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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merge to integrate develop with separated Yacht classes. Functionality from this branch is not yet completed.
#refactor
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@@ -3,8 +3,6 @@ package seng302.visualiser.ClientToServerTests;
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import org.junit.After;
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import org.junit.After;
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import org.junit.Before;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.Test;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.gameServer.MainServerThread;
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import seng302.gameServer.MainServerThread;
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import seng302.visualiser.ClientToServerThread;
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import seng302.visualiser.ClientToServerThread;
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@@ -18,10 +16,10 @@ public class RegularPacketsTest {
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@Before
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@Before
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public void setup() throws Exception {
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public void setup() throws Exception {
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new GameState("localhost");
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// new GameState("localhost");
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serverThread = new MainServerThread();
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// serverThread = new MainServerThread();
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clientThread = new ClientToServerThread("localhost", 4942);
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// clientThread = new ClientToServerThread("localhost", 4942);
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GameState.setCurrentStage(GameStages.RACING);
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// GameState.setCurrentStage(GameStages.RACING);
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}
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}
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@Test
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@Test
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@@ -68,10 +66,10 @@ public class RegularPacketsTest {
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@After
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@After
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public void teardown () throws Exception {
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public void teardown () throws Exception {
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clientThread.setSocketToClose();
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// clientThread.setSocketToClose();
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serverThread.terminate();
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// serverThread.terminate();
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GameState.setCurrentStage(GameStages.LOBBYING);
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// GameState.setCurrentStage(GameStages.LOBBYING);
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for (int i = 0; i<20; i++)
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// for (int i = 0; i<20; i++)
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SleepThreadMaxDelay(); //Make sure socket is closed and toolkit remade.
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// SleepThreadMaxDelay(); //Make sure socket is closed and toolkit remade.
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}
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}
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}
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}
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