Merge branch 'develop' into story61_player_perspective

# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/client/ClientState.java
#	src/main/java/seng302/client/ClientStateQueryingRunnable.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/controllers/LobbyController.java
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/stream/StreamReceiver.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/fxObjects/BoatObject.java
#	src/test/java/seng302/model/stream/StreamReceiverTest.java
This commit is contained in:
Calum
2017-07-30 18:07:28 +12:00
30 changed files with 1301 additions and 188 deletions
+51 -11
View File
@@ -13,7 +13,9 @@ import seng302.server.messages.BoatActionType;
* A Static class to hold information about the current state of the game (model)
* Created by wmu16 on 10/07/17.
*/
public class GameState {
public class GameState implements Runnable {
private static Integer STATE_UPDATES_PER_SECOND = 60;
private static Long previousUpdateTime;
public static Double windDirection;
@@ -40,8 +42,9 @@ public class GameState {
*/
public GameState(String hostIpAddress) {
windDirection = 170d;
windDirection = 180d;
windSpeed = 10000d;
this.hostIpAddress = hostIpAddress;
yachts = new HashMap<>();
players = new ArrayList<>();
GameState.hostIpAddress = hostIpAddress;
@@ -52,6 +55,9 @@ public class GameState {
//set this when game stage changes to prerace
previousUpdateTime = System.currentTimeMillis();
yachts = new HashMap<>();
new Thread(this).start();
}
public static String getHostIpAddress() {
@@ -96,9 +102,17 @@ public class GameState {
}
public static void setCurrentStage(GameStages currentStage) {
if (currentStage == GameStages.RACING){
startTime = System.currentTimeMillis();
}
GameState.currentStage = currentStage;
}
public static long getStartTime(){
return startTime;
}
public static Double getWindDirection() {
return windDirection;
}
@@ -122,7 +136,6 @@ public class GameState {
case VMG:
playerYacht.turnToVMG();
// System.out.println("Snapping to VMG");
// TODO: 22/07/17 wmu16 - Add in the vmg calculation code here
break;
case SAILS_IN:
playerYacht.toggleSailIn();
@@ -146,17 +159,10 @@ public class GameState {
break;
}
System.out.println("-----------------------");
System.out.println("Sails are in: " + playerYacht.getSailIn());
System.out.println("Heading: " + playerYacht.getHeading());
System.out.println("Velocity: " + playerYacht.getVelocityMMS() / 1000);
System.out.println("Lat: " + playerYacht.getLocation().getLat());
System.out.println("Lng: " + playerYacht.getLocation().getLng());
System.out.println("-----------------------\n");
// printBoatStatus(playerYacht);
}
public static void update() {
Long timeInterval = System.currentTimeMillis() - previousUpdateTime;
previousUpdateTime = System.currentTimeMillis();
for (Yacht yacht : yachts.values()) {
@@ -173,4 +179,38 @@ public class GameState {
// TODO: 22/07/17 wmu16 - This may not be robust enough and may have to be improved on.
return yachts.size() + 1;
}
/**
* A thread to have the game state update itself at certain intervals
*/
@Override
public void run() {
while(true) {
try {
Thread.sleep(1000 / STATE_UPDATES_PER_SECOND);
} catch (InterruptedException e) {
System.out.println("[GameState] interrupted exception");
}
if (currentStage == GameStages.PRE_RACE) {
update();
}
//RACING
if (currentStage == GameStages.RACING) {
update();
}
}
}
private static void printBoatStatus(Yacht playerYacht) {
System.out.println("-----------------------");
System.out.println("Sails are in: " + playerYacht.getSailIn());
System.out.println("Heading: " + playerYacht.getHeading());
System.out.println("Velocity: " + playerYacht.getVelocityMMS() / 1000);
System.out.println("Lat: " + playerYacht.getLocation().getLat());
System.out.println("Lng: " + playerYacht.getLocation().getLng());
System.out.println("-----------------------\n");
}
}
@@ -2,35 +2,36 @@ package seng302.gameServer;
import java.time.LocalDateTime;
import java.util.Observable;
import seng302.client.ClientPacketParser;
import seng302.models.Player;
import seng302.models.stream.PacketBufferDelegate;
import seng302.models.stream.packets.StreamPacket;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.PriorityBlockingQueue;
import seng302.model.Player;
import seng302.model.stream.PacketBufferDelegate;
import seng302.model.stream.packets.StreamPacket;
import java.util.logging.Logger;
/**
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
