Changed package heirachy. Merged Controller and StartScreenController.

#refactor
This commit is contained in:
Calum
2017-07-21 09:22:55 +12:00
parent 9ecaa7c3b3
commit 881f7f8e30
62 changed files with 399 additions and 569 deletions
@@ -0,0 +1,133 @@
package seng302.visualiser.fxObjects;
import javafx.scene.CacheHint;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Text;
import seng302.model.Yacht;
import seng302.model.stream.StreamParser;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
/**
* Collection of annotations for boats.
*/
public class BoatAnnotations extends Group{
//Text offset constants
private static final double X_OFFSET_TEXT = 18d;
private static final double Y_OFFSET_TEXT_INIT = -29d;
private static final double Y_OFFSET_PER_TEXT = 12d;
//Background constants
private static final double TEXT_BUFFER = 3;
private static final double BACKGROUND_X = X_OFFSET_TEXT - TEXT_BUFFER;
private static final double BACKGROUND_Y = Y_OFFSET_TEXT_INIT - TEXT_BUFFER;
private static final double BACKGROUND_H_PER_TEXT = 9.5d;
private static final double BACKGROUND_W = 125d;
private static final double BACKGROUND_ARC_SIZE = 10;
private Rectangle background = new Rectangle();
private Text teamNameObject;
private Text velocityObject;
private Text estTimeToNextMarkObject;
private Text legTimeObject;
private Yacht boat;
BoatAnnotations (Yacht boat, Color theme) {
super.setCache(true);
this.boat = boat;
background.setX(BACKGROUND_X);
background.setY(BACKGROUND_Y);
background.setWidth(BACKGROUND_W);
background.setHeight(Math.abs(BACKGROUND_X) + TEXT_BUFFER + BACKGROUND_H_PER_TEXT * 4);
background.setArcHeight(BACKGROUND_ARC_SIZE);
background.setArcWidth(BACKGROUND_ARC_SIZE);
background.setFill(new Color(1, 1, 1, 0.75));
background.setStroke(theme);
background.setStrokeWidth(2);
background.setCache(true);
background.setCacheHint(CacheHint.SPEED);
teamNameObject = getTextObject(boat.getShortName(), theme);
teamNameObject.relocate(X_OFFSET_TEXT, Y_OFFSET_TEXT_INIT + Y_OFFSET_PER_TEXT);
velocityObject = getTextObject("0 m/s", theme);
velocityObject.relocate(X_OFFSET_TEXT, Y_OFFSET_TEXT_INIT + Y_OFFSET_PER_TEXT * 2);
estTimeToNextMarkObject = getTextObject("Next mark: ", theme);
estTimeToNextMarkObject.relocate(X_OFFSET_TEXT, Y_OFFSET_TEXT_INIT + Y_OFFSET_PER_TEXT * 3);
legTimeObject = getTextObject("Last mark: -", theme);
legTimeObject.relocate(X_OFFSET_TEXT, Y_OFFSET_TEXT_INIT + Y_OFFSET_PER_TEXT * 4);
super.getChildren().addAll(background, teamNameObject, velocityObject, estTimeToNextMarkObject, legTimeObject);
}
/**
* Return a text object with caching and a color applied
*
* @param defaultText The default text to display
* @param fill The text fill color
* @return The text object
*/
private Text getTextObject(String defaultText, Color fill) {
Text text = new Text(defaultText);
text.setFill(fill);
text.setStrokeWidth(2);
text.setCacheHint(CacheHint.SPEED);
text.setCache(true);
return text;
}
void update () {
velocityObject.setText(String.format(String.format("%.2f m/s", boat.getVelocity())));
if (boat.getTimeTillNext() != null) {
DateFormat format = new SimpleDateFormat("mm:ss");
String timeToNextMark = format
.format(boat.getTimeTillNext() - StreamParser.getCurrentTimeLong());
estTimeToNextMarkObject.setText("Next mark: " + timeToNextMark);
} else {
estTimeToNextMarkObject.setText("Next mark: -");
}
if (boat.getMarkRoundTime() != null) {
DateFormat format = new SimpleDateFormat("mm:ss");
String elapsedTime = format
.format(StreamParser.getCurrentTimeLong() - boat.getMarkRoundTime());
legTimeObject.setText("Last mark: " + elapsedTime);
