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Updated observer so it sends out updated boats.xml when client disconnects
#story[1047] #pair[wmu16, zyt10]
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@@ -141,6 +141,8 @@ public class MainServerThread extends Observable implements Runnable, PacketBuff
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public void clientDisconnected(Player player) {
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serverLog("Player disconnected", 0);
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GameState.removePlayer(player);
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setChanged();
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notifyObservers();
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// sendXml();
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}
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