mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge branch 'develop' into issue38_irregular_key_event_packets
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/ServerPacketParser.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/visualiser/ClientToServerThread.java # src/main/java/seng302/visualiser/GameClient.java
This commit is contained in:
@@ -1,12 +1,16 @@
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package seng302.gameServer;
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import java.io.BufferedReader;
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import java.io.ByteArrayOutputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.io.OutputStream;
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import seng302.gameServer.server.messages.*;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import java.io.*;
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import java.net.Socket;
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import java.net.SocketException;
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import java.time.LocalDateTime;
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@@ -62,57 +66,58 @@ public class ServerToClientThread implements Runnable, Observer {
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private Integer seqNo;
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private Integer sourceId;
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private ClientType clientType;
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private Boolean isRegistered = false;
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private XMLGenerator xml;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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seqNo = 0;
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try{
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is = socket.getInputStream();
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os = socket.getOutputStream();
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} catch (IOException e) {
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return;
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}
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thread = new Thread(this);
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thread.start();
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}
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private void setUpYacht(){
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BufferedReader fn;
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String fName = "";
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BufferedReader ln;
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String lName = "";
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try {
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is = socket.getInputStream();
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os = socket.getOutputStream();
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fn = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_First_Names.csv"
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)
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)
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);
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List<String> all = fn.lines().collect(Collectors.toList());
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fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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ln = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_Last_Names.csv"
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)
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)
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);
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all = ln.lines().collect(Collectors.toList());
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lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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} catch (IOException e) {
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serverLog("IO error in server thread upon grabbing streams", 1);
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}
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//Attempt threeway handshake with connection
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sourceId = GameState.getUniquePlayerID();
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if (threeWayHandshake(sourceId)) {
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serverLog("Successful handshake. Client allocated id: " + sourceId, 0);
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Yacht yacht = new Yacht(
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"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
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);
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// Yacht yacht = new Yacht("Kappa", "Kap", new GeoPoint(57.6708220, 11.8321340), 90.0);
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GameState.addYacht(sourceId, yacht);
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GameState.addPlayer(new Player(socket, yacht));
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} else {
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serverLog("Unsuccessful handshake. Connection rejected", 1);
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closeSocket();
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return;
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}
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seqNo = 0;
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thread = new Thread(this);
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thread.start();
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fn = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_First_Names.csv"
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)
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)
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);
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List<String> all = fn.lines().collect(Collectors.toList());
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fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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ln = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_Last_Names.csv"
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)
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)
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);
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all = ln.lines().collect(Collectors.toList());
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lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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Yacht yacht = new Yacht(
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"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
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);
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GameState.addYacht(sourceId, yacht);
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GameState.addPlayer(new Player(socket, yacht));
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}
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static void serverLog(String message, int logLevel) {
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@@ -127,11 +132,39 @@ public class ServerToClientThread implements Runnable, Observer {
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sendSetupMessages();
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}
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private void completeRegistration(ClientType clientType) throws IOException {
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// Fail if not a player
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if (!clientType.equals(ClientType.PLAYER)){
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RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_GENERAL);
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os.write(responseMessage.getBuffer());
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return;
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}
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if (GameState.getPlayers().size() >= GameState.MAX_PLAYERS){
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RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_FULL);
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os.write(responseMessage.getBuffer());
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return;
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}
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Integer sourceId = GameState.getUniquePlayerID();
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RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(sourceId, RegistrationResponseStatus.SUCCESS_PLAYING);
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this.clientType = clientType;
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this.sourceId = sourceId;
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setUpYacht();
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isRegistered = true;
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os.write(responseMessage.getBuffer());
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sendSetupMessages();
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}
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public void run() {
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int sync1;
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int sync2;
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// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
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while (socket.isConnected()) {
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try {
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@@ -168,11 +201,18 @@ public class ServerToClientThread implements Runnable, Observer {
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//System.out.println("RECEIVED A PACKET");
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switch (PacketType.assignPacketType(type, payload)) {
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case BOAT_ACTION:
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BoatAction actionType = ServerPacketParser
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.extractBoatAction(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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BoatActionType actionType = ServerPacketParser
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.extractBoatAction(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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GameState.updateBoat(sourceId, actionType);
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break;
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case RACE_REGISTRATION_REQUEST:
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ClientType requestedType = ServerPacketParser.extractClientType(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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completeRegistration(requestedType);
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break;
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}
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} else {
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serverLog("Packet has been dropped", 1);
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@@ -230,23 +270,6 @@ public class ServerToClientThread implements Runnable, Observer {
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* @return A boolean indicating if it was a successful handshake
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*/
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private Boolean threeWayHandshake(Integer id) {
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Integer confirmationID = null;
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Integer identificationAttempt = 0;
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while (!userIdentified) {
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try {
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os.write(id); //Send out new ID looking for echo
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confirmationID = is.read();
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} catch (IOException e) {
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serverLog("Three way handshake failed", 1);
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}
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if (id.equals(confirmationID)) { //ID is echoed back. Connection is a client
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return true;
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} else if (identificationAttempt > MAX_ID_ATTEMPTS) { //No response. not a client. tidy up and go home.
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return false;
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}
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identificationAttempt++;
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}
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return true;
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}
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