}else {
legTimeObject.setText("Last mark: - ");
}
}
void setVisibile (boolean nameVisibility, boolean speedVisibility,
boolean estTimeVisibility, boolean lastMarkVisibility) {
int totalVisible = 0;
totalVisible = updateVisibility(nameVisibility, teamNameObject, totalVisible);
totalVisible = updateVisibility(speedVisibility, velocityObject, totalVisible);
totalVisible = updateVisibility(estTimeVisibility, estTimeToNextMarkObject, totalVisible);
totalVisible = updateVisibility(lastMarkVisibility, legTimeObject, totalVisible);
if (totalVisible != 0) {
background.setVisible(true);
background.setHeight(Math.abs(BACKGROUND_X) + TEXT_BUFFER + BACKGROUND_H_PER_TEXT * totalVisible);
} else {
background.setVisible(false);
}
}
private int updateVisibility (boolean visibility, Text text, int totalVisible) {
if (visibility){
totalVisible ++;
text.setVisible(true);
text.setLayoutX(X_OFFSET_TEXT);
text.setLayoutY(Y_OFFSET_TEXT_INIT + Y_OFFSET_PER_TEXT * totalVisible);
} else {
text.setVisible(false);
}
return totalVisible;
}
}
@@ -0,0 +1,352 @@
package seng302.visualiser.fxObjects;
import java.util.ArrayList;
import javafx.geometry.Point2D;
import javafx.scene.CacheHint;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.scene.shape.Polygon;
import javafx.scene.transform.Rotate;
import seng302.visualiser.controllers.GameViewController;
import seng302.model.Yacht;
import seng302.utilities.GeoUtility;
import seng302.model.mark.GateMark;
import seng302.model.mark.Mark;
import seng302.model.mark.SingleMark;
import seng302.model.stream.StreamParser;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
* minimized in which case it attempts to store animations and apply them when the window is
* maximised.
*/
public class BoatGroup extends Group {
//Constants for drawing
private static final double BOAT_HEIGHT = 15d;
private static final double BOAT_WIDTH = 10d;
//Variables for boat logic.
private boolean isStopped = true;
private double xIncrement;
private double yIncrement;
private long lastTimeValid = 0;
private Double lastRotation = 0.0;
private long framesToMove;
//Graphical objects
private Yacht boat;
private Group lineGroup = new Group();
private Polygon boatPoly;
private Wake wake;
private Line leftLayLine;
private Line rightLayline;
private Double distanceTravelled = 0.0;
private Point2D lastPoint;
private boolean destinationSet;
private BoatAnnotations boatAnnotations;
private Boolean isSelected = true; //All boats are initialised as selected
/**
* Creates a BoatGroup with the default triangular boat polygon.
*
* @param boat The boat that the BoatGroup will represent. Must contain an ID which will be used
* to tell which BoatGroup to update.
* @param color The colour of the boat polygon and the trailing line.
*/
public BoatGroup(Yacht boat, Color color) {
destinationSet = false;
this.boat = boat;
initChildren(color);
}
/**
* Creates a BoatGroup with the boat being the default polygon. The head of the boat should be
* at point (0,0).
*
* @param boat The boat that the BoatGroup will represent. Must contain an ID which will be used
* to tell which BoatGroup to update.
* @param color The colour of the boat polygon and the trailing line.
* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
* polygon.
*/
public BoatGroup(Yacht boat, Color color, double... points) {
destinationSet = false;
this.boat = boat;
initChildren(color, points);
}
/**
* Creates the javafx objects that will be the in the group by default.
*
* @param color The colour of the boat polygon and the trailing line.
* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
* polygon.
