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
markListeners = new ArrayList<>();
startTime = System.currentTimeMillis() + 60000;
new Thread(this).start(); //Run the auto updates on the game state
new Thread(this, "GameState").start(); //Run the auto updates on the game state
marks = new MarkOrder().getAllMarks();
}
public static String getHostIpAddress() {
return hostIpAddress;
}
public static Set<Mark> getMarks(){
return Collections.unmodifiableSet(marks);
}
public static List<Player> getPlayers() {
return players;
}
public static void addPlayer(Player player) {
players.add(player);
String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName() + " " + player.getYacht().getCountry();
String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName()
+ " " + player.getYacht().getCountry();
playerStringMap.put(player, playerText);
}
public static void removePlayer(Player player) {
players.remove(player);
playerStringMap.remove(player);
}
public static void addYacht(Integer sourceId, Yacht yacht) {
public static void addYacht(Integer sourceId, ServerYacht yacht) {
yachts.put(sourceId, yacht);
}
@@ -123,59 +158,17 @@ public class GameState implements Runnable {
}
public static Double getWindSpeedKnots() {
return windSpeed / 1000 * 1.943844492; // TODO: 26/07/17 cir27 - remove magic numbers
return GeoUtility.mmsToKnots(windSpeed); // TODO: 26/07/17 cir27 - remove magic numbers
}
public static Map<Integer, Yacht> getYachts() {
public static Map<Integer, ServerYacht> getYachts() {
return yachts;
}
public static void updateBoat(Integer sourceId, BoatActionType actionType) {
Yacht playerYacht = yachts.get(sourceId);
// System.out.println("-----------------------");
switch (actionType) {
case VMG:
playerYacht.turnToVMG();
// System.out.println("Snapping to VMG");
break;
case SAILS_IN:
playerYacht.toggleSailIn();
// System.out.println("Toggling Sails");
break;
case SAILS_OUT:
playerYacht.toggleSailIn();
// System.out.println("Toggling Sails");
break;
case TACK_GYBE:
playerYacht.tackGybe(windDirection);
// System.out.println("Tack/Gybe");
break;
case UPWIND:
playerYacht.turnUpwind();
// System.out.println("Moving upwind");
break;
case DOWNWIND:
playerYacht.turnDownwind();
// System.out.println("Moving downwind");
break;
}
// printBoatStatus(playerYacht);
}
public void update() {
Long timeInterval = System.currentTimeMillis() - previousUpdateTime;
previousUpdateTime = System.currentTimeMillis();
if (System.currentTimeMillis() > startTime) {
GameState.setCurrentStage(GameStages.RACING);
}
for (Yacht yacht : yachts.values()) {
yacht.update(timeInterval);
}
}
/**
* Generates a new ID based off the size of current players + 1
*
* @return a playerID to be allocated to a new connetion
*/
public static Integer getUniquePlayerID() {
@@ -190,30 +183,412 @@ public class GameState implements Runnable {
@Override
public void run() {
while(true) {
while (currentStage != GameStages.FINISHED) {
try {
Thread.sleep(1000 / STATE_UPDATES_PER_SECOND);
} catch (InterruptedException e) {
System.out.println("[GameState] interrupted exception");
}
if (currentStage == GameStages.PRE_RACE || currentStage == GameStages.LOBBYING) {
if (currentStage == GameStages.PRE_RACE || curentStage == GameStages.RACING) {
update();
}
//RACING
if (currentStage == GameStages.RACING) {
update();
}
}
}
private static void printBoatStatus(Yacht playerYacht) {
System.out.println("-----------------------");
System.out.println("Sails are in: " + playerYacht.getSailIn());
System.out.println("Heading: " + playerYacht.getHeading());
System.out.println("Velocity: " + playerYacht.getVelocityMMS() / 1000);
System.out.println("Lat: " + playerYacht.getLocation().getLat());
System.out.println("Lng: " + playerYacht.getLocation().getLng());
System.out.println("-----------------------\n");
public static void updateBoat(Integer sourceId, BoatAction actionType) {
ServerYacht playerYacht = yachts.get(sourceId);
switch (actionType) {
case VMG:
playerYacht.turnToVMG();
break;
case SAILS_IN:
playerYacht.toggleSailIn();
break;
case SAILS_OUT:
playerYacht.toggleSailIn();
break;
case TACK_GYBE:
playerYacht.tackGybe(windDirection);
break;
case UPWIND:
playerYacht.turnUpwind();
break;
case DOWNWIND:
playerYacht.turnDownwind();
break;
}
}
/**
* Called periodically in this GameState thread to update the GameState values
*/
public void update() {
Boolean raceFinished = true;
Double timeInterval = (System.currentTimeMillis() - previousUpdateTime) / 1000000.0;
previousUpdateTime = System.currentTimeMillis();
if (System.currentTimeMillis() > startTime) {
GameState.setCurrentStage(GameStages.RACING);
}
for (ServerYacht yacht : yachts.values()) {
updateVelocity(yacht);
yacht.runAutoPilot();
yacht.updateLocation(timeInterval);
if (yacht.getBoatStatus() != BoatStatus.FINISHED) {
checkForCollision(yacht);
checkForLegProgression(yacht);
raceFinished = false;
}
}
for (Yacht yacht : yachts.values()) {
yacht.update(timeInterval);
}
}
if (raceFinished) {
currentStage = GameStages.FINISHED;
}
}
public static void checkForCollision(ServerYacht serverYacht) {
ServerYacht collidedYacht = checkCollision(serverYacht);
if (collidedYacht != null) {
GeoPoint originalLocation = serverYacht.getLocation();
serverYacht.setLocation(
calculateBounceBack(serverYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
);
serverYacht.setCurrentVelocity(
serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
);
collidedYacht.setLocation(
calculateBounceBack(collidedYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
);
collidedYacht.setCurrentVelocity(
collidedYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
);
notifyMessageListeners(
new YachtEventCodeMessage(serverYacht.getSourceId())
);
} else {
Mark collidedMark = markCollidedWith(serverYacht);
if (collidedMark != null) {
serverYacht.setLocation(
calculateBounceBack(serverYacht, collidedMark, BOUNCE_DISTANCE_MARK)
);
serverYacht.setCurrentVelocity(
serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
);
notifyMessageListeners(
new YachtEventCodeMessage(serverYacht.getSourceId())
);
}
}
}
private void updateVelocity(ServerYacht yacht) {
Double velocity = yacht.getCurrentVelocity();
Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots);
// TODO: 15/08/17 remove magic numbers from these equations.
