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WIP: Connected game client to main server thread to pass compound mark variable.
Boats are initialised in main server thread behind start line before game starts. #story[1117]
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@@ -1,5 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?import java.lang.*?>
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<?import javafx.geometry.*?>
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<?import javafx.scene.control.*?>
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<?import javafx.scene.layout.*?>
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<?import javafx.scene.text.*?>
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<?import javafx.geometry.Insets?>
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<?import javafx.scene.control.Button?>
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<?import javafx.scene.control.Label?>
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@@ -10,6 +15,7 @@
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<?import javafx.scene.layout.RowConstraints?>
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<?import javafx.scene.text.Font?>
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<?import javafx.scene.text.Text?>
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<AnchorPane fx:id="holder" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="960.0" prefWidth="1530.0" style="-fx-background-color: #2C2c36;" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.visualiser.controllers.StartScreenController">
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<children>
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<GridPane fx:id="startScreen2" layoutX="365.0" layoutY="285.0" nodeOrientation="LEFT_TO_RIGHT" prefWidth="800.0" style="-fx-background-color: #2C2c36;">
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@@ -25,7 +31,7 @@
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<Insets left="5.0" right="5.0" />
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</GridPane.margin>
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</Button>
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<TextField fx:id="ipTextField" alignment="CENTER" maxWidth="-Infinity" prefHeight="25.0" prefWidth="148.0" promptText="Host IP" text="132.181.14." GridPane.halignment="RIGHT" GridPane.rowIndex="4">
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<TextField fx:id="ipTextField" alignment="CENTER" maxWidth="-Infinity" prefHeight="25.0" prefWidth="148.0" promptText="Host IP" text="localhost" GridPane.halignment="RIGHT" GridPane.rowIndex="4">
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<GridPane.margin>
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<Insets bottom="10.0" left="5.0" right="85.0" top="10.0" />
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</GridPane.margin>
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