*/
private void initChildren(Color color, double... points) {
boatPoly = new Polygon(points);
boatPoly.setFill(color);
boatPoly.setOnMouseEntered(event -> {
boatPoly.setFill(Color.FLORALWHITE);
boatPoly.setStroke(Color.RED);
});
boatPoly.setOnMouseExited(event -> {
boatPoly.setFill(color);
boatPoly.setStroke(Color.BLACK);
});
boatPoly.setOnMouseClicked(event -> setIsSelected(!isSelected));
boatPoly.setCache(true);
boatPoly.setCacheHint(CacheHint.SPEED);
boatAnnotations = new BoatAnnotations(boat, color);
leftLayLine = new Line();
rightLayline = new Line();
wake = new Wake(0, -BOAT_HEIGHT);
super.getChildren().addAll(boatPoly, boatAnnotations);
}
/**
* Creates the javafx objects that will be the in the group by default.
*
* @param color The colour of the boat polygon and the trailing line.
*/
private void initChildren(Color color) {
initChildren(color,
-BOAT_WIDTH / 2, BOAT_HEIGHT / 2,
0.0, -BOAT_HEIGHT / 2,
BOAT_WIDTH / 2, BOAT_HEIGHT / 2);
}
/**
* Moves the boat and its children annotations from its current coordinates by specified
* amounts.
*
* @param dx The amount to move the X coordinate by
* @param dy The amount to move the Y coordinate by
*/
private void moveGroupBy(double dx, double dy) {
boatPoly.setLayoutX(boatPoly.getLayoutX() + dx);
boatPoly.setLayoutY(boatPoly.getLayoutY() + dy);
boatAnnotations.setLayoutX(boatAnnotations.getLayoutX() + dx);
boatAnnotations.setLayoutY(boatAnnotations.getLayoutY() + dy);
wake.setLayoutX(wake.getLayoutX() + dx);
wake.setLayoutY(wake.getLayoutY() + dy);
}
/**
* Moves the boat and its children annotations to coordinates specified
*
* @param x The X coordinate to move the boat to
* @param y The Y coordinate to move the boat to
*/
private void moveTo(double x, double y, double rotation) {
rotateTo(rotation);
boatPoly.setLayoutX(x);
boatPoly.setLayoutY(y);
boatAnnotations.setLayoutX(x);
boatAnnotations.setLayoutY(y);
wake.setLayoutX(x);
wake.setLayoutY(y);
wake.rotate(rotation);
}
private void rotateTo(double rotation) {
boatPoly.getTransforms().setAll(new Rotate(rotation));
}
public void move() {
double dx = xIncrement * framesToMove;
double dy = yIncrement * framesToMove;
distanceTravelled += Math.abs(dx) + Math.abs(dy);
moveGroupBy(xIncrement, yIncrement);
framesToMove = framesToMove - 1;
if (framesToMove <= 0) {
isStopped = true;
}
if (distanceTravelled > 70) {
distanceTravelled = 0d;
if (lastPoint != null) {
Line l = new Line(
lastPoint.getX(),
lastPoint.getY(),
boatPoly.getLayoutX(),
boatPoly.getLayoutY()
);
l.getStrokeDashArray().setAll(3d, 7d);
l.setStroke(boat.getColour());
l.setCache(true);
l.setCacheHint(CacheHint.SPEED);
lineGroup.getChildren().add(l);
}
if (destinationSet) {
lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
}
}
wake.updatePosition();
}
/**
* Sets the destination of the boat and the headng it should have once it reaches
*
* @param newXValue The X co-ordinate the boat needs to move to.
* @param newYValue The Y co-ordinate the boat needs to move to.
* @param rotation Rotation to move graphics to.