if (yacht.getSailIn()) {
if (velocity < maxBoatSpeed - 500) {
yacht.changeVelocity(maxBoatSpeed / 100);
} else if (velocity > maxBoatSpeed + 500) {
yacht.changeVelocity(-maxBoatSpeed / 100);
} else {
yacht.setCurrentVelocity(maxBoatSpeed);
}
} else {
if (velocity > 3000) {
yacht.changeVelocity(-velocity / 200);
} else if (velocity > 100) {
yacht.changeVelocity(-velocity / 50);
} else if (velocity <= 100){
yacht.setCurrentVelocity(0d);
}
}
}
/**
* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes of
* mark rounding
*
* @return A distance in metres. Returns -1 if there is no next mark
* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
*/
private Double calcDistanceToCurrentMark(ServerYacht yacht) throws IndexOutOfBoundsException {
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
GeoPoint location = yacht.getLocation();
if (currentMark.isGate()) {
Mark sub1 = currentMark.getSubMark(1);
Mark sub2 = currentMark.getSubMark(2);
Double distance1 = GeoUtility.getDistance(location, sub1);
Double distance2 = GeoUtility.getDistance(location, sub2);
if (distance1 < distance2) {
yacht.setClosestCurrentMark(sub1);
return distance1;
} else {
yacht.setClosestCurrentMark(sub2);
return distance2;
}
} else {
yacht.setClosestCurrentMark(currentMark.getSubMark(1));
return GeoUtility.getDistance(location, currentMark.getSubMark(1));
}
}
/**
* 4 Different cases of progression in the race 1 - Passing the start line 2 - Passing any
* in-race Gate 3 - Passing any in-race Mark 4 - Passing the finish line
* @param yacht the current yacht to check for progression
*/
private void checkForLegProgression(ServerYacht yacht) {
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
// System.out.println(yacht.getCurrentMarkSeqID());
Boolean hasProgressed;
if (currentMarkSeqID == 0) {
hasProgressed = checkStartLineCrossing(yacht);
} else if (markOrder.isLastMark(currentMarkSeqID)) {
hasProgressed = checkFinishLineCrossing(yacht);
} else if (currentMark.isGate()) {
hasProgressed = checkGateRounding(yacht);
} else {
hasProgressed = checkMarkRounding(yacht);
}
if (hasProgressed) {
sendMarkRoundingMessage(yacht);
logMarkRounding(yacht);
yacht.setHasPassedLine(false);
yacht.setHasEnteredRoundingZone(false);
yacht.setHasPassedThroughGate(false);
if (!markOrder.isLastMark(currentMarkSeqID)) {
yacht.incrementMarkSeqID();
}
}
}
/**
* If we pass the start line gate in the correct direction, progress
*
* @param yacht The current yacht to check for
*/
private Boolean checkStartLineCrossing(ServerYacht yacht) {
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
GeoPoint lastLocation = yacht.getLastLocation();
GeoPoint location = yacht.getLocation();
Mark mark1 = currentMark.getSubMark(1);
Mark mark2 = currentMark.getSubMark(2);
CompoundMark nextMark = markOrder.getNextMark(currentMarkSeqID);
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
if (crossedLine > 0) {
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
yacht.setClosestCurrentMark(mark1);
yacht.setBoatStatus(BoatStatus.RACING);
return true;
}
}
return false;
}
/**
* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
* of the yacht if so. A visual representation of this algorithm can be seen on the Wiki under
* 'mark passing algorithm'
*
* @param yacht The current yacht to check for
*/
private Boolean checkMarkRounding(ServerYacht yacht) {
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
GeoPoint lastLocation = yacht.getLastLocation();
GeoPoint location = yacht.getLocation();
GeoPoint nextPoint = markOrder.getNextMark(currentMarkSeqID).getMidPoint();
GeoPoint prevPoint = markOrder.getPreviousMark(currentMarkSeqID).getMidPoint();
GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
if (calcDistanceToCurrentMark(yacht) < ROUNDING_DISTANCE) {
yacht.setHasEnteredRoundingZone(true);
}
//In case current mark is a gate, loop through all marks just in case
for (Mark thisCurrentMark : currentMark.getMarks()) {
if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
yacht.setHasPassedLine(true);
}
}
return yacht.hasPassedLine() && yacht.hasEnteredRoundingZone();
}
/**
* Checks if a gate line has been crossed and in the correct direction
*
* @param yacht The current yacht to check for
*/
private Boolean checkGateRounding(ServerYacht yacht) {
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
GeoPoint lastLocation = yacht.getLastLocation();
GeoPoint location = yacht.getLocation();
Mark mark1 = currentMark.getSubMark(1);
Mark mark2 = currentMark.getSubMark(2);
CompoundMark prevMark = markOrder.getPreviousMark(currentMarkSeqID);
CompoundMark nextMark = markOrder.getNextMark(currentMarkSeqID);
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
//We have crossed the line
if (crossedLine > 0) {
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
//Check we cross the line in the correct direction
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
yacht.setHasPassedThroughGate(true);
}
}
Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
if (yacht.hasPassedThroughGate()) {
//Check if we need to round this gate after passing through
if (prevMarkSide == nextMarkSide) {
return checkMarkRounding(yacht);
} else {
return true;
}
}
return false;
}
/**
* If we pass the finish gate in the correct direction
*
* @param yacht The current yacht to check for
*/
private Boolean checkFinishLineCrossing(ServerYacht yacht) {
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
GeoPoint lastLocation = yacht.getLastLocation();
GeoPoint location = yacht.getLocation();
Mark mark1 = currentMark.getSubMark(1);
Mark mark2 = currentMark.getSubMark(2);
CompoundMark prevMark = markOrder.getPreviousMark(currentMarkSeqID);
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
if (crossedLine > 0) {
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
yacht.setClosestCurrentMark(mark1);
yacht.setBoatStatus(BoatStatus.FINISHED);
return true;
}
}
return false;
}
private static Mark markCollidedWith(ServerYacht yacht) {
Set<Mark> marksInRace = GameState.getMarks();
for (Mark mark : marksInRace) {
if (GeoUtility.getDistance(yacht.getLocation(), mark)
<= MARK_COLLISION_DISTANCE) {
return mark;
}
}
return null;
}
/**
* Calculate the new position of the boat after it has had a collision
*
* @return The boats new position
*/
private static GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith, Double bounceDistance) {
Double heading = GeoUtility.getBearing(yacht.getLocation(), collidedWith);
// Invert heading
heading -= 180;
Integer newHeading = Math.floorMod(heading.intValue(), 360);
return GeoUtility.getGeoCoordinate(yacht.getLocation(), newHeading.doubleValue(), bounceDistance);
}
/**
* Collision detection which iterates through all the yachts and check if any yacht collided
* with this yacht. Return collided yacht or null if no collision.