*/
public class MainServerThread extends Observable implements Runnable, PacketBufferDelegate, ClientConnectionDelegate{
public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate{
private static final int PORT = 4942;
private static final Integer MAX_NUM_PLAYERS = 3;
private static final Integer UPDATES_PER_SECOND = 2;
private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
private static final int LOG_LEVEL = 1;
private boolean terminated;
private Thread thread;
private ServerSocket serverSocket = null;
private Socket socket;
private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
private PriorityBlockingQueue<StreamPacket> packetBuffer;
public MainServerThread() {
try {
serverSocket = new ServerSocket(PORT);
@@ -38,8 +39,7 @@ public class MainServerThread extends Observable implements Runnable, PacketBuff
serverLog("IO error in server thread handler upon trying to make new server socket", 0);
}
packetBuffer = new PriorityBlockingQueue<>();
terminated = false;
thread = new Thread(this);
thread.start();
}
@@ -55,22 +55,20 @@ public class MainServerThread extends Observable implements Runnable, PacketBuff
heartbeatThread.start();
serverListenThread.start();
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
while (!thread.isInterrupted()) {
while (!terminated) {
try {
Thread.sleep(1000 / UPDATES_PER_SECOND);
Thread.sleep(1000 / CLIENT_UPDATES_PER_SECOND);
} catch (InterruptedException e) {
e.printStackTrace();
serverLog("Interrupted exception in Main Server Thread thread sleep", 1);
}
if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
GameState.update();
updateClients();
}
//RACING
if (GameState.getCurrentStage() == GameStages.RACING) {
GameState.update();
updateClients();
}
@@ -78,15 +76,6 @@ public class MainServerThread extends Observable implements Runnable, PacketBuff
else if (GameState.getCurrentStage() == GameStages.FINISHED) {
}
while (!packetBuffer.isEmpty()){
try {
StreamPacket packet = packetBuffer.take();
// ClientPacketParser.parsePacket(packet);
} catch (InterruptedException e) {
continue;
}
}
}
// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
@@ -111,11 +100,6 @@ public class MainServerThread extends Observable implements Runnable, PacketBuff
}
}
@Override
public boolean addToBuffer(StreamPacket streamPacket) {
return packetBuffer.add(streamPacket);
}
/**
* A client has tried to connect to the server
* @param serverToClientThread The player that connected
@@ -153,20 +137,20 @@ public class MainServerThread extends Observable implements Runnable, PacketBuff
}
public void startGame() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendRaceStatusMessage();
}
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendRaceStatusMessage();
}
}
}, 0, 500);
}
public void shutDown() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
try {
serverToClientThread.getSocket().close();
} catch (IOException ioe) {
serverLog("Failed to close socket " + serverToClientThread.getSocket().toString(), 0);
}
}
serverToClientThreads = null;
thread = null;
public void terminate() {
terminated = true;
}
}
@@ -23,9 +23,11 @@ public class ServerListenThread extends Thread{
private void acceptConnection() {
try {
Socket thisClient = serverSocket.accept();
if (thisClient != null){
if (thisClient != null && GameState.getCurrentStage().equals(GameStages.LOBBYING)) {
ServerToClientThread thisConnection = new ServerToClientThread(thisClient);
delegate.clientConnected(thisConnection);
} else {
thisClient.close();
}
} catch (IOException e) {
e.getMessage();
@@ -1,9 +1,12 @@
package seng302.gameServer;
import java.io.BufferedReader;
import java.io.ByteArrayOutputStream;
import java.io.FileReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
import java.net.SocketException;
@@ -12,6 +15,9 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Observable;
import java.util.Observer;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
import java.util.stream.Collectors;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.model.Player;
@@ -63,17 +69,41 @@ public class ServerToClientThread implements Runnable, Observer {
public ServerToClientThread(Socket socket) {
this.socket = socket;
BufferedReader fn;
String fName = "";
BufferedReader ln;
String lName = "";
try {
is = socket.getInputStream();
os = socket.getOutputStream();
fn = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_First_Names.csv"