* @param timeValid the time the position values are valid for
*/
public void setDestination(double newXValue, double newYValue, double rotation,
double groundSpeed, long timeValid, double frameRate) {
if (lastTimeValid == 0) {
lastTimeValid = timeValid - 200;
moveTo(newXValue, newYValue, rotation);
}
framesToMove = Math.round((frameRate / (1000.0f / (timeValid - lastTimeValid))));
double dx = newXValue - boatPoly.getLayoutX();
double dy = newYValue - boatPoly.getLayoutY();
xIncrement = dx / framesToMove;
yIncrement = dy / framesToMove;
destinationSet = true;
rotateTo(rotation);
wake.setRotation(rotation, groundSpeed);
boat.setVelocity(groundSpeed);
lastTimeValid = timeValid;
isStopped = false;
lastRotation = rotation;
boatAnnotations.update();
}
/**
* This function works out if a boat is going upwind or down wind. It looks at the boats current position, the next
* gates position and the current wind
* If bot the wind vector from the next gate and the boat from the next gate lay on the same side, then the boat is
* going up wind, if they are on different sides of the gate, then the boat is going downwind
* @param canvasController
*/
public Boolean isUpwindLeg(GameViewController canvasController, Mark nextMark) {
Double windAngle = StreamParser.getWindDirection();
GateMark thisGateMark = (GateMark) nextMark;
SingleMark nextMark1 = thisGateMark.getSingleMark1();
SingleMark nextMark2 = thisGateMark.getSingleMark2();
Point2D nextMarkPoint1 = canvasController.findScaledXY(nextMark1.getLatitude(), nextMark1.getLongitude());
Point2D nextMarkPoint2 = canvasController.findScaledXY(nextMark2.getLatitude(), nextMark2.getLongitude());
Point2D boatCurrentPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
Point2D windTestPoint = GeoUtility.makeArbitraryVectorPoint(nextMarkPoint1, windAngle, 10d);
Integer boatLineFuncResult = GeoUtility.lineFunction(nextMarkPoint1, nextMarkPoint2, boatCurrentPoint);
Integer windLineFuncResult = GeoUtility.lineFunction(nextMarkPoint1, nextMarkPoint2, windTestPoint);
/*
If both the wind vector from the gate and the boat from the gate are on the same side of that gate, then the
boat is travelling into the wind. thus upwind. Otherwise if they are on different sides, then the boat is going
with the wind.
*/
if (boatLineFuncResult == windLineFuncResult) {
return true;
} else {
return false;
}
}
public void setIsSelected(Boolean isSelected) {
this.isSelected = isSelected;
setLineGroupVisible(isSelected);
setWakeVisible(isSelected);
boatAnnotations.setVisible(isSelected);
setLayLinesVisible(isSelected);
}
public void setVisibility (boolean teamName, boolean velocity, boolean estTime, boolean legTime, boolean trail, boolean wake) {
boatAnnotations.setVisibile(teamName, velocity, estTime, legTime);
this.wake.setVisible(wake);
this.lineGroup.setVisible(trail);
}
public void setLineGroupVisible(Boolean visible) {
lineGroup.setVisible(visible);
}
public void setWakeVisible(Boolean visible) {
wake.setVisible(visible);
}
public void setLayLinesVisible(Boolean visible) {
leftLayLine.setVisible(visible);
rightLayline.setVisible(visible);
}
public void setLaylines(Line line1, Line line2) {
this.leftLayLine = line1;
this.rightLayline = line2;
}
public ArrayList<Line> getLaylines() {
ArrayList<Line> laylines = new ArrayList<>();
laylines.add(leftLayLine);
laylines.add(rightLayline);
return laylines;
}
public Yacht getBoat() {
return boat;
}
/**
* Returns all raceIds associated with this group. For BoatGroups the ID's are for the boat.
*
* @return An array containing all ID's associated with this RaceObject.
*/
public long getRaceId() {
return boat.getSourceID();
}
public Group getWake () {
return wake;
}
public Group getTrail() {
return lineGroup;
}
public Group getAnnotations() {
return boatAnnotations;
}
public Double getBoatLayoutX() {
return boatPoly.getLayoutX();
}
public Double getBoatLayoutY() {
return boatPoly.getLayoutY();
}
public boolean isStopped() {
return isStopped;
}
@Override
public String toString() {
return boat.toString();
}
}
@@ -0,0 +1,167 @@
package seng302.visualiser.fxObjects;
import java.util.ArrayList;
import java.util.List;
import javafx.geometry.Point2D;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import seng302.model.mark.GateMark;
import seng302.model.mark.Mark;
import seng302.model.mark.MarkType;
import seng302.model.mark.SingleMark;
/**
* Grouping of javaFX objects needed to represent a Mark on screen.