*
* @return yacht to compare to all other yachts.
*/
private static ServerYacht checkCollision(ServerYacht yacht) {
for (ServerYacht otherYacht : GameState.getYachts().values()) {
if (otherYacht != yacht) {
Double distance = GeoUtility.getDistance(otherYacht.getLocation(), yacht.getLocation());
if (distance < YACHT_COLLISION_DISTANCE) {
return otherYacht;
}
}
}
return null;
}
private void sendMarkRoundingMessage(ServerYacht yacht) {
Integer sourceID = yacht.getSourceId();
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
MarkType markType = (currentMark.isGate()) ? MarkType.GATE : MarkType.ROUNDING_MARK;
Mark roundingMark = yacht.getClosestCurrentMark();
// TODO: 13/8/17 figure out the rounding side, rounded mark source ID and boat status.
Message markRoundingMessage = new MarkRoundingMessage(0, 0,
sourceID, RoundingBoatStatus.RACING, roundingMark.getRoundingSide(), markType,
roundingMark.getSourceID());
notifyMessageListeners(markRoundingMessage);
}
private static void notifyMessageListeners(Message message) {
for (NewMessageListener mpl : markListeners) {
mpl.notify(message);
}
}
private void logMarkRounding(ServerYacht yacht) {
Mark roundingMark = yacht.getClosestCurrentMark();
logger.debug(
String.format("Yacht srcID(%d) passed Mark srcID(%d)", yacht.getSourceId(),
roundingMark.getSourceID()));
}
public static void addMarkPassListener(NewMessageListener listener) {
markListeners.add(listener);
}
}
@@ -42,7 +42,6 @@ public class HeartbeatThread extends Thread{
*/
private void sendHeartbeatToAllPlayers(){
Message heartbeat = new Heartbeat(seqNum);
for (Player player : GameState.getPlayers()){
if (!player.getSocket().isConnected()) {
playerLostConnection(player);
@@ -54,7 +53,6 @@ public class HeartbeatThread extends Thread{
playerLostConnection(player);
}
}
updateDelegate();
seqNum++;
}
@@ -71,7 +69,6 @@ public class HeartbeatThread extends Thread{
public void run(){
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
@@ -1,19 +1,31 @@
package seng302.gameServer;
import gherkin.lexer.Fi;
import java.io.IOException;
import java.net.ServerSocket;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.Observable;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
import seng302.gameServer.server.messages.BoatSubMessage;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RaceStatus;
import seng302.gameServer.server.messages.RaceStatusMessage;
import seng302.gameServer.server.messages.RaceType;
import seng302.model.GeoPoint;
import seng302.model.Player;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import seng302.model.mark.CompoundMark;
import seng302.utilities.GeoUtility;
import seng302.visualiser.GameClient;
/**
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
*/
public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate{
public class MainServerThread implements Runnable, ClientConnectionDelegate {
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
@@ -25,15 +37,19 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
private ServerSocket serverSocket = null;
private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
private GameClient gameClient;
public MainServerThread() {
new GameState("localhost");
try {
serverSocket = new ServerSocket(PORT);
} catch (IOException e) {
serverLog("IO error in server thread handler upon trying to make new server socket", 0);
}
PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
GameState.addMarkPassListener(this::broadcastMessage);
terminated = false;
thread = new Thread(this);
thread = new Thread(this, "MainServer");
thread.start();
}
@@ -67,7 +83,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
//FINISHED
else if (GameState.getCurrentStage() == GameStages.FINISHED) {
terminate();
}
}
@@ -82,32 +98,43 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
public void updateClients() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.updateClient();
serverToClientThread.sendBoatLocationPackets();
}
}
private void broadcastMessage(Message message) {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendMessage(message);
}
}
static void serverLog(String message, int logLevel){
if(logLevel <= LOG_LEVEL){
System.out.println("[SERVER " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
static void serverLog(String message, int logLevel) {
if (logLevel <= LOG_LEVEL) {
System.out.println(
"[SERVER " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
}
}
/**
* A client has tried to connect to the server
*
* @param serverToClientThread The player that connected
*/
@Override
public void clientConnected(ServerToClientThread serverToClientThread) {
serverLog("Player Connected From " + serverToClientThread.getThread().getName(), 0);
serverToClientThreads.add(serverToClientThread);
this.addObserver(serverToClientThread);
setChanged();
notifyObservers();
serverToClientThread.addConnectionListener(() -> {
for (ServerToClientThread thread : serverToClientThreads) {
thread.sendSetupMessages();
}
});
}
/**
* A player has left the game, remove the player from the GameState
*
* @param player The player that left
*/
@Override
@@ -120,29 +147,108 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
serverLog("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
GameState.removeYacht(player.getYacht().getSourceId());
GameState.removePlayer(player);
ServerToClientThread closedConnection = null;
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
if (serverToClientThread.getSocket() == player.getSocket()) {
this.deleteObserver(serverToClientThread);
closedConnection = serverToClientThread;
} else {
serverToClientThread.sendSetupMessages();
}
}
setChanged();
notifyObservers();
serverToClientThreads.remove(closedConnection);
}
public void startGame() {
initialiseBoatPositions();
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendRaceStatusMessage();
}
broadcastMessage(makeRaceStatusMessage());
}
}, 0, 500);
}
private RaceStatusMessage makeRaceStatusMessage() {
// variables taken from GameServerThread
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
RaceStatus raceStatus;
for (Player player : GameState.getPlayers()) {
ServerYacht y = player.getYacht();
BoatSubMessage m = new BoatSubMessage(y.getSourceId(), y.getBoatStatus(), 0,
0, 0, 1234L,
1234L);
boatSubMessages.add(m);
}
if (GameState.getCurrentStage() == GameStages.RACING) {
raceStatus = RaceStatus.STARTED;
} else {
raceStatus = RaceStatus.WARNING;
}
return new RaceStatusMessage(1, raceStatus, GameState.getStartTime(),
GameState.getWindDirection(),
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
RaceType.MATCH_RACE, 1, boatSubMessages);
}
public void terminate() {
terminated = true;
}
/**
* Pass GameClient to main server thread so it can access the properties inside.
