mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Minor refactor moving Spawning and token creation to game state
#story[1250]
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@@ -1,10 +1,12 @@
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package seng302.gameServer;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import java.util.Set;
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import javafx.scene.paint.Color;
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import javax.xml.parsers.DocumentBuilder;
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@@ -74,7 +76,6 @@ public class GameState implements Runnable {
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private static String hostIpAddress;
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private static List<Player> players;
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private static Map<Integer, ServerYacht> yachts;
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private static List<Token> tokens;
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private static Boolean isRaceStarted;
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private static GameStages currentStage;
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private static MarkOrder markOrder;
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@@ -82,6 +83,9 @@ public class GameState implements Runnable {
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private static Set<Mark> marks;
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private static List<Limit> courseLimit;
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private static List<Token> allTokens;
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private static List<Token> tokensInPlay;
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private static List<NewMessageListener> markListeners;
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private static Map<Player, String> playerStringMap = new HashMap<>();
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@@ -89,9 +93,8 @@ public class GameState implements Runnable {
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public GameState(String hostIpAddress) {
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windDirection = 180d;
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windSpeed = 10000d;
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this.hostIpAddress = hostIpAddress;
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yachts = new HashMap<>();
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tokens = new ArrayList<>();
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tokensInPlay = new ArrayList<>();
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players = new ArrayList<>();
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GameState.hostIpAddress = hostIpAddress;
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@@ -103,6 +106,7 @@ public class GameState implements Runnable {
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previousUpdateTime = System.currentTimeMillis();
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markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
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markListeners = new ArrayList<>();
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allTokens = makeTokens();
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resetStartTime();
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@@ -127,6 +131,21 @@ public class GameState implements Runnable {
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courseLimit = XMLParser.parseRace(document).getCourseLimit();
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}
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/**
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* Make a pre defined set of tokensInPlay. //TODO wmu16 - Should read from some file for each
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* race ideally
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*
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* @return A list of possible tokensInPlay for this race
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*/
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private ArrayList<Token> makeTokens() {
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Token token1 = new Token(TokenType.BOOST, 57.66946, 11.83154);
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Token token2 = new Token(TokenType.BOOST, 57.66877, 11.83382);
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Token token3 = new Token(TokenType.BOOST, 57.66914, 11.83965);
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Token token4 = new Token(TokenType.BOOST, 57.66684, 11.83214);
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return new ArrayList<>(Arrays.asList(token1, token2, token3, token4));
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}
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public static String getHostIpAddress() {
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return hostIpAddress;
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}
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@@ -139,16 +158,8 @@ public class GameState implements Runnable {
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return players;
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}
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public static void addToken(Token token) {
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tokens.add(token);
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}
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public static List<Token> getTokens() {
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return tokens;
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}
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public static void clearTokens() {
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tokens.clear();
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public static List<Token> getTokensInPlay() {
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return tokensInPlay;
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}
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public static void addPlayer(Player player) {
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@@ -277,6 +288,16 @@ public class GameState implements Runnable {
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}
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}
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/**
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* Randomly select a subset of tokensInPlay from a pre defined superset
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* Broadasts a new race status message to show this update
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*/
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public static void spawnNewToken() {
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Random random = new Random();
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tokensInPlay.clear();
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tokensInPlay.add(allTokens.get(random.nextInt(allTokens.size())));
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}
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/**
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* Called periodically in this GameState thread to update the GameState values
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*/
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@@ -299,8 +320,6 @@ public class GameState implements Runnable {
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checkForLegProgression(yacht);
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raceFinished = false;
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}
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}
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if (raceFinished) {
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@@ -340,15 +359,15 @@ public class GameState implements Runnable {
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}
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/**
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* Checks all tokens to see if a yacht has picked one up
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* Checks all tokensInPlay to see if a yacht has picked one up
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*
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* @param serverYacht The yacht to check for
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*/
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private void checkTokenPickUp(ServerYacht serverYacht) {
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for (Token token : tokens) {
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for (Token token : tokensInPlay) {
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Double distance = GeoUtility.getDistance(token, serverYacht.getLocation());
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if (distance < YACHT_COLLISION_DISTANCE) {
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tokens.remove(token);
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tokensInPlay.remove(token);
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serverYacht.powerUp(token.getTokenType());
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logger.debug("Yacht: " + serverYacht.getShortName() + " got powerup " + token
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.getTokenType());
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@@ -185,36 +185,12 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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spawnNewCoins();
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GameState.spawnNewToken();
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broadcastMessage(MessageFactory.getRaceXML());
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}
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}, 0, 60000);
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}
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/**
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* Randomly select a subset of tokens from a pre defined superset
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* Broadasts a new race status message to show this update
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*/
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private void spawnNewCoins() {
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List<Token> allTokens = new ArrayList<>();
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Token token1 = new Token(TokenType.BOOST, 57.66946, 11.83154);
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Token token2 = new Token(TokenType.BOOST, 57.66877, 11.83382);
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Token token3 = new Token(TokenType.BOOST, 57.66914, 11.83965);
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Token token4 = new Token(TokenType.BOOST, 57.66684, 11.83214);
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allTokens.add(token1);
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allTokens.add(token2);
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allTokens.add(token3);
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allTokens.add(token4);
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GameState.clearTokens();
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Random random = new Random();
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Collections.shuffle(allTokens);
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for (int i = 0; i < random.nextInt(allTokens.size()); i++) {
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GameState.addToken(allTokens.get(i));
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}
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}
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/**
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* A client has tried to connect to the server
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*
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@@ -96,7 +96,7 @@ public class MessageFactory {
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public static XMLMessage getRaceXML() {
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List<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
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List<Token> tokens = GameState.getTokens();
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List<Token> tokens = GameState.getTokensInPlay();
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RaceXMLTemplate raceXMLTemplate = new RaceXMLTemplate(yachts, tokens);
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xmlGenerator.setRaceTemplate(raceXMLTemplate);
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@@ -124,7 +124,7 @@ public class MessageFactory {
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public static XMLMessage getBoatXML() {
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List<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
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List<Token> tokens = GameState.getTokens();
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List<Token> tokens = GameState.getTokensInPlay();
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RaceXMLTemplate raceXMLTemplate = new RaceXMLTemplate(yachts, tokens);
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xmlGenerator.setRaceTemplate(raceXMLTemplate);
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