*/
public class MarkGroup extends Group {
private static int MARK_RADIUS = 5;
private static int LINE_THICKNESS = 2;
private static double DASHED_GAP_LEN = 2d;
private static double DASHED_LINE_LEN = 5d;
private List<Mark> marks = new ArrayList<>();
private Mark mainMark;
/**
* Constructor for singleMark groups
* @param mark
* @param points
*/
public MarkGroup (SingleMark mark, Point2D points) {
marks.add(mark);
mainMark = mark;
Color color = Color.BLACK;
if (mark.getName().equals("Start")){
color = Color.GREEN;
} else if (mark.getName().equals("Finish")){
color = Color.RED;
}
Circle markCircle;
markCircle = new Circle(
points.getX(),
points.getY(),
MARK_RADIUS,
color
);
super.getChildren().add(markCircle);
}
public void addLaylines(Line line1, Line line2) {
super.getChildren().addAll(line1, line2);
}
public void removeLaylines() {
ArrayList<Node> toRemove = new ArrayList<>();
for(Node node : super.getChildren()) {
if (node instanceof Line) {
Line layLine = (Line) node;
/***
* OOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHhhh
*/
if (layLine.getStrokeWidth() == 0.5){
toRemove.add(layLine);
}
}
}
super.getChildren().removeAll(toRemove);
}
public MarkGroup(GateMark mark, Point2D points1, Point2D points2) {
marks.add(mark.getSingleMark1());
marks.add(mark.getSingleMark2());
mainMark = mark;
Color color = Color.BLACK;
if (mark.getName().equals("Start")){
color = Color.GREEN;
} else if (mark.getName().equals("Finish")){
color = Color.RED;
}
Circle markCircle;
markCircle = new Circle(
points1.getX(),
points1.getY(),
MARK_RADIUS,
color
);
super.getChildren().add(markCircle);
markCircle = new Circle(
points2.getX(),
points2.getY(),
MARK_RADIUS,
color
);
super.getChildren().add(markCircle);
Line line = new Line(
points1.getX(),
points1.getY(),
points2.getX(),
points2.getY()
);
line.setStrokeWidth(LINE_THICKNESS);
line.setStroke(color);
if (mark.getMarkType() == MarkType.OPEN_GATE) {
line.getStrokeDashArray().addAll(DASHED_GAP_LEN, DASHED_LINE_LEN);
}
super.getChildren().add(line);
}
public void moveMarkTo (double x, double y, long raceId)
{
if (mainMark.getMarkType() == MarkType.SINGLE_MARK) {
Circle markCircle = (Circle) super.getChildren().get(0);
//One of the test streams produced frequent, jittery movements. Added this as a fix.
if (Math.abs(markCircle.getCenterX() - x) > 5 || Math.abs(markCircle.getCenterY() - y) > 5) {
markCircle.setCenterX(x);
markCircle.setCenterY(y);
}
} else {
Circle markCircle1 = (Circle) super.getChildren().get(0);
Circle markCircle2 = (Circle) super.getChildren().get(1);
Line connectingLine = (Line) super.getChildren().get(2);
if (marks.get(0).getId() == raceId) {
if (Math.abs(markCircle1.getCenterX() - x) > 5 || Math.abs(markCircle1.getCenterY() - y) > 5) {
markCircle1.setCenterX(x);
markCircle1.setCenterY(y);
connectingLine.setStartX(markCircle1.getCenterX());
connectingLine.setStartY(markCircle1.getCenterY());
}
} else if (marks.get(1).getId() == raceId) {
if (Math.abs(markCircle2.getCenterX() - x) > 5 || Math.abs(markCircle2.getCenterY() - y) > 5) {
markCircle2.setCenterX(x);
markCircle2.setCenterY(y);
connectingLine.setEndX(markCircle2.getCenterX());
connectingLine.setEndY(markCircle2.getCenterY());
}
}
}
}
public boolean hasRaceId (int... raceIds) {
for (int id : raceIds)
for (Mark mark : marks)
if (id == mark.getId())
return true;
return false;
}
public long[] getRaceIds () {
long[] idArray = new long[marks.size()];
int i = 0;
for (Mark mark : marks)
idArray[i++] = mark.getId();
return idArray;
}
public Mark getMainMark() {
return mainMark;
}
}
@@ -0,0 +1,111 @@
package seng302.visualiser.fxObjects;
import javafx.scene.CacheHint;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.transform.Rotate;
/**
* A group containing objects used to represent wakes onscreen. Contains functionality for their animation.