*
* @param gameClient gameClient
*/
public void setGameClient(GameClient gameClient) {
this.gameClient = gameClient;
}
/**
* Initialise boats to specific spaced out geopoints behind starting line.
*/
private void initialiseBoatPositions() {
// Getting the start line compound marks
CompoundMark cm = gameClient.getCourseData().getCompoundMarks().get(1);
GeoPoint startMark1 = new GeoPoint(cm.getMarks().get(0).getLat(),
cm.getMarks().get(0).getLng());
GeoPoint startMark2 = new GeoPoint(cm.getMarks().get(1).getLat(),
cm.getMarks().get(1).getLng());
// Calculating midpoint
Double perpendicularAngle = GeoUtility.getBearing(startMark1, startMark2);
Double length = GeoUtility.getDistance(startMark1, startMark2);
GeoPoint midpoint = GeoUtility.getGeoCoordinate(startMark1, perpendicularAngle, length / 2);
// Setting each boats position side by side
double DISTANCE_FACTOR = 50.0; // distance apart in meters
int boatIndex = 0;
for (ServerYacht yacht : GameState.getYachts().values()) {
int distanceApart = boatIndex / 2;
if (boatIndex % 2 == 1 && boatIndex != 0) {
distanceApart++;
distanceApart *= -1;
}
GeoPoint spawnMark = GeoUtility
.getGeoCoordinate(midpoint, perpendicularAngle, distanceApart * DISTANCE_FACTOR);
if (yacht.getHeading() < perpendicularAngle) {
spawnMark = GeoUtility
.getGeoCoordinate(spawnMark, perpendicularAngle + 90, DISTANCE_FACTOR);
} else {
spawnMark = GeoUtility
.getGeoCoordinate(spawnMark, perpendicularAngle + 270, DISTANCE_FACTOR);
}
yacht.setLocation(spawnMark);
boatIndex++;
}
}
}
@@ -5,16 +5,16 @@ import java.util.Arrays;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.model.stream.packets.StreamPacket;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.gameServer.server.messages.BoatAction;
public class ServerPacketParser {
public static BoatActionType extractBoatAction(StreamPacket packet) {
public static BoatAction extractBoatAction(StreamPacket packet) {
byte[] payload = packet.getPayload();
int messageVersionNo = payload[0];
long actionTypeValue = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return BoatActionType.getType((int) actionTypeValue);
return BoatAction.getType((int) actionTypeValue);
}
public static ClientType extractClientType(StreamPacket packet){
@@ -9,7 +9,6 @@ import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
import java.net.SocketException;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.List;
import java.util.Observable;
@@ -18,15 +17,28 @@ import java.util.concurrent.ThreadLocalRandom;
import java.util.stream.Collectors;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.gameServer.server.messages.*;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.YachtEventCodeMessage;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatSubMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RaceStatus;
import seng302.gameServer.server.messages.RaceStatusMessage;
import seng302.gameServer.server.messages.RaceType;
import seng302.gameServer.server.messages.RegistrationResponseMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.gameServer.server.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType;
import seng302.model.ServerYacht;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on
@@ -35,8 +47,15 @@ import seng302.utilities.XMLGenerator;
*/
public class ServerToClientThread implements Runnable, Observer {
private static final Integer LOG_LEVEL = 1;
private static final Integer MAX_ID_ATTEMPTS = 10;
/**
* Called to notify listeners when this thread receives a connection correctly.
