Fixed connecting to hosts. Fixed issue34 and 35 to the point where they can be developed off of.

#refactor #bug #issue[34, 35]
This commit is contained in:
Calum
2017-08-02 00:26:57 +12:00
parent 908c0749cf
commit 87ef37a689
48 changed files with 355 additions and 319 deletions
@@ -0,0 +1,48 @@
package seng302.gameServer.server.messages;
public class RaceStartStatusMessage extends Message {
private final int MESSAGE_SIZE = 20;
private long version;
private long timeStamp;
private long ackNumber;
private long raceStartTime;
private long raceId;
private RaceStartNotificationType notificationType;
/**
* Message sent to clients with the expected start time of the race
* @param ackNumber Sequence number of message.
* @param raceStartTime Expected race start time
* @param raceId Race ID#
* @param notificationType Type of this notification
*/
public RaceStartStatusMessage(long ackNumber, long raceStartTime, long raceId, RaceStartNotificationType notificationType){
this.version = 1;
this.timeStamp = System.currentTimeMillis() / 1000L;
this.ackNumber = ackNumber;
this.raceStartTime = raceStartTime;
this.notificationType = notificationType;
this.raceId = raceId;
setHeader(new Header(MessageType.RACE_START_STATUS, 1, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
putUnsignedByte((byte) version);
putInt((int) timeStamp, 6);
putInt((int) ackNumber, 2);
putInt((int) raceStartTime, 6);
putInt((int) raceId, 4);
putUnsignedByte((byte) notificationType.getType());
writeCRC();
rewind();
}
@Override
public int getSize() {
return MESSAGE_SIZE;
}
}