mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Re-added wind speed & direction variations
- Wind speed & direction are randomly updated - Removed two duplicate threads ;) Tags: #story[1124]
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@@ -4,10 +4,7 @@ import gherkin.lexer.Fi;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Timer;
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import java.util.TimerTask;
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import java.util.*;
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import seng302.gameServer.server.messages.*;
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import seng302.model.GeoPoint;
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@@ -25,12 +22,17 @@ import seng302.visualiser.GameClient;
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public class MainServerThread implements Runnable, ClientConnectionDelegate {
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private static final int PORT = 4942;
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private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
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private static final Integer CLIENT_UPDATES_PER_SECOND = 60;
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private static final int LOG_LEVEL = 1;
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private static final int WARNING_TIME = 10 * -1000;
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private static final int PREPATORY_TIME = 5 * -1000;
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public static final int TIME_TILL_START = 10 * 1000;
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private static final int MAX_WIND_SPEED = 12000;
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private static final int MIN_WIND_SPEED = 8000;
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public static int windSpeed = 1000;
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private boolean terminated;
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private Thread thread;
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@@ -51,6 +53,7 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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GameState.addMarkPassListener(this::broadcastMessage);
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terminated = false;
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thread = new Thread(this, "MainServer");
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startUpdatingWind();
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thread.start();
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}
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@@ -104,6 +107,45 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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}
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}
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private static void updateWind(){
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Integer direction = GameState.getWindDirection().intValue();
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Integer windSpeed = GameState.getWindSpeedMMS().intValue();
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Random random = new Random();
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if (Math.floorMod(random.nextInt(), 2) == 0){
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direction += random.nextInt(4);
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windSpeed += random.nextInt(100) + 500;
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}
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else{
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direction -= random.nextInt(4);
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windSpeed -= random.nextInt(100) + 500;
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}
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direction = Math.floorMod(direction, 360);
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if (windSpeed > MAX_WIND_SPEED){
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windSpeed -= random.nextInt(1000);
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}
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if (windSpeed <= MIN_WIND_SPEED){
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windSpeed += random.nextInt(1000);
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}
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GameState.setWindSpeed(Double.valueOf(windSpeed));
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GameState.setWindDirection(direction.doubleValue());
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}
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private static void startUpdatingWind(){
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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updateWind();
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}
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}, 0, 500);
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}
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static void serverLog(String message, int logLevel) {
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if (logLevel <= LOG_LEVEL) {
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