*/
@FunctionalInterface
interface ConnectionListener {
void notifyConnection ();
}
private Logger logger = LoggerFactory.getLogger(ServerToClientThread.class);
private Thread thread;
@@ -46,11 +65,6 @@ public class ServerToClientThread implements Runnable, Observer {
private ByteArrayOutputStream crcBuffer;
private Boolean userIdentified = false;
private Boolean connected = true;
private Boolean updateClient = true;
// private Boolean initialisedRace = true;
private Integer seqNo;
private Integer sourceId;
@@ -64,6 +78,10 @@ public class ServerToClientThread implements Runnable, Observer {
private static final int PREPATORY_TIME = 10 * -1000;
private List<ConnectionListener> connectionListeners = new ArrayList<>();
private ServerYacht yacht;
public ServerToClientThread(Socket socket) {
this.socket = socket;
seqNo = 0;
@@ -75,58 +93,51 @@ public class ServerToClientThread implements Runnable, Observer {
return;
}
thread = new Thread(this);
thread = new Thread(this, "ServerToClient");
thread.start();
}
private void setUpYacht(){
private void setUpPlayer(){
BufferedReader fn;
String fName = "";
BufferedReader ln;
String lName = "";
try {
is = socket.getInputStream();
os = socket.getOutputStream();
fn = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_First_Names.csv"
)
)
);
List<String> all = fn.lines().collect(Collectors.toList());
fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ln = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_Last_Names.csv"
)
)
);
all = ln.lines().collect(Collectors.toList());
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
} catch (IOException e) {
serverLog("IO error in server thread upon grabbing streams", 1);
}
Yacht yacht = new Yacht(
fn = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_First_Names.csv"
)
)
);
List<String> all = fn.lines().collect(Collectors.toList());
fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ln = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_Last_Names.csv"
)
)
);
all = ln.lines().collect(Collectors.toList());
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ServerYacht yacht = new ServerYacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
yacht.addObserver(this); // TODO: yacht can notify mark rounding message hyi25 13/8/17
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
}
static void serverLog(String message, int logLevel) {
if (logLevel <= LOG_LEVEL) {
System.out.println(
"[SERVER " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
}
}
@Override
public void update(Observable o, Object arg) {
sendSetupMessages();
if (arg != null) {
sendMessage((Message) arg);
} else {
sendSetupMessages();
}
}
private void completeRegistration(ClientType clientType) throws IOException {
@@ -148,12 +159,14 @@ public class ServerToClientThread implements Runnable, Observer {
this.clientType = clientType;
this.sourceId = sourceId;
setUpYacht();
isRegistered = true;
os.write(responseMessage.getBuffer());
sendSetupMessages();
setUpPlayer();
for (ConnectionListener listener : connectionListeners) {
listener.notifyConnection();
}
}
public void run() {
@@ -161,24 +174,9 @@ public class ServerToClientThread implements Runnable, Observer {
int sync2;
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
while (socket.isConnected()) {
try {
//Perform a write if it is time to as delegated by the MainServerThread
if (updateClient) {
// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
// ChatterMessage chatterMessage = new ChatterMessage(4, 14, "Hello, it's me");
// sendMessage(chatterMessage);
// try {
// GameState.outputState(os);
// } catch (IOException e) {
// System.out.println("IO error in server thread upon writing to output stream");
// }
// sendBoatLocationPackets();
updateClient = false;
}
crcBuffer = new ByteArrayOutputStream();
sync1 = readByte();
sync2 = readByte();
@@ -198,7 +196,7 @@ public class ServerToClientThread implements Runnable, Observer {
//System.out.println("RECEIVED A PACKET");
switch (PacketType.assignPacketType(type, payload)) {
case BOAT_ACTION:
BoatActionType actionType = ServerPacketParser
BoatAction actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.updateBoat(sourceId, actionType);
@@ -212,7 +210,7 @@ public class ServerToClientThread implements Runnable, Observer {
break;
}
} else {
serverLog("Packet has been dropped", 1);
logger.warn("Packet has been dropped", 1);
}
}
} catch (Exception e) {
@@ -222,11 +220,11 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
private void sendSetupMessages() {
public void sendSetupMessages() {
xml = new XMLGenerator();
Race race = new Race();
for (Yacht yacht : GameState.getYachts().values()) {
for (ServerYacht yacht : GameState.getYachts().values()) {
race.addBoat(yacht);
}
@@ -248,28 +246,6 @@ public class ServerToClientThread implements Runnable, Observer {
sendMessage(xmlMessage);
}
public void updateClient() {
sendRaceStatusMessage();
sendBoatLocationPackets();
updateClient = true;
}
/**
* Tries to confirm the connection just accepted.
* Sends ID, expects that ID echoed for confirmation,
* if so, sends a confirmation packet back to that connection
* Creates a player instance with that ID and this thread and adds it to the GameState
* If not, close the socket and end the threads execution
*
* @param id the id to try and assign to the connection
* @return A boolean indicating if it was a successful handshake
*/
private Boolean threeWayHandshake(Integer id) {
return true;
}
private void closeSocket() {
try {
socket.close();
@@ -278,7 +254,6 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
private int readByte() throws Exception {
int currentByte = -1;
try {
@@ -287,7 +262,7 @@ public class ServerToClientThread implements Runnable, Observer {
crcBuffer.write(currentByte);
} catch (IOException e) {
e.printStackTrace();
serverLog("Socket read failed", 1);
logger.warn("Socket read failed", 1);
}
if (currentByte == -1) {
throw new Exception();
@@ -316,7 +291,7 @@ public class ServerToClientThread implements Runnable, Observer {
//serverLog("Player " + sourceId + " side socket disconnected", 1);
return;
} catch (IOException e) {
serverLog("Message send failed", 1);
logger.warn("Message send failed", 1);
}
}
@@ -326,10 +301,9 @@ public class ServerToClientThread implements Runnable, Observer {
}
private void sendBoatLocationPackets() {
ArrayList<Yacht> yachts = new ArrayList<>(GameState.getYachts().values());
for (Yacht yacht : yachts) {
// System.out.println("[SERVER] Lat: " + yacht.getLocation().getLat() + " Lon: " + yacht.getLocation().getLng());
public void sendBoatLocationPackets() {
ArrayList<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
for (ServerYacht yacht : yachts) {
BoatLocationMessage boatLocationMessage =
new BoatLocationMessage(
yacht.getSourceId(),
@@ -337,7 +311,7 @@ public class ServerToClientThread implements Runnable, Observer {
yacht.getLocation().getLat(),
yacht.getLocation().getLng(),
yacht.getHeading(),
yacht.getVelocity().longValue());
yacht.getCurrentVelocity().longValue());
sendMessage(boatLocationMessage);
}
@@ -347,64 +321,23 @@ public class ServerToClientThread implements Runnable, Observer {
return thread;
}
public void sendRaceStatusMessage() {
// variables taken from GameServerThread
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
BoatStatus boatStatus;
RaceStatus raceStatus;
for (Player player : GameState.getPlayers()) {
Yacht y = player.getYacht();
if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
boatStatus = BoatStatus.PRESTART;
} else if (GameState.getCurrentStage() == GameStages.RACING) {
boatStatus = BoatStatus.RACING;
} else {
boatStatus = BoatStatus.UNDEFINED;
}
BoatSubMessage m = new BoatSubMessage(y.getSourceId(), boatStatus, 0, 0, 0, 1234l,
1234l);
boatSubMessages.add(m);
}
long timeTillStart = System.currentTimeMillis() - GameState.getStartTime();
if (GameState.getCurrentStage() == GameStages.LOBBYING) {
raceStatus = RaceStatus.PRESTART;
} else if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
raceStatus = RaceStatus.PRESTART;
if (timeTillStart > WARNING_TIME) {
raceStatus = RaceStatus.WARNING;
}
if (timeTillStart > PREPATORY_TIME) {
raceStatus = RaceStatus.PREPARATORY;
}
} else {
raceStatus = RaceStatus.STARTED;
}
System.out.println("raceStatus.ger = " + raceStatus.getCode());
sendMessage(new RaceStatusMessage(1, raceStatus, GameState.getStartTime(), GameState.getWindDirection(),
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
RaceType.MATCH_RACE, 1, boatSubMessages));
if (GameState.getCurrentStage() == GameStages.PRE_RACE || GameState.getCurrentStage() == GameStages.LOBBYING){
Long raceStartTime = GameState.getStartTime();
sendMessage(new RaceStartStatusMessage(1, raceStartTime ,
1, RaceStartNotificationType.SET_RACE_START_TIME));
}
}
public Socket getSocket() {
return socket;
}
public ServerYacht getYacht() {
return yacht;
}
public void sendCollisionMessage(Integer yachtId) {
sendMessage(new YachtEventCodeMessage(yachtId));
}
public void addConnectionListener(ConnectionListener listener) {
connectionListeners.add(listener);
}
public void removeConnectionListener(ConnectionListener listener) {
connectionListeners.remove(listener);
}
}
@@ -6,29 +6,30 @@ import java.util.Map;
/**
* Created by kre39 on 12/07/17.