*/
public class Wake extends Group {
//The number of wakes
private int numWakes = 8;
//The total possible difference between the first wake and the last. Increasing/Decreasing this will make wakes fan out more/less.
private final double MAX_DIFF = 75;
//Increasing/decreasing this will alter the speed that wakes converge when the heading stop changing. Anything over about 1500 may cause oscillation.
private final int UNIFICATION_SPEED = 45;
private Arc[] arcs = new Arc[numWakes];
private double[] rotationalVelocities = new double[numWakes];
private double[] rotations = new double[numWakes];
/**
* Create a wake at the given location.
*
* @param startingX x location where the tip of wake arcs will be.
* @param startingY y location where the tip of wake arcs will be.
*/
Wake(double startingX, double startingY) {
super.setLayoutX(startingX);
super.setLayoutY(startingY);
Arc arc;
for (int i = 0; i < numWakes; i++) {
//Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg.
arc = new Arc(0, 0, 0, 0, -110, 40);
arc.setCache(true);
arc.setCacheHint(CacheHint.ROTATE);
arc.setType(ArcType.OPEN);
arc.setStroke(new Color(0.18, 0.7, 1.0, 1.0 + (-0.99 / numWakes * i)));
arc.setStrokeWidth(3.0);
arc.setStrokeLineCap(StrokeLineCap.ROUND);
arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
arcs[i] = arc;
arc.getTransforms().setAll(
new Rotate(1)
);
}
super.getChildren().addAll(arcs);
}
void setRotation (double rotation, double velocity) {
if (Math.abs(rotations[0] - rotation) > 20) {
rotate(rotation);
} else {
rotations[0] = rotation;
((Rotate) arcs[0].getTransforms().get(0)).setAngle(rotation);
for (int i = 1; i < numWakes; i++) {
double wakeSeparationRad = Math.toRadians(rotations[i - 1] - rotations[i]);
double shortestDistance = Math.atan2(
Math.sin(wakeSeparationRad),
Math.cos(wakeSeparationRad)
);
double distDeg = Math.toDegrees(shortestDistance);
if (rotationalVelocities[i - 1] < 0.01 && rotationalVelocities[i - 1] > -0.01) {
rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * 2 * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
} else {
if (distDeg < (MAX_DIFF / numWakes)) {
rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
} else
rotationalVelocities[i] = rotationalVelocities[i - 1];
}
}
}
double rad = (14 / numWakes) + velocity;
for (Arc arc : arcs) {
arc.setRadiusX(rad);
arc.setRadiusY(rad);
rad += (14 / numWakes) + (velocity / 2.5);
}
}
/**
* Arcs rotate based on the distance they would have travelled over the supplied time interval.
*/
void updatePosition() {
for (int i = 0; i < numWakes; i++) {
rotations[i] = rotations[i] + rotationalVelocities[i];
((Rotate) arcs[i].getTransforms().get(0)).setAngle(rotations[i]);
}
}
/**
* Rotate all wakes to the given rotation.
*
* @param rotation the from north angle in degrees to rotate to.
*/
void rotate(double rotation) {
for (int i = 0; i < arcs.length; i++) {
rotations[i] = rotation;
rotationalVelocities[i] = 0;
arcs[i].getTransforms().setAll(new Rotate(rotation));
}
}
}