diff --git a/src/main/java/seng302/gameServer/GameState.java b/src/main/java/seng302/gameServer/GameState.java index a7026682..ec761931 100644 --- a/src/main/java/seng302/gameServer/GameState.java +++ b/src/main/java/seng302/gameServer/GameState.java @@ -382,8 +382,8 @@ public class GameState implements Runnable { //Get a random token location with random type Token token = allTokens.get(random.nextInt(allTokens.size())); - token.assignRandomType(); - token.assignType(TokenType.WIND_WALKER); +// token.assignRandomType(); + token.assignType(TokenType.BUMPER); logger.debug("Spawned token of type " + token.getTokenType()); diff --git a/src/main/java/seng302/gameServer/ServerToClientThread.java b/src/main/java/seng302/gameServer/ServerToClientThread.java index eb5a9ad0..09923b57 100644 --- a/src/main/java/seng302/gameServer/ServerToClientThread.java +++ b/src/main/java/seng302/gameServer/ServerToClientThread.java @@ -78,7 +78,6 @@ public class ServerToClientThread implements Runnable { private List connectionListeners = new ArrayList<>(); private DisconnectListener disconnectListener; - private ServerYacht yacht; private Player player; public ServerToClientThread(Socket socket) { @@ -101,33 +100,12 @@ public class ServerToClientThread implements Runnable { } private void setUpPlayer(){ - BufferedReader fn; - String fName = ""; - BufferedReader ln; - String lName = ""; + String shortName = "p" + sourceId; + String longName = "player " + sourceId; - fn = new BufferedReader( - new InputStreamReader( - ServerToClientThread.class.getResourceAsStream( - "/server_config/CSV_Database_of_First_Names.csv" - ) - ) - ); - List all = fn.lines().collect(Collectors.toList()); - fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size())); - ln = new BufferedReader( - new InputStreamReader( - ServerToClientThread.class.getResourceAsStream( - "/server_config/CSV_Database_of_Last_Names.csv" - ) - ) - ); - all = ln.lines().collect(Collectors.toList()); - lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size())); ServerYacht yacht = new ServerYacht( - BoatMeshType.DINGHY, sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ" - ); + BoatMeshType.DINGHY, sourceId, sourceId.toString(), shortName, longName, "NZ"); player = new Player(socket, yacht); GameState.addYacht(sourceId, yacht); @@ -318,10 +296,6 @@ public class ServerToClientThread implements Runnable { return socket; } - public ServerYacht getYacht() { - return yacht; - } - public void addConnectionListener(ConnectionListener listener) { connectionListeners.add(listener); }