*/
public enum BoatActionType {
public enum BoatAction {
VMG(1),
SAILS_IN(2),
SAILS_OUT(3),
TACK_GYBE(4),
UPWIND(5),
DOWNWIND(6);
DOWNWIND(6),
MAINTAIN_HEADING(7);
private final int type;
private static final Map<Integer, BoatActionType> intToTypeMap = new HashMap<>();
private static final Map<Integer, BoatAction> intToTypeMap = new HashMap<>();
static {
for (BoatActionType type : BoatActionType.values()) {
for (BoatAction type : BoatAction.values()) {
intToTypeMap.put(type.getValue(), type);
}
}
BoatActionType(int type){
BoatAction(int type){
this.type = type;
}
public static BoatActionType getType(int value) {
public static BoatAction getType(int value) {
return intToTypeMap.get(value);
}
@@ -6,9 +6,9 @@ package seng302.gameServer.server.messages;
public class BoatActionMessage extends Message{
private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION;
private final int MESSAGE_SIZE = 1;
private BoatActionType actionType;
private BoatAction actionType;
public BoatActionMessage(BoatActionType actionType) {
public BoatActionMessage(BoatAction actionType) {
this.actionType = actionType;
setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id
allocateBuffer();
@@ -1,5 +1,7 @@
package seng302.gameServer.server.messages;
import seng302.gameServer.GameState;
public class MarkRoundingMessage extends Message{
private final long MESSAGE_VERSION_NUMBER = 1;
private final int MESSAGE_SIZE = 21;
@@ -18,14 +20,14 @@ public class MarkRoundingMessage extends Message{
* The purpose of this is to record the time when yachts cross marks
* @param ackNumber ackNumber
* @param raceId raceId
* @param sourceId sourceId
* @param sourceId boatSourceId
* @param roundingBoatStatus roundingBoatStatus
* @param roundingSide roundingSide
* @param markId markId
*/
public MarkRoundingMessage(int ackNumber, int raceId, int sourceId, RoundingBoatStatus roundingBoatStatus,
RoundingSide roundingSide, int markId){
this.time = System.currentTimeMillis() / 1000L;
RoundingSide roundingSide, MarkType markType, int markId) {
this.time = System.currentTimeMillis();
this.ackNumber = ackNumber;
this.raceId = raceId;
this.sourceId = sourceId;
@@ -44,6 +46,7 @@ public class MarkRoundingMessage extends Message{
putInt((int) sourceId, 4);
putByte((byte) boatStatus.getCode());
putByte((byte) roundingSide.getCode());
putByte((byte) markType.getCode());
putByte((byte) markId);
writeCRC();
@@ -4,17 +4,49 @@ package seng302.gameServer.server.messages;
* The side the boat rounded the mark
*/
public enum RoundingSide {
UNKNOWN(0),
PORT(1),
STARBOARD(2);
UNKNOWN(0, "Unknown"),
PORT(1, "Port"),
STARBOARD(2, "Stbd"),
SP(3, "SP"),
PS(4, "PS");
private long code;
private String name;
RoundingSide(long code) {
RoundingSide(long code, String name) {
this.code = code;
this.name = name;
}
public long getCode(){
return code;
}
public String getName() {
return name;
}
public static RoundingSide getRoundingSide(String identifier) {
RoundingSide roundingSide = UNKNOWN;
switch (identifier) {
case "Unknown":
roundingSide = UNKNOWN;
break;
case "Port":
roundingSide = PORT;
break;
case "Stbd":
roundingSide = STARBOARD;
break;
case "SP":
roundingSide = SP;
break;
case "PS":
roundingSide = PS;
break;
}
return roundingSide;
}
}
@@ -0,0 +1,52 @@
package seng302.gameServer.server.messages;
/**
* Created by zyt10 on 10/08/17.
*/
public class YachtEventCodeMessage extends Message {
private final MessageType MESSAGE_TYPE = MessageType.YACHT_EVENT_CODE;
private final int MESSAGE_VERSION = 1; //Always set to 1
private final int MESSAGE_SIZE = 22;
// Message fields
private long timeStamp;
private long ack = 0x00; //Unused
private int raceId;
private int destSourceId;
private int incidentId;
private int eventId;
public YachtEventCodeMessage(Integer subjectId) {
timeStamp = System.currentTimeMillis() / 1000L;
ack = 0;
raceId = 1;
destSourceId = subjectId; // collision boat source id
incidentId = 0;
eventId = 33;
setHeader(new Header(MESSAGE_TYPE, 0x01, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
// Write message fields
putUnsignedByte((byte) MESSAGE_VERSION);
putInt((int) timeStamp, 6);
putInt((int) ack, 2);
putInt((int) raceId, 4);
putInt((int) destSourceId, 4);
putInt((int) incidentId, 4);
putInt((int) eventId, 1);
writeCRC();
rewind();
}
/**
* @return The length of this message
*/
public int getSize() {
return MESSAGE_SIZE;
}
}
@@ -1,125 +0,0 @@
package seng302.gameServer.server.simulator;
import seng302.model.GeoPoint;
import seng302.utilities.GeoUtility;
public class Boat {
private int sourceID;
private double lat;
private double lng;
private double speed; // in mm/sec
private String boatName, shortName, shorterName;
private boolean isFinished;
private long estimatedTimeTillFinish;
private Corner lastPassedCorner, headingCorner;
public Boat(int sourceID, String boatName) {
this.sourceID = sourceID;
this.boatName = boatName;
this.isFinished = false;
estimatedTimeTillFinish = 0;
}
/**
* Moves boat to the heading direction for a given time duration
* @param heading moving direction in degree.
