Merge branch 'develop' into issue38_irregular_key_event_packets

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerPacketParser.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
This commit is contained in:
Calum
2017-08-13 18:44:34 +12:00
25 changed files with 951 additions and 452 deletions
@@ -5,8 +5,12 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import seng302.gameServer.server.messages.BoatAction;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.mark.MarkOrder;
/**
* A Static class to hold information about the current state of the game (model)
@@ -14,7 +18,10 @@ import seng302.model.Yacht;
*/
public class GameState implements Runnable {
private Logger logger = LoggerFactory.getLogger(MarkOrder.class);
private static Integer STATE_UPDATES_PER_SECOND = 60;
public static Integer MAX_PLAYERS = 8;
private static Long previousUpdateTime;
public static Double windDirection;
@@ -25,6 +32,7 @@ public class GameState implements Runnable {
private static Map<Integer, Yacht> yachts;
private static Boolean isRaceStarted;
private static GameStages currentStage;
private static MarkOrder markOrder;
private static long startTime;
private static Map<Player, String> playerStringMap = new HashMap<>();
@@ -51,8 +59,10 @@ public class GameState implements Runnable {
isRaceStarted = false;
//set this when game stage changes to prerace
previousUpdateTime = System.currentTimeMillis();
yachts = new HashMap<>();
markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
new Thread(this).start();
new Thread(this).start(); //Run the auto updates on the game state
}
public static String getHostIpAddress() {
@@ -99,6 +109,10 @@ public class GameState implements Runnable {
GameState.currentStage = currentStage;
}
public static MarkOrder getMarkOrder() {
return markOrder;
}
public static long getStartTime(){
return startTime;
}
@@ -1,37 +1,26 @@
package seng302.gameServer;
import java.util.Arrays;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.model.stream.packets.StreamPacket;
import seng302.gameServer.server.messages.BoatAction;
public class ServerPacketParser {
public static BoatAction extractBoatAction(StreamPacket packet) {
public static BoatActionType extractBoatAction(StreamPacket packet) {
byte[] payload = packet.getPayload();
int messageVersionNo = payload[0];
long actionTypeValue = bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return BoatAction.getType((int) actionTypeValue);
long actionTypeValue = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return BoatActionType.getType((int) actionTypeValue);
}
/**
* takes an array of up to 7 bytes and returns a positive
* long constructed from the input bytes
*
* @return a positive long if there is less than 7 bytes -1 otherwise
*/
private static long bytesToLong(byte[] bytes) {
long partialLong = 0;
int index = 0;
for (byte b : bytes) {
if (index > 6) {
return -1;
}
partialLong = partialLong | (b & 0xFFL) << (index * 8);
index++;
}
return partialLong;
public static ClientType extractClientType(StreamPacket packet){
byte[] payload = packet.getPayload();
long value = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return ClientType.getClientType((int) value);
}
}
@@ -1,12 +1,16 @@
package seng302.gameServer;
import java.io.BufferedReader;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import seng302.gameServer.server.messages.*;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import java.io.*;
import java.net.Socket;
import java.net.SocketException;
import java.time.LocalDateTime;
@@ -62,57 +66,58 @@ public class ServerToClientThread implements Runnable, Observer {
private Integer seqNo;
private Integer sourceId;
private ClientType clientType;
private Boolean isRegistered = false;
private XMLGenerator xml;
public ServerToClientThread(Socket socket) {
this.socket = socket;
seqNo = 0;
try{
is = socket.getInputStream();
os = socket.getOutputStream();
} catch (IOException e) {
return;
}
thread = new Thread(this);
thread.start();
}
private void setUpYacht(){
BufferedReader fn;
String fName = "";
BufferedReader ln;
String lName = "";
try {
is = socket.getInputStream();
os = socket.getOutputStream();
fn = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_First_Names.csv"
)
)
);
List<String> all = fn.lines().collect(Collectors.toList());
fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ln = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_Last_Names.csv"
)
)
);
all = ln.lines().collect(Collectors.toList());
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
} catch (IOException e) {
serverLog("IO error in server thread upon grabbing streams", 1);
}
//Attempt threeway handshake with connection
sourceId = GameState.getUniquePlayerID();
if (threeWayHandshake(sourceId)) {
serverLog("Successful handshake. Client allocated id: " + sourceId, 0);
Yacht yacht = new Yacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
// Yacht yacht = new Yacht("Kappa", "Kap", new GeoPoint(57.6708220, 11.8321340), 90.0);
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
} else {
serverLog("Unsuccessful handshake. Connection rejected", 1);
closeSocket();
return;
}
seqNo = 0;
thread = new Thread(this);
thread.start();
fn = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_First_Names.csv"
)
)
);
List<String> all = fn.lines().collect(Collectors.toList());
fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ln = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_Last_Names.csv"
)
)
);
all = ln.lines().collect(Collectors.toList());
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
Yacht yacht = new Yacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
}
static void serverLog(String message, int logLevel) {
@@ -127,11 +132,39 @@ public class ServerToClientThread implements Runnable, Observer {
sendSetupMessages();
}
private void completeRegistration(ClientType clientType) throws IOException {
// Fail if not a player
if (!clientType.equals(ClientType.PLAYER)){
RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_GENERAL);
os.write(responseMessage.getBuffer());
return;
}
if (GameState.getPlayers().size() >= GameState.MAX_PLAYERS){
RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_FULL);
os.write(responseMessage.getBuffer());
return;
}
Integer sourceId = GameState.getUniquePlayerID();
RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(sourceId, RegistrationResponseStatus.SUCCESS_PLAYING);
this.clientType = clientType;
this.sourceId = sourceId;
setUpYacht();
isRegistered = true;
os.write(responseMessage.getBuffer());
sendSetupMessages();
}
public void run() {
int sync1;
int sync2;
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
while (socket.isConnected()) {
try {
@@ -168,11 +201,18 @@ public class ServerToClientThread implements Runnable, Observer {
//System.out.println("RECEIVED A PACKET");
switch (PacketType.assignPacketType(type, payload)) {
case BOAT_ACTION:
BoatAction actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
BoatActionType actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.updateBoat(sourceId, actionType);
break;
case RACE_REGISTRATION_REQUEST:
ClientType requestedType = ServerPacketParser.extractClientType(
new StreamPacket(type, payloadLength, timeStamp, payload));
completeRegistration(requestedType);
break;
}
} else {
serverLog("Packet has been dropped", 1);
@@ -230,23 +270,6 @@ public class ServerToClientThread implements Runnable, Observer {
* @return A boolean indicating if it was a successful handshake
*/
private Boolean threeWayHandshake(Integer id) {
Integer confirmationID = null;
Integer identificationAttempt = 0;
while (!userIdentified) {
try {
os.write(id); //Send out new ID looking for echo
confirmationID = is.read();
} catch (IOException e) {
serverLog("Three way handshake failed", 1);
}
if (id.equals(confirmationID)) { //ID is echoed back. Connection is a client
return true;
} else if (identificationAttempt > MAX_ID_ATTEMPTS) { //No response. not a client. tidy up and go home.
