Created Boat bumper logic. Refactored logic for powering up / dpwn

YachtEventType: Added some new events, a generic power down event and a bumper_crash event for an affected boat
GameState: Implemented boat bumper logic
MessageFactory: Made new messages for powerdown and status effect
ClientYacht: Had to create another powerDown functional interface to inform the race view controller when to turn off the icon
RaceViewController/GameClient: Now waits for a message about powering down before turning off rather than waiting time client side

#story[1293]
This commit is contained in:
William Muir
2017-09-23 13:23:16 +12:00
parent ecb3d4ecbf
commit 8c7f9a878d
7 changed files with 147 additions and 30 deletions
@@ -410,8 +410,15 @@ public class GameClient {
* @param yachtEventData The YachtEvent data packet
*/
private void processYachtEvent(YachtEventData yachtEventData) {
ClientYacht thisYacht = allBoatsMap.get(yachtEventData.getSubjectId().intValue());
if (yachtEventData.getEventId() == YachtEventType.COLLISION.getCode()) {
showCollisionAlert(yachtEventData);
} else if (yachtEventData.getEventId() == YachtEventType.POWER_DOWN.getCode()) {
thisYacht.powerDown();
Sounds.playTokenPickupSound(); // TODO: 23/09/17 This should be power down sound
} else if (yachtEventData.getEventId() == YachtEventType.BUMPER_CRASH.getCode()) {
// TODO: 23/09/17 notify the client that the yacht has been disabled
} else {
TokenType tokenType = null;
if (yachtEventData.getEventId() == YachtEventType.TOKEN_VELOCITY.getCode()) {
@@ -427,7 +434,7 @@ public class GameClient {
}
showTokenPickUp(tokenType);
allBoatsMap.get(yachtEventData.getSubjectId().intValue()).setPowerUp(tokenType);
thisYacht.setPowerUp(tokenType);
}
}
@@ -48,6 +48,7 @@ import javafx.scene.shape.Polyline;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
import javax.swing.ImageIcon;
import seng302.model.ClientYacht;
import seng302.model.ClientYacht.PowerUpListener;
import seng302.model.RaceState;
@@ -140,6 +141,10 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
private JFXDialog finishScreenDialog;
private FinishDialogController finishDialogController;
//Icon stuff
private Timer blinkingTimer = new Timer();
private ImageView iconToDisplay;
public void initialize() {
Sounds.stopMusic();
Sounds.playRaceMusic();
@@ -253,6 +258,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
});
player.addPowerUpListener(this::displayPowerUpIcon);
player.addPowerDownListener(this::removeIcon);
updateOrder(raceState.getPlayerPositions());
gameView = new GameView3D();
@@ -301,7 +307,6 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
*/
private void displayPowerUpIcon(ClientYacht yacht, TokenType tokenType) {
if (yacht == player) {
final ImageView iconToDisplay;
switch (tokenType) {
case BOOST:
@@ -324,7 +329,10 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
iconToDisplay.setVisible(true);
//Start blinking icon towards end
Timer blinkingTimer = new Timer();
if (blinkingTimer != null) {
blinkingTimer.cancel();
}
blinkingTimer = new Timer("Blinking Timer");
blinkingTimer.schedule(new TimerTask() {
Boolean isVisible = true;
@@ -334,16 +342,13 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
iconToDisplay.setVisible(isVisible);
}
}, (int) (tokenType.getTimeout() * ICON_BLINK_TIMEOUT_RATIO), ICON_BLINK_PERIOD);
}
}
//Turn icon off after the time out
Timer switchOffTimer = new Timer();
switchOffTimer.schedule(new TimerTask() {
@Override
public void run() {
blinkingTimer.cancel();
iconToDisplay.setVisible(false);
}
}, tokenType.getTimeout());
public void removeIcon(ClientYacht yacht) {
if (yacht == player) {
blinkingTimer.cancel();
iconToDisplay.setVisible(false);
}
}