* @param duration moving duration in millisecond.
*/
public void move(double heading, double duration) {
Double distance = speed * duration / 1000000; // convert mm to meter
GeoPoint originPos = new GeoPoint(lat, lng);
GeoPoint newPos = GeoUtility.getGeoCoordinate(originPos, heading, distance);
this.lat = newPos.getLat();
this.lng = newPos.getLng();
}
public String toString() {
return String.format("Boat (%d): lat: %f, lng: %f", sourceID, lat, lng);
}
public int getSourceID() {
return sourceID;
}
public void setSourceID(int sourceID) {
this.sourceID = sourceID;
}
public double getLat() {
return lat;
}
public void setLat(double lat) {
this.lat = lat;
}
public double getLng() {
return lng;
}
public void setLng(double lng) {
this.lng = lng;
}
public double getSpeed() {
return speed;
}
public void setSpeed(double speed) {
this.speed = speed;
}
public String getBoatName() {
return boatName;
}
public void setBoatName(String boatName) {
this.boatName = boatName;
}
public String getShortName() {
return shortName;
}
public void setShortName(String shortName) {
this.shortName = shortName;
}
public String getShorterName() {
return shorterName;
}
public void setShorterName(String shorterName) {
this.shorterName = shorterName;
}
public Corner getLastPassedCorner() {
return lastPassedCorner;
}
public void setLastPassedCorner(Corner lastPassedCorner) {
this.lastPassedCorner = lastPassedCorner;
}
public Corner getHeadingCorner() {
return headingCorner;
}
public void setHeadingCorner(Corner headingCorner) {
this.headingCorner = headingCorner;
}
public boolean isFinished() {
return isFinished;
}
public void setFinished(boolean finished) {
isFinished = finished;
}
public long getEstimatedTimeTillFinish(){
return (long) (-getSpeed()) + System.currentTimeMillis();
}
}
@@ -1,91 +0,0 @@
package seng302.gameServer.server.simulator;
import seng302.model.mark.CompoundMark;
public class Corner {
private int seqID;
private CompoundMark compoundMark;
//private int CompoundMarkID;
private RoundingType roundingType;
private int zoneSize; // size of the zone around a mark in boat-lengths.
// TODO: this shouldn't be used in the future!!!!
private double bearingToNextCorner, distanceToNextCorner;
private Corner nextCorner;
public Corner(int seqID, CompoundMark compoundMark, RoundingType roundingType, int zoneSize) {
this.seqID = seqID;
this.compoundMark = compoundMark;
this.roundingType = roundingType;
this.zoneSize = zoneSize;
}
/**
* Prints out corner's info and its compound mark, good for testing
* @return a string showing its details
*/
@Override
public String toString() {
return String.format("Corner: %d - %s - %d, %s\n",
seqID, roundingType.getType(), zoneSize, compoundMark.toString());
}
public int getSeqID() {
return seqID;
}
public void setSeqID(int seqID) {
this.seqID = seqID;
}
public CompoundMark getCompoundMark() {
return compoundMark;
}
public void setCompoundMark(CompoundMark compoundMark) {
this.compoundMark = compoundMark;
}
public RoundingType getRoundingType() {
return roundingType;
}
public void setRoundingType(RoundingType roundingType) {
this.roundingType = roundingType;
}
public int getZoneSize() {
return zoneSize;
}
public void setZoneSize(int zoneSize) {
this.zoneSize = zoneSize;
}
// TODO: next six setters & getters shouldn't be used in the future.
public double getBearingToNextCorner() {
return bearingToNextCorner;
}
public void setBearingToNextCorner(double bearingToNextCorner) {
this.bearingToNextCorner = bearingToNextCorner;
}
public double getDistanceToNextCorner() {
return distanceToNextCorner;
}
public void setDistanceToNextCorner(double distanceToNextCorner) {
this.distanceToNextCorner = distanceToNextCorner;
}
public Corner getNextCorner() {
return nextCorner;
}
public void setNextCorner(Corner nextCorner) {
this.nextCorner = nextCorner;
}
}
@@ -1,43 +0,0 @@
package seng302.gameServer.server.simulator;
public enum RoundingType {
// the mark should be rounded to port (boat's left)
PORT("Port"),
// the mark should be rounded to starboard (boat's right)
STARBOARD("Stbd"),
// the boat within the compound mark with the SeqID of 1 should be rounded
// to starboard and the boat within the compound mark with the SeqID of 2
// should be rounded to port.