return false;
}
identificationAttempt++;
}
return true;
}
@@ -0,0 +1,33 @@
package seng302.gameServer.server.messages;
public enum ClientType {
SPECTATOR(0x00),
PLAYER(0x01),
CONTROL_TUTORIAL(0x02),
GHOST_MODE(0x03);
private int type;
ClientType(int type){
this.type = type;
}
public int getCode(){
return type;
}
public static ClientType getClientType(int typeCode){
switch (typeCode){
case 0x00:
return SPECTATOR;
case 0x01:
return PLAYER;
case 0x02:
return CONTROL_TUTORIAL;
case 0x03:
return GHOST_MODE;
default:
return PLAYER;
}
}
}
@@ -17,7 +17,9 @@ public enum MessageType {
MARK_ROUNDING(38),
COURSE_WIND(44),
AVERAGE_WIND(47),
BOAT_ACTION(100);
BOAT_ACTION(100),
REGISTRATION_REQUEST(101),
REGISTRATION_RESPONSE(102);
private int code;
@@ -32,4 +34,6 @@ public enum MessageType {
int getCode(){
return this.code;
}
}
@@ -0,0 +1,22 @@
package seng302.gameServer.server.messages;
public class RegistrationRequestMessage extends Message {
private static int MESSAGE_LENGTH = 2;
public RegistrationRequestMessage(ClientType type){
setHeader(new Header(MessageType.REGISTRATION_REQUEST, 1, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
putInt(type.getCode(), 2);
writeCRC();
}
@Override
public int getSize() {
return MESSAGE_LENGTH;
}
}
@@ -0,0 +1,20 @@
package seng302.gameServer.server.messages;
public class RegistrationResponseMessage extends Message{
public RegistrationResponseMessage(int clientSourceID, RegistrationResponseStatus status){
setHeader(new Header(MessageType.REGISTRATION_RESPONSE, 1, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
putInt(clientSourceID, 4);
putInt(status.getCode(), 1);
writeCRC();
}
@Override
public int getSize() {
return 5;
}
}
@@ -0,0 +1,44 @@
package seng302.gameServer.server.messages;
public enum RegistrationResponseStatus {
SUCCESS_SPECTATING(0x00),
SUCCESS_PLAYING(0x01),
SUCCESS_TUTORIAL(0x02),
SUCCESS_GHOSTING(0x03),
FAILURE_GENERAL(0x10),
FAILURE_FULL(0x11);
private int code;
RegistrationResponseStatus(int code){
this.code = code;
}
/**
* Get the message code (From the API Spec)
* @return the message code
*/
int getCode(){
return this.code;
}
public static RegistrationResponseStatus getResponseStatus(int typeCode){
switch (typeCode){
case 0x00:
return SUCCESS_SPECTATING;
case 0x01:
return SUCCESS_PLAYING;
case 0x02:
return SUCCESS_TUTORIAL;
case 0x03:
return SUCCESS_GHOSTING;
case 0x10:
return FAILURE_GENERAL;
case 0x11:
return FAILURE_FULL;
default:
return FAILURE_GENERAL;
}
}
}
@@ -8,10 +8,10 @@ import org.w3c.dom.Document;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import seng302.model.mark.CompoundMark;
import seng302.gameServer.server.simulator.Corner;
import seng302.model.mark.Mark;
import seng302.gameServer.server.simulator.RoundingType;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
/**
* Parses the race xml file to get course details
@@ -79,21 +79,22 @@ public class CourseParser extends FileParser {
if (node.getNodeType() == Node.ELEMENT_NODE) {
Element e = (Element) node;
Integer markID = Integer.valueOf(e.getAttribute("CompoundMarkID"));
String name = e.getAttribute("Name");
CompoundMark cMark = new CompoundMark(markID, name);
NodeList marks = e.getElementsByTagName("Mark");
for (int i = 0; i < marks.getLength(); i++) {
Mark mark = getMark(marks.item(i));
if (mark != null)
cMark.addSubMarks(mark);
}
return cMark;
}
System.out.println("Failed to create compound mark.");
return null;
}
List<Mark> subMarks = new ArrayList<>();
for (int i = 0; i < marks.getLength(); i++) {
Mark mark = getMark(marks.item(i));
if (mark != null) {
subMarks.add(mark);
}
}
return new CompoundMark(markID, name, subMarks);
}
System.out.println("Failed to create compound mark.");
return null;
}
private Mark getMark(Node node) {