Merge branch 'develop' into story61_player_perspective

# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/client/ClientState.java
#	src/main/java/seng302/client/ClientStateQueryingRunnable.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/controllers/LobbyController.java
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/stream/StreamReceiver.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/fxObjects/BoatObject.java
#	src/test/java/seng302/model/stream/StreamReceiverTest.java
This commit is contained in:
Calum
2017-07-30 18:07:28 +12:00
30 changed files with 1301 additions and 188 deletions
@@ -78,9 +78,9 @@ public class FinishScreenViewController implements Initializable {
contentPane.getChildren()
.addAll((Pane) FXMLLoader.load(getClass().getResource(jfxUrl)));
} catch (javafx.fxml.LoadException e) {
e.printStackTrace();
System.out.println("[Controller] FXML load exception");
} catch (IOException e) {
e.printStackTrace();
System.out.println("[Controller] IO exception");
}
}
@@ -135,7 +135,11 @@ public class ImportantAnnotationController implements Initializable {
boatEstTimeToNextMarkSelect.isSelected()));
boatElapsedTimeSelect.setOnAction(
event -> setAnnotation(Annotation.LEGTIME, boatElapsedTimeSelect.isSelected()));
// TODO: 26/07/17 cir27 - Create a more robust fix for this when the annotation for the game are decided upon.
boatEstTimeToNextMarkSelect.setVisible(false);
boatEstTimeToNextMarkSelect.setDisable(true);
boatElapsedTimeSelect.setVisible(false);
boatElapsedTimeSelect.setDisable(true);
closeButton.setOnAction(event -> stage.close());
}
}