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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Action packets now sent at regular 20ms intervals
#issue[38] #implement
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@@ -13,6 +13,7 @@ import javafx.scene.Node;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.Pane;
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import seng302.gameServer.MainServerThread;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.model.RaceState;
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import seng302.model.Yacht;
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import seng302.model.stream.packets.StreamPacket;
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@@ -22,8 +23,6 @@ import seng302.model.stream.parser.PositionUpdateData.DeviceType;
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import seng302.model.stream.parser.RaceStatusData;
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import seng302.model.stream.xml.parser.RaceXMLData;
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import seng302.model.stream.xml.parser.RegattaXMLData;
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import seng302.gameServer.server.messages.BoatActionMessage;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.utilities.StreamParser;
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import seng302.utilities.XMLParser;
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import seng302.visualiser.controllers.LobbyController;
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@@ -48,9 +47,6 @@ public class GameClient {
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private ObservableList<String> clientLobbyList = FXCollections.observableArrayList();
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private long lastSendingTime;
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private int KEY_STROKE_SENDING_FREQUENCY = 50;
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public GameClient(Pane holder) {
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this.holderPane = holder;
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}
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@@ -174,17 +170,13 @@ public class GameClient {
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break;
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case BOAT_XML:
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System.out.println("GOT SUM BOATS YAY :)");
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allBoatsMap = XMLParser.parseBoats(
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StreamParser.extractXmlMessage(packet)
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);
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clientLobbyList.clear();
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allBoatsMap.forEach((id, boat) -> {
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clientLobbyList.add(id + " " + boat.getBoatName());
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// System.out.println(id + " " + boat.getBoatName());
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});
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// startRaceIfAllDataReceived();
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break;
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case RACE_START_STATUS:
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@@ -279,47 +271,34 @@ public class GameClient {
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* Handle the key-pressed event from the text field.
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* @param e The key event triggering this call
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*/
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public void keyPressed(KeyEvent e) {
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BoatActionMessage boatActionMessage;
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long currentTime = System.currentTimeMillis();
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if (currentTime - lastSendingTime > KEY_STROKE_SENDING_FREQUENCY) {
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lastSendingTime = currentTime;
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switch (e.getCode()) {
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case SPACE: // align with vmg
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boatActionMessage = new BoatActionMessage(BoatActionType.VMG);
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socketThread.sendBoatActionMessage(boatActionMessage);
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break;
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case PAGE_UP: // upwind
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boatActionMessage = new BoatActionMessage(BoatActionType.UPWIND);
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socketThread.sendBoatActionMessage(boatActionMessage);
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break;
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case PAGE_DOWN: // downwind
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boatActionMessage = new BoatActionMessage(BoatActionType.DOWNWIND);
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socketThread.sendBoatActionMessage(boatActionMessage);
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break;
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case ENTER: // tack/gybe
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boatActionMessage = new BoatActionMessage(BoatActionType.TACK_GYBE);
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socketThread.sendBoatActionMessage(boatActionMessage);
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break;
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//TODO Allow a zoom in and zoom out methods
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case Z: // zoom in
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System.out.println("Zoom in");
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break;
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case X: // zoom out
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System.out.println("Zoom out");
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break;
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}
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}
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}
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public void keyReleased(KeyEvent e) {
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private void keyPressed(KeyEvent e) {
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switch (e.getCode()) {
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//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
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case SHIFT: // sails in/sails out
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BoatActionMessage boatActionMessage = new BoatActionMessage(
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BoatActionType.SAILS_IN);
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socketThread.sendBoatActionMessage(boatActionMessage);
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case SPACE: // align with vmg
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socketThread.sendBoatEvent(BoatActionType.VMG); break;
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case PAGE_UP: // upwind
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socketThread.sendBoatEvent(BoatActionType.UPWIND); break;
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case PAGE_DOWN: // downwind
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socketThread.sendBoatEvent(BoatActionType.DOWNWIND); break;
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case ENTER: // tack/gybe
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socketThread.sendBoatEvent(BoatActionType.TACK_GYBE); break;
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//TODO Allow a zoom in and zoom out methods
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case Z: // zoom in
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System.out.println("Zoom in");
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break;
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case X: // zoom out
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System.out.println("Zoom out");
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break;
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}
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}
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private void keyReleased(KeyEvent e) {
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switch (e.getCode()) {
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//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
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case SHIFT: // sails in/sails out
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socketThread.sendBoatEvent(BoatActionType.SAILS_IN); break;
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case PAGE_UP:
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case PAGE_DOWN:
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socketThread.sendBoatEvent(BoatActionType.MAINTAIN_HEADING); break;
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}
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}
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}
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