SP("SP"),
// the opposite of SP
PS("PS");
private String type;
RoundingType(String type) {
this.type = type;
}
public String getType() {
return this.type;
}
public static RoundingType typeOf(String type) {
switch (type) {
case "Port":
return PORT;
case "Stbd":
return STARBOARD;
case "SP":
return SP;
case "PS":
return PS;
default:
return null;
}
}
}
@@ -1,19 +0,0 @@
package seng302.gameServer.server.simulator.parsers;
import org.w3c.dom.Document;
/**
* Parses the race xml file to get course details
* Created by Haoming Yin (hyi25) on 16/3/2017
*/
public class BoatsParser extends FileParser {
private Document doc;
public BoatsParser(String path) {
super(path);
this.doc = this.parseFile();
}
}
@@ -1,118 +0,0 @@
package seng302.gameServer.server.simulator.parsers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.w3c.dom.Document;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import seng302.model.mark.CompoundMark;
import seng302.gameServer.server.simulator.Corner;
import seng302.model.mark.Mark;
import seng302.gameServer.server.simulator.RoundingType;
/**
* Parses the race xml file to get course details
* Created by Haoming Yin (hyi25) on 16/3/2017
*/
public class CourseParser extends FileParser {
private Document doc;
private Map<Integer, CompoundMark> compoundMarksMap;
public CourseParser(String path) {
super(path);
this.doc = this.parseFile();
}
// TODO: should handle error / invalid file gracefully
protected List<Corner> getCourse() {
compoundMarksMap = getCompoundMarks(doc.getDocumentElement());
List<Corner> corners = new ArrayList<>();
NodeList cMarksSequence = doc.getElementsByTagName("Corner");
for (int i = 0; i < cMarksSequence.getLength(); i++) {
corners.add(getCorner(cMarksSequence.item(i)));
}
return corners;
}
private Corner getCorner(Node node) {
if (node.getNodeType() == Node.ELEMENT_NODE) {
Element e = (Element) node;
Integer seqId = Integer.valueOf(e.getAttribute("SeqID"));
Integer cMarkId = Integer.valueOf(e.getAttribute("CompoundMarkID"));
CompoundMark cMark = compoundMarksMap.get(cMarkId);
RoundingType roundingType = RoundingType.typeOf(e.getAttribute("Rounding"));
Integer zoneSize = Integer.valueOf(e.getAttribute("ZoneSize"));
return new Corner(seqId, cMark, roundingType, zoneSize);
}
return null;
}
private Map<Integer, CompoundMark> getCompoundMarks(Node node) {
Map<Integer, CompoundMark> compoundMarksMap = new HashMap<>();
if (node.getNodeType() == Node.ELEMENT_NODE) {
Element element = (Element) node;
NodeList cMarks = element.getElementsByTagName("CompoundMark");
// loop through all compound marks who are the children of course node
for (int i = 0; i < cMarks.getLength(); i++) {
CompoundMark cMark = getCompoundMark(cMarks.item(i));
if (cMark != null)
compoundMarksMap.put(cMark.getId(), cMark);
}
return compoundMarksMap;
}
return null;
}
private CompoundMark getCompoundMark(Node node) {
if (node.getNodeType() == Node.ELEMENT_NODE) {
Element e = (Element) node;
Integer markID = Integer.valueOf(e.getAttribute("CompoundMarkID"));
String name = e.getAttribute("Name");
NodeList marks = e.getElementsByTagName("Mark");
List<Mark> subMarks = new ArrayList<>();
for (int i = 0; i < marks.getLength(); i++) {
Mark mark = getMark(marks.item(i));
if (mark != null) {
subMarks.add(mark);
}
}
return new CompoundMark(markID, name, subMarks);
}
System.out.println("Failed to create compound mark.");
return null;
}
private Mark getMark(Node node) {
if (node.getNodeType() == Node.ELEMENT_NODE) {
Element e = (Element) node;
Integer seqId = Integer.valueOf(e.getAttribute("SeqID"));
String name = e.getAttribute("Name");
Double lat = Double.valueOf(e.getAttribute("TargetLat"));
Double lng = Double.valueOf(e.getAttribute("TargetLng"));
Integer sourceId = Integer.valueOf(e.getAttribute("SourceID"));
Mark mark = new Mark(name, lat, lng, sourceId);
mark.setSeqID(seqId);
return mark;
}
System.out.println("Failed to create mark.");
return null;
}
}
@@ -1,51 +0,0 @@
package seng302.gameServer.server.simulator.parsers;
import java.io.InputStream;
import java.io.StringReader;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import org.w3c.dom.Document;
import org.xml.sax.InputSource;
/**
* Created by Haoming Yin (hyi25) on 16/3/2017
*/
public abstract class FileParser {
private String filePath;
public FileParser() {}
public FileParser(String path) {
this.filePath = path;
}
protected Document parseFile() {
try {
InputStream is = getClass().getResourceAsStream(this.filePath);
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
DocumentBuilder builder = factory.newDocumentBuilder();
Document doc = builder.parse(is);
// optional, in order to recover info from broken line.
doc.getDocumentElement().normalize();
return doc;
} catch (Exception e) {
System.out.println("[FileParser] Exception");
return null;
}
}
protected Document parseFile(String xmlString) {
try {
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
DocumentBuilder builder = factory.newDocumentBuilder();
Document doc = builder.parse(new InputSource(new StringReader(xmlString)));
// optional, in order to recover info from broken line.
doc.getDocumentElement().normalize();
return doc;
} catch (Exception e) {
System.out.println("[FileParser] Exception");
}
return null;
}
}
@@ -1,65 +0,0 @@
package seng302.gameServer.server.simulator.parsers;
import java.util.ArrayList;
import java.util.List;
import org.w3c.dom.Document;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import seng302.gameServer.server.simulator.Boat;
import seng302.gameServer.server.simulator.Corner;
/**
* Parses the race xml file to get course details
* Created by Haoming Yin (hyi25) on 16/3/2017
*/
public class RaceParser extends FileParser {
private Document doc;
private String path;
public RaceParser(String path) {
super(path);
this.path = path;
this.doc = this.parseFile();
}
/**
* Parses race.xml file and returns a list of corner which is the race course.
* @return a list of ordered corner to represent the course.
*/
public List<Corner> getCourse() {
CourseParser cp = new CourseParser(path);
return cp.getCourse();
}
/**
* Parses race.xml file and return a list of boats which will compete in the
* race.
* @return a list of boats that are going to compete in the race.
*/
public List<Boat> getBoats() {
NodeList yachts = doc.getDocumentElement().getElementsByTagName("Yacht");
List<Boat> boats = new ArrayList<>();
for (int i = 0; i < yachts.getLength(); i++) {
boats.add(getBoat(yachts.item(i)));
}
return boats;
}
/**
* Parses a single boat from the given node
* @param node a node within a boat tag
* @return a boat instance parsed from the given node
*/
private Boat getBoat(Node node) {
if (node.getNodeType() == Node.ELEMENT_NODE) {
Element e = (Element) node;
Integer sourceId = Integer.valueOf(e.getAttribute("SourceID"));
return new Boat(sourceId, "Test Boat");
}
return null;
}
}