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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Fixed a bug that game client tries to send turning mode packet when there is no socketThread
- add a if statement to check if socketThread is initialized before sending packet. #story[1278]
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@@ -461,10 +461,12 @@ public class GameClient {
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}
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public void sendToggleTurningModePacket() {
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if (gameKeyBind.isContinuouslyTurning()) {
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socketThread.sendBoatAction(BoatAction.CONTINUOUSLY_TURNING);
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} else {
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socketThread.sendBoatAction(BoatAction.DEFAULT_TURNING);
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if (socketThread != null) {
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if (gameKeyBind.isContinuouslyTurning()) {
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socketThread.sendBoatAction(BoatAction.CONTINUOUSLY_TURNING);
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} else {
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socketThread.sendBoatAction(BoatAction.DEFAULT_TURNING);
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}
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}
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}
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}
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