)
)
);
List<String> all = fn.lines().collect(Collectors.toList());
fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ln = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_Last_Names.csv"
)
)
);
all = ln.lines().collect(Collectors.toList());
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
} catch (IOException e) {
System.out.println("IO error in server thread upon grabbing streams");
serverLog("IO error in server thread upon grabbing streams", 1);
}
//Attempt threeway handshake with connection
sourceId = GameState.getUniquePlayerID();
if (threeWayHandshake(sourceId)) {
serverLog("Successful handshake. Client allocated id: " + sourceId, 1);
Yacht yacht = new Yacht("Yacht", sourceId, sourceId.toString(), "Kapa", "Kappa", "NZ");
serverLog("Successful handshake. Client allocated id: " + sourceId, 0);
Yacht yacht = new Yacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
// Yacht yacht = new Yacht("Kappa", "Kap", new GeoPoint(57.6708220, 11.8321340), 90.0);
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
@@ -108,11 +138,6 @@ public class ServerToClientThread implements Runnable, Observer {
while (socket.isConnected()) {
try {
// if (initialisedRace) {
// sendSetupMessages();
// initialisedRace = false;
// }
//Perform a write if it is time to as delegated by the MainServerThread
if (updateClient) {
// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
@@ -159,12 +184,10 @@ public class ServerToClientThread implements Runnable, Observer {
} catch (Exception e) {
// TODO: 24/07/17 zyt10 - fix a logic here when a client disconnected
// serverLog("ERROR OCCURRED, CLOSING SERVER CONNECTION: " + socket.getRemoteSocketAddress().toString(), 1);
// e.printStackTrace();
closeSocket();
return;
}
}
}
private void sendSetupMessages() {
@@ -179,18 +202,18 @@ public class ServerToClientThread implements Runnable, Observer {
xml.setRegatta(new Regatta("RaceVision Test Game", 57.6679590, 11.8503233));
xml.setRace(race);
XMLMessage xmlMessage = new XMLMessage(xml.getRegattaAsXml(), XMLMessageSubType.REGATTA,
xml.getRegattaAsXml().length());
XMLMessage xmlMessage;
xmlMessage = new XMLMessage(xml.getRegattaAsXml(), XMLMessageSubType.REGATTA,
xml.getRegattaAsXml().length());
sendMessage(xmlMessage);
xmlMessage = new XMLMessage(xml.getBoatsAsXml(), XMLMessageSubType.BOAT,
xml.getBoatsAsXml().length());
xml.getBoatsAsXml().length());
sendMessage(xmlMessage);
xmlMessage = new XMLMessage(xml.getRaceAsXml(), XMLMessageSubType.RACE,
xml.getRaceAsXml().length());
xml.getRaceAsXml().length());
sendMessage(xmlMessage);
// System.out.println("Sent xml messages for " + thread.getName());
}
public void updateClient() {
@@ -217,7 +240,7 @@ public class ServerToClientThread implements Runnable, Observer {
os.write(id); //Send out new ID looking for echo
confirmationID = is.read();
} catch (IOException e) {
e.printStackTrace();
serverLog("Three way handshake failed", 1);
}
if (id.equals(confirmationID)) { //ID is echoed back. Connection is a client
@@ -247,7 +270,7 @@ public class ServerToClientThread implements Runnable, Observer {
currentByte = is.read();
crcBuffer.write(currentByte);
} catch (IOException e) {
e.printStackTrace();
serverLog("Socket read failed", 1);
}
if (currentByte == -1) {
throw new Exception();
@@ -273,10 +296,10 @@ public class ServerToClientThread implements Runnable, Observer {
try {
os.write(message.getBuffer());
} catch (SocketException e) {
//serverLog("Player " + sourceId + " side socket disconnected", 0);
//serverLog("Player " + sourceId + " side socket disconnected", 1);
return;
} catch (IOException e) {
e.printStackTrace();
serverLog("Message send failed", 1);
}
}
@@ -309,8 +332,7 @@ public class ServerToClientThread implements Runnable, Observer {
public void sendRaceStatusMessage() {
// variables taken from GameServerThread
int TIME_TILL_RACE_START = 20 * 1000;
long startTime = System.currentTimeMillis() + TIME_TILL_RACE_START;
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
BoatStatus boatStatus;
@@ -338,7 +360,7 @@ public class ServerToClientThread implements Runnable, Observer {
raceStatus = RaceStatus.WARNING;
}
sendMessage(new RaceStatusMessage(1, raceStatus, startTime, GameState.getWindDirection(),
sendMessage(new RaceStatusMessage(1, raceStatus, GameState.getStartTime(), GameState.getWindDirection(),
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
RaceType.MATCH_RACE, 1, boatSubMessages));
}