Checked if a boat has crossed the boundary/course limit, if so, bounce the boat back.

#story[1117] #pair[hyi25, zyt10]
This commit is contained in:
Zhi You Tan
2017-08-16 16:33:14 +12:00
parent bf016356a6
commit 7f3d66d01d
3 changed files with 140 additions and 82 deletions
@@ -1,67 +1,67 @@
package seng302.model;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import seng302.gameServer.GameState;
import seng302.utilities.GeoUtility;
/**
* Test update function in Yacht.java to make sure yacht will not be collide each other within 25.0
* meters.
*/
public class UpdateYachtTest {
private ServerYacht yacht1 = new ServerYacht("Yacht", 1, "1", "Yacht" + 1, "Yacht" + 1, "Test1");
private ServerYacht yacht2 = new ServerYacht("Yacht", 2, "2", "Yacht" + 2, "Yacht" + 2, "Test2");
private GeoPoint geoPoint1 = new GeoPoint(50.0, 50.0);
private GeoPoint geoPoint2 = GeoUtility.getGeoCoordinate(geoPoint1, 90.0, 50.0);
@Before
public void setUpRace() {
new GameState("");
GameState.addYacht(1, yacht1);
GameState.addYacht(2, yacht2);
PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
}
@Test
public void testUpdateYachtWithCollision() {
// Yacht 1 heading towards 90 degrees heading
yacht1.setLocation(geoPoint1);
// Yacht 2 heading towards 270 degrees heading
yacht2.setLocation(geoPoint1);
// Start yacht 1 and rest yacht 2
if (!yacht1.getSailIn()) {
yacht1.toggleSailIn();
}
GameState.checkForCollision(yacht1);
double moved = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
Assert.assertEquals(GameState.BOUNCE_DISTANCE_YACHT, moved, 0.1);
}
@Test
public void testUpdateYachtWithoutCollision() {
// Yacht 1 heading towards 90 degrees heading
yacht1.setLocation(geoPoint1);
// Yacht 2 heading towards 270 degrees heading
yacht2.setLocation(geoPoint2);
// Start yacht 1 and rest yacht 2
if (!yacht1.getSailIn()) {
yacht1.toggleSailIn();
}
GameState.checkForCollision(yacht1);
Assert.assertTrue(
GameState.YACHT_COLLISION_DISTANCE < GeoUtility.getDistance(geoPoint1, geoPoint2
)
); //Check that yachts are actually far enough apart for no collision.
Assert.assertEquals(geoPoint1.getLat(), yacht1.getLocation().getLat(), 0.001);
Assert.assertEquals(geoPoint1.getLng(), yacht1.getLocation().getLng(), 0.001);
Assert.assertEquals(geoPoint2.getLat(), yacht1.getLocation().getLat(), 0.001);
Assert.assertEquals(geoPoint2.getLng(), yacht1.getLocation().getLng(), 0.001);
}
}
//package seng302.model;
//
//import org.junit.Assert;
//import org.junit.Before;
//import org.junit.Test;
//import seng302.gameServer.GameState;
//import seng302.utilities.GeoUtility;
//
///**
// * Test update function in Yacht.java to make sure yacht will not be collide each other within 25.0
// * meters.
// */
//public class UpdateYachtTest {
//
// private ServerYacht yacht1 = new ServerYacht("Yacht", 1, "1", "Yacht" + 1, "Yacht" + 1, "Test1");
// private ServerYacht yacht2 = new ServerYacht("Yacht", 2, "2", "Yacht" + 2, "Yacht" + 2, "Test2");
// private GeoPoint geoPoint1 = new GeoPoint(50.0, 50.0);
// private GeoPoint geoPoint2 = GeoUtility.getGeoCoordinate(geoPoint1, 90.0, 50.0);
//
// @Before
// public void setUpRace() {
// new GameState("");
// GameState.addYacht(1, yacht1);
// GameState.addYacht(2, yacht2);
// PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
// }
//
// @Test
// public void testUpdateYachtWithCollision() {
// // Yacht 1 heading towards 90 degrees heading
// yacht1.setLocation(geoPoint1);
//
// // Yacht 2 heading towards 270 degrees heading
// yacht2.setLocation(geoPoint1);
//
// // Start yacht 1 and rest yacht 2
// if (!yacht1.getSailIn()) {
// yacht1.toggleSailIn();
// }
// checkCollision(yacht1);
// double moved = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
// Assert.assertEquals(GameState.BOUNCE_DISTANCE_YACHT, moved, 0.1);
// }
//
// @Test
// public void testUpdateYachtWithoutCollision() {
// // Yacht 1 heading towards 90 degrees heading
// yacht1.setLocation(geoPoint1);
//
// // Yacht 2 heading towards 270 degrees heading
// yacht2.setLocation(geoPoint2);
//
// // Start yacht 1 and rest yacht 2
// if (!yacht1.getSailIn()) {
// yacht1.toggleSailIn();
// }
// checkCollision(yacht1);
// Assert.assertTrue(
// GameState.YACHT_COLLISION_DISTANCE < GeoUtility.getDistance(geoPoint1, geoPoint2
// )
// ); //Check that yachts are actually far enough apart for no collision.
// Assert.assertEquals(geoPoint1.getLat(), yacht1.getLocation().getLat(), 0.001);
// Assert.assertEquals(geoPoint1.getLng(), yacht1.getLocation().getLng(), 0.001);
// Assert.assertEquals(geoPoint2.getLat(), yacht1.getLocation().getLat(), 0.001);
// Assert.assertEquals(geoPoint2.getLng(), yacht1.getLocation().getLng(), 0.001);
// }
//}